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Movepool Level 0:
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Ice Punch
Light Screen
Nasty Plot
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Zen Headbutt
Level 1:
Barrier
Captivate
Confide
Confusion
Counter
Curse
Double Team
Encore
Flash
Kinesis
Mega Punch
Night Shade
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recover
Recycle
Role Play
Safeguard
Seismic Toss
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
A Spread of Rampant Green (Tapu Bulu)
Level 1 EXP: 0 / 10
Movepool Level 0:
Brick Break
Bulk Up
Bullet Seed
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Focus Blast
Horn Attack
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Substitute
Swords Dance
Toxic
Whirlwind
Work Up
Zen Headbutt
Level 1:
Brutal Swing
Confide
Dual Chop
Echoed Voice
False Swipe
Grassy Terrain
High Horsepower
Iron Defense
Leafage
Mega Punch
Rock Smash
Rototiller
Safeguard
Scary Face
Seed Bomb
Sunny Day
Swagger
Synthesis
Taunt
Withdraw
Movepool Level 0
Aerial Ace
Aqua Jet
Brick Break
Bug Bite
Bug Buzz
Bulk Up
Dark Pulse
Facade
Focus Blast
Ice Beam
Iron Head
Liquidation
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Waterfall
X-Scissor
Level 1
Confide
Defense Curl
Double Team
Drill Run
Dual Chop
False Swipe
Hail
Harden
Iron Defense
Metal Claw
Pain Split
Rain Dance
Rock Smash
Sand Attack
Sludge Bomb
Spikes
Sucker Punch
Swagger
Swift
Taunt
Water Pulse
Wide Guard
Rival Shauna (Level 1)
Challenge Type: Normal Singles
Battle Info
Match Type: [Bring 4, Pick 3]v3 Singles Hours:
Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Shauna has spent the past half hour playing with her Pokemon and getting their spirits up. Watch out, or they might hit you where you don't expect it!
Shauna's Furfrou is extremely well-styled, such that three of their Trims have become fully custom forms: Furfrou-Heart, Furfrou-Star, and Furfrou-Diamond.
Base Furfrou has access to the Forme Shift command, and none of the Trims do. (Furfrou's forms work the same way as Rotom's. Remember that a Pokemon that has access to Forme Shift can attempt it as a triggered action on sendout, and without text that explicitly states that a Pokemon reverts to its base form when switched out, no such thing happens.)
Each custom Furfrou form has the same stats and abilities as base Furfrou, except a Special Attack rank of 7 rather than 5.
Furfrou-Heart is a Normal/Electric type and knows the move Thunderbolt.
Furfrou-Star is a Normal/Ice type and knows the move Ice Beam.
Furfrou-Diamond is a Normal/Ground type and knows the move Earth Power.
Shauna has worked closely with Professor Sycamore to better understand the Pokemon he gives out. Her Kalos starter Pokemon have unlocked their Hidden Abilities.
Movepool: Level 0:
Calm Mind
Dazzling Gleam
Facade
Fire Punch
Flamethrower
Focus Blast
Hyper Voice
Hypnosis
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Tail Whip
Thunder Punch
Toxic
Will-O-Wisp
Work Up
Zen Headbutt
Level 1:
Agility
Charm
Confide
Confuse Ray
Cut
Double Team
Echoed Voice
Ember
Encore
Fire Spin
Helping Hand
Howl
Incinerate
Mud-Slap
Night Shade
Power-Up Punch
Psybeam
Psychic Terrain
Rain Dance
Recycle
Role Play
Safeguard
Scratch
Shock Wave
Sunny Day
Swagger
Swift
Switcheroo
Trick
Level 3:
Mystical Fire (Signature)
Sending out Aromatisse with Starf Berry. HeliosAflame to order.
At the start of my turn, if my opponent is to use protect and my opponent is not poisoned, use nasty plot.
[once] At the start of the round, if my opponent is to use light screen on any step this round, begin using nasty plot ~ malignant chain ~ malignant chain
[step 1] At the start of my turn, if my opponent has at least +2 spD stages, use nasty plot.
sending out Golisopod with choice band!
liquidation x 3
At the start of my turn, if my opponent has a protective status, use swords dance.
At the start of my turn, if I am asleep and I do not have the sleep talk status, use sleep talk.
I am not sure why goodra has 12 spD in the calculations, but it does not change my play. Blast away!
dazzling gleam x 3
At the start of the round, if my opponent is to use decoy on any step, replace all dazzling gleam with psychic.
At the start of my turn, if my opponent has a protective status, use nasty plot.
HeliosAflame:
5 Training Counters
-12 Judge Counters
+12 Level 1R EXP for Alakazam, Golisopod, and Pecharunt
5x Blank Records turn into Lo-EXP Records.
Combinations (2 / 2)
Aqua Jet + Close Combat
Swords Dance + Liquidation
Movepool Level 0
Aerial Ace
Aqua Jet
Brick Break
Bug Bite
Bug Buzz
Bulk Up
Dark Pulse
Facade
Focus Blast
Ice Beam
Iron Head
Liquidation
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Waterfall
X-Scissor
Level 1
Confide
Defense Curl
Double Team
Drill Run
Dual Chop
False Swipe
Hail
Harden
Iron Defense
Metal Claw
Pain Split
Rain Dance
Rock Smash
Sand Attack
Sludge Bomb
Spikes
Sucker Punch
Swagger
Swift
Taunt
Water Pulse
Wide Guard
Level 2
Assurance
Blizzard
Close Combat
First Impression
Payback
Pin Missile
Venoshock
Movepool Level 0
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Ice Punch
Light Screen
Nasty Plot
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Zen Headbutt
Level 1
Barrier
Captivate
Confide
Confusion
Counter
Curse
Double Team
Encore
Flash
Kinesis
Mega Punch
Night Shade
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recover
Recycle
Role Play
Safeguard
Seismic Toss
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Level 2
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Focus Punch
Foul Play
Grass Knot
Iron Tail
Mega Kick
Nightmare
Psycho Shift
Secret Power
Skull Bash
Submission
Take Down
Thief
Zap Cannon
Momotaro (Pecharunt) Level 2 — EXP: 2 / 10
nature ( No changes ) Typing: Poison/Ghost Abilities: Poison Puppeteer
Level 1:
Agility
Ancient Power
Coaching
Counter
Detect
Dual Wingbeat
Helping Hand
Peck
Quick Guard
Rain Dance
Rock Smash
Sandstorm
Scary Face
Steel Wing
Sunny Day
Swift
Tailwind
Taunt
Level 2:
Assurance
Close Combat
Double-Edge
Focus Energy
Hurricane
Low Kick
Mega Kick
Payback
Pluck
Revenge
Reversal
Superpower
Take Down
Level 3:
Thunderous Kick (sig)
Rival Arven (Level 2)
Challenge Type: Normal Singles
Battle Info
Match Type: [Bring 4, Pick 3]v3 Singles Hours:
Player Hours: 72 round/72 battle
Ref Hours: 72 round/120 battle
Technique Control: 1 Backpack Size: 10 Arena: Poco Path Lighthouse
The lighthouse at the end of Poco Path shines far and wide, only beaten out by Amphy's lighthouse in Olivine City. Arven spent much of his childhood in and around this lighthouse, and has invited you for a battle picnic! When you arrive, you notice that Arven has prepared with a backpack full of berries, that he both knows how to use to their fullest in battle and knows how to cook to perfection afterward. You prepare your team for the fight, but win or lose you know you'll get a great meal out of it!
All of Arven's Pokemon, except for his Arboliva, have the ability Cheek Pouch.
Arven's Daschbun has the ability Strong Jaw and knows the move Belch. While Arven's Daschbun is attacking with Belch: Belch is Physical.
[once] At the start of my turn, if my opponent is to use misty terrain, begin using nasty plot ~ nasty plot ~ sludge bomb.
[step 2, 3]At the start of my turn, if my opponent has a decoy, use sludge bomb and push back.
[step 2, 3] At the start of my turn, if my opponent is to use alluring voice, use sludge bomb and push back.
[once]At the start of my turn, if my opponent is to use a switch forcing move on any step this round, replace all nasty plot with acid spray.
dachsbun should have +1 turn of def boosts.
Sending out Einstein the Alakazam with choice specs!
psychic ~ psychic ~ psychic
At the start of my turn, if my opponent has a protective status, use nasty plot.
At the start of my turn, if my opponent is to use alluring voice, use psychic.
At the start of the step, if my opponent is to use crunch in combination, use protect.
[once] At the start of my turn, use nasty plot + psychic.