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Facility Realgam Tower: HeliosAflame

Team Helios: Tech: 0
:Golisopod:
Golisopod
HP: 18/90
EN: 18/30
Stats: 9/10/5/7/40
S/W: 3/5
Item: None
Abilities: Emergency Exit
Other: +2 Attack (2t)

:Gholdengo:
Gholdengo
HP: 90/90
EN: 30/30
Stats: 5/7/9/7/84
S/W: 2/3
Item: Leftovers
Abilities: Good as Gold
Other: None

:Mienshao:
Mienshao
HP: KO/85
EN: 5/30
Stats: [4]/5/7/5/105
S/W: 3/3
Item: Luck Incense
Abilities: Inner Focus / Regenerator / Reckless
Other: Defense Forte, Burn

Team Wally:
:Flygon:
Flygon
HP: 2/90
EN: 14/30
Stats: 7/6/6/6/100
S/W: 4/4
Item: Weakness Policy
Abilities: Levitate
Other: Flinch-Resist (1)

:Gallade:
Gallade
HP: 15/85
EN: 12/30
Stats: 9/5/5/8/80
S/W: 3/4
Item: None
Abilities: Steadfast / Sharpness / Justified
Other: None

Field: Stealth Rock (Helios)

Round 5:
Flygon Protect
[Protected] [4 E Fly]

Golisopod Aqua Jet
Blocked
[2 E Golisopod]

Golisopod Aqua Jet
C: [1=Yes]=15=No
D: [4+3+9-6]+8=18
[18 D Fly] [2 E Gol]
Flygon fainted

Team Helios: Tech: 0
:Golisopod:
Golisopod
HP: 18/90
EN: 14/30
Stats: 9/10/5/7/40
S/W: 3/5
Item: None
Abilities: Emergency Exit
Other: None

:Gholdengo:
Gholdengo
HP: 90/90
EN: 30/30
Stats: 5/7/9/7/84
S/W: 2/3
Item: Leftovers
Abilities: Good as Gold
Other: None

:Mienshao:
Mienshao
HP: KO/85
EN: 5/30
Stats: [4]/5/7/5/105
S/W: 3/3
Item: Luck Incense
Abilities: Inner Focus / Regenerator / Reckless
Other: Defense Forte, Burn

Team Wally:
:Flygon:
Flygon
HP: KO/90
EN: 10/30
Stats: 7/6/6/6/100
S/W: 4/4
Item: Weakness Policy
Abilities: Levitate
Other: Flinch-Resist (1)

:Gallade:
Gallade
HP: 15/85
EN: 12/30
Stats: 9/5/5/8/80
S/W: 3/4
Item: None
Abilities: Steadfast / Sharpness / Justified
Other: None

Field: Stealth Rock (Helios)

Wally to send out and equip.
 
:sv/golisopod:
liquidation x 3

At the start of the step, if my opponent is to use fake out, use protect.
At the start of my turn, if my opponent is to use counter, use focus blast.
At the start of the step, if my opponent is to use thunder, use first impression the first time and aqua jet afterwards.
At the start of my turn, if my opponent's types do not have any types that resist bug, use x-scissor.
 
Team Helios: Tech: 0
:Golisopod:
Golisopod
HP: 18/90
EN: 14/30
Stats: 9/10/5/7/40
S/W: 3/5
Item: None
Abilities: Emergency Exit
Other: None

:Gholdengo:
Gholdengo
HP: 90/90
EN: 30/30
Stats: 5/7/9/7/84
S/W: 2/3
Item: Leftovers
Abilities: Good as Gold
Other: None

:Mienshao:
Mienshao
HP: KO/85
EN: 5/30
Stats: [4]/5/7/5/105
S/W: 3/3
Item: Luck Incense
Abilities: Inner Focus / Regenerator / Reckless
Other: Defense Forte, Burn

Team Wally:
:Kecleon:
Kecleon
HP: 85/85
EN: 30/30
Stats: 7/5/[6]/9/40
S/W: 2/2
Item: Wise Glasses
Abilities: Color Change, Protean
Typing: Normal
Other: None

:Flygon:
Flygon
HP: KO/90
EN: 10/30
Stats: 7/6/6/6/100
S/W: 4/4
Item: Weakness Policy
Abilities: Levitate
Other: Flinch-Resist (1)

:Gallade:
Gallade
HP: 15/85
EN: 12/30
Stats: 9/5/5/8/80
S/W: 3/4
Item: None
Abilities: Steadfast / Sharpness / Justified
Other: None

Field: Stealth Rock (Helios)

Round 6:
Golisopod First Impression
C: [1=Yes]=24=No
D: [9+3+9-5]=16
[16 D Kec] [3 E Gol]

Kecleon Thunder
Type Shift: Electric
H: [5>= Miss]=57=Hit
C: [1=Yes]=20=No
E: Doesn't Matter
D: [11+3+6-7]*1.5=18
[18 D Gol] [3 E Kec]
Golisopod fainted

Team Helios: Tech: 0
:Golisopod:
Golisopod
HP: KO/90
EN: 11/30
Stats: 9/10/5/7/40
S/W: 3/5
Item: None
Abilities: Emergency Exit
Other: None

:Gholdengo:
Gholdengo
HP: 90/90
EN: 30/30
Stats: 5/7/9/7/84
S/W: 2/3
Item: Leftovers
Abilities: Good as Gold
Other: None

:Mienshao:
Mienshao
HP: KO/85
EN: 5/30
Stats: [4]/5/7/5/105
S/W: 3/3
Item: Luck Incense
Abilities: Inner Focus / Regenerator / Reckless
Other: Defense Forte, Burn

Team Wally:
:Kecleon:
Kecleon
HP: 69/85
EN: 27/30
Stats: 7/5/[6]/9/40
S/W: 2/2
Item: Wise Glasses
Abilities: Color Change, Protean
Typing: Electric
Other: None

:Flygon:
Flygon
HP: KO/90
EN: 10/30
Stats: 7/6/6/6/100
S/W: 4/4
Item: Weakness Policy
Abilities: Levitate
Other: Flinch-Resist (1)

:Gallade:
Gallade
HP: 15/85
EN: 12/30
Stats: 9/5/5/8/80
S/W: 3/4
Item: None
Abilities: Steadfast / Sharpness / Justified
Other: None

Field: Stealth Rock (Helios)

Turn order:
HeliosAflame to send in Gholdengo with Leftovers (automatic)
Wally to order
HeliosAflame to order
Maxim to referee
 
:SV/Kecleon:
Kecleon: Fire Blast (Gholdengo) x3
1. Once, At start of step, if Gholdengo is to use Confuse Ray and is not to use it more than once this round, then use Protect (Self).
2. At start of turn, if Kecleon is not holding Wise Glasses, then use Fire Punch (Gholdengo).
3. At start of turn, if Gholdengo has an active Light Screen and Gholdengo lacks Reflect, then use Fire Punch (Gholdengo).
Color Change: Ignore Ghost.

HeliosAflame to order.
 
Team Helios: Tech: 0
:Gholdengo:
Gholdengo
HP: 90/90
EN: 30/30
Stats: 5/7/9/7/84
S/W: 2/3
Item: Leftovers
Abilities: Good as Gold
Other: None

:Golisopod:
Golisopod
HP: KO/90
EN: 11/30
Stats: 9/10/5/7/40
S/W: 3/5
Item: None
Abilities: Emergency Exit
Other: None

:Mienshao:
Mienshao
HP: KO/85
EN: 5/30
Stats: [4]/5/7/5/105
S/W: 3/3
Item: Luck Incense
Abilities: Inner Focus / Regenerator / Reckless
Other: Defense Forte, Burn

Team Wally:
:Kecleon:
Kecleon
HP: 69/85
EN: 27/30
Stats: 7/5/[6]/9/40
S/W: 2/2
Item: Wise Glasses
Abilities: Color Change, Protean
Typing: Electric
Other: None

:Flygon:
Flygon
HP: KO/90
EN: 10/30
Stats: 7/6/6/6/100
S/W: 4/4
Item: Weakness Policy
Abilities: Levitate
Other: Flinch-Resist (1)

:Gallade:
Gallade
HP: 15/85
EN: 12/30
Stats: 9/5/5/8/80
S/W: 3/4
Item: None
Abilities: Steadfast / Sharpness / Justified
Other: None

Field: Stealth Rock (Helios)

Round 7:
Stealth Rock: [9 D Gho]

Gholdengo Nasty Plot
[+2 SpA 5t Gho] [3 E Gho]

Kecleon Fire Blast
Type Shift: Fire
C: [1=Yes]=1=Yes
E: [10>= Yes]=32=No
D: [11+3+3+6-7]*1.5=24
[24 D Gho] [3 E Kec]

Leftovers: [+4 HP Gho]

Gholdengo Power Gem
C: [1=Yes]=17=No
D: [8+9-9]*1.5+8=20
[20 D Kec] [3 E Gho]
Type Shift: Rock

Kecleon Fire Blast
Type Shift: Fire
C: [1=Yes]=6=No
E: [10>= Yes]=63=No
D: [11+3+6-7]*1.5=20
[20 D Gho] [3 E Kec]

Leftovers: [+2 HP Gho]

Gholdengo Power Gem
C: [1=Yes]=22=No
D: [8+9-9]*1.5+8=20
[20 D Kec] [3 E Gho]
Type Shift: Rock

Kecleon Fire Blast
Type Shift: Fire
C: [1=Yes]=4=No
E: [10>= Yes]=75=No
D: [11+3+6-7]*1.5=20
[20 D Gho] [3 E Kec]

Leftovers: [+2 HP Gho]

Totals:
Kecleon: 40 Damage, 9 Energy
Gholdengo: 65 Damage, 9 Energy

Team Helios: Tech: 0
:Gholdengo:
Gholdengo
HP: 25/90
EN: 21/30
Stats: 5/7/9/7/84
S/W: 2/3
Item: Leftovers
Abilities: Good as Gold
Other: +2 SpA (3t)

:Golisopod:
Golisopod
HP: KO/90
EN: 11/30
Stats: 9/10/5/7/40
S/W: 3/5
Item: None
Abilities: Emergency Exit
Other: None

:Mienshao:
Mienshao
HP: KO/85
EN: 5/30
Stats: [4]/5/7/5/105
S/W: 3/3
Item: Luck Incense
Abilities: Inner Focus / Regenerator / Reckless
Other: Defense Forte, Burn

Team Wally:
:Kecleon:
Kecleon
HP: 29/85
EN: 16/30
Stats: 7/5/[6]/9/40
S/W: 2/2
Item: Wise Glasses
Abilities: Color Change, Protean
Typing: Fire
Other: None

:Flygon:
Flygon
HP: KO/90
EN: 10/30
Stats: 7/6/6/6/100
S/W: 4/4
Item: Weakness Policy
Abilities: Levitate
Other: Flinch-Resist (1)

:Gallade:
Gallade
HP: 15/85
EN: 12/30
Stats: 9/5/5/8/80
S/W: 3/4
Item: None
Abilities: Steadfast / Sharpness / Justified
Other: None

Field: Stealth Rock (Helios)

HeliosAflame to order
 
:sv/gholdengo::leftovers:
nasty plot x 3
At the start of my turn, if my opponent is to use a potion, use shadow ball.
At the start of my turn, if my opponent's types do not contain a type that immune or resist ghost and my opponent does not have a protective status, use iron head the first time and shadow ball afterwards.
At the start of my turn, if my opponent does not have a protective status, use flash cannon.
 
Team Helios: Tech: 0
:Gholdengo:
Gholdengo
HP: 25/90
EN: 21/30
Stats: 5/7/9/7/84
S/W: 2/3
Item: Leftovers
Abilities: Good as Gold
Other: +2 SpA (3t)

:Golisopod:
Golisopod
HP: KO/90
EN: 11/30
Stats: 9/10/5/7/40
S/W: 3/5
Item: None
Abilities: Emergency Exit
Other: None

:Mienshao:
Mienshao
HP: KO/85
EN: 5/30
Stats: [4]/5/7/5/105
S/W: 3/3
Item: Luck Incense
Abilities: Inner Focus / Regenerator / Reckless
Other: Defense Forte, Burn

Team Wally:
:Kecleon:
Kecleon
HP: 29/85
EN: 16/30
Stats: 7/5/[6]/9/40
S/W: 2/2
Item: Wise Glasses
Abilities: Color Change, Protean
Typing: Fire
Other: None

:Flygon:
Flygon
HP: KO/90
EN: 10/30
Stats: 7/6/6/6/100
S/W: 4/4
Item: Weakness Policy
Abilities: Levitate
Other: Flinch-Resist (1)

:Gallade:
Gallade
HP: 15/85
EN: 12/30
Stats: 9/5/5/8/80
S/W: 3/4
Item: None
Abilities: Steadfast / Sharpness / Justified
Other: None

Field: Stealth Rock (Helios)

Round 8:
Color Change: Type Shift: None

Gholdengo Iron Head
C: [1=Yes]=7=No
E: [30>= Yes]=17=Yes
D: [8+3+5-5]=11
[11 D Kec] [3 E Gho]
Type Shift: Steel

Kecleon flinched!
Leftovers: [+4 HP Gho]

Gholdengo Shadow Ball
C: [1=Yes]=11=No
E: [20>= Yes]=63=No
D: [8+3+9-9]+8=19
[19 D Kec] [3 E Gho]
Type Shift: Ghost
Kecleon fainted

Leftovers: [+2 HP Gho]

Team Helios: Tech: 0
:Gholdengo:
Gholdengo
HP: 31/90
EN: 15/30
Stats: 5/7/9/7/84
S/W: 2/3
Item: Leftovers
Abilities: Good as Gold
Other: +2 SpA (1t)

:Golisopod:
Golisopod
HP: KO/90
EN: 11/30
Stats: 9/10/5/7/40
S/W: 3/5
Item: None
Abilities: Emergency Exit
Other: None

:Mienshao:
Mienshao
HP: KO/85
EN: 5/30
Stats: [4]/5/7/5/105
S/W: 3/3
Item: Luck Incense
Abilities: Inner Focus / Regenerator / Reckless
Other: Defense Forte, Burn

Team Wally:
:Kecleon:
Kecleon
HP: KO/85
EN: 16/30
Stats: 7/5/[6]/9/40
S/W: 2/2
Item: Wise Glasses
Abilities: Color Change, Protean
Typing: Fire
Other: Flinched (1)

:Flygon:
Flygon
HP: KO/90
EN: 10/30
Stats: 7/6/6/6/100
S/W: 4/4
Item: Weakness Policy
Abilities: Levitate
Other: Flinch-Resist (1)

:Gallade:
Gallade
HP: 15/85
EN: 12/30
Stats: 9/5/5/8/80
S/W: 3/4
Item: None
Abilities: Steadfast / Sharpness / Justified
Other: None

Field: Stealth Rock (Helios)

Wally to order
 
Last edited:
Team Helios: Tech: 0
:Gholdengo:
Gholdengo
HP: 31/90
EN: 15/30
Stats: 5/7/9/7/84
S/W: 2/3
Item: Leftovers
Abilities: Good as Gold
Other: +2 SpA (1t)

:Golisopod:
Golisopod
HP: KO/90
EN: 11/30
Stats: 9/10/5/7/40
S/W: 3/5
Item: None
Abilities: Emergency Exit
Other: None

:Mienshao:
Mienshao
HP: KO/85
EN: 5/30
Stats: [4]/5/7/5/105
S/W: 3/3
Item: Luck Incense
Abilities: Inner Focus / Regenerator / Reckless
Other: Defense Forte, Burn

Team Wally:
:Gallade:
Gallade
HP: 15/85
EN: 12/30
Stats: 9/5/5/8/80
S/W: 3/4
Item: None
Abilities: Steadfast / Sharpness / Justified
Other: None

:Flygon:
Flygon
HP: KO/90
EN: 10/30
Stats: 7/6/6/6/100
S/W: 4/4
Item: Weakness Policy
Abilities: Levitate
Other: Flinch-Resist (1)

:Kecleon:
Kecleon
HP: KO/85
EN: 16/30
Stats: 7/5/[6]/9/40
S/W: 2/2
Item: Wise Glasses
Abilities: Color Change, Protean
Typing: Fire
Other: Flinched (1)

Field: Stealth Rock (Helios)

Round 9:
Gallade Shadow Sneak
C: [1=Yes]=22
D: [4+9-7]*1.5=9
[9 D Gho] [2 E Gal]

Gholdengo Shadow Ball
C: [1=Yes]=6
E: [20>= Yes]=13=Yes
D: [8+3+9-8]*1.5+8=26
[26 D Gal] [3 E Gho]
Gallade fainted

HeliosAflame was victorious.

Team Helios: Tech: 0
:Gholdengo:
Gholdengo
HP: 22/90
EN: 12/30
Stats: 5/7/9/7/84
S/W: 2/3
Item: Leftovers
Abilities: Good as Gold
Other: +2 SpA (1t)

:Golisopod:
Golisopod
HP: KO/90
EN: 11/30
Stats: 9/10/5/7/40
S/W: 3/5
Item: None
Abilities: Emergency Exit
Other: None

:Mienshao:
Mienshao
HP: KO/85
EN: 5/30
Stats: [4]/5/7/5/105
S/W: 3/3
Item: Luck Incense
Abilities: Inner Focus / Regenerator / Reckless
Other: Defense Forte, Burn

Team Wally:
:Gallade:
Gallade
HP: KO/85
EN: 10/30
Stats: 9/5/5/8/80
S/W: 3/4
Item: None
Abilities: Steadfast / Sharpness / Justified
Other: None

:Flygon:
Flygon
HP: KO/90
EN: 10/30
Stats: 7/6/6/6/100
S/W: 4/4
Item: Weakness Policy
Abilities: Levitate
Other: Flinch-Resist (1)

:Kecleon:
Kecleon
HP: KO/85
EN: 16/30
Stats: 7/5/[6]/9/40
S/W: 2/2
Item: Wise Glasses
Abilities: Color Change, Protean
Typing: Fire
Other: Flinched (1)

Field: Stealth Rock (Helios)

Rewards in the next post.
 
:enigma berry:
Enigma Berry
:tamato berry:
Tamato Berry x 2
:oran berry:
Oran Berry
:shell bell: Shell Bell
:toxic orb:
Toxic Orb
:normal gem: Normal Gem
:ground gem: Ground Gem
:dowsing-machine: Barometer
:azure flute: Sovereign Malevolence

:sv/tyranitar:

Catherine (Tyranitar)
Level 4 — EXP: 0 / 10

Impish nature ( Defense +2, Special Attack -1 )
Typing: Rock/Dark
Abilities: Sand Stream Hidden Ability: Unnerve

HP: 95
Attack: 9
Defen.: 10 (+)
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 61
Size: 4
Weight: 6


Combinations (6 / 6)
Fire Fang + Snarl
Thunder Fang + Breaking Swipe
Power-Up Punch + Ice Fang
Avalanche + Screech
Swagger + Foul Play
Iron Defence + Body Press

Movepool
Level 0
Aerial Ace
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Power Gem
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar

Level 1
Ancient Power
Bite
Brutal Swing
Captivate
Chip Away
Confide
Counter
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool

Level 2
Aqua Tail
Assurance
Blizzard
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Foul Play
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Revenge
Rock Blast
Secret Power
Stone Edge
Superpower
Take Down
Thunder

Level 3
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Icy Wind
Knock Off
Lash Out
Mud Shot
Muddy Water
Outrage
Pursuit
Return
Rock Tomb
Smack Down
Snarl
Stomp
Thrash
Torment

Level 4
Block
Body Press
Endure
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Mimic
Natural Gift
Retaliate
Spite
Stomping Tantrum
Tera Blast
:sv/gliscor:

Cooper (Gliscor)
Level 4 — EXP: 0 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Ground/Flying
Abilities: Hyper Cutter, Sand Veil Hidden Ability: Poison Heal

HP: 90
Attack: 7
Defen.: 9
Sp.Atk: 3 (-)
Sp.Def: 6
Speed: 110 (+)
Size: 3
Weight: 3


Combinations (6 / 6)
Quick Attack + Earthquake
Breaking Swipe + Fire Fang
Swords Dance + Knock Off
Thunder Fang + Throat Chop
U-Turn + Screech
Sandstorm + Sky Attack

Movepool
Level 0
Aerial Ace
Brick Break
Bug Bite
Cross Poison
Crunch
Dark Pulse
Defog
Earth Power
Earthquake
Facade
Feint Attack
Fire Fang
Hone Claws
Night Slash
Poison Jab
Protect
Psychic Fangs
Quick Attack
Rest
Rock Polish
Rock Slide
Round
Screech
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Fang
Toxic
Wing Attack
X-Scissor

Level 1
Agility
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Dual Wingbeat
False Swipe
Harden
High Horsepower
Ice Fang
Metal Claw
Mud-Slap
Poison Tail
Rain Dance
Rock Climb
Rock Smash
Roost
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Sludge Bomb
Spikes
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Taunt
Toxic Spikes

Level 2
Aqua Tail
Crabhammer
Double-Edge
Dream Eater
Feint
Gunk Shot
Iron Tail
Payback
Razor Wind
Scale Shot
Secret Power
Sky Attack
Stone Edge
Take Down
Thief
Venoshock

Level 3
Acrobatics
Attract
Baton Pass
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Lunge
Mud Shot
Poison Sting
Power Trick
Return
Rock Tomb
Skitter Smack
Sky Uppercut
Struggle Bug
Throat Chop
Torment
U-turn

Level 4
Endure
Fling
Giga Impact
Guillotine
Hidden Power (Water)
Hyper Beam
Mimic
Natural Gift
Tera Blast
:sv/heatran:

Thomas (Heatran)
Level 4 — EXP: 0 / 10

Timid nature ( Attack -1, Speed x1.15, Accuracy +10 )
Typing: Fire/Steel
Abilities: Flash Fire Hidden Ability: Flame Body

HP: 95
Attack: 6 (-)
Defen.: 8
Sp.Atk: 9
Sp.Def: 8
Speed: 89 (+)
Size: 4
Weight: 8


Combinations (6 / 6)
Magma Storm + Scary Face
Fire Fang + Bulldoze
Iron Defence + Body Press
Body Slam + Lunge
Metal Sound + Flamethrower
Roar + Solar Beam

Movepool
Level 0
Bug Bite
Crunch
Dark Pulse
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Flash Cannon
Iron Head
Leer
Metal Sound
Power Gem
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Uproar
Will-O-Wisp

Level 1
Ancient Power
Captivate
Confide
Double Team
Fire Spin
Incinerate
Iron Defense
Metal Claw
Mud-Slap
Rock Climb
Rock Smash
Sandstorm
Scary Face
Stealth Rock
Steel Roller
Sunny Day
Swagger
Taunt

Level 2
Burning Jealousy
Fire Blast
Flare Blitz
Heat Wave
Magma Storm (Sig)
Payback
Rock Blast
Secret Power
Solar Beam
Steel Beam
Stone Edge
Take Down

Level 3
Attract
Body Slam
Bulldoze
Dig
Flame Charge
Frustration
Hard Press
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Lunge
Pounce
Return
Rock Tomb
Scorching Sands
Self-Destruct
Torment

Level 4
Body Press
Endure
Eruption
Explosion
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Natural Gift
Nature Power
Overheat
Stomping Tantrum
Tera Blast

Team Plasma N (Level 4)

n.png


Challenge Type: Unpurchaseable Singles (Reshiram OR Zekrom) :reshiram::zekrom:

Battle Info
Match Type:
3v3 Singles
Hours:
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Technique Control: 3
Backpack Size: 10
Lifelines: 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:potion:Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.​
:fluffy tail:Lifeline Tidy-Up - Discard all battle conditions and all field conditions. Restore all held items to their users and/or owners.​
:poke doll:Lifeline Switch - Switch your Pokemon.​
Arena: N's Castle

N's Castle rises above the Unovan Pokemon League, easily the tallest structure in the entire region. This battle takes place in the throne room, immediately after N has summoned a legendary dragon, aiming to conquer the entire Pokemon world. Further, N loves and trusts his Pokemon, and they love and trust him in return, so many of them are more powerful than they would otherwise be, here at his throne.
  • All of N's Pokemon feel intense affection towards him, and can pull through for him even in the direst of circumstances. The first time one of them Faints, set that Pokemon's HP to 1 if it is less than 1, then set their EN to 6 if it is less than 6, then discard Fainting from them.
  • The specific benefits N's Pokemon have are:
    • N's Zoroark is extremely good at mimicry, creating more powerful illusions that still have effects even when broken. When Zoroark is sent out, specify one of their teammates. Zoroark gain all copyable abilities that the specified teammate has, until they leave play.
    • N's Sigilyph has spent so long carrying its Life Orb that the two have developed a psychic bond. If they hold a Life Orb, that Life Orb is immutable.
    • N's Archeops will never get demoralized when it is losing. Ignore the line "While the user has less than half (x0.5) of their maximum HP remaining: Their Attack and Special Attack ranks are reduced by two (2)." on their Defeatist ability.
    • N's Vanilluxe and Gigalith have both been trained to resist the influence of other weathers. Their respective weathers cannot be discarded while they are in play.
    • N's Darmanitan always remains calm in the heat of battle, so they may assume either Standard or Zen Mode on sendout. They then cannot change their form for the rest of the battle.
    • N's Conkeldurr has being healed by N so often that they no longer notice pain as strongly, so they will only take 1 damage per action from burn.
    • N's Ferrothorn trained extensively in the strange magnetic fields of Chargestone Cave. When they enter play, Ferrothorn uses Magnet Rise as a triggered action, without spending any Energy.
  • N really likes single letters. After N's team is rolled, the referee chooses to add to N's Backpack exactly one of: :dragonium z: Dragonium Z, :firium z: Firium Z, :electrium z: Electrium Z, or :groundium Z: Groundium Z. (Note that only N's Reshiram and Zekrom have Z-Moves unlocked.)
  • Camouflage turns the user into a Normal type
  • Secret Power may cause paralysis
  • Nature Power becomes Tri Attack

Rolls:
[1d4]=4
[1d4]=2
[1d2]=1

Slot 1: Vanilluxe, Hidden Power Ground
Slot 2: Conkeldurr, Hidden Power Ground
Slot 3: Reshiram, Hidden Power Ground

All Backpacks
:super potion: Super Potion

:choice band: Choice Band
:choice specs: Choice Specs
:enigma berry: Enigma Berry
:leftovers: Leftovers
:safety goggles: Safety Goggles
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:cleanse tag: Cleanse Tag
:focus sash: Focus Sash
:red card: Red Card
:sv/vanilluxe:

Vanilluxe
Level 4

Type: Ice
Abilities: Ice Body, Snow Warning, Weak Armor

Nature: Modest (+Special Attack, -Attack)
HP: 85
Atk: 6 (-)
Def: 6
SpA: 9 (+)
SpD: 7
Spe: 79
Size: 3
Weight: 4


Movepool:
Level 0:
Astonish
Autotomize
Avalanche
Facade
Flash Cannon
Hyper Voice
Ice Beam
Ice Shard
Light Screen
Protect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Toxic
Uproar

Level 1:
Acid Armor
Confide
Double Team
Hail
Harden
Iron Defense
Mirror Coat
Mist
Powder Snow
Rain Dance
Swagger
Taunt
Water Pulse
Weather Ball

Level 2:
Beat Up
Blizzard
Icicle Spear
Mirror Shot
Secret Power

Level 3:
Attract
Aurora Veil
Frost Breath
Frustration
Icicle Crash
Icy Wind
Return
Self-Destruct

Level 4:
Ally Switch
Endure
Explosion
Freeze-Dry
Giga Impact
Hidden Power
Hyper Beam
Imprison
Magic Coat
Magnet Rise
Natural Gift
Sheer Cold
:sv/conkeldurr:

Conkeldurr
Level 4

Type: Fighting
Abilities: Guts, Sheer Force, Iron Fist

Nature: Careful (+Special Defense, -Special Attack)
HP: 100
Atk: 10
Def: 7
SpA: 3 (-)
SpD: 7 (+)
Spe: 45
Size: 3
Weight: 4


Movepool:
Level 0:
Brick Break
Bulk Up
Defog
Earthquake
Facade
Fire Punch
Focus Blast
Ice Punch
Leer
Mach Punch
Poison Jab
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Work Up

Level 1:
Brutal Swing
Chip Away
Coaching
Confide
Counter
Curse
Detect
Double Team
Force Palm
Helping Hand
High Horsepower
Mega Punch
Pound
Power-Up Punch
Rain Dance
Rock Smash
Rock Throw
Scary Face
Slam
Sunny Day
Swagger
Taunt
Wide Guard

Level 2:
Close Combat
Comet Punch
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Low Kick
Mega Kick
Payback
Revenge
Reversal
Rock Blast
Secret Power
Smelling Salts
Stone Edge
Superpower
Take Down
Thief
Upper Hand
Wake-Up Slap

Level 3:
Attract
Bide
Body Slam
Bulldoze
Dig
Drain Punch
Foresight
Frustration
Hard Press
Knock Off
Low Sweep
Return
Rock Tomb
Smack Down

Level 4:
Block
Endure
Fling
Giga Impact
Hidden Power
Hyper Beam
Retaliate
Stomping Tantrum
Tera Blast
:sv/reshiram:

Reshiram
Level 4

Techniques:
Z-Moves

Type: Dragon/Fire
Abilities: Turboblaze

Nature: Timid (+Speed, -Attack, Accuracy +10)
HP: 95
Atk: 8 (-)
Def: 7
SpA: 11
SpD: 9
Spe: 104 (+)
Size: 5
Weight: 7


Movepool:
Level 0:
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Facade
Fire Fang
Flamethrower
Focus Blast
Hone Claws
Hyper Voice
Light Screen
Protect
Psychic
Reflect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Toxic
Will-O-Wisp
Zen Headbutt

Level 1:
Ancient Power
Brutal Swing
Confide
Cut
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Extrasensory
Fire Spin
Helping Hand
Incinerate
Mist
Noble Roar
Rain Dance
Rock Smash
Roost
Safeguard
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Weather Ball

Level 2:
Blue Flare (Signature)
Double-Edge
Dragon Cheer
Fire Blast
Flare Blitz
Heat Wave
Payback
Scale Shot
Secret Power
Solar Beam
Stone Edge
Take Down

Level 3:
Body Slam
Breaking Swipe
Flame Charge
Fly
Frustration
Fusion Flare (Signature)
Heat Crash
Laser Focus
Mystical Fire
Outrage
Return
Rock Tomb
Scorching Sands

Level 4:
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power
Hyper Beam
Imprison
Overheat
Tera Blast

Sending out Conkeldurr with Red Card. HeliosAflame to order.
 
Gl hf~ What an awkward mon to deal with, I guess we just try doing damage?

Sending out Cooper the gliscor with normal gem!

:sv/gliscor::normal gem:
giga impact ~ acrobatics ~ acrobatics

At the start of my turn, if my opponent is to use a protective move, use sandstorm + push back if it is step 1, stealth rock+ push back if it is step 2, and spikes if it is step 3.
At the start of my turn, if my opponent is to use a physical returning attack, use sandstorm + push back if it is step 1, stealth rock + push back if it is step 2, and sand tomb if it is step 3.
At the start of the step, if my opponent is to use dynamic punch in combination, use protect and push back.
At the start of my turn, if my opponent is to use ice punch not in combination and I am faster, use dig and push back.
 
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Team Helios:
:Gliscor:
Gliscor
HP: 90/90
EN: 30/30
Stats: 7/9/3/6/110 (+)
S/W: 3/3
Item: Normal Gem
Abilities: Hyper Cutter / Sand Veil / Poison Heal
Other: None

Team N:
:Conkeldurr:
Conkeldurr
HP: 100/100
EN: 30/30
Stats: 10/7/3/7/45
S/W: 3/4
Item: Red Card
Abilities: Guts / Sheer Force / Iron Fist
Other: None

Round 1:
Gliscor Giga Impact
Normal Gem Consumed
C: [1=Yes]=1=Yes
D: [15+15+3+7-7]=33
[33 D Conk] [3 E Gli]
Red Card: [Switching Gli]

Conkeldurr Bulk Up
[+1 Attack, Defense 8t Conk] [3 E Conk]

Gliscor Acrobatics
C: [1=Yes]=11=No
D: [11+3+7-7]*1.5-3=18
[18 D Conk] [3 E Gli]

Conkeldurr Bulk Up
[+1 Attack, Defense 8t Conk] [3 E Conk]

Gliscor Acrobatics
C: [1=Yes]=17=No
D: [11+3+7-7]*1.5-6=15
[15 D Conk] [3 E Gli]

Conkeldurr Bulk Up
[+1 Attack, Defense 8t Conk] [3 E Conk]

Switching: Gliscor switches out.

Team Helios:
:Gliscor:
Gliscor
HP: 90/90
EN: 21/30
Stats: 7/9/3/6/110 (+)
S/W: 3/3
Item: None
Abilities: Hyper Cutter / Sand Veil / Poison Heal
Other: Switching

Team N:
:Conkeldurr:
Conkeldurr
HP: 34/100
EN: 21/30
Stats: 10/7/3/7/45
S/W: 3/4
Item: None
Abilities: Guts / Sheer Force / Iron Fist
Other: +3 Attack (8t), +3 Defense (8t)

Turn order:
HeliosAflame to send in replacement
N to order
Helios to order
Maxim to referee
 
[Note: I lost the Accolades here. So rushing the last round was completely pointless. Cool.]

:SV/Conkeldurr:
Conkeldurr: Drain Punch (Tyranitar) x3
1. At start of turn, if Tyranitar is to use Counter, then use Focus Blast (Tyranitar).
2. At start of turn, if Tyranitar is Evasive, then use Revenge (Tyranitar).
3. At start of step, if Tyranitar is to use Ice Fang in a combination, then use Protect (Self).
4. At start of turn, if Tyranitar is under the effects of Protection, then use Super Potion (Conkeldurr) first instance and Bulk Up (Self) second instance.

HeliosAflame to order.
 
Jujitsu time, use your opponents strength against them!
:sv/tyranitar::enigma berry:
swagger + foul play ~ foul play ~ foul play

Timings notes:
To my understanding how this will resolve is confusion damage will happen first (on hit trigger) putting you to 1 life and popping N's friendship. Then drain punch will heal as a successfully completed action.
 
Team Helios:
:Tyranitar:
Tyranitar
HP: 95/95
EN: 30/30
Stats: 9/10/6/7/61
S/W: 4/6
Item: Enigma Berry
Abilities: Sand Stream / Unnerve
Other: None

:Gliscor:
Gliscor
HP: 90/90
EN: 21/30
Stats: 7/9/3/6/110 (+)
S/W: 3/3
Item: None
Abilities: Hyper Cutter / Sand Veil / Poison Heal
Other: Switching

Team N:
:Conkeldurr:
Conkeldurr
HP: 34/100
EN: 21/30
Stats: 10/7/3/7/45
S/W: 3/4
Item: None
Abilities: Guts / Sheer Force / Iron Fist
Other: +3 Attack (8t), +3 Defense (8t)

Field:
None

Round 2:
Sand Stream: [Sand 4R]

Tyranitar Swagger + Foul Play
C: [1=Yes]=21
D: [10+3+10-7]*0.75+8=20
[20 D Con] [4 E Tyr] [Confusion 1t Con] [+2 Atk Con]

Conkeldurr Drain Punch
C: [1=Yes]=24
D: [8+3+10-10]*2+20=42
R: [42-12]=30
H: [42/3]=14
[42 D Tyr] [30 D Conk]
N: Conk set to 1 HP
[+14 HP Conk] [4 E Conk]
Enigma Berry: [+16 HP Tyr] [2 E Tyr]

Sandstorm: [2 D Conk]

Tyranitar Foul Play
C: [1=Yes]=15
D: [9+3+10-7]*0.75+8=20
[20 D Con] [3 E Tyr]
Conkeldurr fainted.


Team Helios:
Tech: 2
:Tyranitar:
Tyranitar
HP: 69/95
EN: 23/30
Stats: 9/10/6/7/61
S/W: 4/6
Item: Enigma Berry
Abilities: Sand Stream / Unnerve
Other: None

:Gliscor:
Gliscor
HP: 90/90
EN: 21/30
Stats: 7/9/3/6/110 (+)
S/W: 3/3
Item: None
Abilities: Hyper Cutter / Sand Veil / Poison Heal
Other: Switching

Team N:
Tech: 3
:Conkeldurr:
Conkeldurr
HP: KO/100
EN: 17/30
Stats: 10/7/3/7/45
S/W: 3/4
Item: None
Abilities: Guts / Sheer Force / Iron Fist
Other: +5 Attack (5t), +3 Defense (5t)

Field:
Sand 3R

HeliosAflame to point out what I missed.
 
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