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"It's time for me to update my Pokédex entry for Human. Times dismembered: 4."
Mega Charizard @ Charizardite Y Solar Beam | Solar Beam | Solar Beam
IF Endure, THEN Solar Beam + Fire Spin.
IF Starmie is under the effects of a P/E move, then Substitute (15) on the first instance and Reflect on the second.
IF the weather is not Sun, THEN Hurricane.
"What's a 911? I don't have that Pokémon in my Pokédex."
Mega Charizard @ Charizardite Y Sunny Day | Solar Beam + Fire Spin | Solar Beam
--- Round Eight Sun (3r)
Team Gemini Taurus
Gigalith @ Muscle Band HP: 13 EN: 49 Type: Rock Ability: Sturdy/Sand Stream/Sand Force Stats: [11]/9/5/6/25 S/W: 4/6
Team Trevor Mega Charizard Y @ Charizardite Y HP: 89 EN: 82 Type: Fire/Flying Ability: Blaze/Solar Power/Drought Stats: 6/8/11/8/115 (+10% Acc) S/W: 3/4
Step One
Gigalith's Sand Stream kicked up a Sandstorm. (10 EN)
Gigalith used Endure! (15 EN)
Gigalith is preparing to endure.
Charizard used Sunny Day! (9 EN)
The Sun's rays intensified.
Charizard took 1 damage from Solar Power.
Step Two
Charizard used Solar Beam + Fire Spin! (26 EN)
Crit: 19/24 NO
Damage: (12 + 3 + 11 - 6 - 1) * 1.5 = 28.5 -> 29
Gigalith endured the hit.
Gigalith became trapped in the swirling vortex.
Gigalith used Rock Tomb! (3 EN)
Crit: 21/24 NO
Damage: (6 + 3 + 11 - 8) * 2 = 24
Charizard's Speed fell.
Gigalith took 2 damage from Fire Spin.
Gigalith fainted.
Charizard took 1 damage from Solar Power.
Round Eight Sun (3r)
Team Gemini Taurus
Gigalith @ Muscle Band HP: KO EN: KO Type: Rock Ability: Sturdy/Sand Stream/Sand Force Stats: [11]/9/5/6/25 S/W: 4/6
Team Trevor Mega Charizard Y @ Charizardite Y HP: 63 EN: 47 Type: Fire/Flying Ability: Blaze/Solar Power/Drought Stats: 6/8/11/8/115 (+10% Acc) S/W: 3/4
Gemini Taurus has been defeated.
"I want to go catch a Gigalith too! It makes you smile when you catch the same Pokémon a friend does, huh? Time to go back to filling up my Pokédex!"
Moveset:
Ally Switch
Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confide
Confuse Ray
Corrosive Gas
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power (Water)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Imprison
Infestation
Knock Off
Laser Focus
Lick
Mean Look
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Nasty Plot
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Poison Gas
Poison Jab
Poltergeist
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skitter Smack
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon
⚠Both opponents are battled at the same time. Battle Info
Format: 4v4 Doubles Switch: OK DQ: 48 hours for challenger, 72 hours for ref. Abilities: All Items: On Megas: One per trainer Z-Moves: One Recoveries: 2 Chills: 5 Substitutions: 3
Cipher's team consists of one randomly chosen lead Pokemon and one pre-determined Shadow Pokemon per trainer, for a total of four Pokemon.
Cipher never leads with their Shadow Pokemon, but may in general have any two of their four Pokemon in play.
Cipher sends out first.
Cipher's Inventory: 2× Shadow Potion
Shadow Potion: Restores HP equal to (Max HP - Current HP)/2, capped at 40 HP.
The Pokemon this is used on has 100% evasion during this action.
Can only be used on Shadow Pokemon.
If Cipher has any Shadow Potions in their inventory, each of the challenger's Pokemon has unlimited subs of the form "IF X is under the effects of Shadow Potion THEN ...".
Soaring above the punishing desert region of Orre, Orre's Realgam Tower's high-rise Colosseum invites one and all to gather and witness Pokemon battles of staggering intensity. Inside, visitors can find luxurious suites and endless entertainment. However, its glistening facade masks its intended purpose.
The criminal organization known as Cipher has constructed Orre's Realgam as its headquarters, intending to attract strong trainers and turn their Pokemon into Shadow Pokemon. These frightening and more violently-tempered battlers are used to steal even more Pokemon from their trainers, perpetuating a violent cycle that only a powerful and heroic trainer can hope to break.
Camouflage turns the user into a Steel-type.
Secret Power may cause confusion.
Nature Power becomes Flash Cannon
Nascour's Metagross and Evice's Tyranitar have been remade as Shadow Pokemon, and enjoy many benefits from this procedure in battle. However, their presence is harmful to non-Shadow Pokemon, including their own teammates.
Shadow Pokemon are assumed to Mega Evolve at the first opportunity, unless specified otherwise.
Shadow Metagross induces Shadow Terrain for four (4) rounds when entering battle or when Mega Evolving. Shadow Moves used by grounded Shadow Pokemon are super-effective on non-Shadow Pokemon when used on this Terrain. Grounded Shadow Pokemon gain three (3) HP per action. Shadow Metagross doesn't expend energy to induce effect.
Shadow Tyranitar's Sand Stream induces Shadow Sky instead of Sandstorm. This weather deals 2 damage to all non-Shadow battlers at the end of every action. Special attacks targeting Shadow Pokemon lose three (3) BAP during this weather. Shadow Tyranitar doesn't expend energy to induce this effect.
Shadow Metagross and Shadow Tyranitar both enjoy access to the following Shadow moves. No other Pokemon can use Shadow moves, and no Pokemon can gain STAB on them.
Shadow Blast
Shadow | Physical | All Targets | 7 BAP | 100% Acc | 7 EN | --- Chance | No Contact | Priority 0 | CT: None
A wicked blade of air is formed using a shadowy aura. This move hits the target's Special Defense stat. It has no effect on Shadow Pokemon. Shadow Hold
Shadow | Physical | Any Single Target | 7 BAP | 100% Acc | 7 EN | --- Chance | No Contact | Priority 0 | CT: None
The Pokemon grabs hold of its target's shadow, inflicting the target with the Trapped status for six (6) actions. Shadow Turn
Shadow | Physical | Any Single Target | 5 BAP | 100% Acc | 5 EN | --- Chance | No Contact | Priority 0 | CT: None
The user strikes the opponent before vanishing into the shadows, outpacing even trapping abilities. Applies Pivoting to the user. Shadow Half
Shadow | Other | Entire Battle | --- BAP | --- Acc | 15 EN | --- Chance | No Contact | Priority 0 | CT: None
A shadowy aura looms over the entire battlefield. The current HP of all Pokemon is reduced by 50%, capped at 25 HP. The user becomes Sluggish for 1 action. Shadow Shed
Shadow | Other | Entire Battle | --- BAP | --- Acc | 8 EN | --- Chance | No Contact | Priority 0 | CT: None
Shadows wash over the battlefield, resetting many effects. Shadow Shed removes the effects of Mist, Safeguard, Aurora Veil, Reflect, and Light Screen from both sides, as well as removing any weather and any terrain other than Shadow Terrain and Shadow Sky.
Slot 1: 3 (d3) Gardevoir, Hidden Power Ground
Slot 2: Shadow Metagross, Hidden Power Grass
Slot 3: 3 (d3) Machamp, Hidden Power Ghost
Slot 4: Shadow Tyranitar, Hidden Power Grass
Moves:
Assurance
Attract
Bide
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Captivate
Close Combat
Coaching
Confide
Counter
Cross Chop
Cross Poison
Curse
Darkest Lariat
Detect
Dig
Double Team
Double-Edge
Dual Chop
Dynamic Punch
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foresight
Frustration
Giga Impact
Headbutt
Heavy Slam
Helping Hand
Hidden Power
High Horsepower
Hyper Beam
Ice Punch
Incinerate
Karate Chop
Knock Off
Leer
Light Screen
Low Kick
Low Sweep
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Payback
Poison Jab
Power Trick
Power-Up Punch
Protect
Quick Guard
Rage
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rolling Kick
Round
Scary Face
Secret Power
Seismic Toss
Skull Bash
Sleep Talk
Smack Down
Smelling Salts
Snore
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Take Down
Thief
Throat Chop
Thunder Punch
Tickle
Toxic
Vacuum Wave
Vital Throw
Wake-Up Slap
Wide Guard
Work Up
Moves:
Aerial Ace
Ancient Power
Aqua Tail
Assurance
Attract
Avalanche
Bite
Blizzard
Block
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Chip Away
Confide
Counter
Crunch
Curse
Cut
Dark Pulse
Detect
Dig
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foul Play
Frustration
Fury Cutter
Giga Impact
Headbutt
Heavy Slam
Hidden Power
High Horsepower
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Incinerate
Iron Defense
Iron Head
Iron Tail
Lash Out
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Muddy Water
Natural Gift
Nightmare
Outrage
Payback
Power-Up Punch
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Sand Tomb
Sandstorm
Scary Face
Screech
Secret Power
Seismic Toss Shadow Blast
Shadow Claw Shadow Half
Shadow Hold
Shadow Shed
Shadow Turn
Shock Wave
Sleep Talk
Smack Down
Snarl
Snore
Spite
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Taunt
Thrash
Thunder
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Uproar
Water Pulse
Whirlpool
Ugh, why are people interfering with our research?
I have no idea, but I'm sure we can scare them off.
Leading with Gardevoir and Machamp, Gemini Taurus to order
"I knew I had a feeling these evil trainers would still be here! Team lets help get this under control!"
"We lost last time, but Basil and Bergamot I'm sure you can start us off strong!"
Moonblast (Machamp) - Moonblast (Machamp)
***IF Machamp is under the effects of a P/E move when you are to act, use Shadow Ball (Gardevoir) that action.
***IF Moonblast is Imprisoned when you are to use it, use Hydro Pump (Machamp) the first instance and Sparkling Aria the second instance.
***IF Gardevoir is to use Ally Switch, use Moonblast (Gardevoir) that action instead.
[KO SUB]***IF Machamp is knocked out, use Shadow Ball (Gardevoir) that action.
[Always Mega Evolve A1] Zap Cannon (Machamp) - Psychic (Machamp)
***[CASOA]IF Gardevoir is to use Imprison, and you are faster use Taunt (Gardevoir) the first instance.
***IF Machamp is under the effects of a P/E move when you are to act, use Shadow Ball (Gardevoir) that action instead.
***IF Gardevoir is to use Ally Switch, use Psychic (Gardevoir) that action instead.
[KO SUB]***IF Machamp is knocked out use Shadow Ball (Gardevoir) that action.
I guess we'll just need to knock these pokemon out...
Tyranitar:
Thunder Punch (Primarina), Thunder Punch (Primarina)
IF Trevenant successfully used Ally Switch this action, THEN Thunder Punch (Trevenant).
IF Primarina successfully uses a P/E move, THEN Stone Edge (Trevenant).
[Check immediately before checking sub 1] IF Tyranitar has Thunder Punch Disabled, THEN Thunder Fang (Primarina) and replace Thunder Punch (Trevenant) in your first sub with Thunder Fang (Trevenant).
Metagross:
Thunder Punch (Primarina), Thunder Punch (Primarina)
IF Trevenant successfully used Ally Switch this action, THEN Thunder Punch (Trevenant).
IF Primarina successfully uses a P/E move, THEN Meteor Mash (Trevenant).
[Check immediately before checking sub 1] IF Metagross has Thunder Punch Disabled, THEN Meteor Mash (Primarina) and replace Thunder Punch (Trevenant) in your first sub with Meteor Mash (Trevenant).
Rototiller - Earthquake (Synchronized)
***IF Metagross is under the effects of a P/E move when you are to use Earthquake, use Stomping Tantrum (Tyranitar) that action.
***IF Tyranitar is under the effects of a P/E move when you are to use Earthquake, use Stomping Tantrum (Metagross) that action.
***IF Metagross is hovering when you are to use Earthquake, use Smack Down (Metagross) that action. Shadow Claw (Metagross) - Earthquake (Synchronized)
***IF Metagross is under the effects of a P/E move when you are to act, use Horn Leech (Tyranitar) that action.
***IF Tyranitar is under the effects of a P/E move when you are to use Earthquake, use Phantom Force [Default] (Metagross) that action.
***[CASOA]IF Metagross is Hovering A2, use Phantom Force (Metagross) that action.
Trevenant uses Shadow Claw
Crit: 3 (=1/24) no
(7+3+8-11)*1.5+8=18.5->19
4 EN
Tyranitar uses Payback
Crit: 7 (=1/24) no
(10+3+11-6)*1.5=27
Tyranitar's Unnerve prevents Trevenant from eating its Enigma Berry
6 EN
Metagross uses Ice Punch
Crit: 24 (=1/24) no
FRZ: 66 (<=10/100) no
(8+2+10-6)*1.5=21
Tyranitar's Unnerve prevents Trevenant from eating its Enigma Berry
6 EN
+4 HP Trevenant (Ingrain)
Action 2
Fidgit and Trevenant use synchronized Earthquakes
Fidgit's Earthquake
Crits: 21, 24 (=1/24) no crits
Metagross: ((10+3+6-11)*1.5+8)*2/3=13.333333->13
Tyranitar: ((10+3+6-13)*1.5+8)*2/3=11.333333->11
6 EN
Trevenant's Earthquake
Crits: 4, 20 (=1/24) no crits
Metagross: ((10+8-11)*1.5+8)*2/3=12.333333->12
Tyranitar: ((10+8-13)*1.5+8)*2/3=10.333333->10
7 EN
Tyranitar uses Payback
Crit: 6 (=1/24) no
(10+3+11-6)*1.5=27
Tyranitar's Unnerve prevents Trevenant from eating its Enigma Berry
10 EN
Metagross uses Ice Punch
Crit and FRZ don't matter
(8+2+10-6)*1.5=21
Trevenant is KOed
10 EN
Metagross: Thunder Punch (Primarina), Thunder Punch (Primarina)
[ONCE] IF Fidgit is to use Protect (Primarina), THEN initiate action string Zen Headbutt (Fidgit), Bullet Punch+Thunder Punch (Primarina) and replace Thunder Punch (Fidgit) in your second sub with Thunder Punch+Bullet Punch (Fidgit).
IF Fidgit is to use Ally Switch AND you are to use Thunder Punch (Primarina) AND Primarina is not to use a self-targeted Protective move, THEN Thunder Punch (Fidgit).
[ONCE] IF Fidgit is to target you with a damaging Ground-type combo, THEN Shadow Potion (Metagross) and push back actions.
IF Primarina is KOed THEN Zen Headbutt (Fidgit)
Tyranitar: Thunder Punch (Primarina), Thunder Punch (Primarina)
[ONCE] IF Fidgit is to use Protect (Primarina), THEN High Horsepower (Fidgit) and push back actions.
IF Fidgit is to use Ally Switch AND you are to use Thunder Punch (Primarina) AND Primarina is not to use a self-targeted Protective move, THEN Thunder Punch (Fidgit).
[ONCE] IF Fidgit is to target you with a damaging Ground-type move AND Primarina is to target you with a damaging Water-type move AND you have at most 54 HP THEN Shadow Potion (Tyranitar).
IF Primarina is KOed THEN High Horsepower (Fidgit)
Aerial Ace
Air Slash
Attract
Bite
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Confide
Crunch
Cut
Defense Curl
Defog
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Ember
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Focus Energy
Frustration
Giga Impact
Headbutt
Heat Wave
Hidden Power (Grass)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Hyper Voice
Incinerate
Iron Defense
Iron Tail
Leer
Natural Gift
Outrage
Protect
Rage
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Scary Face
Secret Power
Shadow Claw
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Thrash
Thunder Fang
Toxic
Twister
Zen Headbutt
Battle Info
Format: 3v3 Singles Switch: OK DQ: 48 hours for challenger, 72 hours for ref Abilities: All Items: On Megas: One Z-Moves: One Recoveries: 2 Chills: 5 Substitutions: 3
Team Plasma N's team consists of three Pokemon, one chosen randomly from each slot
Team Plasma N sends out first
Team Plasma N's Item Bag: 2× Super Potion
N's Castle rises above the Unovan Pokemon League, easily the tallest structure in the entire region. This battle takes place in the throne room, immediately after N has summoned a legendary dragon, aiming to conquer the entire Pokemon world. Further, N loves and trusts his Pokemon, and they love and trust him in return, so many of them are more powerful than they would otherwise be, here at his throne.
N's Zoroark is extremely good at mimicry, creating more powerful illusions that still have effects even when broken. If it uses the Illusion ability when sent out, it will also gain all copyable abilities that the Pokemon it pretends to be has. These abilities fade when Zoroark switches out, not when the Illusion fades.
N's Sigilyph has spent so long carrying its Life Orb that the two have developed a psychic bond. It cannot lose its Life Orb to moves such as Knock Off or Trick.
N's Archeops will never get demoralized when it is losing, so the ability Defeatist has no effect.
N's Darmanitan always remains calm in the heat of battle, so it may assume either Standard or Zen Mode on sendout. It then cannot change its form for the rest of the battle.
N's Conkeldurr has spent enough time being healed by N that it no longer notices pain as strongly, so it will only take 1 damage per action from burn.
N's Gigalith has been trained to resist the influence of other weathers. The sand that it sets cannot be removed by a weather inducing move unless the user holds a Weather Rock.
N's Castle is infused with the power of his legendary dragon. Fusion Bolt and Fusion Flare will have their BAP increase if either move was used last action.
N really likes single letters. All Z-Moves ignore type immunities.
Camouflage turns the user into a Normal type
Secret Power may cause paralysis
Nature Power becomes Tri Attack
Slot 1: 1 (d3) Zoroark, Hidden Power [Ice]
Slot 2: 1 (d3) Darmanitan, Hidden Power [Ice]
Slot 3: 2 (d2) Zekrom, Hidden Power [Ice]
Moves:
Attract
Belly Drum
Bite
Body Press
Body Slam
Brick Break
Bulk Up
Bulldoze
Burning Jealousy
Confide
Dig
Double Team
Earthquake
Ember
Encore
Endeavor
Endure
Expanding Force
Extrasensory
Facade
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Gyro Ball
Hammer Arm
Headbutt
Heat Wave
Hidden Power
Hyper Beam
Incinerate
Iron Defense
Iron Head
Laser Focus
Lash Out
Mega Kick
Mega Punch
Mystical Fire
Overheat
Payback
Power Swap
Power-Up Punch
Protect
Psychic
Rage
Rest
Return
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Secret Power
Sleep Talk
Smack Down
Snatch
Snore
Solar Beam
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Take Down
Taunt
Thief
Thrash
Torment
Toxic
Trick
U-turn
Uproar
Will-O-Wisp
Work Up
Yawn
Zen Headbutt
"We've built this trust, and it will lead us true! What I don't trust is the identity of your pokemon! Mallow start us off"
Sending out Mallow the Altaria
[Mega Evolve] Body Slam - Giga Impact - Secret Power
***IF Darmanitan is under the effects of a P/E move when you are to act, use Hone Claws that action and restart queue.
***[CAEOT]IF you used a damaging fairy-type attack and it was not very effective, replace Giga Impact with Sky Attack and Secret Power with Sky Attack.
***IF Darmanitan is to use Counter, use Echoed Voice that action.
Team Plasma N
2 Super Potion
Black Glasses
Illusion, Sheer Force
HP: 77/85
EN: 72/100
7/5/9/5/121
3/4
Imprison (Giga Impact, Secret Power, Hone Claws)
Now, I will show you what a trainer who has truly bonded with their pokemon can do.