Start of Round 12!
(

65 Spe>

50 Spe)
Sir Mount moves first!
Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)
Discord Rolls
Order Shuffle!
Penny's orders become
Solar Beam ~ Solar Beam ~ Solar Beam
Start of Step 1
-
Turn 1
Sir Mount
Poison Jab -6 EN
Vs Tangrowth
Crit = Yes / Eff d10(8-10)=5
(8 BAP +3 STAB +10 ATK -9 DEF)*1.5
=
Penny takes 18 Damage!

+5 HP +3 EN

woke up!
Turn 2
Penny
Constrict -3 EN
Vs SirFetch'd
Crit d24=23
(4 BAP +7 ATK -7 DEF)
=
Sir Mount takes 4 Damage!

-1 SPE (4) Turns
End of Step 1
-
Start of Step 2
-
Turn 1
Penny
Leech Seed -10 EN
Vs SirFetch'd
Hit d10=5
-
=
Sir Mount is seeded!

+Seeded

+Leeching
Turn 2
Sir Mount
Substitute -12 EN
Vs Self
-
-
=
Sir Mount cut its HP to make a decoy!

-17 HP +Decoy: 10 HP
End of Step 2

leeches 3 from
Start of Step 3

tucks its head +1 DEF (2) Turns
Turn 1
Sir Mount
Poison Jab -6 EN
Vs Tangrowth
Crit = Yes / Eff d10(8-10)=9 YES
(8 BAP +3 STAB +10 ATK -9 DEF)*1.5
=
Penny takes 18 Damage!

is poisoned! (2)
Turn 2
Penny
Skull Bash -8 EN
Vs Sirfetch'd
-
BAP = 13
=
Decoy takes 13 Damage!
Decoy faded
End of Step 3

leeches 3 from

takes 2 from poison
End of Round 12
-