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Facility Realgam Tower - Dylando

Team Dylando:
:Reuniclus:
100/100
5/6/9/6/30
A: Overcoat, Magic Guard
I: Berserk Gene
O: None

Team Treavor:
:Clawitzer:
85/100
5/6/[14]/6/59
A: Mega Launcher
I: Choice Specs
O: None

Field: None
====================
Round 1:

Dice:
d24 for Crits
d100 for Hits
Other Dice as Specified

Step One:
Reuniclus consumed the Berserk Gene
[+2 Atk, SpA 3t Re] [Confused 3t Re]

Clawitzer used Dark Pulse
Crit: [1=Yes]=16
Eff: [20>= Yes]=74
D: [8+3+9-6]*1.5=21
[21 D Re] [6 E Claw]

Re Confusion
Crit: [1=Yes]=6=No
Confusion transferred to Claw
D: [5+3+9-6]+8=19
[19 D Claw] [3 E Re]

Step Two:
Clawitzer used Double Team
[+1 Eva 4t Claw] [5 E Claw]

Re Psychic
Crit: [1=Yes]=9=No
Eff: [10>= Yes]=69
D: [9+3+9-6]+8=23
[23 D Claw] [7 E Re]

Step Three:
Clawitzer used Double Team
[+1 Eva 4t Claw] [5 E Claw]

Re Psychic
Hit: [50>= Miss]=75=Dangit
Crit: [1=Yes]=15=No
Eff: [10>= Yes]=76
D: [9+3+9-6]+8=23
[23 D Claw] [7 E Re]

Total
Reuniclus: 21 Damage, 17 Energy
Clawitzer: 65 Damage, 16 Energy
====================
Team Dylando:
:Reuniclus:
79/83
5/6/9/6/30
A: Overcoat, Magic Guard
I: Berserk Gene Consumed
O: None

Team Treavor:
:Clawitzer:
25/84
5/6/[14]/6/59
A: Mega Launcher
I: Choice Specs
O: +2 Evasion (4t), Confusion (1t)

Field: None
=====================
Turn order:
Treavor orders
Dylando orders
Maxim refs
 
trevor.png
"Oh, that didn't work so well."

Clawitzer: Double Team~Dark Pulse~Dark Pulse
1. At start of Step 1, if Reuniclus is to use Shock Wave, then use Dark Pulse
 
Team Dylando:
:Reuniclus:
79/83
5/6/9/6/30
A: Overcoat, Magic Guard
I: Berserk Gene Consumed
O: None

Team Treavor:
:Clawitzer:
25/84
5/6/[14]/6/59
A: Mega Launcher
I: Choice Specs
O: +2 Evasion (4t), Confusion (1t)

Field: None
====================
Round 2:

Step One:
Claw Double Team
[+1 Eva 4t] [5 E Claw]

Re Calm Mind
[+1 SpA, SpD 8t] [14 E Re]

Step Two:
Claw Dark Pulse
Crit: [1=Yes]=14=No
Flinch: [20>= Yes]=24=No
D: [8-1+3+14-6]*1.5-3=24
[24 D Re] [6 E Claw]

Re Shock Wave
H: The Goggles, they do NOTHING!
C: [1=Yes]=7=No
D: [6+9-6]*1.5+4=18
[18 D Claw] [4 E Re]

Step Three:
Claw Dark Pulse
Crit: [1=Yes]=20=No
Flinch: [20>= Yes]=26=No
D: [8-1+3+14-6]*1.5-3=24
[24 D Re] [6 E Claw]

Re Shock Wave
H: The Goggles, they do NOTHING!
C: [1=Yes]=7=No
D: [6+9-6]*1.5+4=18
[18 D Claw] [4 E Re]
Claw fainted

Total
Reuniclus: 48 Damage, 22 Energy
Clawitzer: FAINTED (36 Damage)

Team Dylando:
:Reuniclus:
31/61
5/6/9/6/30
A: Overcoat, Magic Guard
I: Berserk Gene Consumed
O: None

Team Treavor:
:Clawitzer:
KO
5/6/[14]/6/59
A: Mega Launcher
I: Choice Specs
O: +2 Evasion (4t), Confusion (1t)

Field: None
==================
Turn order:
Treavor sends replacement
Dylando orders
Treavor orders
Maxim refs
 
Last edited:
trevor.png
"Oh dear. I think I'm gonna have my work cut out for me. Time to call in the big guns."

Sending out Tyrantrum with Razor Fang
 
:sv/reuniclus:
"...Not exactly my field of expertise, but... Let's do this. I'll let the others deal with the rest... Especially that fool Gladius... who does he think he is, anyway."

Focus Blast+Shadow Ball > Flash Cannon > Flash Cannon
On step 2 and 3, Once, at the start of my turn, if I am confused then use Confusion then push back orders.
At the start of my turn, if Tyrantrum is under the effects of protection, then Calm Mind and push back orders.
 
Last edited:
Team Dylando:
:Reuniclus:
31/61
5/6/9/6/30
A: Overcoat, Magic Guard
I: Berserk Gene Consumed
O: +1 SpA, SpD (6t)

Team Treavor:
:Tyrantrum:
90/100
9/8/5/4/71
A: Strong Jaw
I: Razor Fang
O: None

:Clawitzer:
KO
Choice Specs
===================
Step One:
Tyr Bite
Crit: [3<=Yes]=11
Flinch: [30>= Yes]=33=No :(
D: [6+3+3+9-6-1]*1.5=21
[21 D Re] [4 E Tyr]

Re Shadow Ball + Focus Blast
Crit: [1=Yes]=11
Eff: [20>= Yes]=29=No
D: [12+9-4]*1.5+4=30
[26 D Re] [28 E Re]

Step Two:
Tyr Crunch
Crit: Doesn't matter
Eff: Doesn't matter
D: [8+3+3+9-6-1]*1.5=24
[24 D Re] [6 E Tyr]
Reuniclus fainted!
====================
Team Dylando:
:Reuniclus:
KO
5/6/9/6/30
A: Overcoat, Magic Guard
I: Berserk Gene Consumed
O: +1 SpA, SpD (4t)

Team Treavor:
:Tyrantrum:
60/90
9/8/5/4/71
A: Strong Jaw
I: Razor Fang
O: None

:Clawitzer:
KO
Choice Specs
==============
Turn order
Dylando to send out replacement
Treavor to order
Dylando to order
Maxim to Ref
 
Last edited:
(Calm Mind should have still been up, making Tyr have 4 less HP.)

:reuniclus: "Well at least it's not an Aerodactyl this time... You, go deal with it."

:sv/ursaluna:
Swapping into The Bear (Ursaluna), holding a :flame orb: Flame Orb.
 
“W-What is that?! Is that an Ursaring?”

:Tyrantrum: Tyrantrum: Ice Fang (Ursaluna) x3
1. At start of Step, if Ursaluna is to use Counter, then use Hone Claws.
2. At start of turn if you are confused then Tail Whip.
3. At start of turn if Ursaluna is under Protection then Dragon Dance.
 
Team Dylando:
:Ursaluna:
105/100
10/8/4/6/50
A: Guts, Bulletproof, Being Broken
I: Flame Orb
O: None

:Reuniclus:
KO
5/6/9/6/30
A: Overcoat, Magic Guard
I: Berserk Gene Consumed
O: +1 SpA, SpD (4t)

Team Treavor:
:Tyrantrum:
60/90
9/8/5/4/71
A: Strong Jaw
I: Razor Fang
O: None

:Clawitzer:
KO
Choice Specs
======================
Round 4:

Step One:
Ursaluna used Protect
Protected
[12 E Ursa]

Tyrantrum Dragon Dance
[+1 Atk, Speed Tyr 4t] [7 E Tyr]

Flame Orb: Ursaluna was burned
Burn: [2 Damage Ursa]

Step Two:
Tyr Ice Fang
Hit: [5>= Miss]=11=Hit
Crit: [3<= Yes]=15=No
Flinch: [10>= Yes]=69=No
Frost: Flame Orb Prevents
D: [7+3+3+9-8]*1.5+4=25
[25 D Ursa] [5 E Tyr]

Ursa Earthquake
Crit: [1=Yes]=6
D: [10+3+5+10-8]*1.5=30
[30 D Tyr] [7 E Ursa]

Burn: [2 Damage Ursa]

Step Three:
Tyr Ice Fang
Hit: [5>= Miss]=21=Hit
Crit: [3<= Yes]=1=Yes
Flinch: [10>= Yes]=70=No
D: [7+3+3+3+9-8]*1.5+4=30
[30 D Ursa] [5 E Tyr]

Ursa Earthquake
Crit: [1=Yes]=11
D: [10+3+5+10-8]*1.5=30
[30 D Tyr] [7 E Ursa]
Tyrantrum fainted

Burn: [2 Damage Ursa]

Total
Tyrantrum: FAINTED (60 Damage)
Ursaluna: 61 Damage, 26 Energy
=======================
Team Dylando:
:Ursaluna:
44/74
10/8/4/6/50
A: Guts, Bulletproof, Being Broken
I: Flame Orb
O: Burned

:Reuniclus:
KO
5/6/9/6/30
A: Overcoat, Magic Guard
I: Berserk Gene Consumed
O: +1 SpA, SpD (4t)

Team Treavor:
:Tyrantrum:
KO
9/8/5/4/71
A: Strong Jaw
I: Razor Fang
O: None

:Clawitzer:
KO
Choice Specs
=============================
Turn order:
Treavor sends out Florges with item
Dylando orders
Treavor orders
Maxim refs
=============================
:Florges: Florges is sent out with Rocky Helmet.
 
:ursaluna: The Bear growls, watching the Florges...

Metal Claw + Power Up Punch > Earthquake > Earthquake
At the start of your turn, if Florges is under the effects of Protection, then use Confide and push back orders.
Once, if you are confused, then initiate action string Taunt > Metal Claw + Power Up Punch > Earthquake.
 
Last edited:
trevor.png
"Oh I get it, this must be one of those crazy Create A Pokemon creations. There's no way something that stacked would exist in the wild."

:Florges: Florges: Energy Ball x3
 
Team Dylando:
:Ursaluna:
44/74
10/8/4/6/50
A: Guts, Bulletproof, Being Broken
I: Flame Orb
O: Burned

:Reuniclus:
KO
5/6/9/6/30
A: Overcoat, Magic Guard
I: Berserk Gene Consumed
O: +1 SpA, SpD (4t)

Team Treavor:
:Florges:
90/100
5/5/8/11/75
A: Flower Veil
I: Rocky Helmet
O: None

:Clawitzer:
KO
Choice Specs

:Tyrantrum:
KO
Razor Fang
===================
Round 5:

Step One:
Flor Energy Ball
Crit: [1=Yes]=8=No
Eff: [10>= yes]=72=No
D: [9+8-6]=oops Bulletproof
[7 E Flor]

Ursa Metal Claw + Power Up Punch
Crit: [1=Yes]=7=No
Eff: [10>= Yes]=96=No
D: [5+5+10-5]*1.5=23
Helmet: [23/4]=6
[23 D Flor] [6 D Ursa] [16 E Ursa] [+1 Atk Ursa 2t]

Burn: [2 D Ursa]

Step Two:
Flor Energy Ball
Bulletproof
[7 E Flor]

Ursa Earthquake
Crit: [1=Yes]=11=No
D: [10+3+5+10-5]+4=27
[27 D Flor] [7 Energy Ursa]

Burn: [2 D Ursa]

Step Three:
Flor Energy Ball
Bulletproof
[7 E Flor]

Ursa Earthquake
Crit: [1=Yes]=11=No
D: [10+3+5+10-5]+4=27
[27 D Flor] [7 Energy Ursa]

Burn: [2 D Ursa]

Total
Florges: 77 Damage, 21 Energy
Ursaluna: 6 Damage, 30 Energy
===========================
Team Dylando:
:Ursaluna:
38/44
10/8/4/6/50
A: Guts, Bulletproof, Being Broken
I: Flame Orb
O: Burned

:Reuniclus:
KO
5/6/9/6/30
A: Overcoat, Magic Guard
I: Berserk Gene Consumed
O: +1 SpA, SpD (4t)

Team Treavor:
:Florges:
23/79
5/5/8/11/75
A: Flower Veil
I: Rocky Helmet
O: None

:Clawitzer:
KO
Choice Specs

:Tyrantrum:
KO
Razor Fang
===============================
trevor.png
"What? How is a bear bulletproof? What kind of sick creation is this?"

:Florges: Florges: Magical Leaf x3

Dylando to finish Trevor off.
 
Ursaluna should have +2 Attack from Metal Claw also having a 100% chance due to being in a combo with PuP. (But also does it really KO florges any faster)

"This is the PRIMAL form of Ursaring, thought to be lost to time! Now then...Ursaluna, end them."
Earthquake > Earthquake > Earthquake
 
(Checked with discord, I did the combo right the first time)

“Oh don’t be silly. Primal Reversion only works on Groudon and Kyogre.”
===============

Team Dylando:
:Ursaluna:
38/44
10/8/4/6/50
A: Guts, Bulletproof, Being Broken
I: Flame Orb
O: Burned

:Reuniclus:
KO
5/6/9/6/30
A: Overcoat, Magic Guard
I: Berserk Gene Consumed
O: +1 SpA, SpD (4t)

Team Treavor:
:Florges:
23/79
5/5/8/11/75
A: Flower Veil
I: Rocky Helmet
O: None

:Clawitzer:
KO
Choice Specs

:Tyrantrum:
KO
Razor Fang
===============
Final Round

Flor ML
Crit: 24=no
D: (6+8-6)x1.5=12
12 D Ursa 4 E Flor

Ursa Earthquake
Crit: [1=Yes]=11=No
D: [10+3+5+10-5]+4=27
[27 D Flor] [7 Energy Ursa]
Flor fainted
Dylando winner
Team Dylando:
:Ursaluna:
26/37
10/8/4/6/50
A: Guts, Bulletproof, Being Broken
I: Flame Orb
O: Burned

:Reuniclus:
KO
5/6/9/6/30
A: Overcoat, Magic Guard
I: Berserk Gene Consumed
O: +1 SpA, SpD (4t)

Team Treavor:
:Florges:
KO
5/5/8/11/75
A: Flower Veil
I: Rocky Helmet
O: None

:Clawitzer:
KO
Choice Specs

:Tyrantrum:
KO
Razor Fang
===========
Rewards:

Maxim:
6 JC
6 RC

Dylando
-8 JC
5 TC
12 LV1+ EXP for Reuniclus, Ursaluna and Aegislash

Thanks for playing
 
Last edited:
:flame-orb: Flame Orb
:life-orb: Life Orb
:wise glasses:Wise Glasses
:muscle band:Muscle Band
:sticky barb: Sticky Barb
:oran berry:Oran Berry
:choice-band: Choice Band
View attachment 523586
Gladius (Aegislash)
Level 3 EXP: 5/10
Brave Nature ( +Attack, -Speed )
Typing: Steel/Ghost
Abilities: Stance Change
Profile and Background

Shield Forme
HP: 85
Attack: 5+
Defen.: 10
Sp.Atk: 4
Sp.Def: 10
Speed: 52-
Size: 3
Weight: 4

Sword Forme
HP: 85
Attack: 11+
Defen.: 4
Sp.Atk: 10
Sp.Def: 4
Speed: 52-
Size: 3
Weight: 4

Moves
Level 0:
Aerial Ace
Air Slash
Autotomize
Brick Break
Facade
Flash Cannon
Iron Head
Metal Sound
Night Slash
Protect
Psycho Cut
Reflect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Toxic

Level 1:
Brutal Swing
Confide
Cut
Double Team
False Swipe
Iron Defense
King's Shield (sig)
Rain Dance
Rock Smash
Sacred Sword
Shock Wave
Sunny Day
Swagger
Wide Guard

Level 2:
After You
Close Combat
Head Smash
Reversal
Secret Power
Solar Blade
Steel Beam

Level 3:
Attract
Frustration
Fury Cutter
Gyro Ball
Laser Focus
Power Trick
Pursuit
Return
View attachment 526797
The Bear (Ursaluna)
Level 2 EXP: 9/10
Hardy Nature ( +None, -None )
Typing: Ground/Normal
Abilities: Guts, Bulletproof HA: Unnerve
Profile and Background

HP: 105
Attack: 10
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 50
Size: 4
Weight: 7

Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Bulk Up
Crunch
Earth Power
Earthquake
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Leer
Night Slash
Play Rough
Protect
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up

Level 1:
Baby-Doll Eyes
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Lick
Mega Punch
Metal Claw
Mud-Slap
Play Nice
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Sunny Day
Swagger
Sweet Scent
Swift
Taunt
Yawn

Level 2:
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Secret Power
Stone Edge
Supercell Slam
Superpower
Take Down
Thief
Zap Cannon
View attachment 526796
Trial: Homunculus (Reuniclus)
Level 2 EXP: 9/10
Hardy Nature ( +None, -None )
Typing: Psychic
Abilities: Overcoat, Magic Guard HA: Regenerator
Profile and Background

HP: 100
Attack: 5
Defen.: 6
Sp.Atk: 9
Sp.Def: 6
Speed: 30
Size: 2
Weight: 2

Movepool
Level 0:
Astonish
Calm Mind
Dizzy Punch
Energy Ball
Facade
Fire Punch
Flash Cannon
Focus Blast
Heal Block
Ice Punch
Light Screen
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Toxic
Zen Headbutt

Level 1:
Acid Armor
Charm
Confide
Confuse Ray
Confusion
Double Team
Encore
Flash
Helping Hand
Infestation
Iron Defense
Mega Punch
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Psywave
Rain Dance
Recover
Rock Smash
Role Play
Safeguard
Shock Wave
Steel Roller
Sunny Day
Swagger
Trick

Level 2:
After You
Dream Eater
Expanding Force
Focus Punch
Grass Knot
Hammer Arm
Secret Power
Superpower
Thunder

Mad Scientist Cara Liss (Level 3)

caraliss.png


Reward Info
Progress:
Missing percent HP of Cara Liss's Pokemon / 300%.​
Progress Reward:
15 EXP for up to three (3) Pokemon, starting with those that entered play.​
This EXP can over-Level.​

Battle Info
Match Type:
Bring 4, Send 3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 3
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: Z-Moves
Backpack Size: 7
Arena: Galar Route 6

While traversing the high cliffs of Galar's Route 6, you come upon a woman with mud smudged on her face, hands, and clothes, holding up a Pokeball triumphantly. You ask her if she needs water, but she's too distracted to care. "I did it!" she cries. "I, Cara Liss, have created a Pokemon!" You aren't sure you've heard correctly, but she keeps talking regardless. "Would you like to fight me? I combined the best parts from lots of different Pokemon, and now I have my own creations you can't find anywhere else in the world!" On the one hand, she might be lying or deluded. On the other, there's only one way to find out!
  • Cara Liss's Equilibra knows Doom Desire as a signature move.
  • Camouflage turns the user into a Ground type
  • Secret Power may burn
  • Nature Power becomes Earth Power

Slot 1: [1=:pyroak:2=:necturna:3=:jumbao:] 3=:jumbao:Jumbao
Slot 2: [1=:naviathan:2=:equilibra:3=:saharaja:] 1=:naviathan:Naviathan
Slot 3: [1=:cyclohm:2:aurumoth:3=:miasmaw:] 2=:aurumoth:Aurumoth

:potion:Potion
:potion:Potion

:eject button:Eject Button
:sitrus berry:Sitrus Berry
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
:power weight:Power Weight
:flame orb:Flame Orb
:expert belt:Expert Belt
:sv/jumbao:

Jumbao
Level 3

Type: Grass/Fairy
Abilities: Trace, Overcoat, Drought

Nature: Modest (+Special Attack, -Attack)
HP: 95
Atk: 4 (-)
Def: 7
SpA: 10 (+)
SpD: 7
Spe: 96
Size: 4
Weight: 5


Movepool:
Level 0:
Brick Break
Bulk Up
Bullet Seed
Dazzling Gleam
Energy Ball
Facade
Focus Blast
Light Screen
Play Rough
Protect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Tackle
Toxic

Level 1:
Confide
Detect
Double Team
Fake Out
Flower Shield
Grassy Terrain
Helping Hand
Leafage
Life Dew
Magical Leaf
Misty Terrain
Rototiller
Safeguard
Sandstorm
Seed Bomb
Shore Up
Sunny Day
Swagger
Synthesis

Level 2:
Arm Thrust
Focus Energy
Grass Knot
Grassy Glide
Ingrain
Misty Explosion
Smelling Salts
Solar Beam
Solar Blade
Superpower
Take Down
Wood Hammer

Level 3:
Attract
Body Slam
Bulldoze
Draining Kiss
Flame Burst
Frustration
Giga Drain
Gyro Ball
Heavy Slam
Lucky Chant
Moonblast
Psych Up
Return
Self-Destruct
Trailblaze
Worry Seed
:sv/naviathan:

Naviathan
Level 3

Type: Water/Steel
Abilities: Guts, Heatproof, Light Metal

Nature: Careful (+Special Defense, -Special Attack)
HP: 95
Atk: 8
Def: 7
SpA: 6 (-)
SpD: 7 (+)
Spe: 97
Size: 6
Weight: 9


Movepool:
Level 0:
Calm Mind
Crunch
Dragon Claw
Dragon Pulse
Drill Peck
Facade
Flash Cannon
Ice Beam
Ice Punch
Iron Head
Liquidation
Metal Sound
Protect
Psychic Fangs
Refresh
Rest
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Fang
Thunder Punch
Toxic
Waterfall
Wild Charge

Level 1:
Bite
Brutal Swing
Bubble Beam
Confide
Double Team
Dragon Breath
Dragon Dance
Echoed Voice
Feather Dance
Gust
Hail
Haze
Ice Fang
Iron Defense
Metal Claw
Peck
Rain Dance
Rock Smash
Scary Face
Slack Off
Steel Roller
Swagger
Taunt
Water Gun
Water Pulse
Whirlpool
Wide Guard

Level 2:
Blizzard
Feint
Focus Energy
Hurricane
Hydro Pump
Icicle Spear
Iron Tail
Scale Shot
Secret Power
Steel Beam
Wave Crash

Level 3:
Anchor Shot
Attract
Body Slam
Breaking Swipe
Brine
Chilling Water
Dive
Frustration
Heavy Slam
Icicle Crash
Icy Wind
Laser Focus
Muddy Water
Return
Scald
Self-Destruct
:sv/aurumoth:

Aurumoth
Level 3

Type: Bug/Psychic
Abilities: Weak Armor, No Guard, Light Metal

Nature: Sassy (+Special Defense, -Speed, Evasion -10)
HP: 100
Atk: 9
Def: 7
SpA: 8
SpD: 7 (+)
Spe: 81 (-)
Size: 4
Weight: 5


Movepool:
Level 0:
Bug Bite
Bug Buzz
Calm Mind
Dazzling Gleam
Facade
Focus Blast
Ice Beam
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunderbolt
Toxic
Will-O-Wisp
Wing Attack
X-Scissor
Zen Headbutt

Level 1:
Ancient Power
Confide
Confusion
Counter
Cut
Double Team
Dragon Dance
Dual Wingbeat
Echoed Voice
Flash
Hail
Heal Pulse
Helping Hand
Infestation
Ominous Wind
Psychic Terrain
Rain Dance
Recycle
Role Play
Safeguard
Shock Wave
Silver Wind
Steel Wing
Sunny Day
Swagger
Trick
Water Pulse

Level 2:
Blizzard
Close Combat
Disable
Dream Eater
Expanding Force
Feint
Hydro Pump
Megahorn
Secret Power
Solar Beam
String Shot
Terrain Pulse
Thunder

Level 3:
Attract
Electroweb
Frustration
Icy Wind
Lunge
Pounce
Psych Up
Psyshock
Return
Skitter Smack
Spotlight
Struggle Bug
Telekinesis
Sending out :jumbao:Jumbao with :power weight:Power Weight.

Dylando to order.
 
"Oh, huh. That surely is... something alright."

Go! :reuniclus: Trial Homunculus (Reuniclus)! Show em what you've got! Oh, and here's a :life orb: Life Orb.

:sv/reuniclus: :life orb:
"Infuriating... but as it stands this fight seems up to me."

Psychic > Psychic > Psychic
At the start of your turn if Jumbao is under the effects of protection, then use Calm Mind and push back orders.
At the start of your turn If you are confused, then use Dizzy Punch and push back orders.
At the start of your turn if the weather is sun and your special attack stage is 0, then use Fire Punch.

:reuniclus: "No seriously you couldn't have picked anyone else?"
"We literally need the other 2 to fight the other 2 pokemon-"
:reuniclus: "You're lucky this is in fact for my ascension to power..."
"Er... don't mind him, please-"
 
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(Tracing: Magic Guard)

jumbao.png

Solar Beam | Giga Drain | Giga Drain
-------------------------​
MAD SCIENTIST CARA LISS
jumbao.png

Jumbao @ :power weight:Power Weight
Grass.png
Fairy.png

HP: 95/95 | EN: 100/100
Stats: 4/7/10/7/96
Abilities: Trace/Overcoat/Drought
Size/Weight: 4/5
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: Ok​
-----VS-----​
DYLANDO
reuniclus.gif

Trial: Homunculus (Reuniclus) @ :life orb:Life Orb
Psychic.png

HP: 100/100 | EN: 100/100
Stats: 5/6/9/6/30
Abilities: Overcoat/Magic Guard/Regenerator
Size/Weight: 2/2
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: Ok
Jumbao traced Magic Guard! (-5 EN, 6 turns)
Jumbao's Drought summoned the sun! (-9 EN, 4 rounds)

STEP 1
Jumbao absorbed sunlight!

Jumbao used Solar Beam! (-8 EN)
Crit (1/24): 1=YES
Damage (Reuniclus): 12 + 3 + 3 + 10 - 6 - 1 = 21

Reuniclus used Fire Punch! (-6 EN)
Crit (1/24): 24=NO | Effect (1-10/100): 75=NO
Damage (Jumbao): (8 + 4 + 3 + 5 - 7 - 1) x 1.5 = 18

STEP 2
Jumbao used Giga Drain! (-9 EN)
Crit (1/24): 16=NO
Damage (Reuniclus): 8 + 3 + 10 - 6 - 1 = 14
Jumbao drained Reuniclus' energy! (+8 HP)

Reuniclus used Fire Punch! (-6 EN)
Crit (1/24): 17=NO | Effect (1-10/100): 72=NO
Damage (Jumbao): (8 + 4 + 3 + 5 - 7 - 1) x 1.5 = 18

STEP 3
Jumbao used Giga Drain! (-9 EN)
Crit (1/24): 3=NO
Damage (Reuniclus): 8 + 3 + 10 - 6 - 1 = 14
Jumbao drained Reuniclus' energy! (+8 HP)

Reuniclus used Fire Punch! (-6 EN)
Crit (1/24): 18=NO | Effect (1-10/100): 35=NO
Damage (Jumbao): (8 + 4 + 3 + 5 - 7 - 1) x 1.5 = 18

:reuniclus:-49 HP, -18 EN | :jumbao:-38 HP, -40 EN
-------------------------​
MAD SCIENTIST CARA LISS
jumbao.png

Jumbao @ :power weight:Power Weight
Grass.png
Fairy.png

HP: 57/95 | EN: 60/100
Stats: 4/7/10/7/96
Abilities: Trace/Overcoat/Drought/Magic Guard
Size/Weight:
4/5
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: Traced (Magic Guard, 3 turns)​
-----VS-----
Field: Sun (3 rounds)​
DYLANDO
reuniclus.gif

Trial: Homunculus (Reuniclus) @ :life orb:Life Orb
Psychic.png

HP: 51/100 | EN: 82/100
Stats: 5/6/9/6/30
Abilities: Overcoat/Magic Guard/Regenerator
Size/Weight: 2/2
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: Ok

TURN ORDER
Mad Scientist Cara Liss orders.
Dylando orders.
Snarguffle referees.
-------------------------​
jumbao.png

Giga Drain | Giga Drain | Giga Drain
At the start of the step, IF Reuniclus is to use Heal Block, THEN use Synthesis, and replace all Giga Drains with Solar Beam.
At the start of the step, IF Reuniclus is to use Pain Split, THEN use Protect on the first instance, Fake Out on the second, and Protect on the third.
Once, at the start of your turn, IF you are confused, AND Heal Block is not up, THEN use Synthesis.
Once, at the start of your turn, IF the opposing team has Light Screen, THEN use Chill.​
 
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MAD SCIENTIST CARA LISS
jumbao.png

Jumbao @ :power weight:Power Weight
Grass.png
Fairy.png

HP: 57/95 | EN: 60/100
Stats: 4/7/10/7/96
Abilities: Trace/Overcoat/Drought/Magic Guard
Size/Weight:
4/5
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: Traced (Magic Guard, 3 turns)​
-----VS-----
Field: Sun (3 rounds)​
DYLANDO
reuniclus.gif

Trial: Homunculus (Reuniclus) @ :life orb:Life Orb
Psychic.png

HP: 51/100 | EN: 82/100
Stats: 5/6/9/6/30
Abilities: Overcoat/Magic Guard/Regenerator
Size/Weight: 2/2
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: Ok
STEP 1
Jumbao used Synthesis! (-12 EN)
Jumbao healed 38 HP! (-1 Recovery)

Reuniclus used Affliction! (-30 EN, -1 Combo)
Cara Liss's team can't heal anymore! (3 rounds)
Jumbao became confused! (3 turns)

STEP 2
Jumbao absorbed sunlight!

Jumbao is confused!
Jumbao used Solar Beam! (-8 EN)
Crit (1/24): 8=NO
Damage (Reuniclus): 12 + 3 + 10 - 6 - 1 = 18
Jumbao hurt itself in its confusion! (-9 HP)

Reuniclus used Fire Punch! (-6 EN)
Crit (1/24): 10=NO | Effect (1-10/100): 89=NO
Damage (Jumbao): (8 + 4 + 3 + 5 - 7 - 1) x 1.5 = 18

STEP 3
Jumbao absorbed sunlight!

Jumbao is confused!
Jumbao used Solar Beam! (-8 EN)
Crit (1/24): 20=NO
Damage (Reuniclus): 12 + 3 + 10 - 6 - 1 = 18
Jumbao hurt itself in its confusion! (-9 HP)

Reuniclus used Fire Punch! (-6 EN)
Crit (1/24): 3=NO | Effect (1-10/100): 44=NO
Damage (Jumbao): (8 + 4 + 3 + 5 - 7 - 1) x 1.5 = 18

Jumbao's Trace wore off!

:reuniclus:-36 HP, -42 EN | :jumbao:-16 HP, -28 EN
-------------------------​
MAD SCIENTIST CARA LISS
jumbao.png

Jumbao @ :power weight:Power Weight
Grass.png
Fairy.png

HP: 41/95 | EN: 32/100
Stats: 4/7/10/7/96
Abilities: Trace/Overcoat/Drought/Magic Guard
Size/Weight:
4/5
Recoveries: 1/2 | Chills: 5/5 | Combos: 1/1
Status: Confused (1 turn)
Team: Heal Block (2 rounds)​
-----VS-----
Field: Sun (2 rounds)​
DYLANDO
reuniclus.gif

Trial: Homunculus (Reuniclus) @ :life orb:Life Orb
Psychic.png

HP: 15/100 | EN: 40/100
Stats: 5/6/9/6/30
Abilities: Overcoat/Magic Guard/Regenerator
Size/Weight: 2/2
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: Ok

TURN ORDER
Dylando orders.
Mad Scientist Cara Liss orders.
Snarguffle referees.
 
(Counterswitching to :aurumoth:Aurumoth with :weakness policy:Weakness Policy.)

:sv/aurumoth:
Shadow Ball | Shadow Ball | Shadow Ball
At the start of the step, IF Aegislash is to use Head Smash, AND you have at least 30 HP, THEN use Counter.
Once, At the start of the step, IF Aegislash is to use Swords Dance, THEN use Disable (Swords Dance).
At the start of your turn, IF Aegislash is under the effects of Protection, THEN use Nasty Plot.
At the start of your turn, IF Aegislash is in Sword Forme, THEN use Will-o-Wisp + Focus Blast on the first instance.
 
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