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At the start of the step, if my opponent is to use fire fang in combination, use protect and push back.
At the start of the step, if my opponent is to use a protective move, use feint and push back.
At the start of the step, if my opponent is to use an evasive move and they are faster than me, use feint and push back.
[once] At the start of my turn, if my opponent is to use a phazing on any step this round, begin using grass knot x 3.
Meganium: Petal Blizzard~Magical Leaf~Petal Dance
1. Once, At start of turn if you are asleep, then use Sleep Talk.
2. At start of turn if Iron Valiant is under Decoy, then use Bullet Seed
3. At start of turn if Iron Valiant is under Protection then use Work Up
4. Once. At start of turn if Iron Valiant lacks Protection, Decoy, and Evasive, then use Leech Seed + Knock Off combo
sending out Comet the jirachi with choice band!
fire punch x 3
At the start of the step, if my opponent is to use potion(suicune), use sand storm the first time.
At the start of the step, if meganium is to use a protective move and sand storm is not in play, use sand storm.
At the start of the step if meganium is to use a protective move, use doom's desire.
Movepool Level 0
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Ice Punch
Light Screen
Nasty Plot
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Zen Headbutt
Level 1
Barrier
Captivate
Confide
Confusion
Counter
Curse
Double Team
Encore
Flash
Kinesis
Mega Punch
Night Shade
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recover
Recycle
Role Play
Safeguard
Seismic Toss
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Level 2
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Focus Punch
Foul Play
Grass Knot
Iron Tail
Mega Kick
Nightmare
Psycho Shift
Secret Power
Skull Bash
Submission
Take Down
Thief
Zap Cannon
Level 3
Attract
Bide
Body Slam
Charge Beam
Dig
Drain Punch
Foresight
Frustration
Guard Split
Guard Swap
Headbutt
Knock Off
Laser Focus
Miracle Eye
Power Swap
Power Trick
Psych Up
Psyshock
Return
Speed Swap
Telekinesis
Teleport
Torment
Level 1
Agility
Ancient Power
Coaching
Counter
Detect
Dual Wingbeat
Helping Hand
Peck
Quick Guard
Rain Dance
Rock Smash
Sandstorm
Scary Face
Steel Wing
Sunny Day
Swift
Tailwind
Taunt
Level 2
Assurance
Close Combat
Double-Edge
Focus Energy
Hurricane
Low Kick
Mega Kick
Payback
Pluck
Revenge
Reversal
Superpower
Take Down
Level 3
Acrobatics
Bounce
Fly
Knock Off
Low Sweep
Throat Chop
Thunderous Kick (Sig)
Trailblaze
U-turn
Movepool Level 0:
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Ice Beam
Ice Punch
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt
Level 1:
Charm
Confide
Confuse Ray
Confusion
Double Team
Encore
Extrasensory
Flash
Flatter
Helping Hand
Mud-Slap
Pain Split
Power-Up Punch
Psybeam
Rain Dance
Recycle
Role Play
Safeguard
Sandstorm
Shock Wave
Stealth Rock
Sunny Day
Swagger
Swift
Trick
Water Pulse
Level 2:
Blizzard
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Iron Tail
Secret Power
Thunder
Level 3:
Acrobatics
Baton Pass
Charge Beam
Drain Punch
Draining Kiss
Frustration
Headbutt
Knock Off
Laser Focus
Lucky Chant
Mystical Power (sig)
Psych Up
Psychic Noise
Psyshock
Return
Telekinesis
U-turn
Mystery Man Eusine (Level 3)
Challenge Type: Normal Singles
Battle Info
Match Type: [Bring 4, Pick 3]v3 Singles Hours:
Player Hours: 72 round/72 battle
Ref Hours: 72 round/120 battle
Technique Control: 2 Backpack Size: 10 Lifelines: 1
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
Lifeline Cleanse - Remove all conditions from your Pokemon.
Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.
Arena: The Burned Tower
All his life, Eusine had one goal — to win the respect of, and capture, the legendary Suicune. Which turned out to be hard! After many years of fruitless searching, Eusine got serious about it. He learned all he could about the customs and history of the Johto region, even going so far as to start a new journey in New Bark Town. Though Suicune eluded him at first, once Eusine was able to tame Raikou and Entei he finally earned the favor of the Aurora Pokemon. Eusine now spends his time in the burned tower where Suicune was first revived, happy to show the raw power of Johto's legendary beasts to those who would seek him out.
The ability Leaf Guard also gives Eusine's Meganium's moves with "Leaf" or "Petal" in the name a power bonus of three (3).
When Eusine's Raikou, Entei, or Suicune attacks with a move they share a type with, the effectiveness of that move is at least x0.75.
Camouflage turns the user into a Electric type
Secret Power may burn
Nature Power becomes Surf
Slot 1: Feraligatr
Slot 2: Donphan
Slot 3: Entei
Potion Potion
Eject Button Focus Sash Mental Herb Oran Berry Rage Candy Bar Sticky Barb Weakness Policy
Slot 1: Life Orb
Slot 2: Leftovers
Slot 3: Charcoal
Level 1:
Agility
Ancient Power
Bite
Captivate
Chip Away
Confide
Counter
Curse
Cut
Detect
Double Team
Dragon Dance
Flatter
Hail
Helping Hand
Ice Fang
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seismic Toss
Swagger
Water Gun
Water Pulse
Whirlpool
Level 2:
Aqua Tail
Blizzard
Double-Edge
Dynamic Punch
Flail
Focus Punch
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Razor Wind
Scale Shot
Secret Power
Submission
Superpower
Take Down
Thief
Level 3:
Attract
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Dig
Dive
Flip Turn
Frustration
Fury Cutter
Headbutt
Icy Wind
Lash Out
Muddy Water
Outrage
Return
Rock Tomb
Scald
Snarl
Thrash
Trailblaze
Movepool: Level 0:
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Hyper Voice
Ice Shard
Iron Head
Play Rough
Poison Jab
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic
Level 1:
Absorb
Ancient Power
Brutal Swing
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Double Team
Echoed Voice
Encore
Growl
Helping Hand
High Horsepower
Ice Fang
Ice Spinner
Iron Defense
Mud-Slap
Rain Dance
Rapid Spin
Rock Smash
Sand Tomb
Sandstorm
Scary Face
Seed Bomb
Slam
Stealth Rock
Sunny Day
Swagger
Water Gun
Level 2:
Assurance
Double-Edge
Flail
Focus Energy
Fury Attack
Gunk Shot
Head Smash
Iron Tail
Magnitude
Secret Power
Stone Edge
Superpower
Take Down
Thief
Level 3:
Attract
Body Slam
Bounce
Bulldoze
Dig
Frustration
Gyro Ball
Headbutt
Heavy Slam
Knock Off
Mud Shot
Odor Sleuth
Return
Rock Tomb
Rollout
Smack Down
Throat Chop
Trailblaze
Combos:
Fire Fang + Bulldoze
Crunch + Flame Charge
Movepool: Level 0:
Calm Mind
Crunch
Facade
Fire Fang
Flamethrower
Iron Head
Leer
Protect
Reflect
Rest
Roar
Round
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Toxic
Will-O-Wisp
Level 1:
Agility
Bite
Confide
Curse
Cut
Detect
Double Team
Ember
Extrasensory
Fire Spin
Flame Wheel
Flash
Helping Hand
Howl
Incinerate
Mud-Slap
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Scary Face
Smokescreen
Sunny Day
Swagger
Swift
Weather Ball
Level 2:
Double-Edge
Fire Blast
Flare Blitz
Heat Wave
Iron Tail
Quash
Reversal
Secret Power
Solar Beam
Stone Edge
Take Down
Level 3:
Body Slam
Bulldoze
Crush Claw
Dig
Extreme Speed
Flame Charge
Frustration
Headbutt
Laser Focus
Lava Plume
Psych Up
Return
Sacred Fire
Scorching Sands
Snarl
Stomp
Trailblaze
"Have Eusine my car keys?"
Sending out Dolphin the Donphan holding a Focus Sash!
Sending out Momotaro the Pecharunt with leftovers!
nasty plot ~ smog(fog) ~ nasty plot
At the start of the step, if donphan is to use bulldoze in combination, use protect.
At the start of my turn, if my opponent is to use knock off and is not to use knock off on any other step this round and I am holding leftovers, use phantom force.
[step 1] At the start of my turn, if my opponent is to use rest on any step this round, begin using curse(ghost), recover, nasty plot and disable sub 4.
[step 1, 2] At the start of my turn, if my opponent does not have a decoy and does not have evasive, use poison gas the first time, night shade the second.