Facility Realgam Tower: HeliosAflame

:sv/dachsbun:
Roar, Crunch, Protect

HeliosAflame
72 Battle Hours Remaining
:sv/alakazam:
Choice Specs
Synchronize, Inner Focus, Magic Guard
HP: 80/80
EN: 30/30
4/4/10/7/120
3/3
:sv/pecharunt:

Leftovers
Poison Puppeteer
HP: 90/90
EN: 21/30
6/11/6/6/88
1/1
Misty Terrain (4r)​
Rival Arven
74 Battle Hours Remaining
:sv/dachsbun:

Well-Baked Body, Aroma Veil, Cheek Pouch, Strong Jaw
HP: 77/80
EN: 16/30
6/8/4/6/95
1/2
Step 1
Alakazam uses Nasty Plot+Psychic
4 EN
Crit: 22 (=1/24) no
SpD drop: 88 (<=10/100) no
(9+15-6)*0.75+8=21.5->22

Dachsbun uses Roar
6 EN

Step 2
Alakazam uses Psychic
3 EN
Crit: 21 (=1/24) no
SpD drop: 40 (<=10/100) no
9+3+15-6+8=29

Dachsbun uses Crunch
3 EN
Crit: 17 (=1/24) no
Def drop: 38 (<=20/100) no
(8+6-4+4)*1.5=21

Step 3
Dachsbun uses Protect
4 EN

Alakazam uses Nasty Plot
3 EN

+6 HP Dachsbun (Aroma Veil)
HeliosAflame
72 Battle Hours Remaining
0 Technique Control Remaining
:sv/alakazam:
Choice Specs
Synchronize, Inner Focus, Magic Guard
HP: 59/80
EN: 20/30
4/4/10/7/120
3/3
+4 SpA (5t), Phasing
:sv/pecharunt:

Leftovers
Poison Puppeteer
HP: 90/90
EN: 21/30
6/11/6/6/88
1/1
Misty Terrain (3r)​
Rival Arven
74 Battle Hours Remaining
:sv/dachsbun:

Well-Baked Body, Aroma Veil, Cheek Pouch, Strong Jaw
HP: 32/80
EN: 3/30
6/8/4/6/95
1/2
HeliosAflame to replace Alakazam and order
 
:sv/dachsbun:
Chill, Baby-Doll Eyes, Bite

HeliosAflame
72 Battle Hours Remaining
0 Technique Control Remaining
:sv/pecharunt:

Leftovers
Poison Puppeteer
HP: 90/90
EN: 21/30
6/11/6/6/88
1/1
:sv/alakazam:

Choice Specs
Synchronize, Inner Focus, Magic Guard
HP: 59/80
EN: 20/30
4/4/10/7/120
3/3
Misty Terrain (3r)​
Rival Arven
74 Battle Hours Remaining
:sv/dachsbun:

Well-Baked Body, Aroma Veil, Cheek Pouch, Strong Jaw
HP: 32/80
EN: 3/30
6/8/4/6/95
1/2
Step 1
Dachsbun Chills
+20 EN

Pecharunt uses Malignant Chain
3 EN
Crit: 5 (=1/24) no
(10+3+6-6)*1.5=19.5->20

Step 2
Dachsbun uses Baby-Doll Eyes
2 EN

Pecharunt uses Malignant Chain
3 EN
Crit doesn't matter
(10+3+6-6)*1.5=19.5->20
Dachsbun is KOed
HeliosAflame
72 Battle Hours Remaining
0 Technique Control Remaining
:sv/pecharunt:

Leftovers
Poison Puppeteer
HP: 90/90
EN: 15/30
6/11/6/6/88
1/1
-1 Atk (4t)
:sv/alakazam:

Choice Specs
Synchronize, Inner Focus, Magic Guard
HP: 59/80
EN: 20/30
4/4/10/7/120
3/3
Misty Terrain (2r)​
Rival Arven
74 Battle Hours Remaining
:sv/dachsbun:

Well-Baked Body, Aroma Veil, Cheek Pouch, Strong Jaw
HP: KO/80
EN: KO/30
6/8/4/6/95
1/2
Sending out Vespiquen @ Rowap Berry, Sitrus Berry
:sv/vespiquen:
Bug Buzz, Bug Buzz, Bug Buzz
[Once] Check at start of turn, IF Pecharunt does not have Protection AND Pecharunt does not have a Decoy, THEN Infestation.
Check at start of turn, IF Pecharunt has Protection AND Pecharunt does not have Dread AND Pecharunt's Special Attack stage is 0, THEN Confide.
Check at start of turn, IF Pecharunt has Protection, THEN Agility.
Check at start of turn, IF Pecharunt does not have Dread AND Pecharunt does not have a Decoy, THEN Mud-Slap.
 
HeliosAflame
72 Battle Hours Remaining
0 Technique Control Remaining
:sv/pecharunt:

Leftovers
Poison Puppeteer
HP: 90/90
EN: 15/30
6/11/6/6/88
1/1
-1 Atk (4t)
:sv/alakazam:

Choice Specs
Synchronize, Inner Focus, Magic Guard
HP: 59/80
EN: 20/30
4/4/10/7/120
3/3
Misty Terrain (2r)​
Rival Arven
74 Battle Hours Remaining
:sv/vespiquen:
Rowap Berry, Sitrus Berry
Pressure, Unnerve, Cheek Pouch
HP: 85/85
EN: 100/100
6/7/6/7/40
3/3
:dachsbun: KO
Step 1
Pecharunt uses Curse
-30 HP
6 EN

Vespiquen uses Infestation
3 EN
Crit: 3 (=1/24) no
(4+3+6-6)*1.5=10.5->11

+6 HP Pecharunt (Leftovers)
-2 HP Pecharunt (Infestation)
-10 HP Vespiquen (Curse)

Step 2
Pecharunt uses Recover
5 EN

Vespiquen uses Bug Buzz
3 EN
Crit: 22 (=1/24) no
SpD drop: 74 (<=10/100) no
(9+3+6-6)*1.5=18

+2 HP Pecharunt (Leftovers)
-2 HP Pecharunt (Infestation)
-10 HP Vespiquen (Curse)

Step 3
Pecharunt Chills

Vespiquen uses Bug Buzz
3 EN
Crit: 16 (=1/24) no
SpD drop: 31 (<=10/100) no
(9+3+6-6)*1.5=18

-2 HP Pecharunt (Infestation)
-10 HP Vespiquen (Curse)
-2 EN Pecharunt (Dread)
HeliosAflame
72 Battle Hours Remaining
0 Technique Control Remaining
:sv/pecharunt:

Leftovers
Poison Puppeteer
HP: 40/90
EN: 22/30
6/11/6/6/88
1/1
-1 Atk (1t), Fatigue, Infestation (1s)
:sv/alakazam:

Choice Specs
Synchronize, Inner Focus, Magic Guard
HP: 59/80
EN: 20/30
4/4/10/7/120
3/3
Misty Terrain (1r)​
Rival Arven
63 Battle Hours Remaining
:sv/vespiquen:
Sitrus Berry
Pressure, Unnerve, Cheek Pouch
HP: 55/85
EN: 21/30
6/7/6/7/40
3/3
Curse (2s)
:dachsbun: KO
 
Last edited:
:sv/pecharunt::leftovers:
acid spray ~ sludge bomb ~ sludge bomb

At the start of my turn, if my opponent has a decoy, use sludge bomb and push back.
At the start of my turn, if my opponent has a protective status, use nasty plot and push back.
At the start of the step, if my opponent is to use thief this step and no other and my opponent is not holding a sitrus berry, use protect and push back.
 
HeliosAflame
72 Battle Hours Remaining
0 Technique Control Remaining
:sv/pecharunt:

Leftovers
Poison Puppeteer
HP: 40/90
EN: 22/30
6/11/6/6/88
1/1
-1 Atk (1t), Fatigue, Infestation (1s)
:sv/alakazam:

Choice Specs
Synchronize, Inner Focus, Magic Guard
HP: 59/80
EN: 20/30
4/4/10/7/120
3/3
Misty Terrain (1r)​
Rival Arven
63 Battle Hours Remaining
:sv/vespiquen:

Sitrus Berry
Pressure, Unnerve, Cheek Pouch
HP: 55/85
EN: 21/30
6/7/6/7/40
3/3
Curse (2s)
:dachsbun:
KO
Step 1
Pecharunt uses Acid Spray
4 EN
Crit: 22 (=1/24) no
4+3+6-7-2=4

Vespiquen uses Captivate
2 EN

-2 HP Pecharunt (Infestation)
-10 HP Vespiquen (Curse)

Step 2
Pecharunt uses Sludge Bomb
4 EN
Crit: 12 (=1/24) no
PSN: 50 (<=30/100) no
9+3+6-7=11

Vespiquen uses Scary Face
3 EN

-10 HP Vespiquen (Curse)

Step 3
Vespiquen uses Heal Order
+25 HP
5 EN

Pecharunt uses Sludge Bomb
4 EN
Crit: 23 (=1/24) no
PSN: 63 (<=30/100) no
9+3+6-7-2-6=3

-2 EN Pecharunt (Dread)
HeliosAflame
72 Battle Hours Remaining
0 Technique Control Remaining
:sv/pecharunt:

Leftovers
Poison Puppeteer
HP: 38/90
EN: 8/30
6/11/6/6/88
1/1
Fatigue, -2 SpA (2t), -2 Spe (2t)
:sv/alakazam:

Choice Specs
Synchronize, Inner Focus, Magic Guard
HP: 59/80
EN: 20/30
4/4/10/7/120
3/3
Rival Arven
63 Battle Hours Remaining
:sv/vespiquen:
Sitrus Berry
Pressure, Unnerve, Cheek Pouch
HP: 42/85
EN: 11/30
6/7/6/7/40
3/3
:dachsbun: KO
 
Last edited:
switching to alakazam with choice specs!
:sv/alakazam::choice specs:
psychic x 3

[once] At the start of the step, if my opponent is to use first impression and my hp is 40 or lower, use protect.
At the start of the step, if my opponent is to use swords dance in combination, use protect.
At the start of my turn, if my opponent is to use a protective move, use recover.
 
Last edited:
HeliosAflame
72 Battle Hours Remaining
0 Technique Control Remaining
:sv/alakazam:

Choice Specs
Synchronize, Inner Focus, Magic Guard
HP: 59/80
EN: 20/30
4/4/10/7/120
3/3
:sv/pecharunt:

Leftovers
Poison Puppeteer
HP: 38/90
EN: 8/30
6/11/6/6/88
1/1
Fatigue
Rival Arven
63 Battle Hours Remaining
:sv/sirfetch'd:
Leek
Steadfast, Scrappy
HP: 85/85
EN: 30/30
10/7/5/6/65
2/5
:sv/vespiquen:

Pressure, Unnerve, Cheek Pouch
HP: 42/85
EN: 11/30
6/7/6/7/40
3/3
:dachsbun:
KO
Step 1
Sirfetch'd uses Protect
4 EN

Alakazam uses Recover
5 EN

Step 2
Alakazam uses Psychic
3 EN
Crit: 7 (=1/24) no
SpD drop: 61 (<=10/100) no
(9+3+15-6)*1.5=31.5->32

Sirfetch'd uses Swords Dance+Sky Attack
5 EN
Hit: 50/100 (<=90/100) yes
Autocrits
14+3+10-4+8=31

Step 3
Alakazam uses Psychic
3 EN
Crit: 2 (=1/24) no
SpD drop: 84 (<=10/100) no
(9+3+15-6)*1.5=31.5->32

Sirfetch'd uses Night Slash
3 EN
Autocrits
(7+3+10-4)*1.5+8=32
HeliosAflame
72 Battle Hours Remaining
0 Technique Control Remaining
:sv/alakazam:

Choice Specs
Synchronize, Inner Focus, Magic Guard
HP: 17/80
EN: 9/30
4/4/10/7/120
3/3
:sv/pecharunt:

Leftovers
Poison Puppeteer
HP: 38/90
EN: 8/30
6/11/6/6/88
1/1
Fatigue
Rival Arven
63 Battle Hours Remaining
0 Technique Control Remaining
:sv/sirfetch'd:
Leek
Steadfast, Scrappy
HP: 21/85
EN: 18/30
10/7/5/6/65
2/5
+2 Atk (4t)
:sv/vespiquen:
Pressure, Unnerve, Cheek Pouch
HP: 42/85
EN: 11/30
6/7/6/7/40
3/3
:dachsbun: KO
:sv/sirfetch'd:
Feint, Feint, Feint
At the start the step, once, IF Alakazam is to use Endure, THEN Swords Dance.
 
HeliosAflame
72 Battle Hours Remaining
0 Technique Control Remaining
:sv/alakazam:

Choice Specs
Synchronize, Inner Focus, Magic Guard
HP: 17/80
EN: 9/30
4/4/10/7/120
3/3
:sv/pecharunt:

Leftovers
Poison Puppeteer
HP: 38/90
EN: 8/30
6/11/6/6/88
1/1
Fatigue
Rival Arven
63 Battle Hours Remaining
0 Technique Control Remaining
:sv/sirfetch'd:

Leek
Steadfast, Scrappy
HP: 21/85
EN: 18/30
10/7/5/6/65
2/5
+2 Atk (4t)
:sv/vespiquen:

Pressure, Unnerve, Cheek Pouch
HP: 42/85
EN: 11/30
6/7/6/7/40
3/3
:dachsbun:
KO
Step 1
Sirfetch'd uses Feint
2 EN
Autocrits
4+3+10-4+8=21
Alakazam is KOed
HeliosAflame
72 Battle Hours Remaining
0 Technique Control Remaining
:sv/alakazam:

Choice Specs
Synchronize, Inner Focus, Magic Guard
HP: KO/80
EN: KO/30
4/4/10/7/120
3/3
KO
:sv/pecharunt:

Leftovers
Poison Puppeteer
HP: 38/90
EN: 8/30
6/11/6/6/88
1/1
Fatigue
Rival Arven
63 Battle Hours Remaining
0 Technique Control Remaining
:sv/sirfetch'd:
Leek
Steadfast, Scrappy
HP: 21/85
EN: 16/30
10/7/5/6/65
2/5
+2 Atk (3t)
:sv/vespiquen:
Pressure, Unnerve, Cheek Pouch
HP: 42/85
EN: 11/30
6/7/6/7/40
3/3
:dachsbun: KO
 
sending out zapdos-galar with choice band!
:sv/zapdos-galar::choice band:
drill peck x 3

At the start of my turn, if my opponent is to use a protective action, use focus energy if it is step 1 and bulk up afterwards.
 
Last edited:
:sv/sirfetch'd:
Feint

HeliosAflame
72 Battle Hours Remaining
0 Technique Control Remaining
:sv/zapdos-galar:
Choice Band
Defiant
HP: 95/95
EN: 30/30
9/7/6/7/100
4/4
:sv/pecharunt:

Leftovers
Poison Puppeteer
HP: 38/90
EN: 8/30
6/11/6/6/88
1/1
Fatigue
:alakazam: KO
Rival Arven
41 Battle Hours Remaining
0 Technique Control Remaining
:sv/sirfetch'd:

Leek
Steadfast, Scrappy
HP: 21/85
EN: 16/30
10/7/5/6/65
2/5
+2 Atk (3t)
:sv/vespiquen:

Pressure, Unnerve, Cheek Pouch
HP: 42/85
EN: 11/30
6/7/6/7/40
3/3
:dachsbun:
KO
Step 1
Sirfetch'd uses Feint
2 EN
Autocrits
4+3+10-7+8=18

Zapdos-G uses Drill Peck
3 EN
Crit doesn't matter
(8+3+14-7)*1.5=27
Sirfetch'd is KOed
HeliosAflame
72 Battle Hours Remaining
0 Technique Control Remaining
:sv/zapdos-galar:
Choice Band
Defiant
HP: 77/95
EN: 27/30
9/7/6/7/100
4/4
:sv/pecharunt:

Leftovers
Poison Puppeteer
HP: 38/90
EN: 8/30
6/11/6/6/88
1/1
Fatigue
:alakazam: KO
Rival Arven
41 Battle Hours Remaining
0 Technique Control Remaining
:sv/sirfetch'd:
Leek
Steadfast, Scrappy
HP: KO/85
EN: KO/30
10/7/5/6/65
2/5
KO
:sv/vespiquen:
Pressure, Unnerve, Cheek Pouch
HP: 42/85
EN: 11/30
6/7/6/7/40
3/3
:dachsbun: KO
Sending out Vespiquen @ Sticky Barb
:sv/vespiquen:
Hurricane x3
At the start of your turn, IF Zapdos-G is holding a Choice Band, THEN Dual Wingbeat.
 
HeliosAflame
72 Battle Hours Remaining
0 Technique Control Remaining
:sv/zapdos-galar:

Choice Band
Defiant
HP: 77/95
EN: 27/30
9/7/6/7/100
4/4
:sv/pecharunt:

Leftovers
Poison Puppeteer
HP: 38/90
EN: 8/30
6/11/6/6/88
1/1
Fatigue
:alakazam:
KO
Rival Arven
41 Battle Hours Remaining
0 Technique Control Remaining
:sv/vespiquen:

Sticky Barb
Pressure, Unnerve, Cheek Pouch
HP: 42/85
EN: 11/30
6/7/6/7/40
3/3
:sirfetch'd: KO
:dachsbun:
KO
Step 1
Zapdos-G uses Drill Peck
3 EN
Crit: 8 (=1/24) no
(8+3+14-7)*1.5=27

Vespiquen uses Dual Wingbeat
3 EN
Hit: 93 (<=90/100) no

Step 2
Zapdos-G uses Drill Peck
3 EN
Crit doesn't matter
(8+3+14-7)*1.5=27
Vespiquen is KOed
HeliosAflame
72 Battle Hours Remaining
0 Technique Control Remaining
:sv/zapdos-galar:
Choice Band
Defiant
HP: 77/95
EN: 21/30
9/7/6/7/100
4/4
:sv/pecharunt:

Leftovers
Poison Puppeteer
HP: 38/90
EN: 8/30
6/11/6/6/88
1/1
Fatigue
:alakazam: KO
Rival Arven
41 Battle Hours Remaining
0 Technique Control Remaining
:sv/vespiquen:
Sticky Barb
Pressure, Unnerve, Cheek Pouch
HP: KO/85
EN: KO/30
6/7/6/7/40
3/3
:sirfetch'd: KO
:dachsbun: KO
HeliosAflame wins!

Rewards:
HeliosAflame gains 5 TC, spends 8 JC, and :pecharunt::alakazam::zapdos-galar: gain 12 Exp
I gain 6 RC and 11 JC
 
:choice scarf:
Choice Scarf
:leftovers:
Leftovers
:enigma berry:
Enigma Berry
:choice band:Choice Band
:choice specs:
Choice Specs
:tamato berry:Tamato Berry
:oran berry:Oran Berry
:heavy duty boots:Heavy Duty Boots
:toxic orb:Toxic Orb
:focus sash:Focus Sash
:sv/dialga:


Dr Who (Dialga)
Level 3 — EXP: 0 / 10

Timid nature ( Attack -1, Speed x1.15, Accuracy +10 )
Typing: Steel/Dragon
Abilities: Pressure Hidden Ability: Telepathy
Traits: Requires 1 Tech to send out, once per battle.

HP: 95
Attack: 8 (-)
Defen.: 9
Sp.Atk: 11
Sp.Def: 7
Speed: 104 (+)
Size: 7
Weight: 10

:sv/dialga-origin:


Dialga-Origin
Typing
: Steel/Dragon
Abilities: Pressure Hidden Ability: Telepathy
Traits: Requires 1 Tech to send out, once per battle.

HP: 95
Attack: 6 (-)
Defen.: 9
Sp.Atk: 11
Sp.Def: 9
Speed: 104 (+)
Size: 7
Weight: 11

Combinations (4 / 4)
Dragon Tail + Thunder Wave
Metal Sound + Dragon Pulse
Trick + Focus Blast
Safeguard+ Flash Cannon

Movepool
Level 0
Aerial Ace
Aura Sphere
Brick Break
Bulk Up
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Flamethrower
Flash Cannon
Focus Blast
Heal Block
Hone Claws
Hyper Voice
Ice Beam
Iron Head
Metal Sound
Power Gem
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Thunder Wave
Thunderbolt
Toxic

Level 1
Ancient Power
Confide
Cut
Double Team
Dragon Breath
Echoed Voice
Flash
Incinerate
Iron Defense
Metal Claw
Mud-Slap
Rain Dance
Rock Smash
Safeguard
Sandstorm
Scary Face
Shock Wave
Stealth Rock
Sunny Day
Swagger
Swift
Trick
Twister

Level 2
Blizzard
Fire Blast
Iron Tail
Metal Burst
Scale Shot
Secret Power
Steel Beam
Stone Edge
Take Down
Thunder

Level 3
Body Slam
Breaking Swipe
Bulldoze
Frustration
Fury Cutter
Headbutt
Heavy Slam
Outrage
Psych Up
Return
Rock Tomb

Level 4
Roar of Time (Sig)
:sv/jirachi:


Comet (Jirachi)
Level 3 — EXP: 0 / 10

Naive nature ( Special Defense -1, Speed x1.15, Accuracy +10 )
Typing: Steel/Psychic
Abilities: Serene Grace

HP: 95
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 6 (-)
Speed: 115 (+)
Size: 1
Weight: 1


Combinations (4 / 4)
Ancient Power + Charge Beam
Confuse Ray + Thunder
Metal Sound + Grass Knot
Iron Head + Toxic

Movepool
Level 0
Aerial Ace
Aura Sphere
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fake Tears
Fire Punch
Flash Cannon
Ice Punch
Iron Head
Light Screen
Metal Sound
Play Rough
Protect
Psychic
Reflect
Refresh
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Zen Headbutt

Level 1
Amnesia
Ancient Power
Charm
Confide
Confuse Ray
Confusion
Cosmic Power
Defense Curl
Double Team
Encore
Flash
Heart Stamp
Helping Hand
Iron Defense
Life Dew
Mega Punch
Mud-Slap
Power-Up Punch
Psybeam
Rain Dance
Recycle
Safeguard
Sandstorm
Shock Wave
Stealth Rock
Sunny Day
Swagger
Swift
Trick
Water Pulse

Level 2
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Grass Knot
Mega Kick
Meteor Beam
Meteor Mash
Nightmare
Secret Power
Steel Beam
Thunder

Level 3
Baton Pass
Body Slam
Charge Beam
Drain Punch
Follow Me
Frustration
Headbutt
Icy Wind
Lucky Chant
Moonblast
Psych Up
Psychic Noise
Psyshock
Return
Telekinesis
U-turn

Level 4
Doom Desire (Sig)
:sv/iron-valiant:


Gawain (Iron Valiant)
Level 3 — EXP: 0 / 10

Careful nature ( Special Attack -1, Special Defense +2 )
Typing: Fairy/Fighting
Abilities: Quark Drive

HP: 85
Attack: 9
Defen.: 7
Sp.Atk: 8 (-)
Sp.Def: 7 (+)
Speed: 116
Size: 3
Weight: 3


Combinations (4 / 4)
Disable + Hypnosis
Swords Dance + Spirit Break
Knock Off + Thunder Wave
Vacuum Wave + Moon Blast

Movepool
Level 0
Aerial Ace
Aura Sphere
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Light Screen
Liquidation
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Vacuum Wave
X-Scissor
Zen Headbutt

Level 1
Agility
Coaching
Confuse Ray
Double Team
Electric Terrain
Encore
False Swipe
Helping Hand
Magical Leaf
Misty Terrain
Psybeam
Psychic Terrain
Quick Guard
Swift
Taunt
Trick
Wide Guard

Level 2
Close Combat
Disable
Expanding Force
Feint
Grass Knot
Low Kick
Reversal

Level 3
Charge Beam
Drain Punch
Fury Cutter
Hex
Icy Wind
Knock Off
Moonblast
Psych Up
Psyshock
Spirit Break
Throat Chop
:sv/zapdos:


Lightning Swift Strike (Zapdos)
Level 3 EXP: 05 / 10

Timid nature ( +Speed, -Attack, Accuracy +10 )
Typing: Electric/Flying
Abilities: Pressure Hidden Ability: Static

HP: 95
Attack: 6 (-)
Defen.: 6
Sp.Atk: 9
Sp.Def: 7
Speed: 115 (+)
Size: 4
Weight: 4

Movepool
Level 0:
Aerial Ace
Brave Bird
Defog
Drill Peck
Facade
Leer
Light Screen
Metal Sound
Protect
Reflect
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Whirlwind
Wild Charge

Level 1:
Agility
Air Cutter
Ancient Power
Charge
Confide
Curse
Detect
Discharge
Double Team
Dual Wingbeat
Eerie Impulse
Electric Terrain
Extrasensory
Flash
Hail
Helping Hand
Magnetic Flux
Mud-Slap
Ominous Wind
Peck
Rage
Rain Dance
Rock Smash
Roost
Sandstorm
Shock Wave
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Thunder Shock
Twister
Weather Ball

Level 2:
Double-Edge
Heat Wave
Hurricane
Pluck
Razor Wind
Rising Voltage
Secret Power
Sky Attack
Supercell Slam
Take Down
Thunder
Zap Cannon

Level 3:
Acrobatics
Baton Pass
Bide
Charge Beam
Electro Ball
Fly
Frustration
Headbutt
Laser Focus
Return
Sky Drop
U-turn
Volt Switch

Mystery Man Eusine (Level 3)

eusine.png


Challenge Type: Normal Singles

Battle Info
Match Type:
[Bring 4, Pick 3]v3 Singles
Hours:
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Technique Control: 2
Backpack Size: 10
Lifelines: 1
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:potion:Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.​
Arena: The Burned Tower

All his life, Eusine had one goal — to win the respect of, and capture, the legendary Suicune. Which turned out to be hard! After many years of fruitless searching, Eusine got serious about it. He learned all he could about the customs and history of the Johto region, even going so far as to start a new journey in New Bark Town. Though Suicune eluded him at first, once Eusine was able to tame Raikou and Entei he finally earned the favor of the Aurora Pokemon. Eusine now spends his time in the burned tower where Suicune was first revived, happy to show the raw power of Johto's legendary beasts to those who would seek him out.
  • The ability Leaf Guard also gives Eusine's Meganium's moves with "Leaf" or "Petal" in the name a power bonus of three (3).
  • When Eusine's Raikou, Entei, or Suicune attacks with a move they share a type with, the effectiveness of that move is at least x0.75.
  • Camouflage turns the user into a Electric type
  • Secret Power may burn
  • Nature Power becomes Surf

Rolls: [3d3]=1,1,3

Slot 1: Meganium
Slot 2: Donphan
Slot 3: Suicune

:potion: Potion
:potion: Potion

:eject button: Eject Button
:focus sash: Focus Sash
:mental herb: Mental Herb
:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :metronome: Metronome
Slot 2: :leftovers: Leftovers
Slot 3: :mystic water: Mystic Water
:sv/meganium:

Meganium
Level 3

Type: Grass
Abilities: Overgrow, Leaf Guard

Nature: Quiet (+Special Attack, -Speed, Evasion -10)
HP: 90
Atk: 6
Def: 7
SpA: 7 (+)
SpD: 7
Spe: 69 (-)
Size: 4
Weight: 5


Movepool:
Level 0:
Aromatherapy
Bullet Seed
Dragon Tail
Earthquake
Energy Ball
Facade
Fake Tears
Grass Whistle
Light Screen
Petal Blizzard
Poison Powder
Protect
Reflect
Refresh
Rest
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tackle
Toxic
Work Up
Zen Headbutt

Level 1:
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Cut
Detect
Double Team
Echoed Voice
Encore
Flash
Grassy Terrain
Growl
Heal Pulse
Helping Hand
Magical Leaf
Mud-Slap
Razor Leaf
Rock Climb
Rock Smash
Safeguard
Seed Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Vine Whip
Weather Ball

Level 2:
Double-Edge
Flail
Grass Knot
Grassy Glide
Ingrain
Iron Tail
Leech Seed
Secret Power
Solar Beam
Solar Blade
Take Down

Level 3:
Attract
Body Slam
Bulldoze
Frustration
Fury Cutter
Giga Drain
Headbutt
Knock Off
Laser Focus
Outrage
Petal Dance
Return
Trailblaze
Worry Seed
Wring Out
:sv/donphan:

Donphan
Level 3

Type: Ground
Abilities: Sturdy, Sand Veil

Nature: Careful (+Special Defense, -Special Attack)
HP: 95
Atk: 9
Def: 9
SpA: 4 (-)
SpD: 7 (+)
Spe: 50
Size: 3
Weight: 5


Movepool:
Level 0:
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Hyper Voice
Ice Shard
Iron Head
Play Rough
Poison Jab
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic

Level 1:
Absorb
Ancient Power
Brutal Swing
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Double Team
Echoed Voice
Encore
Growl
Helping Hand
High Horsepower
Ice Fang
Ice Spinner
Iron Defense
Mud-Slap
Rain Dance
Rapid Spin
Rock Smash
Sand Tomb
Sandstorm
Scary Face
Seed Bomb
Slam
Stealth Rock
Sunny Day
Swagger
Water Gun

Level 2:
Assurance
Double-Edge
Flail
Focus Energy
Fury Attack
Gunk Shot
Head Smash
Iron Tail
Magnitude
Secret Power
Stone Edge
Superpower
Take Down
Thief

Level 3:
Attract
Body Slam
Bounce
Bulldoze
Dig
Frustration
Gyro Ball
Headbutt
Heavy Slam
Knock Off
Mud Shot
Odor Sleuth
Return
Rock Tomb
Rollout
Smack Down
Throat Chop
Trailblaze
:sv/suicune:

Suicune
Level 3

Type: Water
Abilities: Pressure, Inner Focus

Nature: Modest (+Special Attack, -Attack)
HP: 95
Atk: 5 (-)
Def: 8
SpA: 8 (+)
SpD: 8
Spe: 85
Size: 4
Weight: 5


Movepool:
Level 0:
Air Slash
Avalanche
Calm Mind
Crunch
Facade
Ice Beam
Iron Head
Leer
Liquidation
Protect
Reflect
Rest
Roar
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Toxic
Waterfall

Level 1:
Agility
Aurora Beam
Bite
Bubble Beam
Confide
Curse
Cut
Detect
Double Team
Extrasensory
Gust
Hail
Helping Hand
Ice Fang
Mirror Coat
Mist
Mud-Slap
Ominous Wind
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Snowscape
Sunny Day
Swagger
Swift
Tailwind
Water Gun
Water Pulse
Weather Ball
Whirlpool

Level 2:
Aqua Ring
Blizzard
Double-Edge
Hydro Pump
Iron Tail
Quash
Secret Power
Take Down

Level 3:
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Dive
Extreme Speed
Frustration
Headbutt
Icy Wind
Laser Focus
Psych Up
Return
Scald
Snarl
Trailblaze

Combos:
Meganium:
Wring Out + Fake Tears
Bulldoze + Body Slam
Leech Seed + Knock Off

Donphan:
Fire Fang + Bulldoze
Ice Fang + Rapid Spin
Focus Energy + Knock Off

Suicune:
Extreme Speed + Hydro Pump
Laser Focus + Scald
Tailwind + Icy Wind

Sending out Suicune with Oran Berry. HeliosAflame to order.
 
sending out Dr Who the dialga with toxic orb!
:sv/dialga::toxic orb:

trick ~ stealth rock ~ thunderbolt

At the start of the step, if my opponent is to use a protective move, if it is step 3 use bulk up, otherwise replace all stealth rock with thunderbolt, then use stealth rock and push back.
At the start of the step, if my opponent is to use scald in combination, use protect and push back.
[step 3] At the start of the step, if my opponent is to use rest, use bulk up.
[step 3] If my opponent is to use mirror coat use thunder wave the first time and bulk up otherwise.
 
Last edited:
Team Helios:
:Dialga:
Dialga
HP: 95/95
EN: 30/30
Stats: 8/9/11/7/104 (+)
S/W: 7/10
Abilities: Pressure / Telepathy
Item: Toxic Orb
Other: None

:choice scarf:
Choice Scarf
:leftovers:
Leftovers
:enigma berry:
Enigma Berry
:choice band:Choice Band
:choice specs:
Choice Specs
:tamato berry:Tamato Berry
:oran berry:Oran Berry
:heavy duty boots:Heavy Duty Boots
:toxic orb:Toxic Orb
:focus sash:Focus Sash

Team Eusine:
:Suicune:
Suicune
HP: 95/95
EN: 30/30
Stats: 5/8/8/8/85
S/W: 4/5
Abilities: Pressure / Inner Focus
Item: Oran Berry
Other: None

:potion: Potion
:potion: Potion

:eject button: Eject Button
:focus sash: Focus Sash
:mental herb: Mental Herb
:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :metronome: Metronome
Slot 2: :leftovers: Leftovers
Slot 3: :mystic water: Mystic Water

Field: None

Round 1:
Dice Used:
d24 for Critical Hits
d100 for Effect Checks
Other dice as specified

Dialga Trick
Dialga holds Oran Berry
Suicune holds Toxic Orb
[4 E Dia]

Suicune Whirlpool
H: [15>= Miss]=99=Hit
C: [1=Yes]=12=No
D: [4+3+8-7]*.75=6
[6 D Dia] [4 E Sui] [Partial Trapping 4t Dia]
Oran Berry: [+6 HP Dia] [1 E Dia]

Toxic Orb: [Toxin 1 Sui]
Partial Trapping: [2 D Dia]

Dialga Stealth Rock
[Stealth Rock Sui] [4 E Dia]

Suicune Scald
C: [1=Yes]=18=No
E: [30>= Yes]=36=No :(
D: [8+3+8-7]*.75=9
[9 D Dia] [4 E Sui]

Partial Trapping: [2 D Dia]
Toxin: [1 D Sui] [+1 C Sui]

Dialga Thunderbolt
C: [1=Yes]=13=No
E: [10>= Yes]=10=Yes
D: [9+11-8]*1.5=18
[18 D Sui] [4 E Dia] [Paralysis 1 Sui]

Suicune Tailwind + Icy Wind
6 BAP Ice Move that slows and sets Tailwind
H: [5>= Miss]=66=Hit
C: [1=Yes]=7=No
D: [6+8-7]=7
[7 D Dia] [5 E Sui] [Tailwind 6S] [-1 Spe 3t Dia]

Partial Trapping: [2 D Dia]
Toxin: [2 D Sui] [+1 C Sui]
Paralysis: [+1 C Sui]

Team Helios: Tech: 2
:Dialga:
Dialga
HP: 73/95
EN: 17/30
Stats: 8/9/11/7/104 (+)
S/W: 7/10
Abilities: Pressure / Telepathy
Item: None
Other: Partial Trapping (1S)

:choice scarf:
Choice Scarf
:leftovers:
Leftovers
:enigma berry:
Enigma Berry
:choice band:Choice Band
:choice specs:
Choice Specs
:tamato berry:Tamato Berry
:oran berry:Oran Berry
:heavy duty boots:Heavy Duty Boots
:toxic orb:Toxic Orb
:focus sash:Focus Sash

Team Eusine: Tech: 2
:Suicune:
Suicune
HP: 74/95
EN: 17/30
Stats: 5/8/8/8/85
S/W: 4/5
Abilities: Pressure / Inner Focus
Item: Toxic Orb
Other: Toxin (3), Paralysis (2)

:potion: Potion
:potion: Potion

:eject button: Eject Button
:focus sash: Focus Sash
:mental herb: Mental Herb
:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :metronome: Metronome
Slot 2: :leftovers: Leftovers
Slot 3: :mystic water: Mystic Water

Field: Stealth Rock (Eusine), Tailwind (Eusine, 5S)

Eusine to order.
 
Last edited:
Eusine switches to Donphan holding Leftovers. Dialga is unable to switch due to Partial Trapping.

:SV/Donphan::leftovers:
Donphan: Earthquake (Dialga) x3
1. At start of step, if Dialga is to use Metal Burst, and Donphan lacks Decoy, then use Substitute.
2. At start of turn, if Dialga is under Protection, then use Stealth Rock the first instance, and Focus Energy second instance.
3. Once, At start of turn, if Dialga is holding Leftovers, then use Thief (Dialga).
4. At start of step, if Dialga is to use Blizzard, Dialga lacks Decoy, and Donphan is faster than Dialga, then use Dig (Dialga).

HeliosAflame to order.
 
Team Helios: Tech: 1
:Dialga:
Dialga
HP: 73/95
EN: 17/30
Stats: 8/9/11/7/[59] (+)
S/W: 7/10
Abilities: Pressure / Telepathy
Item: None
Other: -1 Speed (3t)

:choice scarf:
Choice Scarf
:leftovers:
Leftovers
:enigma berry:
Enigma Berry
:choice band:Choice Band
:choice specs:
Choice Specs
:tamato berry:Tamato Berry
:oran berry:Oran Berry
:heavy duty boots:Heavy Duty Boots
:toxic orb:Toxic Orb
:focus sash:Focus Sash

Team Eusine: Tech: 1
:Donphan:
Donphan
HP: 95/95
EN: 30/30
Stats: 9/9/4/7/[100]
S/W: 3/5
Abilities: Sturdy / Sand Veil
Item: Leftovers
Other: None

:Suicune:
Suicune
HP: 74/95
EN: 17/30
Stats: 5/8/8/8/85
S/W: 4/5
Abilities: Pressure / Inner Focus
Item: Toxic Orb
Other: Toxin (3), Paralysis (2)

:potion: Potion
:potion: Potion

:eject button: Eject Button
:focus sash: Focus Sash
:mental herb: Mental Herb
:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :metronome: Metronome
Slot 2: :leftovers: Leftovers
Slot 3: :mystic water: Mystic Water

Field: Stealth Rock (Eusine), Tailwind (Eusine, 5S)

Round 2:
Stealth Rock: [9 D Don]

Donphan Earthquake
C: [1=Yes]=8
D: [10+3+9-9]*1.5=20
[20 D Dia] [4 E Don]

Dialga Ice Beam
C: [1=Yes]=10=No
E: [10>= Yes]=68=No
D: [9+11-7-1]*1.5=18
[18 D Don] [3 E Dia]

Leftovers: [+6 HP Don]

Donphan Substitute
[9 HP Sub Don] [19 D Don] [4 E Don]

Dialga Metal Burst
Did nothing
[3 E Dia]

Leftovers: [+2 HP Don]

Donphan Earthquake
C: [1=Yes]=19
D: [10+3+9-9]*1.5=20
[20 D Dia] [4 E Don]

Dialga Scale Shot
Hits: [1d6, 1-2=2 Hits, 3-4=3 Hits, 5=4 Hits, 6=5 Hits]=6=5 Hits :(
C: [1=Yes]=23,20,10,12,1=1 Crit
D1: Blocked by Substitute
Substitute broke
D2-4: [3]*3=9
D5: [3+1]=4
[13 D Don] [3 E Dia] [Negated Speed Drop] [-1 Def 3t Dia]

Leftovers: [+2 HP Don]

Team Helios: Tech: 1
:Dialga:
Dialga
HP: 33/95
EN: 8/30
Stats: 8/9/11/7/104 (+)
S/W: 7/10
Abilities: Pressure / Telepathy
Item: None
Other: -1 Def (3t)

:choice scarf:
Choice Scarf
:leftovers:
Leftovers
:enigma berry:
Enigma Berry
:choice band:Choice Band
:choice specs:
Choice Specs
:tamato berry:Tamato Berry
:oran berry:Oran Berry
:heavy duty boots:Heavy Duty Boots
:toxic orb:Toxic Orb
:focus sash:Focus Sash

Team Eusine: Tech: 1
:Donphan:
Donphan
HP: 46/95
EN: 18/30
Stats: 9/9/4/7/[100]
S/W: 3/5
Abilities: Sturdy / Sand Veil
Item: Leftovers
Other: None

:Suicune:
Suicune
HP: 74/95
EN: 17/30
Stats: 5/8/8/8/85
S/W: 4/5
Abilities: Pressure / Inner Focus
Item: Toxic Orb
Other: Toxin (3), Paralysis (2)

:potion: Potion
:potion: Potion

:eject button: Eject Button
:focus sash: Focus Sash
:mental herb: Mental Herb
:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :metronome: Metronome
Slot 2: :leftovers: Leftovers
Slot 3: :mystic water: Mystic Water

Field: Stealth Rock (Eusine), Tailwind (Eusine, 2S)

HeliosAflame to order.
 
Last edited:
Back
Top