dice are d600, roll low to hit/crit/effect
Keriel activates plot armor!
fate puts their hands on the scales, and a mysterious wind blows away all field and battle conditions!
- tail wind
- imprison
- light screen

misty terrain
-9 en
misty terrain covers the ground (4r)
Step 1:

substitute!
-12 en
17 hp

creates a decoy(10)

shadow ball
-6 en
decoy takes 8 damage
Step 2:

energy ball
-7 en
162 crit no
51 effect yes
(9 + 7 + 3 - 9) * 2 = 20 damage
-1 spD (3t)

knock off
-7 en
decoy is destroyed.
Step 3:

static beam!
-32 en
540 crit no
(15 + 7 + 3 - 9) * 2 + 4 = 36 damage

ice beam
-7 en
548 crit no
(9 + 8 - 6) * 1.5 + 4 = 21 damage
2 frost tokens