Facility Realgam Tower: HeliosAflame

shauna.png

"Wow, Mozart, our training sure paid off! Come battle us again another time~"

:furfrou heart: Rewards :furfrou star:
HeliosAflame -7:tea:JC, +4 EXP for :pecharunt::alakazam::tapu bulu:
Doduodrio +6:amulet coin:RC, +11:tea:JC, +10:rule book:Accolades​
 
:choice scarf:
Choice Scarf
:choice band: Choice Band
:choice specs: Choice Specs
:rose incense:
Rose Incense
:leftovers: Leftovers
5x
:item urge:
:alakazam:
:tapu-bulu:
:golisopod:
:pecharunt:

:sv/alakazam:

Albert Einstein (Alakazam)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Psychic
Abilities: Synchronize, Inner Focus Hidden Ability: Magic Guard (Locked)

HP: 80
Attack: 4
Defen.: 4
Sp.Atk: 10
Sp.Def: 7
Speed: 120
Size: 3
Weight: 3

Movepool
Level 0:
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Ice Punch
Light Screen
Nasty Plot
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Zen Headbutt

Level 1:
Barrier
Captivate
Confide
Confusion
Counter
Curse
Double Team
Encore
Flash
Kinesis
Mega Punch
Night Shade
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recover
Recycle
Role Play
Safeguard
Seismic Toss
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
:sv/tapu bulu:

A Spread of Rampant Green (Tapu Bulu)
Level 1 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Grass/Fairy
Abilities: Grassy Surge Hidden Ability: Telepathy (Locked)

HP: 85
Attack: 9
Defen.: 8
Sp.Atk: 6
Sp.Def: 7
Speed: 75
Size: 3
Weight: 3

Movepool
Level 0:
Brick Break
Bulk Up
Bullet Seed
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Focus Blast
Horn Attack
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Substitute
Swords Dance
Toxic
Whirlwind
Work Up
Zen Headbutt

Level 1:
Brutal Swing
Confide
Dual Chop
Echoed Voice
False Swipe
Grassy Terrain
High Horsepower
Iron Defense
Leafage
Mega Punch
Rock Smash
Rototiller
Safeguard
Scary Face
Seed Bomb
Sunny Day
Swagger
Synthesis
Taunt
Withdraw

Level 3:
Nature's Madness (sig)
:sv/pecharunt:

Momotaro (Pecharunt)
Level 1 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Poison/Ghost
Abilities: Poison Puppeteer

HP: 90
Attack: 6
Defen.: 11
Sp.Atk: 6
Sp.Def: 6
Speed: 88
Size: 1
Weight: 1


Movepool
Level 0:
Astonish
Fake Tears
Nasty Plot
Poison Gas
Protect
Rest
Shadow Ball
Sleep Talk
Substitute
Toxic

Level 1:
Curse
Defense Curl
Night Shade
Recover
Sludge Bomb
Smog
Withdraw

Level 3:
Malignant Chain (sig)
:sv/golisopod:

Sun Tzu (Golisopod)
Level 1 — EXP: 0 / 10

nature ( No changes )
Typing: Bug/Water
Abilities: Emergency Exit

HP: 90
Attack: 9
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 40
Size: 3
Weight: 5



Movepool
Level 0
Aerial Ace
Aqua Jet
Brick Break
Bug Bite
Bug Buzz
Bulk Up
Dark Pulse
Facade
Focus Blast
Ice Beam
Iron Head
Liquidation
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Waterfall
X-Scissor

Level 1
Confide
Defense Curl
Double Team
Drill Run
Dual Chop
False Swipe
Hail
Harden
Iron Defense
Metal Claw
Pain Split
Rain Dance
Rock Smash
Sand Attack
Sludge Bomb
Spikes
Sucker Punch
Swagger
Swift
Taunt
Water Pulse
Wide Guard

Rival Shauna (Level 1)

shauna.png


Challenge Type: Normal Singles

Battle Info
Match Type:
[Bring 4, Pick 3]v3 Singles
Hours:
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Technique Control: 0
Backpack Size: 10
Arena: Kalos Route 19 (Shauna)

Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Shauna has spent the past half hour playing with her Pokemon and getting their spirits up. Watch out, or they might hit you where you don't expect it!
  • Shauna's Furfrou is extremely well-styled, such that three of their Trims have become fully custom forms: Furfrou-Heart, Furfrou-Star, and Furfrou-Diamond.
    • Base Furfrou has access to the Forme Shift command, and none of the Trims do. (Furfrou's forms work the same way as Rotom's. Remember that a Pokemon that has access to Forme Shift can attempt it as a triggered action on sendout, and without text that explicitly states that a Pokemon reverts to its base form when switched out, no such thing happens.)
    • Each custom Furfrou form has the same stats and abilities as base Furfrou, except a Special Attack rank of 7 rather than 5.
    • Furfrou-Heart is a Normal/Electric type and knows the move Thunderbolt.
    • Furfrou-Star is a Normal/Ice type and knows the move Ice Beam.
    • Furfrou-Diamond is a Normal/Ground type and knows the move Earth Power.
  • Shauna has worked closely with Professor Sycamore to better understand the Pokemon he gives out. Her Kalos starter Pokemon have unlocked their Hidden Abilities.
  • Camouflage turns the user into a Flying type
  • Secret Power may cause sleep
  • Nature Power becomes Earth Power

Dice: [1d2, 1d2, 1d3]=2,1,2
Slot 1: Goodra
Slot 2: Aromatisse
Slot 3: Delphox

:choice specs: Choice Specs
:kee berry: Kee Berry
:lucky egg: Lucky Egg
:lum berry: Lum Berry
:maranga berry: Maranga Berry
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:red card: Red Card
:starf berry: Starf Berry
Slot 3: :fire gem:Fire Gem
:sv/goodra:

Goodra
Level 1

Type: Dragon
Abilities: Sap Sipper, Hydration, Gooey (Locked)

Nature: Serious
HP: 95
Atk: 7
Def: 5
SpA: 8
SpD: 11
Spe: 80
Size: 4
Weight: 5


Movepool:
Level 0:
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic

Level 1:
Absorb
Acid Armor
Brutal Swing
Bubble
Charm
Confide
Counter
Curse
Double Team
Dragon Breath
Hail
Incinerate
Infestation
Life Dew
Mega Punch
Poison Tail
Rain Dance
Rock Smash
Shock Wave
Sludge Bomb
Sunny Day
Swagger
Tearful Look
Water Gun
Water Pulse
Weather Ball
:sv/aromatisse:

Aromatisse
Level 1

Type: Fairy
Abilities: Healer, Aroma Veil (Locked)

Nature: Serious
HP: 95
Atk: 5
Def: 5
SpA: 7
SpD: 6
Spe: 29
Size: 2
Weight: 2


Movepool:
Level 0:
Aromatherapy
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fake Tears
Flash Cannon
Heal Bell
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Refresh
Rest
Round
Sleep Talk
Snore
Substitute
Thunderbolt
Toxic

Level 1:
Aromatic Mist
Captivate
Charm
Confide
Disarming Voice
Double Team
Echoed Voice
Encore
Fairy Wind
Flash
Heal Pulse
Helping Hand
Misty Terrain
Rain Dance
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Slurpuff
:sv/delphox:

Delphox
Level 1

Type: Fire/Psychic
Abilities: Blaze, Magician

Nature: Serious
HP: 90
Atk: 5
Def: 5
SpA: 8
SpD: 7
Spe: 104
Size: 3
Weight: 3


Movepool:
Level 0:
Calm Mind
Dazzling Gleam
Facade
Fire Punch
Flamethrower
Focus Blast
Hyper Voice
Hypnosis
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Tail Whip
Thunder Punch
Toxic
Will-O-Wisp
Work Up
Zen Headbutt

Level 1:
Agility
Charm
Confide
Confuse Ray
Cut
Double Team
Echoed Voice
Ember
Encore
Fire Spin
Helping Hand
Howl
Incinerate
Mud-Slap
Night Shade
Power-Up Punch
Psybeam
Psychic Terrain
Rain Dance
Recycle
Role Play
Safeguard
Scratch
Shock Wave
Sunny Day
Swagger
Swift
Switcheroo
Trick

Level 3:
Mystical Fire (Signature)
Sending out Aromatisse with Starf Berry. HeliosAflame to order.
 
deja vu, I've just been in this place before~
:sv/pecharunt::rose incense:

malignant chain ~ malignant chain ~ malignant chain

At the start of my turn, if my opponent is to use protect and my opponent is not poisoned, use nasty plot.
[once] At the start of the round, if my opponent is to use light screen on any step this round, begin using nasty plot ~ malignant chain ~ malignant chain
[step 1] At the start of my turn, if my opponent has at least +2 spD stages, use nasty plot.
 
Team Helios:
:Pecharunt:
HP: 90/90
EN: 30/30
Stats: 6/11/6/6/88
S/W: 1/1
Abilities: Poison Puppeteer
Item: Rose Incense
Other: None

Team Shauna:
:Aromatisse:
HP: 95/95
EN: 30/30
Stats: 5/5/7/6/29
S/W: 2/2
Abilities: Healer
Item: Starf Berry
Other: None

Round 1:
Pecharunt Malignant Chain
C: [1=Yes]=8
E: [50>= Yes]=43=Yes
D: [10+3+3+6-6]*1.5=24
[24 D Aro] [3 E Pec] [Toxin Chain 1 Aro]
Starf Berry: [1d5]=3=SpA
[+3 SpA 3t Aro]

Aromatisse Psychic
C: [1=Yes]=11
E: [10>= Yes]=85
D: [9+7-6]*1.5+12=27
R: 27*0.25=7
[27 D Pec] [7 D Aro] [3 E Aro]

Poison: [1 D Aro] [+1 C Aro]

Pecharunt Malignant Chain
C: [1=Yes]=15
D: [10+3+3+6-6]*1.5=24
[24 D Aro] [3 E Pec]

Aromatisse Psychic
C: [1=Yes]=11
E: [10>= Yes]=44
D: [9+7-6]*1.5+12=27
R: 27*0.25=7
[27 D Pec] [7 D Aro] [3 E Aro]

Poison: [2 D Aro] [+1 C Aro]

Pecharunt Malignant Chain
C: [1=Yes]=21
D: [10+3+3+6-6]*1.5=24
[24 D Aro] [3 E Pec]

Aromatisse Psychic
C: [1=Yes]=12
E: [10>= Yes]=78
D: [9+7-6]*1.5+12=27
R: 27*0.25=7
[27 D Pec] [7 D Aro] [3 E Aro]
Aromatisse fainted.

Team Helios:
:Pecharunt:
HP: 9/90
EN: 21/30
Stats: 6/11/6/6/88
S/W: 1/1
Abilities: Poison Puppeteer
Item: Rose Incense
Other: None

Team Shauna:
:Aromatisse:
HP: KO/95
EN: 21/30
Stats: 5/5/7/6/29
S/W: 2/2
Abilities: Healer
Item: None
Other: Toxic Chain (4)

Shauna to replace and order
 
Last edited:
Team Helios:
:Pecharunt:
HP: 9/90
EN: 21/30
Stats: 6/11/6/6/88
S/W: 1/1
Abilities: Poison Puppeteer
Item: Rose Incense
Other: None

Team Shauna:
:Delphox:
HP: 90/90
EN: 30/30
Stats: 5/5/8/7/104
S/W: 3/3
Abilities: Blaze / Magician
Item: Fire Gem
Other: None

:Aromatisse:
HP: KO/95
EN: 21/30
Stats: 5/5/7/6/29
S/W: 2/2
Abilities: Healer
Item: None
Other: Toxic Chain (4)

Round 2:

Delphox Psychic
C: [1=Yes]=18
E: [20>= Yes]=3
D: [9+3+8-6]*1.5=21
[21 D Pec] [3 E Del]
Pecharunt fainted!

Team Helios:
:Pecharunt:
HP: KO/90
EN: 21/30
Stats: 6/11/6/6/88
S/W: 1/1
Abilities: Poison Puppeteer
Item: Rose Incense
Other: None

Team Shauna:
:Delphox:
HP: 90/90
EN: 27/30
Stats: 5/5/8/7/104
S/W: 3/3
Abilities: Blaze / Magician
Item: Fire Gem
Other: None

:Aromatisse:
HP: KO/95
EN: 21/30
Stats: 5/5/7/6/29
S/W: 2/2
Abilities: Healer
Item: None
Other: Toxic Chain (4)

Turn order:
HeliosAflame to replace, equip, and order
Shauna to order
Maxim to referee
 
sending out Golisopod with choice band!
:sv/golisopod::choice band:
liquidation x 3
At the start of my turn, if my opponent has a protective status, use swords dance.
At the start of my turn, if I am asleep and I do not have the sleep talk status, use sleep talk.
 
Last edited:
Team Helios:
:Golisopod:
HP: 90/90
EN: 30/30
Stats: [14]/10/5/7/40
S/W: 3/5
Abilities: Emergency Exit
Item: Choice Band
Other: None

:Pecharunt:
HP: KO/90
EN: 21/30
Stats: 6/11/6/6/88
S/W: 1/1
Abilities: Poison Puppeteer
Item: Rose Incense
Other: None

Team Shauna:
:Delphox:
HP: 90/90
EN: 27/30
Stats: 5/5/8/7/104
S/W: 3/3
Abilities: Blaze / Magician
Item: Fire Gem
Other: None

:Aromatisse:
HP: KO/95
EN: 21/30
Stats: 5/5/7/6/29
S/W: 2/2
Abilities: Healer
Item: None
Other: Toxic Chain (4)

Round 3:
Delphox Flamethrower
Fire gem consumed
C: [1=Yes]=21
E: [10>= Yes]=64
D: [9+9+3+8-7]+2=24
Magician: Steals Choice Band
[24 D Gol] [3 E Del]

Golisopod Liquidation
C: [1=Yes]=18
E: [20>= Yes]=51
D: [9+3+9-5]*1.5=24
[24 D Del] [3 E Gol]

Delphox Will-o-Wisp
H: [15>= Miss]=31
[Burn Gol] [3 E Del]

Golisopod Liquidation
C: [1=Yes]=16
E: [20>= Yes]=54
D: [9+3+5-5]*1.5=18
[18 D Del] [3 E Gol]

Burn: [2 D Gol]

Delphox Flamethrower
C: [1=Yes]=14
D: [9+3+8-7]+2=15
[15 D Gol] [3 E Del]

Golisopod Liquidation
C: [1=Yes]=2
E: [20>= Yes]=68
D: [9+3+5-5]*1.5=18
[18 D Del] [3 E Gol]

Burn: [2 D Gol]

Team Helios:
:Golisopod:
HP: 47/90
EN: 21/30
Stats: [5]/10/5/7/40
S/W: 3/5
Abilities: Emergency Exit
Item: None
Other: Burned

:Pecharunt:
HP: KO/90
EN: 21/30
Stats: 6/11/6/6/88
S/W: 1/1
Abilities: Poison Puppeteer
Item: Rose Incense
Other: None

Team Shauna:
:Delphox:
HP: 30/90
EN: 18/30
Stats: [8]/5/8/7/104
S/W: 3/3
Abilities: Blaze (+) / Magician
Item: Choice Band
Other: None

:Aromatisse:
HP: KO/95
EN: 21/30
Stats: 5/5/7/6/29
S/W: 2/2
Abilities: Healer
Item: None
Other: Toxic Chain (4)

:SV/Delphox:
Flamethrower~Flamethrower~Flamethrower
1. At start of turn, if Golisopod is under Protection, then use Calm Mind.

HeliosAflame to order
 
Last edited:
Team Helios:
:Golisopod:
HP: 47/90
EN: 21/30
Stats: [5]/10/5/7/40
S/W: 3/5
Abilities: Emergency Exit
Item: None
Other: Burned

:Pecharunt:
HP: KO/90
EN: 21/30
Stats: 6/11/6/6/88
S/W: 1/1
Abilities: Poison Puppeteer
Item: Rose Incense
Other: None

Team Shauna:
:Delphox:
HP: 30/90
EN: 18/30
Stats: [8]/5/8/7/104
S/W: 3/3
Abilities: Blaze (+) / Magician
Item: Choice Band
Other: None

:Aromatisse:
HP: KO/95
EN: 21/30
Stats: 5/5/7/6/29
S/W: 2/2
Abilities: Healer
Item: None
Other: Toxic Chain (4)

Round 4:
Delphox Flamethrower
C: [1=Yes]=23
D: [9+3+8-7]+4=16
[16 D Gol] [3 E Del]
Emergency Exit: [Switching Gol]

Golisopod Rest
[Restful Sleep Gol 2t] [+30 HP Gol] [Burn Healed] [6 E Gol]

Delphox Flamethrower
C: [1=Yes]=18
D: [9+3+8-7]+4=16
[16 D Gol] [3 E Del]

Golisopod Sleep Talk
[Sleep Talk 3t] [2 E Gol]

Delphox Flamethrower
C: [1=Yes]=20
D: [9+3+8-7]+4=16
[16 D Gol] [3 E Del]

Golisopod Liquidation
C: [1=Yes]=3
E: [20>= Yes]=13=Yes
D: [9+3+9-5]*1.5=24
[24 D Del] [-1 Def 3t Del] [3 E Gol]
Switching

Team Helios:
:Golisopod:
HP: 29/90
EN: 10/30
Stats: [5]/10/5/7/40
S/W: 3/5
Abilities: Emergency Exit
Item: None
Other: Switching

:Pecharunt:
HP: KO/90
EN: 21/30
Stats: 6/11/6/6/88
S/W: 1/1
Abilities: Poison Puppeteer
Item: Rose Incense
Other: None

Team Shauna:
:Delphox:
HP: 6/90
EN: 9/30
Stats: [8]/5/8/7/104
S/W: 3/3
Abilities: Blaze (+) / Magician
Item: Choice Band
Other: -1 Defense (3t)

:Aromatisse:
HP: KO/95
EN: 21/30
Stats: 5/5/7/6/29
S/W: 2/2
Abilities: Healer
Item: None
Other: Toxic Chain (4)

HeliosAflame to send in replacement, equip, then order
Shauna to order
Maxim to referee
 
Team Helios:
:Alakazam:
HP: 80/80
EN: 30/30
Stats: 4/4/[15]/7/120
S/W: 3/3
Abilities: Synchronize / Inner Focus
Item: Choice Specs
Other: None

:Golisopod:
HP: 29/90
EN: 10/30
Stats: [5]/10/5/7/40
S/W: 3/5
Abilities: Emergency Exit
Item: None
Other: Switching

:Pecharunt:
HP: KO/90
EN: 21/30
Stats: 6/11/6/6/88
S/W: 1/1
Abilities: Poison Puppeteer
Item: Rose Incense
Other: None

Team Shauna:
:Delphox:
HP: 6/90
EN: 9/30
Stats: [8]/5/8/7/104
S/W: 3/3
Abilities: Blaze (+) / Magician
Item: Choice Band
Other: -1 Defense (3t)

:Aromatisse:
HP: KO/95
EN: 21/30
Stats: 5/5/7/6/29
S/W: 2/2
Abilities: Healer
Item: None
Other: Toxic Chain (4)

Round 5:
Alakazam Shadow Ball
C: Irrelevant
E: Irrelevant
D: [8+15-7]*1.5=24
[24 D Del] [3 E Ala]
Delphox fainted

Team Helios:
:Alakazam:
HP: 80/80
EN: 27/30
Stats: 4/4/[15]/7/120
S/W: 3/3
Abilities: Synchronize / Inner Focus
Item: Choice Specs
Other: None

:Golisopod:
HP: 29/90
EN: 10/30
Stats: [5]/10/5/7/40
S/W: 3/5
Abilities: Emergency Exit
Item: None
Other: Switching

:Pecharunt:
HP: KO/90
EN: 21/30
Stats: 6/11/6/6/88
S/W: 1/1
Abilities: Poison Puppeteer
Item: Rose Incense
Other: None

Team Shauna:
:Delphox:
HP: KO/90
EN: 9/30
Stats: [8]/5/8/7/104
S/W: 3/3
Abilities: Blaze (+) / Magician
Item: Choice Band
Other: -1 Defense (3t)

:Aromatisse:
HP: KO/95
EN: 21/30
Stats: 5/5/7/6/29
S/W: 2/2
Abilities: Healer
Item: None
Other: Toxic Chain (4)

Shauna sends out Goodra with Choice Specs

:SV/Goodra:
Goodra: Dragon Pulse x3
1. At start of turn, if Alakazam is under Protection, then use Acid Armor

HeliosAflame to order
 
Team Helios:
:Alakazam:
HP: 80/80
EN: 27/30
Stats: 4/4/[15]/7/120
S/W: 3/3
Abilities: Synchronize / Inner Focus
Item: Choice Specs
Other: None

:Golisopod:
HP: 29/90
EN: 10/30
Stats: [5]/10/5/7/40
S/W: 3/5
Abilities: Emergency Exit
Item: None
Other: Switching

:Pecharunt:
HP: KO/90
EN: 21/30
Stats: 6/11/6/6/88
S/W: 1/1
Abilities: Poison Puppeteer
Item: Rose Incense
Other: None

Team Shauna:
:Goodra:
HP: 95/95
EN: 30/30
Stats: 7/5/[12]/11/80
S/W: 4/5
Abilities: Sap Sipper / Hydration
Item: Choice Specs
Other: None

:Delphox:
HP: KO/90
EN: 9/30
Stats: [8]/5/8/7/104
S/W: 3/3
Abilities: Blaze (+) / Magician
Item: Choice Band
Other: -1 Defense (3t)

:Aromatisse:
HP: KO/95
EN: 21/30
Stats: 5/5/7/6/29
S/W: 2/2
Abilities: Healer
Item: None
Other: Toxic Chain (4)

Round 6:

Alakazam Nasty Plot
[+2 SpA 5t Ala] [3 E Ala]

Goodra Dragon Pulse
C: [1=Yes]=5
D: [9+3+12-7]=17
[17 D Ala] [3 E Goo]

Alakazam Dazzling Gleam
C: [1=Yes]=11
D: [8+15-11]*1.5+8=26
[26 D Goo] [3 E Ala]

Goodra Dragon Pulse
C: [1=Yes]=8
D: [9+3+12-7]=17
[17 D Ala] [3 E Goo]

Alakazam Dazzling Gleam
C: [1=Yes]=6
D: [8+15-11]*1.5+8=26
[26 D Goo] [3 E Ala]

Goodra Dragon Pulse
C: [1=Yes]=9
D: [9+3+12-7]=17
[17 D Ala] [3 E Goo]

Team Helios:
:Alakazam:
HP: 29/80
EN: 18/30
Stats: 4/4/[15]/7/120
S/W: 3/3
Abilities: Synchronize / Inner Focus
Item: Choice Specs
Other: +2 SpA (3t)

:Golisopod:
HP: 29/90
EN: 10/30
Stats: [5]/10/5/7/40
S/W: 3/5
Abilities: Emergency Exit
Item: None
Other: Switching

:Pecharunt:
HP: KO/90
EN: 21/30
Stats: 6/11/6/6/88
S/W: 1/1
Abilities: Poison Puppeteer
Item: Rose Incense
Other: None

Team Shauna:
:Goodra:
HP: 43/95
EN: 21/30
Stats: 7/5/[12]/11/80
S/W: 4/5
Abilities: Sap Sipper / Hydration
Item: Choice Specs
Other: None

:Delphox:
HP: KO/90
EN: 9/30
Stats: [8]/5/8/7/104
S/W: 3/3
Abilities: Blaze (+) / Magician
Item: Choice Band
Other: -1 Defense (3t)

:Aromatisse:
HP: KO/95
EN: 21/30
Stats: 5/5/7/6/29
S/W: 2/2
Abilities: Healer
Item: None
Other: Toxic Chain (4)

HeliosAflame to order
 
Last edited:
I am not sure why goodra has 12 spD in the calculations, but it does not change my play. Blast away!
:sv/alakazam::choice specs:
dazzling gleam x 3
At the start of the round, if my opponent is to use decoy on any step, replace all dazzling gleam with psychic.
At the start of my turn, if my opponent has a protective status, use nasty plot.
 
:SV/Goodra:
Goodra: Dragon Pulse x3

Team Helios:
:Alakazam:
HP: 29/80
EN: 18/30
Stats: 4/4/[15]/7/120
S/W: 3/3
Abilities: Synchronize / Inner Focus
Item: Choice Specs
Other: +2 SpA (3t)

:Golisopod:
HP: 29/90
EN: 10/30
Stats: [5]/10/5/7/40
S/W: 3/5
Abilities: Emergency Exit
Item: None
Other: Switching

:Pecharunt:
HP: KO/90
EN: 21/30
Stats: 6/11/6/6/88
S/W: 1/1
Abilities: Poison Puppeteer
Item: Rose Incense
Other: None

Team Shauna:
:Goodra:
HP: 43/95
EN: 21/30
Stats: 7/5/[12]/11/80
S/W: 4/5
Abilities: Sap Sipper / Hydration
Item: Choice Specs
Other: None

:Delphox:
HP: KO/90
EN: 9/30
Stats: [8]/5/8/7/104
S/W: 3/3
Abilities: Blaze (+) / Magician
Item: Choice Band
Other: -1 Defense (3t)

:Aromatisse:
HP: KO/95
EN: 21/30
Stats: 5/5/7/6/29
S/W: 2/2
Abilities: Healer
Item: None
Other: Toxic Chain (4)

Round 7:

Alakazam Dazzling Gleam
C: [1=Yes]=11
D: [8+15-11]*1.5+8=26
[26 D Goo] [3 E Ala]

Goodra Dragon Pulse
C: [1=Yes]=15
D: [9+3+12-7]=17
[17 D Ala] [3 E Goo]

Alakazam Dazzling Gleam
C: [1=Yes]=11
D: [8+15-11]*1.5+8=26
[26 D Goo] [3 E Ala]
Goodra fainted

Helios wins!

Team Helios:
:Alakazam:
HP: 12/80
EN: 12/30
Stats: 4/4/[15]/7/120
S/W: 3/3
Abilities: Synchronize / Inner Focus
Item: Choice Specs
Other: +2 SpA (1t)

:Golisopod:
HP: 29/90
EN: 10/30
Stats: [5]/10/5/7/40
S/W: 3/5
Abilities: Emergency Exit
Item: None
Other: Switching

:Pecharunt:
HP: KO/90
EN: 21/30
Stats: 6/11/6/6/88
S/W: 1/1
Abilities: Poison Puppeteer
Item: Rose Incense
Other: None

Team Shauna:
:Goodra:
HP: KO/95
EN: 18/30
Stats: 7/5/[12]/11/80
S/W: 4/5
Abilities: Sap Sipper / Hydration
Item: Choice Specs
Other: None

:Delphox:
HP: KO/90
EN: 9/30
Stats: [8]/5/8/7/104
S/W: 3/3
Abilities: Blaze (+) / Magician
Item: Choice Band
Other: -1 Defense (3t)

:Aromatisse:
HP: KO/95
EN: 21/30
Stats: 5/5/7/6/29
S/W: 2/2
Abilities: Healer
Item: None
Other: Toxic Chain (4)

Rewards:

Maxim:

6 Retail Counters
11 Judge Counters
10 Accolades

HeliosAflame:
5 Training Counters
-12 Judge Counters
+12 Level 1R EXP for Alakazam, Golisopod, and Pecharunt
5x Blank Records turn into Lo-EXP Records.

Thanks for playing HeliosAflame!
 
:safety goggles:
Safety Goggles
:choice band:
Choice Band
:choice scarf:
Choice Scarf
:leftovers:
Leftovers
:sticky barb:
Sticky Barb
:life orb:
Life Orb
:enigma berry:
Enigma Berry
:choice specs:
Choice Specs
:rose incense: Rose Incense
:leppa berry: Leppa Berry
:sv/golisopod:

Sun Tzu (Golisopod)
Level 2 — EXP: 2 / 10

nature ( No changes )
Typing: Bug/Water
Abilities: Emergency Exit

HP: 90
Attack: 9
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 40
Size: 3
Weight: 5



Combinations (2 / 2)
Aqua Jet + Close Combat
Swords Dance + Liquidation

Movepool
Level 0
Aerial Ace
Aqua Jet
Brick Break
Bug Bite
Bug Buzz
Bulk Up
Dark Pulse
Facade
Focus Blast
Ice Beam
Iron Head
Liquidation
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Waterfall
X-Scissor

Level 1
Confide
Defense Curl
Double Team
Drill Run
Dual Chop
False Swipe
Hail
Harden
Iron Defense
Metal Claw
Pain Split
Rain Dance
Rock Smash
Sand Attack
Sludge Bomb
Spikes
Sucker Punch
Swagger
Swift
Taunt
Water Pulse
Wide Guard

Level 2
Assurance
Blizzard
Close Combat
First Impression
Payback
Pin Missile
Venoshock
:sv/alakazam:

Einstein (Alakazam)
Level 2 — EXP: 2 / 10

nature ( No changes )
Typing: Psychic
Abilities: Synchronize, Inner Focus Hidden Ability: Magic Guard

HP: 80
Attack: 4
Defen.: 4
Sp.Atk: 10
Sp.Def: 7
Speed: 120
Size: 3
Weight: 3



Combinations (2 / 2)
Confusion + Zap Cannon
Nasty Plot + Psychic

Movepool
Level 0
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Ice Punch
Light Screen
Nasty Plot
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Zen Headbutt

Level 1
Barrier
Captivate
Confide
Confusion
Counter
Curse
Double Team
Encore
Flash
Kinesis
Mega Punch
Night Shade
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recover
Recycle
Role Play
Safeguard
Seismic Toss
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Focus Punch
Foul Play
Grass Knot
Iron Tail
Mega Kick
Nightmare
Psycho Shift
Secret Power
Skull Bash
Submission
Take Down
Thief
Zap Cannon
:sv/pecharunt:

Momotaro (Pecharunt)
Level 2 — EXP: 2 / 10

nature ( No changes )
Typing: Poison/Ghost
Abilities: Poison Puppeteer

HP: 90
Attack: 6
Defen.: 11
Sp.Atk: 6
Sp.Def: 6
Speed: 88
Size: 1
Weight: 1



Combinations (2 / 2)
Nasty Plot + Shadow Ball
Acid Spray + Fake Tears

Movepool
Level 0
Astonish
Fake Tears
Nasty Plot
Poison Gas
Protect
Rest
Shadow Ball
Sleep Talk
Substitute
Toxic

Level 1
Curse
Defense Curl
Night Shade
Recover
Sludge Bomb
Smog
Withdraw

Level 2
Acid Spray
Foul Play
Gunk Shot
Poltergeist
Venoshock

Level 3

Malignant Chain (Sig)
:sv/zapdos-galar:

Fierce Bolt from Clear Skies (Zapdos-Galar)
Level 2 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Fighting/Flying
Abilities: Defiant

HP: 95
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 7
Speed: 100
Size: 4
Weight: 4


Movepool
Level 0:
Aerial Ace
Blaze Kick
Brave Bird
Brick Break
Bulk Up
Drill Peck
Facade
Light Screen
Protect
Rest
Round
Screech
Sleep Talk
Snore
Substitute

Level 1:
Agility
Ancient Power
Coaching
Counter
Detect
Dual Wingbeat
Helping Hand
Peck
Quick Guard
Rain Dance
Rock Smash
Sandstorm
Scary Face
Steel Wing
Sunny Day
Swift
Tailwind
Taunt

Level 2:
Assurance
Close Combat
Double-Edge
Focus Energy
Hurricane
Low Kick
Mega Kick
Payback
Pluck
Revenge
Reversal
Superpower
Take Down

Level 3:
Thunderous Kick (sig)

Rival Arven (Level 2)

arven-s.png
arven-v.png


Challenge Type: Normal Singles

Battle Info
Match Type:
[Bring 4, Pick 3]v3 Singles
Hours:
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Technique Control: 1
Backpack Size: 10
Arena: Poco Path Lighthouse

The lighthouse at the end of Poco Path shines far and wide, only beaten out by Amphy's lighthouse in Olivine City. Arven spent much of his childhood in and around this lighthouse, and has invited you for a battle picnic! When you arrive, you notice that Arven has prepared with a backpack full of berries, that he both knows how to use to their fullest in battle and knows how to cook to perfection afterward. You prepare your team for the fight, but win or lose you know you'll get a great meal out of it!
  • All of Arven's Pokemon, except for his Arboliva, have the ability Cheek Pouch.
  • Arven's Daschbun has the ability Strong Jaw and knows the move Belch. While Arven's Daschbun is attacking with Belch: Belch is Physical.
  • Camouflage turns the user into an Electric type
  • Secret Power may cause paralysis
  • Nature Power becomes Thunderbolt

Slot 1: 3 (d3) Vespiquen
Slot 2: 1 (d3) Sirfetch'd
Slot 3: 3 (d3) Daschbun

:potion: Potion

:hondew berry: Hondew Berry
:jaboca berry: Jaboca Berry
:pomeg berry: Pomeg Berry
:rage candybar: Rage Candy Bar
:red card: Red Card
:rowap berry: Rowap Berry
:sitrus berry: Sitrus Berry
:starf berry: Starf Berry
:sticky barb: Sticky Barb
:leek: Leek
:sv/vespiquen:

Vespiquen
Level 2

Type: Bug/Flying
Abilities: Pressure, Unnerve

Nature: Serious
HP: 85
Atk: 6
Def: 7
SpA: 6
SpD: 7
Spe: 40
Size: 3
Weight: 3


Movepool:
Combos:
Mud-Slap + Dual Wingbeat

Level 0:
Aerial Ace
Air Slash
Aromatherapy
Attack Order
Bug Bite
Bug Buzz
Cross Poison
Defog
Facade
Hone Claws
Power Gem
Protect
Rest
Round
Screech
Signal Beam
Slash
Sleep Talk
Snore
Substitute
Toxic
Uproar
X-Scissor

Level 1:
Agility
Air Cutter
Aromatic Mist
Captivate
Confide
Confuse Ray
Cut
Defend Order
Double Team
Dual Wingbeat
Flash
Gust
Heal Order
Helping Hand
Infestation
Mud-Slap
Ominous Wind
Pollen Puff
Rain Dance
Roost
Scary Face
Silver Wind
Sludge Bomb
Spikes
Sunny Day
Swagger
Sweet Scent
Swift
Tailwind
Taunt
Toxic Spikes

Level 2:
Assurance
Beat Up
Fury Swipes
Hurricane
Pin Missile
Quash
Revenge
Reversal
Secret Power
String Shot
Take Down
Thief
Venoshock
:sv/sirfetch'd:

Sirfetch'd
Level 2

Type: Fighting
Abilities: Steadfast, Scrappy

Nature: Serious
HP: 85
Atk: 10
Def: 7
SpA: 5
SpD: 6
Spe: 65
Size: 2
Weight: 5


Movepool:
Combos:
Swords Dance + Sky Attack

Level 0:
Brave Bird
Brick Break
Defog
Facade
Leaf Blade
Leer
Night Slash
Poison Jab
Protect
Quick Attack
Rest
Round
Sleep Talk
Snore
Substitute
Swords Dance
Work Up

Level 1:
Brutal Swing
Coaching
Counter
Curse
Detect
Dual Wingbeat
Helping Hand
Iron Defense
Peck
Quick Guard
Rock Smash
Sand Attack
Simple Beam
Slam
Steel Wing
Sunny Day

Level 2:
Assurance
Close Combat
Covet
Double-Edge
Feint
First Impression
Flail
Focus Energy
Grassy Glide
Revenge
Sky Attack
Solar Blade
Superpower
:sv/dachsbun:

Dachsbun
Level 2

Type: Fairy
Abilities: Well-Baked Body, Aroma Veil

Nature: Serious
HP: 80
Atk: 6
Def: 8
SpA: 4
SpD: 6
Spe: 95
Size: 1
Weight: 2


Movepool:
Combos:
Baby-Doll Eyes + Crunch

Level 0:
Crunch
Dazzling Gleam
Facade
Fire Fang
Play Rough
Protect
Psychic Fangs
Rest
Roar
Sleep Talk
Substitute
Tackle
Tail Whip
Thunder Fang
Work Up

Level 1:
Agility
Baby-Doll Eyes
Bite
Charm
Growl
Helping Hand
Howl
Ice Fang
Lick
Misty Terrain
Mud-Slap
Rain Dance
Scary Face
Sunny Day
Sweet Scent
Yawn

Level 2:
Alluring Voice
Covet
Double-Edge
Take Down
Sending out Dachsbun @ Pomeg Berry, Starf Berry. HeliosAflame to order.
 
sending out pecharunt with leftovers!
:sv/pecharunt::leftovers:

smog(fog) ~ nasty plot ~ nasty plot

[once] At the start of my turn, if my opponent is to use misty terrain, begin using nasty plot ~ nasty plot ~ sludge bomb.
[step 2, 3]At the start of my turn, if my opponent has a decoy, use sludge bomb and push back.
[step 2, 3] At the start of my turn, if my opponent is to use alluring voice, use sludge bomb and push back.
[once]At the start of my turn, if my opponent is to use a switch forcing move on any step this round, replace all nasty plot with acid spray.
 
Last edited:
:sv/dachsbun:
Misty Terrain, Protect, Roar

HeliosAflame
:sv/pecharunt:
Leftovers
Poison Puppeteer
HP: 90/90
EN: 30/30
6/11/6/6/88
1/1

Rival Arven
:sv/dachsbun:
Pomeg Berry, Starf Berry
Well-Baked Body, Aroma Veil, Cheek Pouch
HP: 80/80
EN: 30/30
6/8/4/6/95
1/2
Dachsbun eats the Pomeg Berry

Step 1
Dachsbun uses Misty Terrain
4 EN

Pecharunt uses Nasty Plot
3 EN

Step 2
Dachsbun uses Protect
4 EN

Pecharunt uses Acid Spray
Protected
3 EN

Step 3
Pecharunt uses Sludge Bomb
3 EN
Crit: 19 (=1/24) no
(9+3+6-6)*1.5+8=26
Dachsbun eats the Starf Berry
Raises 2 (d5) Def

Dachsbun uses Roar
6 EN

+6 HP Dachsbun (Aroma Veil)
HeliosAflame
72 Battle Hours Remaining
:sv/pecharunt:

Leftovers
Poison Puppeteer
HP: 90/90
EN: 21/30
6/11/6/6/88
1/1
+2 SpA (3t), Phasing
Misty Terrain (4r)​
Rival Arven
110 Battle Hours Remaining
:sv/dachsbun:

Well-Baked Body, Aroma Veil, Cheek Pouch
HP: 77/80
EN: 16/30
6/8/4/6/95
1/2
+3 Def (2t)
HeliosAflame to replace Pecharunt
 
Last edited:
dachsbun should have +1 turn of def boosts.
Sending out Einstein the Alakazam with choice specs!

:sv/alakazam::choice specs:
psychic ~ psychic ~ psychic

At the start of my turn, if my opponent has a protective status, use nasty plot.
At the start of my turn, if my opponent is to use alluring voice, use psychic.
At the start of the step, if my opponent is to use crunch in combination, use protect.
[once] At the start of my turn, use nasty plot + psychic.
 
Last edited:
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