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Willow, I think you're a good choice for this matchup!
Switching to Willow the Pyroak
Burn Up, Grass Knot, Giga Drain
IF Sandaconda is in the evasive stage of Dig when you are to act, THEN Earthquake and push back actions.
IF you are under the effects of Partial Trapping AND Sandaconda is not under the effects of partial trapping AND Sandaconda does not have a Substitute up THEN Fire Spin and push back actions.
IF Sandaconda has a Substitute with at most 9 HP, THEN Bullet Seed.
Rock Slide + Stealth Rock - Hurricane - Hurricane
***IF Pyroak is part Fire-type when you are to act A2, use Stone Edge that action
***IF Pyroak is part Fire-type when you are to act A3, use Rock Slide that action
Sandaconda used Stealth Rock Slide!
Crit [<=1]: 2
Flinch: [<=3000]: 5120
Damage: (8)*1.5+2 = 14
Sharp rocks were scattered on the opponent's side of the field!
36EN
Pyroak used Burn Up!
Crit [<=1]: 22
Damage: (13+3) = 16
Sandaconda spit out sand!
Pyroak burnt up its fire typing!
9EN
"Press on Sandaconda this is a bad matchup but you can do this!"
Iron Head - Hurricane - Hurricane
***[CASOA]IF Pyroak is to use a damaging Grass-type move not in a combination, use Dig [Evasive] that action.
***[2 Subs]IF Pyroak is to use Solar Beam OR Solar Blade, use Rock Blast the first and third instances and Scale Shot the second instance.
Attacks:
Aerial Ace
Attract
Baby-Doll Eyes
Bide
Bind
Body Press
Body Slam
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Charm
Close Combat
Confide
Darkest Lariat
Defense Curl
Double Team
Double-Edge
Dragon Claw
Drain Punch
Earthquake
Endure
Facade
Flail
Fling
Focus Blast
Force Palm
Frustration
Giga Impact
Hammer Arm
Hidden Power (Fairy)
High Horsepower
Hyper Beam
Ice Punch
Iron Head
Leer
Low Kick
Low Sweep
Mega Kick
Mega Punch
Pain Split
Payback
Protect
Rest
Return
Revenge
Reversal
Roar
Rock Slide
Rock Tomb
Rollout
Round
Shadow Claw
Sleep Talk
Snore
Stomp
Stomping Tantrum
Strength
Substitute
Superpower
Swagger
Swords Dance
Tackle
Take Down
Taunt
Thrash
Thunder Punch
Toxic
Wide Guard
Work Up
Zen Headbutt
Moves:
Attract
Belch
Body Press
Brutal Swing
Bulldoze
Coil
Dig
Dragon Rush
Drill Run
Earth Power
Earthquake
Endure
Facade
Fire Fang
Giga Impact
Glare
Headbutt
High Horsepower
Hurricane
Hyper Beam
Iron Defense
Iron Head
Last Resort
Minimize
Mud Shot
Mud-Slap
Outrage
Poison Tail
Protect
Rest
Rock Blast
Rock Slide
Rock Tomb
Round
Sand Attack
Sand Tomb
Sandstorm
Scale Shot
Scorching Sands
Screech
Skitter Smack
Skull Bash
Slam
Sleep Talk
Snore
Stealth Rock
Stone Edge
Substitute
Wrap
Zen Headbutt
Giga Drain, Wood Hammer, Energy Ball
IF Inteleon is to use a D/E move, THEN Solar Beam on odd instances and Solar Blade on even instances.
IF Inteleon successfully uses a P/E move, THEN initiate action string Synthesis, Wood Hammer the first instance and Chill the second.
Counterswitching to Juniper the Bewear, Klutz Off
Low Kick, Low Kick, Low Kick
IF Zamazenta is in the evasive stage of Dig when you are to act, THEN Earthquake.
"A final foe to show the power of type-matchups, go Zamazenta!"
Behemoth Bash - Iron Head - Behemoth Bash
***IF Sylveon is under the effects of Endure, and Sylveon has 1HP, use Fire Fang that action.
***IF Sylveon is under the effects of a P/E move, Chill that action and push actions back.
***IF Sylveon is to use a damaging-priority combination, Protect the first instance and push actions back.
Attacks:
Acid Armor
Acid Spray
Assurance
Attract
Belch
Bite
Brick Break
Brutal Swing
Clear Smog
Confide
Crunch
Curse
Dark Pulse
Disable
Double Team
Embargo
Explosion
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Frustration
Giga Impact
Gunk Shot
Harden
Hidden Power (Fairy)
Hyper Beam
Imprison
Infestation
Knock Off
Mean Look
Memento
Minimize
Payback
Poison Fang
Poison Gas
Poison Jab
Pound
Power-Up Punch
Protect
Pursuit
Quash
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Scary Face
Screech
Shadow Ball
Shadow Sneak
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Spit Up
Spite
Stockpile
Stone Edge
Substitute
Sunny Day
Swagger
Swallow
Taunt
Thief
Torment
Toxic
Venom Drench
Venoshock
Battle Info
Format: 3v3 Singles Switch: OK DQ: 48 hours for challenger, 72 hours for ref Abilities: All Items: On Megas: None Z-Moves: One (for Tierno), None (for challenger) Recoveries: 2 Chills: 5 Substitutions: 3
Rival Tierno's team consists of three Pokemon, one chosen randomly from each slot
Rival Tierno sends out first
Rival Tierno's Item Bag: 1× Super Potion
Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Tierno has spent the past half hour practicing his dancing with his Pokemon! As a result, his dancing skills are stronger than they would otherwise be.
All of Tierno's Pokemon have access to all moves tagged #Dance
Petal Dance does not cause the user to go on a rampage
Tierno's Oricorio does not lose speed from holding a Power Lens
Tierno's Talonflame also has the ability Tangled Feet
Tierno's Meloetta defaults to Pirouette Forme
When one of Tierno's Pokemon with higher Attack than Special Attack uses a special #Dance move, it is treated as a physical move
When Tierno sends out a Pokemon that holds a Berserk Gene, the Berserk Gene is automatically activated unless otherwise specified
Camouflage turns the user into a Flying type
Secret Power may cause sleep
Nature Power becomes Wood Hammer
Slot 1: Lilligant, Hidden Power Ground
Slot 2: Crawdaunt, Hidden Power Electric
Slot 3: Cresselia, Hidden Power Electric
Dancing is a lot of fun! Type: Full, why don't you start this dance off?
Leading with Type: Full the Silvally @ Flying Memory
Multi-Attack, Multi-Attack, Multi-Attack
[ONCE] IF Lilligant is to use Bide, THEN initiate action string Toxic, Swords Dance, Multi-Attack.
IF Lilligant is under the effects of a P/E move when you are to act, THEN Swords Dance the first instance and Chill the second.
IF Lilligant has Double Team clones when you are to act, THEN Aerial Ace.