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Counterswitching to Vanilluxe holding Leftovers. [Sure let's just step into the obvious trap.]
Vanilluxe: Weather Ball (Gliscor) x3
1. At start of step, if Gliscor is to use U-Turn in a combination, then use Protect (Self).
2. At start of step, if Gliscor is to use Thunder Fang in a combination, then use Protect (Self).
3. At start of step, if Gliscor is to use Swords Dance in a combination, then use Protect (Self). [Let's not fall for that one again.]
4. At start of turn, if Snow is absent, then use Ice Beam (Gliscor).
I think I should have toxin 3 not 4 due to the timing of toxic orb giving me toxin in step 1 (after it would tick up)toxin does double damage if the opponent has not been hit this step, so should do 4 damage on step 3.
I forgot to choose a Z-Crystal for N. In the event it matters, I'll roll a dice for the one we're using. [1d4]=1=Dragonium Z.
Counterswitching to Reshiram.
Reshiram: Focus Blast (Tyranitar) x3
1. At start of step, if Tyranitar is to use Thunder Fang as a Combination, then use Protect (Self).
2. At start of step, if Tyranitar is to use Swagger as a Combination, then use Protect (Self).
3. At start of step, if Tyranitar is to use Screech as a Combination, then use Protect (Self).
4. At start of turn if Tyranitar is under the effects of Protection, then use Dragon Cheer (Team) the first instance, and Tailwind (Team) the second instance.
Some reffing notes, poke me to stop if it ends up feeling condescending instead of helpful! Unnerve stops weakness policy. ttar spD is 7 + 3 + 3 = 13 due to barometer sand.
sand tomb ~ earthquake ~ outrage
[step 1] When sand tomb misses, if able, use stomping tantrum on step 2.
sending out gliscor with ground gem!
earthquake ~ high horse power ~ earthquake
At the start of my turn, if my opponent is to use endure, use earthquake and push back.
At the start of my turn, if my opponent is to use a protective move, use chill the first time and swords dance afterwards.
At the start of my turn, if reshiram is to use super potion, use earthquake.
At the start of my turn, if my opponent does not have a protective status and my opponent is not evasive, use breaking swipe + fire fang the first time and earthquake otherwise.
Cool game,that’s really cool of you. Thanks for arbitrarily setting gem energy to 1. Really ruined my plans there. How cool that I just co stantly faceplant.
Maxim I should not be healing from toxic heal after I chill (because fatigued condition stops healing)
I think I should be on 20? orders to come tomorrow!
Switching to Thomas the heatran with sovereign malevolence!
heat wave x 3
At the start of the step, if my opponent is to use a ground attack as a combination, use protect.
At the start of my turn, if my opponent is to use a protective move, use iron defence.
At the start of my turn, if my opponent is to use a special returning attack, use flare blitz if it is step 2 and use heat crash otherwise.
At the start of my turn, if my opponent does not have a decoy and does not have a protective status, use flamethrower + metal sound the first time and eruption afterwards.