Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Moveset:
Aerial Ace
Attract
Aura Sphere
Autotomize
Belly Drum
Bide
Body Press
Boomburst
Breaking Swipe
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Clanging Scales
Clangorous Soul
Close Combat
Confide
Counter
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Drain Punch
Earthquake
Echoed Voice
Endure
Facade
False Swipe
Fire Punch
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Headbutt
Hidden Power (Fairy)
Hyper Beam
Hyper Voice
Ice Punch
Iron Defense
Iron Head
Iron Tail
Leer
Low Kick
Mega Kick
Mega Punch
Noble Roar
Outrage
Payback
Poison Jab
Protect
Rest
Return
Revenge
Reversal
Roar
Rock Polish
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Scary Face
Screech
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stealth Rock
Stomping Tantrum
Substitute
Superpower
Swagger
Swords Dance
Tackle
Taunt
Thunder Punch
Toxic
Uproar
Work Up
X-Scissor
Battle Info
Format: 3v3 Singles Switch: OK DQ: 48 hours for challenger, 72 hours for ref Abilities: All Items: On Megas: One Z-Moves: One Recoveries: 2 Chills: 5 Substitutions: 3
Champion Cynthia's team consists of three Pokemon, one chosen randomly from each slot
Champion Cynthia sends out first
Champion Cynthia's Item Bag: 1× Super Potion
A castle overlooking two waterfalls, the Sinnoh Pokemon League is also known as the pinnacle of trainerdom. Cynthia's room is on the second-highest floor, below only the Hall of Fame itself. Here, the two of you can engage in a fair fight - though the odds might be stacked in Cynthia's favor...
Cynthia is an extremely competent trainer who will never forget to Mega Evolve. Her Mega Pokemon is assumed to Mega Evolve at the first opportunity unless explicitly stated otherwise.
All of Cynthia's Pokemon have maximum IVs. As a result, they each have +5 HP and +1 Atk/Def/SpA/SpD compared to other versions of the same species.
Moves:
Aerial Ace
Aqua Tail
Attract
Bite
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Confide
Crunch
Cut
Dig
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dual Chop
Earth Power
Earthquake
Endure
Facade
False Swipe
Fire Blast
Fire Fang
Flamethrower
Fling
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power (Ice)
Hone Claws
Hyper Beam
Incinerate
Iron Head
Iron Tail
Laser Focus
Metal Claw
Mud Shot
Mud-Slap
Natural Gift
Outrage
Poison Jab
Protect
Rain Dance
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sand Tomb
Sandstorm
Scale Shot
Scary Face
Scorching Sands
Secret Power
Shadow Claw
Slash
Sleep Talk
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Swords Dance
Tackle
Take Down
Thrash
Toxic
Twister
Whirlpool
"Welcome, challenger. You have tamed a legendary bird, so you clearly have great deeds to your name. I, Cynthia, champion of the Pokemon League, accept your challenge! Milotic, you're up first!"
"We've been training a long time for this Cynthia. Your Pokemon and their power are notorious, but my team will do our best!"[
"I know that at first glance Ginseng might appear best for the job, but I think with your defensive prowess you'll do great Alfalfa!"
Stealth Rock - Low Kick - Drain Punch
***[CASOA]IF Milotic is to use Aqua Ring and you are faster, use Taunt the first instance and push actions back.
***IF Milotic is to use a trapping move and you are faster, and you do not have a substitute active, use Substitute (15) that action and push actions back.
***[CASOA]IF Milotic is to use Flip Turn and Milotic is not to use Flip Turn the following action and Milotic did not use Flip Turn the action prior, Protect that action and push actions back.
HP: 95 EN: 100 Item: Waterium Z Type: Water Stats: 4/8/7/9/81 Abilities: Marvel Scale/Competitive/Cute Charm SC/WC: 5/5 Other: None
Action 1
Kommo-o used Stealth Rock! (-12 EN)
Pointed stones were scattered around Milotic's side!
Milotic used Dragon Tail! (-5 EN)
Hits? (18/100): Yes
Crits? (23/24): No
Damage: (6+4-9)*1.5=1.5 --> 2
Kommo-o's Weakness Policy activated!
Kommo-o's offenses sharply rose!
Kommo-o will switch out at the end of the round!
Action 2
Kommo-o used Substitute! (-12 EN)
Kommo-o put in a 15 HP substitute!
"An interesting choice. Time to put you on the defensive!"
[Mega Evolve] Stone Edge~Rock Slide~Stone Edge
[ONCE] IF Bide THEN initiate action string Stealth Rock~Laser Focus~Stone Edge IF Zapdos is in the evasive stage of Fly THEN Twister and restart queue IF Weather Ball AND the weather is Hail AND you move first by speed order THEN Sandstorm and restart queue
"I think we need to come back another time team, clearly Cynthia is a whole other caliber!"
Thunder - Thunder - Thunder
***IF Milotic is under the effects of a P/E move use Roost that action.
***[CASOA] IF Milotic is to use a D/E move not in combination and you are slower, use Fly that action.
"A battle of the pseudo-legends! Let's show the true power of the Sinnoh region!"
Dragon Rush~Draco Meteor~Dragon Rush
[ONCE] IF Bide THEN initiate action string Hone Claws~Laser Focus~Dragon Rush IF Counter AND you would otherwise Dragon Rush THEN Dragon Pulse and restart queue IF damaging Dragon-type combo THEN Protect and restart queue
Battle Info
Format: 3v3 Singles Switch: OK DQ: 48 hours for challenger, 72 hours for ref Abilities: All Items: On Megas: One Z-Moves: One Recoveries: 2 Chills: 5 Substitutions: 3
Rival Hop's team consists of three Pokemon, one chosen randomly from each slot
Rival Hop sends out first
Rival Hop's Item Bag: 1× Super Potion
Slumbering Weald is a forest infused with the power of Zacian and Zamazenta. Hop has tamed one of these two great beasts, and the weald has rewarded him by allowing them to share their power with the rest of his team. Due to the ancient power present and how much time Hop has spent here, his Pokemon can find themselves capable of feats they ordinarily would not be able to perform.
Intrepid Sword and Dauntless Shield apply their boost to all members of Hop's team.
Hop's Zacian and Zamazenta naturally take their Crowned formes without needing to hold a Rusted Sword or Rusted Shield.
All of Hop's Pokemon gain access to the move Hidden Power, but Physical rather than Special. They may specify its type upon first use and it will remain that type for the rest of the battle.
Since Hop knows about type matchups, all super effective attacks from either side get +1 final damage.
Hop's Inteleon is an incredibly precise sniper, able to use physical or special aspects for any of its attacks at will. All attacks will work off of Inteleon's higher offensive rank, with boosts in whichever offensive stat has more boosts, against the foe's lower defensive rank, with drops in whichever defensive stat has more drops. Also, Counter and Mirror Coat will always fail against it.
"Hey there Hop! Lovely day for a battle isn't it? I see that you've got your legend at the ready, but I think that Olive will put on a legendary performance and take it down!"
Inferno - Zap Cannon - Inferno
***IF Zamazenta is underground when you are to act, use Earthquake that action and push actions back.
***IF Zamazenta is under the effects of a P/E move when you are to act, use Stealth Rock the first instance and Grassy Terrain the second instance, pushing back each time.
***IF Safeguard is on the opposite side of the field when you are to act, and Zamazenta is not behind a Substitute, use Fire Spin the first instance, Leech Seed the second instance and Low Kick the third instance.