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Field: Sun (3r)
Team Fort Colorcastle stealth rock light screen (4s) safeguard (1r)
SnorlaxCustap Berry HP: 115/115 EN: 100/100
8/5/5/8/30
Normal
Immunity, Thick Fat, Gluttony
steps on rocks and takes 12 damage
eats and gains +1 prio this round! Step 1:
loud belch!
-28 en
571 crit no
(12 + 5 - 7 - 1) * 2 = 18 damage
uproar is active
synthesis
-15 en
heal 45
takes 2 damage
heals 3 life Step 2:
belch!
-8 en
17 hit yes
305 crit no
(12 + 5 - 7 - 1) * 2 = 18 damage
focus blast
-8 en
526 miss
takes 2 damage
heals 3 life Step 3:
belch!
-8 en
49 hit yes
449 crit no
(12 + 5 - 7 - 1) * 2 = 18 damage
solar beam
-8en
210 crit no
(12 + 10 + 3 - 13) = 12 damage
takes 2 damage
heals 3 life
Field: Sun (2r)
Team Fort Colorcastle stealth rock light screen (1s)
Snorlax HP: 91/115 EN: 56/100
combo used
8/5/5/8/30
Normal
Immunity, Thick Fat, Gluttony
Field: Sun (2r)
Team Fort Colorcastle stealth rock light screen (1s)
Snorlax HP: 91/115 EN: 56/100
combo used
8/5/5/8/30
Normal
Immunity, Thick Fat, Gluttony
Skull Bash ~ Skull Bash ~ Skull Bash
IF bide, THEN use Power-Up Punch on first instance and use Protect on second instance.
IF multi-hit move, THEN use Counter.
IF wild charge, THEN use Counter.
IF protective move, THEN use Confide.
Level 1:
Agility
Baby-Doll Eyes
Bite
Charm
Double Hit
Echoed Voice
Encore
Helping Hand
Mud-Slap
Pound
Rain Dance
Seed Bomb
Sunny Day
Swift
Switcheroo
Taunt
Tickle
Tidy Up
Water Pulse
Level 2:
After You
Beat Up
Double-Edge
Feint
Grass Knot
Low Kick
Population Bomb
Take Down
Thief
Movepool Level 0:
Aerial Ace
Avalanche
Brick Break
Bulk Up
Crunch
Earth Power
Earthquake
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Leer
Night Slash
Play Rough
Protect
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up
Level 1:
Baby-Doll Eyes
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Lick
Mega Punch
Metal Claw
Mud-Slap
Play Nice
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Sunny Day
Swagger
Sweet Scent
Swift
Taunt
Yawn
Level 2:
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Secret Power
Stone Edge
Supercell Slam
Superpower
Take Down
Thief
Zap Cannon
Level 3:
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Laser Focus
Return
Rock Tomb
Rollout
Smack Down
Thrash
Throat Chop
Torment
Trailblaze
Movepool Level 0:
Aromatherapy
Avalanche
Brick Break
Calm Mind
Dazzling Gleam
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Protect
Psychic
Reflect
Refresh
Rest
Rock Slide
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Wild Charge
Work Up
Zen Headbutt
Level 1:
Bubble Beam
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Electric Terrain
Flash
Growl
Hail
Heal Pulse
Helping Hand
Incinerate
Life Dew
Mega Punch
Mud-Slap
Pound
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Rock Climb
Rock Smash
Safeguard
Sandstorm
Seismic Toss
Shock Wave
Snowscape
Soft-Boiled
Stealth Rock
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Swift
Trick
Water Gun
Water Pulse
Level 2:
Alluring Voice
Blizzard
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Minimize
Mud Bomb
Present
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Zap Cannon
Level 3:
Attract
Bide
Body Slam
Bulldoze
Charge Beam
Chilling Water
Drain Punch
Frustration
Headbutt
Icy Wind
Laser Focus
Psych Up
Return
Rock Tomb
Rollout
Telekinesis
Teleport
Trailblaze
Mad Scientist Cara Liss (Level 3)
Reward Info
Progress:
Missing percent HP of Cara Liss's Pokemon / 300%.
Progress Reward:
15 EXP for up to three (3) Pokemon, starting with those that entered play.
This EXP can over-Level.
Battle Info
Match Type: Bring 4, Send 3v3 Singles DQ Time: 48 hours for challenger, 72 hours for ref Battle Level: 3 Substitution Count: 4 Recovery Count: 2 Chill Count: 5 Switching Method: On Ability Count: All Advanced Techniques: Z-Moves Backpack Size: 7 Arena: Galar Route 6
While traversing the high cliffs of Galar's Route 6, you come upon a woman with mud smudged on her face, hands, and clothes, holding up a Pokeball triumphantly. You ask her if she needs water, but she's too distracted to care. "I did it!" she cries. "I, Cara Liss, have created a Pokemon!" You aren't sure you've heard correctly, but she keeps talking regardless. "Would you like to fight me? I combined the best parts from lots of different Pokemon, and now I have my own creations you can't find anywhere else in the world!" On the one hand, she might be lying or deluded. On the other, there's only one way to find out!
Cara Liss's Equilibra knows Doom Desire as a signature move.
Movepool Level 0:
Aromatherapy
Blaze Kick
Bullet Seed
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash Cannon
Grass Whistle
Iron Head
Light Screen
Petal Blizzard
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
Wild Charge
Will-O-Wisp
Zen Headbutt
Level 1:
Absorb
Amnesia
Ancient Power
Aromatic Mist
Brutal Swing
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Ember
Fire Spin
Flame Wheel
Flash
Grassy Terrain
Growth
High Horsepower
Incinerate
Iron Defense
Leafage
Magical Leaf
Mud-Slap
Psybeam
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Seed Bomb
Stealth Rock
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis
Level 2:
Burning Jealousy
Double-Edge
Fire Blast
Flare Blitz
Grass Knot
Grassy Glide
Heat Wave
Inferno
Iron Tail
Leech Seed
Low Kick
Revenge
Secret Power
Solar Beam
Solar Blade
Take Down
Terrain Pulse
Wood Hammer
Zap Cannon
Level 3:
Attract
Bulldoze
Flame Burst
Flame Charge
Frustration
Giga Drain
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Leaf Tornado
Low Sweep
Petal Dance
Return
Rock Tomb
Scorching Sands
Throat Chop
Trailblaze
Worry Seed
Movepool Level 0:
Aura Sphere
Dragon Tail
Earth Power
Earthquake
Facade
Flash Cannon
Iron Head
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Substitute
Toxic
Whirlwind
Work Up
Level 1:
Confide
Double Team
Drill Run
Helping Hand
Ice Spinner
Iron Defense
Mud-Slap
Pain Split
Pound
Rapid Spin
Recycle
Safeguard
Sandstorm
Steel Roller
Swagger
Level 2:
Iron Tail
Mirror Shot
Quash
Steel Beam
Level 3:
Bulldoze
Frustration
Guard Split
Gyro Ball
Heavy Slam
Mind Reader
Mud Shot
Power Split
Psych Up
Return
Rock Tomb
Seismic Toss ~ Seismic Toss ~ Seismic Toss
IF you are asleep, THEN use snore.
[start of turn] IF counter, THEN Light Screen on first instance and Hyper Voice on future instances.
[start of turn] IF stealth rock, THEN use Stealth Rock + Chilling Water once.
IF attack-raising action, AND pyroak does not have a decoy, THEN use Chilling Water.
wood hammer ~ wood hammer ~ wood hammer
if my opponent uses a protective move use chill in step 1 and dragon dance otherwise
if my opponent is using a physical returning move use protect the second time and dragon tail otherwise
if my opponent is equipped with jaboca berry and does not have a decoy then use incinerate
if my opponent uses psych up and does not have a decoy then use dragon tail