Facility Realgam Tower: Fort Colorcastle

Field: Sun (3r)
Team Fort Colorcastle stealth rock light screen (4s) safeguard (1r)
:Snorlax:Snorlax:Custap Berry:Custap Berry
HP: 115/115 EN: 100/100
8/5/5/8/30
Normal
Immunity, Thick Fat, Gluttony
:blissey: Blob (Blissey)
HP: 30/135 EN: 36/100 Attack: 1 Defen.: 1 Sp.Atk: 6 Sp.Def: 10 Speed: 55
combo used
Type: Normal
Abilities: Natural Cure, Serene Grace , Healer
:ursaluna: Fluffy (Ursaluna):weakness policy: Weakness Policy
HP: 36/105 EN: 21/100 Attack: 10 Defen.: 8 Sp.Atk: 4 Sp.Def: 6 Speed: 50
+2 acc (2t)
+2 atk (3t)
+3 crit (4t)
combo used
Type: Ground/Normal
Abilities: Guts, Bulletproof, Unnerve
Team Cara Liss
:Jumbao: (Jumbao) @:power weight: Power Weight
HP: 23/95 EN: 42/100 Attack: 4 Defen.: 7 Sp.Atk: 10 Sp.Def: 7 Speed: 96
+3 crit (2t)
poisoned (2t)
ingrained
Type: Grass/Fairy
Abilities: Trace, Overcoat, Drought
:saharaja: ko
dice are d600, roll low to hit/crit/effect
1704485798821.png

:blissey: :Jumbao: :ursaluna: :Snorlax:
:Snorlax: steps on rocks and takes 12 damage
:Snorlax: eats :custap berry: and gains +1 prio this round!
Step 1:
:Snorlax: loud belch!
-28 en
571 crit no
(12 + 5 - 7 - 1) * 2 = 18 damage
uproar is active
:Jumbao: synthesis
-15 en
heal 45
:Jumbao: takes 2 damage
:Jumbao: heals 3 life
Step 2:
:Snorlax: belch!
-8 en
17 hit yes
305 crit no
(12 + 5 - 7 - 1) * 2 = 18 damage
:Jumbao: focus blast
-8 en
526 miss
:Jumbao: takes 2 damage
:Jumbao: heals 3 life
Step 3:
:Snorlax: belch!
-8 en
49 hit yes
449 crit no
(12 + 5 - 7 - 1) * 2 = 18 damage
:Jumbao: solar beam
-8en
210 crit no
(12 + 10 + 3 - 13) = 12 damage
:Jumbao: takes 2 damage
:Jumbao: heals 3 life

Field: Sun (2r)
Team Fort Colorcastle stealth rock light screen (1s)
:Snorlax:Snorlax
HP: 91/115 EN: 56/100
combo used
8/5/5/8/30
Normal
Immunity, Thick Fat, Gluttony
:blissey: Blob (Blissey)
HP: 30/135 EN: 36/100 Attack: 1 Defen.: 1 Sp.Atk: 6 Sp.Def: 10 Speed: 55
combo used
Type: Normal
Abilities: Natural Cure, Serene Grace , Healer
:ursaluna: Fluffy (Ursaluna):weakness policy: Weakness Policy
HP: 36/105 EN: 21/100 Attack: 10 Defen.: 8 Sp.Atk: 4 Sp.Def: 6 Speed: 50
+2 acc (2t)
+2 atk (3t)
+3 crit (4t)
combo used
Type: Ground/Normal
Abilities: Guts, Bulletproof, Unnerve

Team Cara Liss
:Jumbao: (Jumbao) @:power weight: Power Weight
HP: 17/95 EN: 11/100 Attack: 4 Defen.: 7 Sp.Atk: 10 Sp.Def: 7 Speed: 96
poisoned (2t)
ingrained
Type: Grass/Fairy
Abilities: Trace, Overcoat, Drought
:saharaja: ko


Cara Liss to order
Fort Colorcastle to order
 

Attachments

Last edited:
Field: Sun (2r)
Team Fort Colorcastle stealth rock light screen (1s)
:Snorlax:Snorlax
HP: 91/115 EN: 56/100
combo used
8/5/5/8/30
Normal
Immunity, Thick Fat, Gluttony
:blissey: Blob (Blissey)
HP: 30/135 EN: 36/100 Attack: 1 Defen.: 1 Sp.Atk: 6 Sp.Def: 10 Speed: 55
combo used
Type: Normal
Abilities: Natural Cure, Serene Grace , Healer
:ursaluna: Fluffy (Ursaluna):weakness policy: Weakness Policy
HP: 36/105 EN: 21/100 Attack: 10 Defen.: 8 Sp.Atk: 4 Sp.Def: 6 Speed: 50
+2 acc (2t)
+2 atk (3t)
+3 crit (4t)
combo used
Type: Ground/Normal
Abilities: Guts, Bulletproof, Unnerve

Team Cara Liss
:Jumbao: (Jumbao) @:power weight: Power Weight
HP: 17/95 EN: 11/100 Attack: 4 Defen.: 7 Sp.Atk: 10 Sp.Def: 7 Speed: 96
poisoned (2t)
ingrained
Type: Grass/Fairy
Abilities: Trace, Overcoat, Drought
:saharaja: ko
dice are d600, roll low to hit/crit/effect
1704574046636.png

:blissey: :Jumbao: :ursaluna: :Snorlax:
Step 1:
:Jumbao: fake out
-4 en
538 crit no
(4 + 4 - 5) = 3 damage
:Snorlax: flinches
:Jumbao: takes 2 damage
:Jumbao: heals 3 life
Step 2:
:Jumbao: solar beam
-8 en
:Jumbao: faints
250 crit no
(12 + 10 + 3 - 8) = 17 damage
:Snorlax: amnesia
-10 en
+2 spD (4t)

Field: Sun (1r)
Team Fort Colorcastle stealth rock
:Snorlax:Snorlax
HP: 71/115 EN: 46/100
+2 spd(4t)
combo used
8/5/5/8/30
Normal
Immunity, Thick Fat, Gluttony
:blissey: Blob (Blissey)
HP: 30/135 EN: 36/100 Attack: 1 Defen.: 1 Sp.Atk: 6 Sp.Def: 10 Speed: 55
combo used
Type: Normal
Abilities: Natural Cure, Serene Grace , Healer
:ursaluna: Fluffy (Ursaluna):weakness policy: Weakness Policy
HP: 36/105 EN: 21/100 Attack: 10 Defen.: 8 Sp.Atk: 4 Sp.Def: 6 Speed: 50
combo used
Type: Ground/Normal
Abilities: Guts, Bulletproof, Unnerve

Team Cara Liss
:Jumbao: (Jumbao) @:power weight: Power Weight
HP: ko/95 EN: 11/100 Attack: 4 Defen.: 7 Sp.Atk: 10 Sp.Def: 7 Speed: 96
poisoned (2t)
ingrained
Type: Grass/Fairy
Abilities: Trace, Overcoat, Drought
:saharaja: ko


Cara Liss to send out
Fort Colorcastle to order
Cara Liss to order
 
:bw/snorlax:
Skull Bash ~ Skull Bash ~ Skull Bash
IF bide, THEN use Power-Up Punch on first instance and use Protect on second instance.
IF multi-hit move, THEN use Counter.
IF wild charge, THEN use Counter.
IF protective move, THEN use Confide.
 
Field: Sun (1r)
Team Fort Colorcastle stealth rock
:Snorlax:Snorlax
HP: 71/115 EN: 46/100
+2 spd(4t)
combo used
8/5/5/8/30
Normal
Immunity, Thick Fat, Gluttony
:blissey: Blob (Blissey)
HP: 30/135 EN: 36/100 Attack: 1 Defen.: 1 Sp.Atk: 6 Sp.Def: 10 Speed: 55
combo used
Type: Normal
Abilities: Natural Cure, Serene Grace , Healer
:ursaluna: Fluffy (Ursaluna):weakness policy: Weakness Policy
HP: 36/105 EN: 21/100 Attack: 10 Defen.: 8 Sp.Atk: 4 Sp.Def: 6 Speed: 50
combo used
Type: Ground/Normal
Abilities: Guts, Bulletproof, Unnerve

Team Cara Liss
:Cyclohm:Cyclohm: :Leftovers:Leftovers
HP: 100/100 EN: 100/100
4/8/8/7/80
Type: Electric/Dragon
Abilities: Shield Dust, Static, Damp
:saharaja: ko
:Jumbao: ko
dice are d600, roll low to hit/crit/effect
1704617209788.png

:blissey: :ursaluna: :Snorlax: :Cyclohm:
Step 1:
:Snorlax: prepares to skull bash +1 def (2t)
:Cyclohm: Tempest
-30 en
:Snorlax: is phazed
rain is forecast
:Snorlax: skull bash
-8 en
496 crit no
263 static no
(13 + 8 + 3 - 8) = 16 damage
:Cyclohm: heals 2
Step 2:
:Snorlax: prepares to skull bash +1 def (2t)
:Cyclohm: torment
-10 en
:Snorlax: amnesia and skull bash sealed
:Snorlax: can't execute skull bash
:Cyclohm: heals 2
Step 3:
:Cyclohm:focus energy
-12 en
:Cyclohm: focuses (6t)
:Snorlax: struggles
-5 en
156 crit no
559 static no
(5 + 8 - 8) = 5 damage
:Snorlax: takes 12 recoil
:Cyclohm: heals 2
:Snorlax: is phased
field becomes rain

Field: Rain (5r)
Team Fort Colorcastle stealth rock
:Snorlax:Snorlax
HP: 59/115 EN: 33/100
phazed
combo used
8/5/5/8/30
Normal
Immunity, Thick Fat, Gluttony
:blissey: Blob (Blissey)
HP: 30/135 EN: 36/100 Attack: 1 Defen.: 1 Sp.Atk: 6 Sp.Def: 10 Speed: 55
combo used
Type: Normal
Abilities: Natural Cure, Serene Grace , Healer
:ursaluna: Fluffy (Ursaluna):weakness policy: Weakness Policy
HP: 36/105 EN: 21/100 Attack: 10 Defen.: 8 Sp.Atk: 4 Sp.Def: 6 Speed: 50
combo used
Type: Ground/Normal
Abilities: Guts, Bulletproof, Unnerve

Team Cara Liss
:Cyclohm:Cyclohm: :Leftovers:Leftovers
HP: 85/100 EN: 48/100
4/8/8/7/80
crit +3 (6t)
Type: Electric/Dragon
Abilities: Shield Dust, Static, Damp
:saharaja: ko
:Jumbao: ko



Fort Colorcastle to send out
Cara Liss to order
Fort Colorcastle to order
 
Field: Rain (5r)
Team Fort Colorcastle stealth rock

:blissey: Blob (Blissey)
HP: 30/135 EN: 36/100 Attack: 1 Defen.: 1 Sp.Atk: 6 Sp.Def: 10 Speed: 55
combo used
Type: Normal
Abilities: Natural Cure, Serene Grace , Healer

:Snorlax:Snorlax
HP: 59/115 EN: 33/100
phazed
combo used
8/5/5/8/30
Normal
Immunity, Thick Fat, Gluttony

:ursaluna: Fluffy (Ursaluna):weakness policy: Weakness Policy
HP: 36/105 EN: 21/100 Attack: 10 Defen.: 8 Sp.Atk: 4 Sp.Def: 6 Speed: 50
combo used
Type: Ground/Normal
Abilities: Guts, Bulletproof, Unnerve

Team Cara Liss
:Cyclohm:Cyclohm: :Leftovers:Leftovers
HP: 85/100 EN: 48/100
4/8/8/7/80
crit +3 (6t)
Type: Electric/Dragon
Abilities: Shield Dust, Static, Damp
:saharaja: ko
:Jumbao: ko
dice are d600, roll low to hit/crit/effect
1704700905158.png

:blissey: :ursaluna: :Snorlax: :Cyclohm:
:blissey: steps on rocks and takes 12
Step 1:
:Cyclohm: outrage
-8 en
(12 + 4 + 3 + 3 - 1) = 21 damage
:blissey: faints
:Cyclohm: takes 5 damage from helmet
:Cyclohm: is confused (1t)
:Cyclohm: heals for 2

Field: Rain (4r)
Team Fort Colorcastle stealth rock
:blissey: Blob (Blissey)
HP: ko/135 EN: 36/100 Attack: 1 Defen.: 1 Sp.Atk: 6 Sp.Def: 10 Speed: 55
combo used
Type: Normal
Abilities: Natural Cure, Serene Grace , Healer
:Snorlax:Snorlax
HP: 59/115 EN: 33/100
phazed
combo used
8/5/5/8/30
Normal
Immunity, Thick Fat, Gluttony

:ursaluna: Fluffy (Ursaluna):weakness policy: Weakness Policy
HP: 36/105 EN: 21/100 Attack: 10 Defen.: 8 Sp.Atk: 4 Sp.Def: 6 Speed: 50
combo used
Type: Ground/Normal
Abilities: Guts, Bulletproof, Unnerve


Team Cara Liss
:Cyclohm:Cyclohm: :Leftovers:Leftovers
HP: 82/100 EN: 40/100
4/8/8/7/80
crit +3 (5t)
confused (1t)
Type: Electric/Dragon
Abilities: Shield Dust, Static, Damp
:saharaja: ko
:Jumbao: ko



Fort Colorcastle to send out and order
Cara Liss to order
 
Field: Rain (4r)
Team Fort Colorcastle stealth rock
:ursaluna: Fluffy (Ursaluna):weakness policy: Weakness Policy
HP: 36/105 EN: 21/100 Attack: 10 Defen.: 8 Sp.Atk: 4 Sp.Def: 6 Speed: 50
combo used
Type: Ground/Normal
Abilities: Guts, Bulletproof, Unnerve
:Snorlax:Snorlax
HP: 59/115 EN: 33/100
phazed
combo used
8/5/5/8/30
Normal
Immunity, Thick Fat, Gluttony
:blissey: ko


Team Cara Liss
:Cyclohm:Cyclohm: :Leftovers:Leftovers
HP: 82/100 EN: 40/100
4/8/8/7/80
crit +3 (5t)
confused (1t)
Type: Electric/Dragon
Abilities: Shield Dust, Static, Damp
:saharaja: ko
:Jumbao: ko
dice are d600, roll low to hit/crit/effect
1704714924373.png

:blissey: :ursaluna: :Snorlax: :Cyclohm:
:ursaluna: steps on rocks and takes 9
Step 1:
:Cyclohm: hydro pump
-8 en
189 hit yes
494 crit no
(12 + 8 + 3 + 3 - 6) * 1.5 = 30 damage
15 damage recoil
:ursaluna: faints
:Cyclohm: heals for 2

Field: Rain (3r)
Team Fort Colorcastle stealth rock
:ursaluna: Fluffy (Ursaluna):weakness policy: Weakness Policy
HP: ko/105 EN: 21/100 Attack: 10 Defen.: 8 Sp.Atk: 4 Sp.Def: 6 Speed: 50
combo used
Type: Ground/Normal
Abilities: Guts, Bulletproof, Unnerve

:Snorlax:Snorlax
HP: 59/115 EN: 33/100
combo used
8/5/5/8/30
Normal
Immunity, Thick Fat, Gluttony
:blissey: ko
:ursaluna: ko



Team Cara Liss
:Cyclohm:Cyclohm: :Leftovers:Leftovers
HP: 69/100 EN: 32/100
4/8/8/7/80
crit +3 (4t)
Type: Electric/Dragon
Abilities: Shield Dust, Static, Damp
:saharaja: ko
:Jumbao: ko



Fort Colorcastle to send out
Cara Liss to order
Fort Colorcastle to order
 
Field: Rain (2r)
Team Fort Colorcastle stealth rock
:Snorlax:Snorlax
HP: 59/115 EN: 33/100
combo used
8/5/5/8/30
Normal
Immunity, Thick Fat, Gluttony
:blissey: ko
:ursaluna: ko



Team Cara Liss
:Cyclohm:Cyclohm: :Leftovers:Leftovers
HP: 69/100 EN: 32/100
4/8/8/7/80
crit +3 (4t)
Type: Electric/Dragon
Abilities: Shield Dust, Static, Damp
:saharaja: ko
:Jumbao: ko
dice are d600, roll low to hit/crit/effect
1704745934364.png

:Snorlax: :Cyclohm:
:Snorlax: steps on rocks and takes 12
Step 1:
:Cyclohm: weather ball
-8 en
151 crit no
(12 + 8 + 3 + 3 - 8 - 1) = 17 damage
:Snorlax: earthquake
-7 en
543 crit yes
78 static yes
(10 + 8 + 1 - 8) * 1.5 = 17 damage
:Snorlax: is paralysed
:Cyclohm: heals for 2

Step 2:
:Cyclohm: weather ball
-8 en
292 crit no
(12 + 8 + 3 + 3 - 8 - 1) = 17 damage
:Snorlax: earthquake
-7 en
476 crit yes
78 static yes
(10 + 8 + 1 - 8) * 1.5 = 17 damage
:Snorlax: is paralysed
:Cyclohm: heals for 4
Step 2:
:Cyclohm: weather ball
-8 en
292 crit no
(12 + 8 + 3 + 3 - 8 - 1) = 17 damage
:Snorlax: faints!


Team Fort Colorcastle stealth rock
:Snorlax:Snorlax
HP: ko/115 EN: 33/100
combo used
8/5/5/8/30
Normal
Immunity, Thick Fat, Gluttony
:blissey: ko
:ursaluna: ko




Team Cara Liss
:Cyclohm:Cyclohm: :Leftovers:Leftovers
HP: 41/100 EN: 32/100
4/8/8/7/80
crit +3 (4t)
Type: Electric/Dragon
Abilities: Shield Dust, Static, Damp
:saharaja: ko
:Jumbao: ko



Cara Liss wins
Fort Colorcastle fails their boast
xp = 15 * (100 + 100 + 59)/300 = 12.9 = 12 (round down)xp on participating pokemon
Fort Colorcastle 5tc - 8 jc
HeliosAflame 6rc + 11jc
 
Last edited:
Boasts: boasts
Order Shuffle (3)

Team Fort Colorcastle

:lucky egg:Lucky Egg
:Jaboca Berry:Jaboca Berry
:Jaboca Berry:Jaboca Berry
:Rocky Helmet:Rocky Helmet
:Life Orb:Life Orb
:flame orb:Flame Orb
:scope lens:Scope Lens

:sv/maushold:
Ohana (Maushold)
Level 2 EXP: 00 / 10

Docile nature ( +None, -None )
Typing: Normal
Abilities: Friend Guard, Cheek Pouch Hidden Ability: Technician

HP: 85
Atk: 6
Def: 5
SpA: 5
SpD: 6
Speed: 111
Size: 1
Weight: 1

Movepool
Level 0:
Aerial Ace
Bullet Seed
Crunch
Facade
Fake Tears
Hyper Voice
Play Rough
Protect
Rest
Shadow Claw
Sleep Talk
Substitute
Thunder Wave

Level 1:
Agility
Baby-Doll Eyes
Bite
Charm
Double Hit
Echoed Voice
Encore
Helping Hand
Mud-Slap
Pound
Rain Dance
Seed Bomb
Sunny Day
Swift
Switcheroo
Taunt
Tickle
Tidy Up
Water Pulse

Level 2:
After You
Beat Up
Double-Edge
Feint
Grass Knot
Low Kick
Population Bomb
Take Down
Thief
:sv/ursaluna:
Fluffy (Ursaluna)
Level 3 EXP: 04 / 10

Careful nature ( +Special Defense, -Special Attack )
Typing: Ground/Normal
Abilities: Guts, Bulletproof Hidden Ability: Unnerve

HP: 105
Atk: 10
Def: 8
SpA: 3 (-)
SpD: 8 (+)
Speed: 50
Size: 4
Weight: 7

Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Bulk Up
Crunch
Earth Power
Earthquake
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Leer
Night Slash
Play Rough
Protect
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up

Level 1:
Baby-Doll Eyes
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Lick
Mega Punch
Metal Claw
Mud-Slap
Play Nice
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Sunny Day
Swagger
Sweet Scent
Swift
Taunt
Yawn

Level 2:
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Secret Power
Stone Edge
Supercell Slam
Superpower
Take Down
Thief
Zap Cannon

Level 3:
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Laser Focus
Return
Rock Tomb
Rollout
Smack Down
Thrash
Throat Chop
Torment
Trailblaze
:bw/blissey:
Blob (Blissey)
Level 3 EXP: 04 / 10

Bold nature ( +Defense, -Attack )
Typing: Normal
Abilities: Natural Cure, Serene Grace Hidden Ability: Healer

HP: 135
Atk: 0 (-)
Def: 3 (+)
SpA: 6
SpD: 10
Speed: 55
Size: 3
Weight: 3

Movepool
Level 0:
Aromatherapy
Avalanche
Brick Break
Calm Mind
Dazzling Gleam
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Protect
Psychic
Reflect
Refresh
Rest
Rock Slide
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Wild Charge
Work Up
Zen Headbutt

Level 1:
Bubble Beam
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Electric Terrain
Flash
Growl
Hail
Heal Pulse
Helping Hand
Incinerate
Life Dew
Mega Punch
Mud-Slap
Pound
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Rock Climb
Rock Smash
Safeguard
Sandstorm
Seismic Toss
Shock Wave
Snowscape
Soft-Boiled
Stealth Rock
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Swift
Trick
Water Gun
Water Pulse

Level 2:
Alluring Voice
Blizzard
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Minimize
Mud Bomb
Present
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Zap Cannon

Level 3:
Attract
Bide
Body Slam
Bulldoze
Charge Beam
Chilling Water
Drain Punch
Frustration
Headbutt
Icy Wind
Laser Focus
Psych Up
Return
Rock Tomb
Rollout
Telekinesis
Teleport
Trailblaze


Mad Scientist Cara Liss (Level 3)



Reward Info
Progress:
Missing percent HP of Cara Liss's Pokemon / 300%.​
Progress Reward:
15 EXP for up to three (3) Pokemon, starting with those that entered play.​
This EXP can over-Level.​

Battle Info
Match Type:
Bring 4, Send 3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 3
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: Z-Moves
Backpack Size: 7
Arena: Galar Route 6

While traversing the high cliffs of Galar's Route 6, you come upon a woman with mud smudged on her face, hands, and clothes, holding up a Pokeball triumphantly. You ask her if she needs water, but she's too distracted to care. "I did it!" she cries. "I, Cara Liss, have created a Pokemon!" You aren't sure you've heard correctly, but she keeps talking regardless. "Would you like to fight me? I combined the best parts from lots of different Pokemon, and now I have my own creations you can't find anywhere else in the world!" On the one hand, she might be lying or deluded. On the other, there's only one way to find out!
  • Cara Liss's Equilibra knows Doom Desire as a signature move.
  • Camouflage turns the user into a Ground type
  • Secret Power may burn
  • Nature Power becomes Earth Power

Slot 1: [Pyroak/Necturna/Jumbao]
Slot 2: [Naviathan/Equilibra/Saharaja]
Slot 3: [Cyclohm/Aurumoth/Miasmaw]
1705680156192.png

Pyroak, Equilibra, Miasmaw
Potion
Potion

Eject Button
Sitrus Berry
Sticky Barb
Weakness Policy
Slot 1: Lagging Tail
Slot 2: Choice Specs
Slot 3: Life Orb

:sv/pyroak:
Pyroak
Level 3 EXP: 0 / 10

Sassy nature ( +Special Defense, -Speed, Evasion -10 )
Typing: Fire/Grass
Abilities: Rock Head, Battle Armor Hidden Ability: Contrary

HP: 105
Attack: 5
Defen.: 8
Sp.Atk: 5
Sp.Def: 7 (+)
Speed: 52 (-)
Size: 4
Weight: 5


Movepool
Level 0:
Aromatherapy
Blaze Kick
Bullet Seed
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash Cannon
Grass Whistle
Iron Head
Light Screen
Petal Blizzard
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
Wild Charge
Will-O-Wisp
Zen Headbutt

Level 1:
Absorb
Amnesia
Ancient Power
Aromatic Mist
Brutal Swing
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Ember
Fire Spin
Flame Wheel
Flash
Grassy Terrain
Growth
High Horsepower
Incinerate
Iron Defense
Leafage
Magical Leaf
Mud-Slap
Psybeam
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Seed Bomb
Stealth Rock
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis

Level 2:
Burning Jealousy
Double-Edge
Fire Blast
Flare Blitz
Grass Knot
Grassy Glide
Heat Wave
Inferno
Iron Tail
Leech Seed
Low Kick
Revenge
Secret Power
Solar Beam
Solar Blade
Take Down
Terrain Pulse
Wood Hammer
Zap Cannon

Level 3:
Attract
Bulldoze
Flame Burst
Flame Charge
Frustration
Giga Drain
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Leaf Tornado
Low Sweep
Petal Dance
Return
Rock Tomb
Scorching Sands
Throat Chop
Trailblaze
Worry Seed
:sv/equilibra:
Equilibra
Level 3 EXP: 0 / 10

Modest nature ( +Special Attack, -Attack )
Typing: Steel/Ground
Abilities: Levitate, Bulletproof Hidden Ability: Justified

HP: 95
Attack: 3 (-)
Defen.: 7
Sp.Atk: 10 (+)
Sp.Def: 8
Speed: 60
Size: 2
Weight: 4


Movepool
Level 0:
Aura Sphere
Dragon Tail
Earth Power
Earthquake
Facade
Flash Cannon
Iron Head
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Substitute
Toxic
Whirlwind
Work Up

Level 1:
Confide
Double Team
Drill Run
Helping Hand
Ice Spinner
Iron Defense
Mud-Slap
Pain Split
Pound
Rapid Spin
Recycle
Safeguard
Sandstorm
Steel Roller
Swagger

Level 2:
Iron Tail
Mirror Shot
Quash
Steel Beam

Level 3:
Bulldoze
Frustration
Guard Split
Gyro Ball
Heavy Slam
Mind Reader
Mud Shot
Power Split
Psych Up
Return
Rock Tomb
:sv/miasmaw:
Miasmaw
Level 3 EXP: 0 / 10

Impish nature ( +Defense, -Special Attack )
Typing: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter Hidden Ability: Compound Eyes

HP: 90
Attack: 10
Defen.: 7 (+)
Sp.Atk: 5 (-)
Sp.Def: 8
Speed: 99
Size: 2
Weight: 4


Movepool
Level 0:
Aromatherapy
Bug Bite
Bug Buzz
Crunch
Dark Pulse
Dragon Claw
Dragon Hammer
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Focus Blast
Iron Head
Nasty Plot
Poison Fang
Poison Gas
Poison Jab
Protect
Rest
Round
Screech
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Fang
Thunderbolt
Uproar
Wild Charge
Work Up
X-Scissor

Level 1:
Agility
Bite
Brutal Swing
Dragon Breath
Dual Wingbeat
Haze
High Horsepower
Ice Fang
Rain Dance
Recover
Scary Face
Sludge Bomb
Smog
Smokescreen
Sunny Day
Taunt

Level 2:
Close Combat
Corrosive Gas
Dragon Rush
First Impression
Gunk Shot
Iron Tail
Megahorn
Pin Missile
Scale Shot
Superpower
Thunder

Level 3:
Attract
Body Slam
Breaking Swipe
Bulldoze
Leech Life
Lunge
Outrage
Pounce
Skitter Smack
Struggle Bug
Super Fang
U-Turn

Cara Liss to read all the mon and send out
Fort Colorcastle to send out and order
 
Last edited:
Sending out Blob the Blissey @ Jaboca Berry
:bw/blissey::jaboca berry:
Seismic Toss ~ Seismic Toss ~ Seismic Toss
IF you are asleep, THEN use snore.
[start of turn] IF counter, THEN Light Screen on first instance and Hyper Voice on future instances.
[start of turn] IF stealth rock, THEN use Stealth Rock + Chilling Water once.
IF attack-raising action, AND pyroak does not have a decoy, THEN use Chilling Water.
 
Round 1

Team Fort Colorcastle
:Blissey:Blissey :Jaboca Berry:Jaboca Berry
HP: 135/135 EN: 100/100
0/3/6/10/55
Type: Normal
Abilities: Natural Cure, Serene Grace, Healer
Team Cara Liss
:Pyroak:Pyroak :Sticky Barb:Sticky Barb
HP: 105/105 EN: 100/100
5/8/5/7/52
Type: Fire/Grass
Abilities: Rock Head, Battle Armor, Contrary
-10% Eva


dice are d600, roll low to hit/crit/effect
1705912004949.png


:Blissey: :Pyroak:
Step 1:
:Blissey: stealth rock + chilling water
-30 en
crit no
(5 + 6 - 7) = 4 damage
rocks are scattered, pyroak gains +1 attack (2t)
:Pyroak: stealth rock
-12 en
rocks are scattered
Step 2:
:Blissey: chilling water
-3 en
crit no
(5 + 6 - 7) = 4 damage
pyroak gains +1 attack (2t)
:Pyroak: sword dance
-10 en
:Pyroak: gains +2 atk (5t)
Step 3:
:Blissey: chilling water
-3 en
crit no
(5 + 6 - 7) = 4 damage
pyroak gains +1 attack (2t)
:Pyroak: dragon dance
-7 en
:Pyroak: gains +1 atk, +1 spe (4t)
:Blissey: drops :Jaboca Berry:
Team Fort Colorcastle stealth rock
:Blissey:Blissey
HP: 135/135 EN: 64/100
0/3/6/10/55
combo used
Type: Normal
Abilities: Natural Cure, Serene Grace, Healer
Team Cara Liss stealth rock
:Pyroak:Pyroak :Sticky Barb:Sticky Barb
HP: 93/105 EN: 71/100
5/8/5/7/52
+6atk, +1 spe (4t)
Type: Fire/Grass
Abilities: Rock Head, Battle Armor, Contrary
-10% Eva

cara liss to order
Fort Colorcastle to order
 

Attachments

:sv/pyroak::sticky barb:
wood hammer ~ wood hammer ~ wood hammer
if my opponent uses a protective move use chill in step 1 and dragon dance otherwise
if my opponent is using a physical returning move use protect the second time and dragon tail otherwise
if my opponent is equipped with jaboca berry and does not have a decoy then use incinerate
if my opponent uses psych up and does not have a decoy then use dragon tail
 
Last edited:

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