Facility Realgam Tower: HydrogenHydreigon

shauna.png

"I have no idea what this combination does for you over just ordering Swagger."​

Team HydroHydrei

:sv/muk-alola::leftovers:
HP: 82/100
EN: 82/100
8/6/5/7/50
:ss/jumbao:
HP: KO/95
EN: 40/100
5/7/9/7/96
R/C: 1/5
:metal powder: Metal Powder
:leftovers: Leftovers
:kebia berry: Kebia Berry
:choice specs: Choice Specs
:eject button: Eject Button
:sticky barb: Sticky Barb
Team Shauna
:leftovers::sv/goodra:
HP: 55/95
EN: 69/100
7/5/8/11/80
Atk, Def +1 (6t), Spe -1 (46, 6t), Frost (6m)
:life orb::sv/greninja:
HP: KO/85
EN: KO/100
7/5/7/5/122
R/C: 2/5
Combo Used, Ghost Type
Choice Specs:Choice specs:
Leftovers:leftovers:
Lucky Egg:lucky egg:
Rage Candy Bar :rage-candybar:
Red Card:red card:
Sitrus Berry:sitrus berry:
Field:
Rain (4r)
1694541943423.png


Step 1:
Confidante Swagger
hit: 509 (yes) (510 would miss LOL)
Goodra's Atk went up from +1 -> +3! (3t->6t)
Goodra was confused (1t)
Goodra's SpA went down! (5t)
-24 en

Earthquake
crit: 45 (no)
(10+7-6)*1.5 + 12 = 29 dmg
-15 hp (confusion)
-7 en

:goodra: +4 hp lefties
:muk: +4 hp lefties

Step 2:
Ice Punch
crit: 177 (no)
(8+8-5)*1.5 -3 = 13.5 => 14 dmg
+2 Frost (6m -> 8m)
Goodra was poisoned! (1c)
-6 en

Earthquake
crit: 23 (yes)
(10+3+7-6)*1.5 + 12 = 33 dmg
-7 en

:goodra: -1 hp psn
:goodra: +4 hp lefties
:muk: +4 hp lefties
psn removed

Step 3:
Ice Punch
crit: 99 (no)
(8+8-5)*1.5 -3 = 13.5 => 14 dmg
+2 Frost (8m -> 10m)
Goodra was frozen!
Goodra was poisoned! (1c)
-6 en

Goodra is frozen!
-7 frost markers

:goodra: -1 hp psn
:goodra: +4 hp lefties
:muk: +4 hp lefties

Goodra is hydrated!
poison and freeze removed

Team HydroHydrei

:sv/muk-alola::leftovers:
HP: 32/100
EN: 82/100
8/6/5/7/50
:ss/jumbao:
HP: KO/95
EN: 40/100
5/7/9/7/96
R/C: 1/5
:metal powder: Metal Powder
:leftovers: Leftovers
:kebia berry: Kebia Berry
:choice specs: Choice Specs
:eject button: Eject Button
:sticky barb: Sticky Barb
Team Shauna
:leftovers::sv/goodra:
HP: 22/95
EN: 55/100
7/5/8/11/80
Atk +3 (3t), Def +1 (3t), SpA -1 (2t), Spe -1 (46, 3t), Frost (3m)
:life orb::sv/greninja:
HP: KO/85
EN: KO/100
7/5/7/5/122
R/C: 2/5
Combo Used, Ghost Type
Choice Specs:Choice specs:
Leftovers:leftovers:
Lucky Egg:lucky egg:
Rage Candy Bar :rage-candybar:
Red Card:red card:
Sitrus Berry:sitrus berry:
Field:
Rain (3r)

shauna.png

"I see... a path!"

HydrogenHydreigon to order​
 
Not me making a blunder midgame in a realgam again... oh well we got what we came for anyways i think
:ss/muk-alola::leftovers:
Ice Punch ~ Ice Punch ~ Ice Punch
IF Goodra is under the effects of Protection when you are to act THEN Chill
 
shauna.png

"No crits allowed!"

:sv/goodra::leftovers:
Protect ~ Earthquake ~ Earthquake

Team HydroHydrei

:sv/muk-alola::leftovers:
HP: 32/100
EN: 82/100
8/6/5/7/50
:ss/jumbao:
HP: KO/95
EN: 40/100
5/7/9/7/96
R/C: 1/5
:metal powder: Metal Powder
:kebia berry: Kebia Berry
:choice specs: Choice Specs
:eject button: Eject Button
:sticky barb: Sticky Barb
Team Shauna
:leftovers::sv/goodra:
HP: 22/95
EN: 55/100
7/5/8/11/80
Atk +3 (3t), Def +1 (3t), SpA -1 (2t), Spe -1 (46, 3t), Frost (3m)
:life orb::sv/greninja:
HP: KO/85
EN: KO/100
7/5/7/5/122
R/C: 2/5
Combo Used, Ghost Type
Choice Specs:Choice specs:
Lucky Egg:lucky egg:
Rage Candy Bar :rage-candybar:
Red Card:red card:
Sitrus Berry:sitrus berry:
Field:
Rain (3r)

Rolls:
1694763207333.png


Step 1:
protect
-12 en

chill
+12 en

Goodra +4 hp (22->26)
Muk-A +4 hp (32->36)

Step 2:
Ice Punch
crit: 213 (no)
(8+8-5)*1.5 -3 = 14 dmg (26->12)
+2 frost markers
-6 en

Earthquake
crit: 38 (so close)
(10+7-6)*1.5 + 12 = 29 dmg (36->7)
-7 en

Goodra +4 hp (12->16)
Muk-A +4 hp (7->11)

Step 3:
Ice Punch
crit: 459 (no)
(8+8-5)*1.5 -3 = 14 dmg (16->2)
+2 frost markers
-6 en

Earthquake
crit: 298 (no)
(10+7-6)*1.5 + 12 = 29 dmg (11->KO)
-7 en

Goodra +4 hp (2->6)


Team HydroHydrei

:sv/muk-alola::leftovers:
HP: KO/100
EN: KO/100
8/6/5/7/50
:ss/jumbao:
HP: KO/95
EN: 40/100
5/7/9/7/96
R/C: 1/5
:metal powder: Metal Powder
:kebia berry: Kebia Berry
:choice specs: Choice Specs
:eject button: Eject Button
:sticky barb: Sticky Barb
Team Shauna
:leftovers::sv/goodra:
HP: 6/95
EN: 29/100
7/5/8/11/80
Frost (7m)
:life orb::sv/greninja:
HP: KO/85
EN: KO/100
7/5/7/5/122
R/C: 2/5
Combo Used, Ghost Type
Choice Specs:Choice specs:
Lucky Egg:lucky egg:
Rage Candy Bar :rage-candybar:
Red Card:red card:
Sitrus Berry:sitrus berry:
Field:
Rain (2r)

HydrogenHydreigon to replace and equip​
 
Team HydroHydrei

:ditto::metal powder:
HP: 80/80
EN: 100/100
4/[6]/4/[6]/48
:sv/muk-alola::leftovers:
HP: KO/100
EN: KO/100
8/6/5/7/50

:ss/jumbao:
HP: KO/95
EN: 40/100
5/7/9/7/96
R/C: 1/5
:metal powder: Metal Powder
:kebia berry: Kebia Berry
:choice specs: Choice Specs
:eject button: Eject Button
:sticky barb: Sticky Barb
Team Shauna
:leftovers::sv/goodra:
HP: 6/95
EN: 29/100
7/5/8/11/80
Frost (7m)
:life orb::sv/greninja:
HP: KO/85
EN: KO/100
7/5/7/5/122
R/C: 2/5
Combo Used, Ghost Type
Choice Specs:Choice specs:
Lucky Egg:lucky egg:
Rage Candy Bar :rage-candybar:
Red Card:red card:
Sitrus Berry:sitrus berry:
Field:
Rain (2r)

Rolls:
1694792105009.png


Step 1:
Weather Ball
crit: 274 (no)
(10+3+8-6) = 15 dmg
-7 en

Transform
Ditto Became Goodra!
-10 en

+4 hp leftovers

Step 2:
Goodra (real)'s Dragon Claw
crit: 12 (yes, L)
(8+3+3+7-8)*1.5 20 dmg
-6 en

Goodra (ditto)'s Dragon Claw
crit: 132 (no)
KOs
-6 en

Team HydroHydrei

:bw/ditto::metal powder:
HP: 45/80
EN: 84/100
7/[8]/8/[17]/80
:sv/muk-alola::leftovers:
HP: KO/100
EN: KO/100
8/6/5/7/50

:ss/jumbao:
HP: KO/95
EN: 40/100
5/7/9/7/96
R/C: 1/5
:metal powder: Metal Powder
:kebia berry: Kebia Berry
:choice specs: Choice Specs
:eject button: Eject Button
:sticky barb: Sticky Barb
Team Shauna
:leftovers::sv/goodra:
HP: KO/95
EN: KO/100
7/5/8/11/80
Frost (7m)
:life orb::sv/greninja:
HP: KO/85
EN: KO/100
7/5/7/5/122
R/C: 2/5
Combo Used, Ghost Type
Choice Specs:Choice specs:
Lucky Egg:lucky egg:
Rage Candy Bar :rage-candybar:
Red Card:red card:
Sitrus Berry:sitrus berry:
Field:
Rain (2r)

Sending out Aromatisse @ Lucky Egg
:sv/aromatisse::lucky egg:

HydrogenHydreigon to order​
 
Last edited:
Gg
:ss/goodra::metal powder:
Sludge Bomb x3
IF damaging Fairy-type move THEN Protect the first instance
IF Aromatisse is under the effects of Protection when you are to act THEN Chill
 
:sv/aromatisse::lucky egg:
Fairy Wind ~ Dazzling Gleam ~ Dazzling Gleam

Team HydroHydrei

:bw/ditto::metal powder:
HP: 45/80
EN: 84/100
7/[8]/8/[17]/80
:sv/muk-alola::leftovers:
HP: KO/100
EN: KO/100
8/6/5/7/50

:ss/jumbao:
HP: KO/95
EN: 40/100
5/7/9/7/96
R/C: 1/5
:metal powder: Metal Powder
:kebia berry: Kebia Berry
:choice specs: Choice Specs
:eject button: Eject Button
:sticky barb: Sticky Barb
Team Shauna
:lucky egg::sv/Aromatisse:
HP: 95/95
EN: 100/100
:leftovers::sv/goodra:
HP: KO/95
EN: KO/100
7/5/8/11/80
Frost (7m)
:life orb::sv/greninja:
HP: KO/85
EN: KO/100
7/5/7/5/122
R/C: 2/5
Combo Used, Ghost Type
Choice Specs:Choice specs:
Lucky Egg:lucky egg:
Rage Candy Bar :rage-candybar:
Red Card:red card:
Sitrus Berry:sitrus berry:


Field:
Rain (2r)

Rolls:
1694927167535.png


Step 1:
Protect
-12 en

Fairy Wind
-3 en

Step 2:
Sludge Bomb
crit: 443 (no)
eff: 18 (yes)
(9)*1.5 = 14 dmg
-7en

Dazzling Gleam
crit: 560 (no)
(8+3)*1.5 = 16.5 => 17 dmg
-6 en

-2hp psn

Step 3:
Sludge Bomb
crit: 475 (no)
(9)*1.5 = 14 dmg
-7en

Dazzling Gleam
crit: 561 (no)
(8+3)*1.5 = 16.5 => 17 dmg
-6 en

-2hp psn​

:sv/aromatisse::lucky egg:
Fairy Wind ~ Dazzling Gleam ~ Dazzling Gleam

Team HydroHydrei

:bw/ditto::metal powder:
HP: 9/80
EN: 58/100
7/[8]/8/[17]/80
:sv/muk-alola::leftovers:
HP: KO/100
EN: KO/100
8/6/5/7/50

:ss/jumbao:
HP: KO/95
EN: 40/100
5/7/9/7/96
R/C: 1/5
:metal powder: Metal Powder
:kebia berry: Kebia Berry
:choice specs: Choice Specs
:eject button: Eject Button
:sticky barb: Sticky Barb
Team Shauna
:lucky egg::sv/Aromatisse:
HP: 63/95
EN: 85/100
psn (2c)
:leftovers::sv/goodra:
HP: KO/95
EN: KO/100
7/5/8/11/80
Frost (7m)
:life orb::sv/greninja:
HP: KO/85
EN: KO/100
7/5/7/5/122
R/C: 2/5
Combo Used, Ghost Type
Choice Specs:Choice specs:
Lucky Egg:lucky egg:
Rage Candy Bar :rage-candybar:
Red Card:red card:
Sitrus Berry:sitrus berry:


Field:
Rain (1r)​
 
Last edited:
dazzling gleam x3

Team HydroHydrei

:bw/ditto::metal powder:
HP: 9/80
EN: 58/100
7/[8]/8/[17]/80
:sv/muk-alola::leftovers:
HP: KO/100
EN: KO/100
8/6/5/7/50

:ss/jumbao:
HP: KO/95
EN: 40/100
5/7/9/7/96
R/C: 1/5
:metal powder: Metal Powder
:kebia berry: Kebia Berry
:choice specs: Choice Specs
:eject button: Eject Button
:sticky barb: Sticky Barb
Team Shauna
:lucky egg::sv/Aromatisse:
HP: 63/95
EN: 85/100
psn (2c)
:leftovers::sv/goodra:
HP: KO/95
EN: KO/100
7/5/8/11/80
Frost (7m)
:life orb::sv/greninja:
HP: KO/85
EN: KO/100
7/5/7/5/122
R/C: 2/5
Combo Used, Ghost Type
Choice Specs:Choice specs:
Lucky Egg:lucky egg:
Rage Candy Bar :rage-candybar:
Red Card:red card:
Sitrus Berry:sitrus berry:


Field:
Rain (1r)

Rolls:
1694936566732.png


Step 1:
Sludge bomb
no crit
63 hp - 14 dmg = 49 hp > 47 for exp
does not KO

Dazzling Gleam
does KO

HydrogenHydreigon gets 5 TC, +7 exp for each of his mons
Fort gets 6 RC, 6 JC​
 
:eject button: Eject Button
:expert belt: Expert Belt
:oran berry: Oran Berry
:pomeg berry: Pomeg Berry
:razor claw: Razor Claw
:shell bell: Shell Bell
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:wise glasses: Wise Glasses
:ss/plasmanta:
Helium the Plasmanta (F)
Level: 2 | EXP: 0/10
Advanced Techniques: N/A

Type(s): Electric/Poison
Abilities: Storm Drain/Vital Spirit/Telepathy (HA, Unlocked)
Nature: Bashful (no change)
Stats:
HP: 85
Atk: 4
Def: 8
SpA: 9
SpD: 7
Spe: 100
Size Class: 7
Weight Class: 9

Moves:
Lv0:
Aura Sphere
Cross Poison
Dazzling Gleam
Facade
Flash Cannon
Liquidation
Poison Jab
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Zen Headbutt

Lv1:
Acid
Confide
Cut
Discharge
Double Team
Eerie Impulse
Electric Terrain
Encore
Haze
Parabolic Charge
Poison Tail
Psybeam
Psywave
Rain Dance
Shock Wave
Sludge Bomb
Supersonic
Swagger
Taunt
Thunder Shock
Venom Drench
Water Pulse
Wide Guard

Lv2:
Acid Spray
Aqua Tail
Clear Smog
Corrosive Gas
Iron Tail
Rising Voltage
Thunder
Venoshock
:ss/hydreigon:
Hydrogen the Hydreigon (M)
Level: 2 | EXP: 0/10
Advanced Techniques: N/A

Type(s): Dark/Dragon
Abilities: Levitate
Nature: Serious (no change)
Stats:
HP: 95
Atk: 8
Def: 7
SpA: 9
SpD: 7
Spe: 98
Size Class: 4
Weight Class: 5

Moves:
Lv0:
Astonish
Crunch
Dark Pulse
Defog
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Nasty Plot
Protect
Reflect
Rest
Roar
Rock Slide
Round
Screech
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Lv1:
Bite
Brutal Swing
Confide
Double Hit
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Fire Spin
Helping Hand
Ice Fang
Incinerate
Rain Dance
Rock Smash
Roost
Scary Face
Shock Wave
Slam
Stealth Rock
Steel Wing
Sunny Day
Swagger
Tailwind
Taunt

Lv2:
Aqua Tail
Assurance
Beat Up
Belch
Dragon Rush
Fire Blast
Focus Energy
Head Smash
Heat Wave
Hydro Pump
Iron Tail
Payback
Scale Shot
Secret Power
Stone Edge
Superpower
Take Down
Thief
:ss/gallade:
Glint the Gallade (M)
Level: 2 | EXP: 0/10
Advanced Techniques: N/A

Type(s): Psychic/Fighting
Abilities: Steadfast/Sharpness/Justified (HA, Unlocked)
Nature: Serious (no change)
Stats:
HP: 85
Atk: 9
Def: 5
SpA: 5
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 4

Moves:
Lv0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt

Lv1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard

Lv2:
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Low Kick
Mega Kick
Nightmare
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Take Down
Thief
Triple Axel
:ss/volkraken:
Vortex the Volkraken (M)
Level: 2 | EXP: 0/10
Advanced Techniques: N/A

Type(s): Water/Fire
Abilities: Analytic/Infiltrator/Pressure (HA, Unlocked)
Nature: Serious (no change)
Stats:
HP: 95
Atk: 4
Def: 6
SpA: 10
SpD: 7
Spe: 95
Size Class: 3
Weight Class: 3

Moves:
Lv0:
Aqua Jet
Constrict
Facade
Flamethrower
Flash Cannon
Liquidation
Power Gem
Protect
Reflect
Rest
Round
Sleep Talk
Snore
Substitute
Surf
Toxic
Waterfall
Will-O-Wisp

Lv1:
Aqua Jet
Constrict
Facade
Flamethrower
Flash Cannon
Liquidation
Power Gem
Protect
Reflect
Rest
Round
Sleep Talk
Snore
Substitute
Surf
Toxic
Waterfall
Will-O-Wisp

Lv2:
Absorb
Bite
Captivate
Confide
Double Team
Ember
Extrasensory
False Swipe
Fire Spin
Flash
Incinerate
Infestation
Pain Split
Rain Dance
Scary Face
Sunny Day
Swagger
Tickle
Water Gun
Water Pulse
Whirlpool
:ss/rotom:
Impulse the Rotom (M)
Level: 2 | EXP: 0/10
Advanced Techniques: N/A

Type(s): Electric/Ghost
Abilities: Levitate
Nature: Quirky (no change)
Stats:
HP: 80
Atk: 4
Def: 6
SpA: 7
SpD: 6
Spe: 91
Size Class: 1
Weight Class: 1
Stats:
HP: 80
Atk: 5
Def: 8
SpA: 8
SpD: 8
Spe: 86
:ss/rotom-heat:
Type(s): Electric/Fire
Size Class: 2
Weight Class: 3
Learned Move: Overheat
:ss/rotom-wash:
Type(s): Electric/Water
Size Class: 3
Weight Class: 4
Learned Move: Hydro Pump
:ss/rotom-frost:
Type(s): Electric/Ice
Size Class: 4
Weight Class: 5
Learned Move: Blizzard
:ss/rotom-fan:
Type(s): Electric/Flying
Size Class: 1
Weight Class: 2
Learned Move: Air Slash
:ss/rotom-mow:
Type(s): Electric/Grass
Size Class: 2
Weight Class: 3
Learned Move: Leaf Storm
Moves:
Lv0:
Astonish
Dark Pulse
Defog
Facade
Hyper Voice
Light Screen
Nasty Plot
Protect
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp

Lv1:
Charge
Confide
Confuse Ray
Disarming Voice
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Rain Dance
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Thunder Shock
Trick

Lv2:
Dream Eater
Foul Play
Poltergeist
Rising Voltage
Secret Power
Thief
Thunder
The Stat Trainers (Level 2)

cheryl.png
mira.png
riley.png
marley.png
buck.png


Reward Info
Progress:
Missing percent HP of the Stat Trainers' Pokemon / 400%.​
Progress
Reward: 15 EXP for up to four (4) Pokemon, starting with those that entered play.​
This EXP can over-Level.​

Match Type: Bring 5, Send 4v4 Doubles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 2
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 9
Arena: The Battleground

Buck's grandfather runs the Battleground, a cute little cafe with a field to allow for Pokemon battles. Gym leaders frequent it from time to time, but the five regulars are Cheryl, Mira, Riley, Marley, and Buck – together known as the Stat Trainers. On any given day two of them will be up for a fight, and Buck's grandfather shows no small amount of favoritism to them!
  • Two different Stat Trainers will be randomly chosen to battle. When a Stat Trainer is chosen, the two Pokemon associated to that Stat Trainer are selected for battle, the two items associated to that Stat Trainer are put into the Backpack, and an extra arena effect specific to that Stat Trainer is activated. Any Backpack item may be equipped to any Stat Trainer Pokemon, and the two Pokemon in play at the same time can be any two of the four total that are selected.
    • If Cheryl is battling: The first move during the battle used by a Stat Trainer Pokemon that states "The user heals" as an execution effect, that isn't a Z-Effect, or that states "On hit: The user heals", heals 5 extra HP. Furthermore, the first move other than Rest during the battle used by a Stat Trainer Pokemon that creates a condition that heals HP at the end of each step, instead creates a condition identical in all ways except it heals 1 additional HP per step.
    • If Mira is battling: The move Mirror Coat always fails when used by the challenger.
    • If Riley is battling: The move Counter always fails when used by the challenger.
    • If Marley is battling: Single hit attacks with 4 or less base power have +1 priority when used by Stat Trainer Pokemon.
    • If Buck is battling: Stat Trainer Pokemon take 2 less damage from super effective hits.
  • Camouflage turns the user into a Normal type
  • Secret Power may cause paralysis
  • Nature Power becomes Tri Attack

Trainer 1: Marley [D5: 4]
Trainer 2: Buck [D4: 4]

:potion: Potion

:charcoal: Charcoal
:enigma-stone: Enigma Stone
:exp-share: Exp. Share
:leftovers: Leftovers
:lucky-egg: Lucky Egg
:red-card: Red Card
:sitrus-berry: Sitrus Berry
:sticky-barb: Sticky Barb
:weakness-policy: Weakness Policy
:sv/weavile:

Weavile
Level 2

Type: Dark/Ice
Abilities: Pressure, Pickpocket

Nature: Serious
HP: 85
Atk: 9
Def: 5
SpA: 4
SpD: 6
Spe: 125
Size: 2
Weight: 3


Movepool:
Level 0:
Aerial Ace
Avalanche
Brick Break
Calm Mind
Dark Pulse
Facade
Fake Tears
Feint Attack
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Leer
Nasty Plot
Night Slash
Poison Jab
Protect
Psycho Cut
Quick Attack
Reflect
Rest
Round
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
X-Scissor

Level 1:
Agility
Bite
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Detect
Double Hit
Double Team
Fake Out
False Swipe
Hail
Helping Hand
Ice Spinner
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Scratch
Snowscape
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Whirlpool

Level 2:
Assurance
Beat Up
Blizzard
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Icicle Spear
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Punishment
Revenge
Reversal
Secret Power
Take Down
Thief
Triple Axel
:sv/arcanine:

Arcanine
Level 2

Type: Fire
Abilities: Intimidate, Flash Fire, Justified

Nature: Serious
HP: 95
Atk: 8
Def: 6
SpA: 7
SpD: 6
Spe: 95
Size: 4
Weight: 5


Movepool:
Level 0:
Aerial Ace
Crunch
Dragon Pulse
Facade
Fire Fang
Flamethrower
Hyper Voice
Iron Head
Leer
Play Rough
Protect
Psychic Fangs
Reflect
Rest
Roar
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Wild Charge
Will-O-Wisp

Level 1:
Agility
Bite
Captivate
Charm
Confide
Curse
Double Kick
Double Team
Dragon Breath
Dragon Rage
Ember
Fire Spin
Flame Wheel
Helping Hand
Howl
Incinerate
Morning Sun
Mud-Slap
Rage
Rock Climb
Rock Smash
Safeguard
Scary Face
Sunny Day
Swagger
Swift

Level 2:
Close Combat
Covet
Double-Edge
Fire Blast
Flare Blitz
Heat Wave
Iron Tail
Reversal
Secret Power
Skull Bash
Solar Beam
Superpower
Take Down
Thief
:sv/dusknoir:

Dusknoir
Level 2

Type: Ghost
Abilities: Pressure, Frisk

Nature: Serious
HP: 80
Atk: 7
Def: 10
SpA: 5
SpD: 10
Spe: 45
Size: 4
Weight: 5


Movepool:
Level 0:
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2:
Bind
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Mega Kick
Nightmare
Payback
Poltergeist
Revenge
Secret Power
Thief
:sv/claydol:

Claydol
Level 2

Type: Ground/Psychic
Abilities: Levitate

Nature: Serious
HP: 85
Atk: 5
Def: 8
SpA: 5
SpD: 9
Spe: 75
Size: 3
Weight: 5


Movepool:
Level 0:
Calm Mind
Dazzling Gleam
Earth Power
Earthquake
Facade
Heal Block
Ice Beam
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Toxic
Zen Headbutt

Level 1:
Ancient Power
Confide
Confusion
Cosmic Power
Double Team
Drill Run
Eerie Impulse
Extrasensory
Flash
Harden
Iron Defense
Mud-Slap
Psybeam
Psychic Terrain
Rain Dance
Rapid Spin
Recycle
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Stealth Rock
Sunny Day
Swagger
Trick

Level 2:
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Secret Power
Solar Beam
Stone Edge
buck.png

Hang back, Marley. Leave the opening move to us.

Sending out :dusknoir: Dusknoir @ :leftovers: Leftovers and :claydol: Claydol @ :red-card: Red Card.

dusknoir.png
:leftovers:
claydol.png
:red-card:

HydrogenHydreigon to send out and order.
 
Leading with Hydrogen the Hydreigon @ Weakness Policy and Impulse the Rotom-Wash @ Oran Berry

:ss/hydreigon::weakness policy:
Crunch (Dusknoir) ~ Crunch (Dusknoir)
IF Dusknoir is under the effects of a protective move when you are to act THEN Stealth Rock
IF Dusknoir is to use Curse THEN Taunt (Dusknoir)
IF you are able THEN Dark Pulse (Dusknoir)
[Start of turn] IF Dusknoir is to use a physical-returning attack AND Dark Pulse is Sealed THEN Dragon Pulse (Dusknoir)

:ss/rotom-wash::oran berry:
Shadow Ball (Dusknoir) ~ Shadow Ball (Dusknoir)
IF Dusknoir is under the effects of a protective move when you are to act AND Safeguard is not active on the opposing side of the field AND you are not Taunted THEN Toxic (Claydol)
[Start of turn, step 1] IF you are able THEN Toxic (Dusknoir)
IF you are able THEN Dark Pulse (Dusknoir)
 
buck.png

We're in for both a good time and a long haul, that's for sure.

dusknoir.png
:leftovers:
Dusknoir: Protect (Self) > Pain Split (Hydreigon)

claydol.png
:red-card:
Claydol: Safeguard > Toxic+Rock Slide
 
Round One

HydrogenHydreigon
hydreigon.png
:weakness-policy:
Hydreigon @ Weakness Policy
HP: 95 / 95 | EN: 100% | Stats: 8/7/9/7/98 | Types: Dark/Dragon | Abilities: Levitate | R: 2/2 | C: 5/5 | CT: 1
~

rotom-wash.png
:oran-berry:
Rotom-Wash @ Oran Berry
HP: 80 / 80 | EN: 100% | Stats: 5/8/8/8/86 | Types: Electric/Water | Abilities: Levitate | R: 2/2 | C: 5/5 | CT: 1
~

Field: ~​

The Stat Trainers
:leftovers:
dusknoir.png

Dusknoir @ Leftovers
HP: 80 / 80 | EN: 100% | Stats: 7/10/5/10/45 | Types: Ghost | Abilities: Pressure/Frisk | R: 2/2 | C: 5/5 | CT: 1
~

:red-card:
claydol.png

Claydol @ Red Card
HP: 85 / 85 | EN: 100% | Stats: 5/8/5/9/75 | Types: Ground/Psychic | Abilities: Levitate | R: 2/2 | C: 5/5 | CT: 1
~

(Note: If-able subs default to Start of Step timing.)
Step One

:dusknoir: Dusknoir used Protect!

12 EN
Dusknoir: Protection {Actions} [End of Step]

:hydreigon: Hydreigon used Dark Pulse!
8 EN
Dusknoir is unaffected! (Protection)

:rotom-wash: Rotom used Dark Pulse!
8 EN
Dusknoir is unaffected! (Protection)

:claydol: Claydol used Safeguard!
10 EN
The Stat Trainers: Safeguard [4 Rounds]

Dusknoir's Protection ended!

Step Two

:hydreigon: Hydreigon used Dark Pulse!

8 EN
Crit [1-25/600]: 445 (No)
Damage (Dusknoir): (8+3+9-10-1)*3/2 = 14

:rotom-wash: Rotom used Dark Pulse!

8 EN
Crit [1-25/600]: 46 (No)
Damage (Dusknoir): (8+8-10-1)*3/2 = 8

:claydol: Claydol used Toxic+Rock Slide!

26 EN, 1 CT
Accuracy (Hydreigon, Rotom) [1-540/600]: 395, 153 (Yes, Yes)
Crit (Hydreigon, Rotom) [1-25/600]: 137, 600 (No, No)
Hydreigon: Bad Poison {2}
Rotom: Bad Poison {2}
Damage (Hydreigon): (8+5-7)*2/3 = 4
Damage (Rotom): (8+5-8)*2/3 = 3

:dusknoir: Dusknoir used Pain Split!

20 EN
Hydreigon: -16 HP
Dusknoir: +16 HP

Dusknoir: +2 HP (Leftovers)
Hydeigon: -2 HP (Bad Poison)
Rotom: -2 HP (Bad Poison)

Hydreigon: Bad Poison {2 -> 4}
Rotom: Bad Poison {2 -> 4}

HydrogenHydreigon
:eject button: Eject Button
:expert belt: Expert Belt
:pomeg berry: Pomeg Berry
:razor claw: Razor Claw
:shell bell: Shell Bell
:sticky barb: Sticky Barb
:wise glasses: Wise Glasses
hydreigon.png
:weakness-policy:
Hydreigon @ Weakness Policy
HP: 73 / 95 | EN: 84% | Stats: 8/7/9/7/98 | Types: Dark/Dragon | Abilities: Levitate | R: 2/2 | C: 5/5 | CT: 1
Bad Poison {4}

rotom-wash.png
:oran-berry:
Rotom-Wash @ Oran Berry
HP: 75 / 80 | EN: 84% | Stats: 5/8/8/8/86 | Types: Electric/Water | Abilities: Levitate | R: 2/2 | C: 5/5 | CT: 1
Bad Poison {4}
:plasmanta: In Reserve
:gallade: In Reserve
:volkraken: In Reserve

Field: ~​

The Stat Trainers
Safeguard [3R]
:potion: Potion

:charcoal: Charcoal
:enigma-stone: Enigma Stone
:exp-share: Exp. Share
:lucky-egg: Lucky Egg
:sitrus-berry: Sitrus Berry
:sticky-barb: Sticky Barb
:weakness-policy: Weakness Policy
:leftovers:
dusknoir.png

Dusknoir @ Leftovers
HP: 76 / 80 | EN: 68% | Stats: 7/10/5/10/45 | Types: Ghost | Abilities: Pressure/Frisk | R: 2/2 | C: 5/5 | CT: 1
~

:red-card:
claydol.png

Claydol @ Red Card
HP: 85 / 85 | EN: 64% | Stats: 5/8/5/9/75 | Types: Ground/Psychic | Abilities: Levitate | R: 2/2 | C: 5/5 | CT: 0
~
:weavile: In Reserve
:arcanine: In Reserve

The Stat Trainers order first,
HydrogenHydreigon orders second.​
 
Last edited:
buck.png

We'll chip them down, bit by bit, steady as we go!

Do not consume Red Card this round.

dusknoir.png
:leftovers:
Dusknoir: Night Shade (Hydreigon) > Night Shade (Hydreigon)
** When Dusknoir is hit, if Hydreigon does not have Protection and Hydreigon does not have a Decoy and Hydreigon does not have Sleep, use Revenge (Hydreigon).
** At the start of Dusknoir's turns, if Hydreigon has Protection and Rotom has Protection, use Chill.
** At the start of Dusknoir's turns, if Hydreigon has Protection, use Night Shade (Rotom).
** At the start of Dusknoir's turns, if Hydreigon has Sleep, begin using Nightmare (Hydreigon) > Curse (Hydreigon).

claydol.png
:red-card:
Claydol: Ice Beam (Hydreigon) > Ice Beam (Hydreigon)
** At the start of Claydol's turns, if the opposing team does not have Stealth Rock, use Stealth Rock.
** At the start of Claydol's turns, if Hydreigon has Protection, use Nasty Plot.
** At the start of Claydol's turns, if Hydreigon has a Decoy, use Nasty Plot.
** At the start of Claydol's turns, if Claydol's team has Stealth Rock, use Rapid Spin (Hydreigon).
 
TheEver that is not how progress is calculated. Dusknoir is missing 4/80=5% HP, no other Pokemon is missing any HP, so the total progress is 5/400, not 4/345. It does not make a difference in this case but it does in general.
 
Back
Top