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fake tears ~ surf ~ baddy bad
if my opponent uses a dragon move in combination use protect and push back if it is step 1, and push back otherwise
at the start of my turn if my opponent has a protective status then use chill and push back if it is step 1, and chill otherwise
at the start of my turn if my opponent has a decoy use double kick and push back if it is step 1, and double kick otherwise
Movepool Level 0:
Dazzling Gleam
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fire Fang
Fire Punch
Flamethrower
Heal Bell
Light Screen
Protect
Reflect
Rest
Round
Sleep Talk
Snore
Substitute
Tail Whip
Thunder Wave
Toxic
Will-O-Wisp
Work Up
Level 1:
Agility
Charm
Cosmic Power
Dragon Breath
Ember
Encore
Fire Spin
Flame Wheel
Helping Hand
Life Dew
Magical Leaf
Pound
Safeguard
Spikes
Sunny Day
Swift
Taunt
Trick
Twister
Yawn
Level 2:
Dragon Rush
Fire Blast
Flare Blitz
Heat Wave
Meteor Beam
Solar Beam
Take Down
Level 3:
Acrobatics
Attract
Baton Pass
Breaking Swipe
Bulldoze
Fire Lash
Flame Charge
Knock Off
Mystical Fire
Outrage
Scorching Sands
Tachyon (Aggron)
Level 2 EXP: 06 / 10
Serious nature ( +None, -None ) Typing: Steel/Rock Abilities: Sturdy, Rock Head Hidden Ability: Heavy Metal
Movepool Level 0:
Aerial Ace
Autotomize
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Metal Sound
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Level 1:
Ancient Power
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Harden
High Horsepower
Incinerate
Iron Defense
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Steel Roller
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool
Level 2:
Aqua Tail
Blizzard
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Head Smash
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Metal Burst
Meteor Beam
Payback
Reversal
Rock Blast
Secret Power
Smelling Salts
Solar Beam
Steel Beam
Stone Edge
Superpower
Take Down
Thunder
Movepool Level 0:
Aerial Ace
Aura Sphere
Brick Break
Facade
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Leer
Night Slash
Poison Jab
Protect
Quick Attack
Refresh
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Work Up
X-Scissor
Zen Headbutt
Level 1:
Agility
Captivate
Confide
Counter
Curse
Defense Curl
Detect
Double Hit
Double Kick
Double Team
False Swipe
Helping Hand
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Scratch
Seed Bomb
Seismic Toss
Shock Wave
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Water Pulse
Level 2:
Blizzard
Close Combat
Disable
Double-Edge
Dynamic Punch
Feint
Fire Blast
Flail
Focus Punch
Fury Swipes
Grass Knot
Gunk Shot
Iron Tail
Low Kick
Mega Kick
Payback
Razor Wind
Revenge
Reversal
Secret Power
Solar Beam
Take Down
Thief
Thunder
Upper Hand
Kimono Girl Zuki (Level 3)
Reward Info
Progress:
Missing percent HP of Zuki's Pokemon / 300%.
Progress Reward:
15 EXP for up to three (3) Pokemon, starting with those that entered play.
This EXP can over-Level.
Battle Info
Match Type: Bring 4, Send 3v3 Singles DQ Time: 48 hours for challenger, 72 hours for ref Battle Level: 3 Substitution Count: 4 Recovery Count: 2 Chill Count: 5 Switching Method: On Ability Count: All Advanced Techniques: Z-Moves Backpack Size: 7 Arena: Ecruteak Dance Theater
Zuki and her fellow Kimono Girls spend much of their time practicing and putting on performances in the Ecruteak Dance Theater. Not only do they put on graceful, artistic shows, but they also are ready and willing to face any challenger who thinks they can defeat their team of Eeveelutions! The Kimono Girl's Pokemon have been taught some special moves and the theater has been modified to make this challenge especially difficult.
All of Kimono Girl Zuki's Pokemon have access to the following Arena Moves.
Each Pokemon may only attempt one Arena Move per round.
Arena Moves always have a Combo Lv. of None (--).
Arena Moves cannot be Snatched or Reflected.
Bouncy Bubble
Water | Special | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | Priority 0 | No Contact
The user attacks by shooting water bubbles at the target.
On hit: The user heals HP equal to half (x0.5) of the HP lost by the target, to a maximum of five (5) HP. Buzzy Buzz
Electric | Special | Any Single Target | 9 BAP | 100% Acc | 7 EN | 100% Chance | Priority 0 | No Contact
The user shoots a jolt of electricity to attack the target.
Effect Check: Inflect Paralysis with two (2) counters on the defender. Sizzly Slide
Fire | Physical | Any Single Target | 9 BAP | 100% Acc | 7 EN | 100% Chance | Priority 0 | Yes Contact
The user cloaks itself in fire and charges at the target.
Effect Check: Inflict Burn on the defender. Glitzy Glow
Psychic | Special | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | Priority 0 | No Contact
The user bombards the target with telekinetic force. This also erects a barrier of light.
On hit: The user's side of the field gains the unique field condition created by the move Light Screen for a number of steps equal to the user's Special Defense rank. Baddy Bad
Dark | Special | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | Priority 0 | No Contact
The user is filled with evil and attacks the target. This also erects a barrier of light.
On hit: The user's side of the field gains the unique field condition created by the move Reflect for a number of steps equal to the user's Defense rank. Sappy Seed
Grass | Physical | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | Priority 0 | No Contact
The user grows a gigantic stalk that scatters seeds to attack the target.
On hit: The target is inflicted with the effect of the move Leech Seed for three (3) steps. Freezy Frost
Ice | Special | Any Single Target | 9 BAP | 100% Acc | 7 EN | --% Chance | Priority 0 | No Contact
The user attacks with a crystal made of cold frozen haze.
On hit: Reset the stat stages of each Pokemon in play to 0. Sparkly Swirl
Fairy | Special | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | Priority 0 | No Contact
The user attacks the target by wrapping it with a whirlwind of an overpowering scent.
On hit: Remove all Major Status from the user and their allies, including benched allies.
At the same time as team selection, one of the numbered Slots in the Backpack will be randomly selected to have its item replaced by an Eevium Z. The Pokemon rolled from that Slot may use the Eevium Z to perform the move Extreme Evoboost once per battle.
Movepool: Level 0:
Calm Mind
Dazzling Gleam
Facade
Fake Tears
Heal Bell
Hyper Voice
Light Screen
Power Gem
Protect
Psychic
Psychic Fangs
Quick Attack
Reflect
Refresh
Rest
Roar
Round
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Thunder Wave
Toxic
Work Up
Zen Headbutt
Level 1:
Baby-Doll Eyes
Bite
Captivate
Charm
Confide
Confuse Ray
Confusion
Curse
Cut
Detect
Double Kick
Double Team
Echoed Voice
Flash
Growl
Growth
Helping Hand
Magical Leaf
Morning Sun
Mud-Slap
Psybeam
Psychic Terrain
Rage
Rain Dance
Sand Attack
Sunny Day
Swagger
Swift
Tickle
Trick
Weather Ball
Yawn
Level 2:
Covet
Double-Edge
Dream Eater
Expanding Force
Flail
Focus Energy
Grass Knot
Iron Tail
Nightmare
Secret Power
Skull Bash
Take Down
Zap Cannon
Level 3:
Attract
Baton Pass
Bide
Body Slam
Dig
Draining Kiss
Frustration
Headbutt
Laser Focus
Power Swap
Psych Up
Psyshock
Return
Telekinesis
Trailblaze
Level 2:
Covet
Double-Edge
Flail
Focus Energy
Iron Tail
Misty Explosion
Secret Power
Skull Bash
Take Down
Level 3:
Attract
Baton Pass
Bide
Body Slam
Dig
Draining Kiss
Frustration
Headbutt
Laser Focus
Moonblast
Mystical Fire
Psych Up
Psyshock
Return
Telekinesis
Trailblaze
Level 3:
Baton Pass
Bide
Body Slam
Dig
Draining Kiss
Frustration
Headbutt
Laser Focus
Light Screen
Moonblast
Mystical Fire
Psych Up
Psyshock
Reflect
Return
Telekinesis
Trailblaze
Team Zuki spikes
Vaporeon: rocky helmet HP: 92/105 EN: 78/100
4/7/8/7/65
sleep talk
partially trapped (2)
2 chill used
1 recover used Type: Water Abilities: Water Absorb, Hydration
dice are d600, roll low to hit/crit/effect
Step 1: fake tears
-10 en
-2 spD (5t)
light screen
-10 en
creates a screen for 5 steps
is drained for 3
takes 2 damage
heals 4 Step 2:
surf
-7 en
539 crit no
(9 + 8 + 3 - 13) + 8 = 15 damage
toxic
-7 en
135 hit yes
is badly poisoned
is drained for 3
takes 2 + 2 damage
heals 4 Step 3:
baddy bad
-10 en
219 crit no
(9 + 8 - 13) + 8 = 12 damage
creates a screen
chill
12 en +6 hp
takes 2 damage
heals 4
para intensifies
poison intensifies
@ Spikes ~ Spikes ~ Fire Spin
= = = =
Start of Any Step
If Opponent is to use Flip Turn
Push orders back and order Chill
- - - -
(Once)
Start of Turn
If self HP is below 17
push orders back and Chill
- - - -
(Once)
If Opponent is to use Rain Dance
Push orders back and Encore
- - - -
(Once)
If Opponent is to use Rest
Push orders back and Encore
Team Zuki spikes x 3 reflect (3s)
Vaporeon: rocky helmet HP: 86/105 EN: 24/100
4/7/8/7/65
sleep talk
2 chill used
1 recover used Type: Water Abilities: Water Absorb, Hydration
surf ~ surf ~ surf
step 2 or 3, at the start of my turn, if my opponent has a protective status use chill
if my opponent has a decoy then use double kick
at the start of my turn if my opponent does not have a decoy use chill the first time, buzzy buzz the second time, chilling water the third time
Team Hyjack
Zangoose Toxic Orb HP: 85/85 EN: 100/100
8/5/5/5/90 Type: Normal Abilities: Immunity, Toxic Boost
ko
Team Zuki spikes x 3 reflect (3s)
Vaporeon: rocky helmet HP: 86/105 EN: 24/100
4/7/8/7/65
sleep talk
2 chill used
1 recover used Type: Water Abilities: Water Absorb, Hydration
dice are d600, roll low to hit/crit/effect
Step 1:
taunt
-10 en
cannot use non attack moves
surf
-7 en
526 crit no
(9 + 8 + 3 - 5) = 15 damage
heals 3
is badly poisoned Step 2:
disable
-7 en
cannot use double kick
surf
-7 en
505 crit nocrit no
(9 + 8 + 3 - 5) = 15 damage
heals 3 Step 3:
substitute
-12 en
-17 hp
creates a decoy(10)
surf
-7 en
decoy takes 9 damage
heals for 3
poison intensifies
Team Hyjack
Zangoose Toxic Orb HP: 38/85 EN: 71/100
8/5/5/5/90
decoy(1)
bad poison(4) Type: Normal Abilities: Immunity, Toxic Boost
ko
Team Zuki spikes x 3
Vaporeon: rocky helmet HP: 95/105 EN: 3/100
4/7/8/7/65
sealed(double kick)
sleep talk
2 chill used
1 recover used Type: Water Abilities: Water Absorb, Hydration
Team Hyjack
Zangoose Toxic Orb HP: 38/85 EN: 71/100
8/5/5/5/90
decoy(1)
bad poison(4) Type: Normal Abilities: Immunity, Toxic Boost
ko
Team Zuki spikes x 3
Vaporeon: rocky helmet HP: 95/105 EN: 3/100
4/7/8/7/65
sealed(double kick)
sleep talk
2 chill used
1 recover used Type: Water Abilities: Water Absorb, Hydration
dice are d600, roll low to hit/crit/effect
Step 1:
taunt
-10 en
cannot use non attack moves
chill
it fails Step 2:
potion
heals for 20
struggle
-5 en
140 crit no
(5 + 8 + 5 - 7) = 11 damage
struggles and hits themself for 9
takes 3 from rocky helmet
stand by
it fails Step 3:
potion
heals for 20
struggle
-5 en
318 crit no
(5 + 8 + 5 - 7) = 11 damage
struggles and hits themself for 9
takes 3 from rocky helmet
stand by
it fails
poison intensifies
Team Hyjack
Zangoose Toxic Orb HP: 14/85 EN: 51/100
8/5/5/5/90
decoy(1)
bad poison(6) Type: Normal Abilities: Immunity, Toxic Boost
ko
Team Zuki spikes x 3
Vaporeon: rocky helmet HP: 94/105 EN: 3/100
4/7/8/7/65
sealed(double kick)
sleep talk
2 chill used
1 recover used Type: Water Abilities: Water Absorb, Hydration
Team Hyjack
Zangoose Toxic Orb HP: 14/85 EN: 51/100
8/5/5/5/90
decoy(1)
bad poison(6) Type: Normal Abilities: Immunity, Toxic Boost
ko
Team Zuki spikes x 3
Vaporeon: rocky helmet HP: 94/105 EN: 3/100
4/7/8/7/65
sealed(double kick)
sleep talk
2 chill used
1 recover used Type: Water Abilities: Water Absorb, Hydration
Step 1:
taunt
-10 en
cannot use non attack moves
surf
-7 en
faints
decoy is destroyed
poison intensifies
Team Hyjack
Zangoose Toxic Orb HP: 14/85 EN: 41/100
8/5/5/5/90
bad poison(8) Type: Normal Abilities: Immunity, Toxic Boost
ko
Team Zuki spikes x 3
Vaporeon: rocky helmet HP: ko/105 EN: 0/100
4/7/8/7/65
sealed(double kick)
sleep talk
2 chill used
1 recover used Type: Water Abilities: Water Absorb, Hydration
[Iron Head + Flail] ~ Facade ~ Facade = = =
(Once)
If Opponent is to use a SPA Boosting move
Push orders back and order Roar
- - - -
If Able
If Opponent is to use a Priority Attack in combination
Push orders back and order Protect
- - - -
If Opponent is under the effects of protection
Push orders back and order Feint
- - - -
Start of Step 2
If Opponent is to order Extreme Evoboost
Push orders back and order Disable (Extreme Evoboost)
rain dance ~ bouncy bubble ~ mud slap
if my opponent uses a multi attack move in combination then use protect and push back
at the start of my turn if my opponent has a protective status use sleep talk the first time and rest afterwards
at the start of my turn if it is raining use weather ball
Team Hyjack
Aggron Shell Bell HP: 85/85 EN: 100/100
8/13/5/5/50 Type: Steel/Rock Abilities: Sturdy, Rock Head, Heavy Metal
ko
ko
Team Zuki spikes x 3
Sylveon Eevium Z HP: 71/95 EN: 80/100
6/5/8/9/52
+1 atk, def, spD, spA, spe (9t)
z move used Type: Fairy Abilities: Cute Charm, Pixilate
-10% Eva
ko
dice are d600, roll low to hit/crit/effect
Step 1:
rain dance
-10 en
weather is set to rain
sand storm
-10 en
sand storm is forecast Step 2:
protect
-12 en
sleep talk
-3 en Step 3:
weather ball
-7 en
56 crit no
(12 + 8 + 3 - 5 - 1) * 1.5 + 4 = 30 damage
roar
-5 en
is phased
shell bell gets 2 counters
sand storm starts
Battlefield: sandstorm (5r)
Team Hyjack
Aggron Shell Bell (2 counters) HP: 55/85 EN: 73/100
8/13/5/5/50 Type: Steel/Rock Abilities: Sturdy, Rock Head, Heavy Metal
ko
ko
Team Zuki spikes x 3
Sylveon Eevium Z HP: 71/95 EN: 60/100
6/5/8/9/52
+1 atk, def, spD, spA, spe (9t)
z move used Type: Fairy Abilities: Cute Charm, Pixilate
-10% Eva