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Facility Realgam Tower: Keriel

Round 10
Team Keriel: battle h: 0
:choice scarf: Choice Scarf
:custap berry: Custap Berry
:leftovers: Leftovers
:lum berry: Lum Berry
:rocky helmet: Rocky Helmet
:shell bell: Shell Bell
:weakness policy: Weakness Policy
arbok.png

HP: 85/85 | EN: 64/100
[7/5/5/6/80]
SC/WC: 3/4 | R/C: 2/5
Intimidate, Shed Skin
:mimikyu:ko
:zoroark:ko
primarina.png

HP: 90/90 | EN: 100/100
[5/5/9/8/60]
SC/WC: 2/3 | R/C: 2/5
Torrent
Field ~
Empty
Team Rival Tierno:
:kee berry: Kee Berry
:lum berry: Lum Berry
:maranga berry: Maranga Berry
:mental herb: Mental Herb
:metronome: Metronome
:power anklet: Power Anklet
:power bracer: Power Bracer
:Lilligant-Hisui:Lilligant-Hisui
HP: 47/85 EN: 40/100
8/6/4/6/210* | 3/2
rcb
bustle(4)
poison(4)
toxin
partial trapping (2t)
chills used 2
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle

:oricorio-pom-pom: ko
:Crawdaunt:ko
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1738253129908.png

:arbok::Lilligant-Hisui:
Step 1:
:Lilligant-Hisui:aqua step
-12 en
163 crit no
(8 + 8 + 8 - 5) = 19 damage
+1 spe
:arbok:
poison jab
-6 en
291 crit no
(8 + 7 + 3 - 6) * 1.5 = 18 damage
:Lilligant-Hisui: takes 6 damage, poison intensifies
Step 2:
:Lilligant-Hisui:
aqua step
-12 en
163 crit no
(8 + 8 + 8 - 5) = 19 damage
+1 spe
:arbok:

poison jab
-6 en
291 crit no
(8 + 7 + 3 - 6) * 1.5 = 18 damage
:Lilligant-Hisui:
takes 7 damage, poison intensifies, no longer trapped
:Lilligant-Hisui:
faints!
Team Keriel: battle h: 0
:choice scarf: Choice Scarf
:custap berry: Custap Berry
:leftovers: Leftovers
:lum berry: Lum Berry
:rocky helmet: Rocky Helmet
:shell bell: Shell Bell
:weakness policy: Weakness Policy
arbok.png

HP: 85/85 | EN: 64/100
[7/5/5/6/80]
SC/WC: 3/4 | R/C: 2/5
Intimidate, Shed Skin
:mimikyu:ko
:zoroark:ko
primarina.png

HP: 90/90 | EN: 100/100
[5/5/9/8/60]
SC/WC: 2/3 | R/C: 2/5
Torrent
Field ~
Empty
Team Rival Tierno:
:kee berry: Kee Berry
:lum berry: Lum Berry
:maranga berry: Maranga Berry
:mental herb: Mental Herb
:metronome: Metronome
:power anklet: Power Anklet
:power bracer: Power Bracer
:Lilligant-Hisui:Lilligant-Hisui
HP: ko/85 EN: 40/100
8/6/4/6/210* | 3/2
rcb
bustle(4)
poison(4)
toxin
partial trapping (2t)
chills used 2
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle

:oricorio-pom-pom: ko
:Crawdaunt:ko
Keriel wins
 
Thread: Link
Simulation: Wally
Backpack:
:full incense: Full Incense
:pure incense: Pure Incense
:luck incense: Luck Incense
:leftovers: Leftovers
:heavy-duty boots: Heavy-Duty Boots
:choice scarf: Choice Scarf
:eject button: Eject Button
:enigma berry: Enigma Berry
:focus sash: Focus Sash
:weakness policy: Weakness Policy
:safety goggles: Safety Goggles


Pokemon: :zoroark: :venusaur: :mimikyu: :starmie:

:sv/starmie:

Glimmer of Aurora (Starmie)
Level 2 — EXP: 0 / 10

Serious nature ( No changes )
Typing: Water/Psychic
Abilities: Illuminate, Natural Cure Hidden Ability: Analytic

HP: 85
Attack: 6
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 115
Size: 2
Weight: 4



Combinations (2 / 2)
Rapid Spin + Blizzard
Zap Cannon + Water Pulse

Movepool
Level 0
Avalanche
Dazzling Gleam
Facade
Flash Cannon
Ice Beam
Light Screen
Power Gem
Protect
Psychic
Psycho Cut
Reflect
Refresh
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Waterfall

Level 1
Agility
Bubble Beam
Confide
Confuse Ray
Cosmic Power
Curse
Double Team
Flash
Hail
Harden
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Rapid Spin
Recover
Recycle
Swagger
Swift
Trick
Twister
Water Gun
Water Pulse
Whirlpool

Level 2
Blizzard
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Hydro Pump
Meteor Beam
Minimize
Nightmare
Secret Power
Skull Bash
Take Down
Thunder
Zap Cannon
:sv/venusaur:

Blossom of Spring (Venusaur)
Level 2 — EXP: 2 / 10

Serious nature ( No changes )
Typing: Grass/Poison
Abilities: Overgrow Hidden Ability: Chlorophyll

HP: 90
Attack: 6
Defen.: 6
Sp.Atk: 7
Sp.Def: 7
Speed: 80
Size: 4
Weight: 4



Combinations (2 / 2)
Grass Whistle + Toxic
Sunny Day + Weather Ball

Movepool
Level 0
Bullet Seed
Earth Power
Earthquake
Energy Ball
Facade
Grass Whistle
Light Screen
Petal Blizzard
Poison Jab
Poison Powder
Protect
Reflect
Rest
Roar
Round
Sleep Powder
Sleep Talk
Sludge
Snore
Strength
Substitute
Swords Dance
Tackle
Toxic
Work Up

Level 1
Amnesia
Ancient Power
Captivate
Charm
Confide
Curse
Cut
Defense Curl
Double Team
Echoed Voice
False Swipe
Flash
Grassy Terrain
Growl
Growth
Helping Hand
Magical Leaf
Mud-Slap
Rage
Razor Leaf
Rock Climb
Rock Smash
Safeguard
Scary Face
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Vine Whip
Weather Ball

Level 2
Acid Spray
Bind
Double-Edge
Grass Knot
Grassy Glide
Ingrain
Leech Seed
Mega Drain
Power Whip
Razor Wind
Secret Power
Skull Bash
Solar Beam
String Shot
Take Down
Terrain Pulse
Venoshock
:sv/zoroark:

Illusion of Grandeur (Zoroark)
Level 2 — EXP: 2 / 10

Serious nature ( No changes )
Typing: Dark
Abilities: Illusion

HP: 85
Attack: 8
Defen.: 5
Sp.Atk: 9
Sp.Def: 5
Speed: 105
Size: 3
Weight: 4



Combinations (2 / 2)
Swagger + Foul Play
Fake Tears + Dark Pulse

Movepool
Level 0
Aerial Ace
Brick Break
Calm Mind
Crunch
Dark Pulse
Facade
Fake Tears
Feint Attack
Flamethrower
Focus Blast
Hone Claws
Hyper Voice
Leer
Nasty Plot
Night Slash
Protect
Psychic
Rest
Roar
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Uproar

Level 1
Agility
Captivate
Confide
Confuse Ray
Counter
Cut
Detect
Double Team
Encore
Extrasensory
Helping Hand
Incinerate
Mega Punch
Night Shade
Pain Split
Rain Dance
Rock Smash
Scary Face
Scratch
Sludge Bomb
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2
Assurance
Burning Jealousy
Covet
Foul Play
Fury Swipes
Grass Knot
Low Kick
Mega Kick
Payback
Punishment
Revenge
Secret Power
Take Down
Thief
:sv/mimikyu:

Shroud of Imitation (Mimikyu)
Level 2 — EXP: 2 / 10

Serious nature ( No changes )
Typing: Ghost/Fairy
Abilities: Disguise

HP: 80
Attack: 7
Defen.: 6
Sp.Atk: 4
Sp.Def: 8
Speed: 96
Size: 1
Weight: 1



Combinations (2 / 2)
Baby-Doll Eyes + Shadow Claw
Play Rough + Facade

Movepool
Level 0
Astonish
Bulk Up
Dark Pulse
Dazzling Gleam
Facade
Feint Attack
Hone Claws
Light Screen
Play Rough
Protect
Psychic
Rest
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
Work Up
X-Scissor

Level 1
Baby-Doll Eyes
Charm
Confide
Confuse Ray
Curse
Double Team
Infestation
Misty Terrain
Night Shade
Pain Split
Rain Dance
Safeguard
Scratch
Sunny Day
Swagger
Taunt
Trick

Level 2
After You
Beat Up
Burning Jealousy
Covet
Dream Eater
Nightmare
Payback
Take Down
Thief
Thunder
Wood Hammer

Rival Wally (Level 2)

wally.png


Challenge Type: Hard Singles

Battle Info
Match Type:
[Bring 4, Pick 3]v3 Singles
Hours:
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Technique Control: 1
Backpack Size: 10
Arena: Hoenn Victory Road

Like the Victory Roads in all other regions, Hoenn's Victory Road is the last stop before challenging the powerful Elite Four. The dark cave forces you to overcome your limits during your explorations. Right as you've reached the end, Wally appears and challenges you to a battle! Good thing you had just healed your team, because you can tell Wally won't go easy on you.
  • When Wally's Gallade returned from a trip to Paldea with a new ability and several new moves that synergize excellently with it, his Gardevoir took that as a challenge. They went on their own trip to Kalos and found a way to permanently absorb some Mega Evolution energy into their body. Wally's Gardevoir has the ability Pixilate and a Special Attack rank of 12.
  • Camouflage turns the user into a Rock type
  • Secret Power may cause flinching
  • Nature Power becomes Power Gem
1740526066682.png

Slot 1: [Cacturne/Flygon/Sceptile]
Slot 2: [Azumarill/Kecleon/Magneton]
Slot 3: [Gardevoir/Gallade]

:potion: Potion

:lucky egg: Lucky Egg
:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:red card: Red Card
:sitrus berry: Sitrus Berry
:starf berry: Starf Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:life orb: Life Orb
:liechi berry: Liechi Berry
:sv/sceptile:

Sceptile
Level 2

Type: Grass
Abilities: Overgrow, Unburden

Nature: Serious
HP: 85
Atk: 6
Def: 5
SpA: 8
SpD: 6
Spe: 120
Size: 3
Weight: 4


Movepool:
Level 0:
Aerial Ace
Brick Break
Bullet Seed
Cross Poison
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Energy Ball
Facade
Focus Blast
Grass Whistle
Hone Claws
Leaf Blade (Signature)
Leer
Night Slash
Protect
Quick Attack
Rest
Roar
Rock Slide
Round
Screech
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Work Up
X-Scissor

Level 1:
Absorb
Agility
Brutal Swing
Captivate
Confide
Counter
Cut
Detect
Double Kick
Double Team
Dragon Breath
Dragon Dance
Dual Chop
False Swipe
Flash
Grassy Terrain
Helping Hand
Leafage
Magical Leaf
Mega Punch
Mud-Slap
Pound
Power-Up Punch
Quick Guard
Rock Climb
Rock Smash
Safeguard
Seed Bomb
Seismic Toss
Slam
Sunny Day
Swagger
Swift
Synthesis

Level 2:
Assurance
Double-Edge
Dragon Cheer
Dynamic Punch
Focus Punch
Grass Knot
Grassy Glide
Iron Tail
Leech Seed
Low Kick
Mega Drain
Mega Kick
Razor Wind
Scale Shot
Secret Power
Solar Beam
Solar Blade
Take Down
Thief
Upper Hand
:sv/kecleon:

Kecleon
Level 2

Type: Normal
Abilities: Color Change, Protean

Nature: Serious
HP: 85
Atk: 7
Def: 5
SpA: 5
SpD: 9
Spe: 40
Size: 2
Weight: 2


COMBO (1/1): Power Up Punch + Thunder Punch

Movepool:
Level 0:
Aerial Ace
Astonish
Brick Break
Dizzy Punch
Facade
Feint Attack
Fire Punch
Flamethrower
Hone Claws
Ice Beam
Ice Punch
Nasty Plot
Protect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Snore
Strength
Substitute
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Work Up

Level 1:
Ancient Power
Captivate
Confide
Counter
Cut
Defense Curl
Detect
Double Team
Fake Out
Flash
Incinerate
Lick
Mega Punch
Mud-Slap
Power-Up Punch
Psybeam
Rain Dance
Recover
Recycle
Rock Smash
Role Play
Scratch
Seismic Toss
Shock Wave
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Swift
Trick
Water Pulse

Level 2:
After You
Aqua Tail
Bind
Blizzard
Disable
Double-Edge
Dynamic Punch
Feint
Fire Blast
Focus Punch
Foul Play
Fury Swipes
Grass Knot
Iron Tail
Low Kick
Mega Kick
Secret Power
Solar Beam
Thief
Thunder
:sv/gallade:

Gallade
Level 2

Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified

Nature: Serious
HP: 85
Atk: 9
Def: 5
SpA: 5
SpD: 8
Spe: 80
Size: 3
Weight: 4


COMBO (1/1): Shadow Sneak + Facade

Movepool:
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt

Level 1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard

Level 2:
Alluring Voice
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Low Kick
Mega Kick
Nightmare
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Take Down
Thief
Triple Axel
Upper Hand
:bw/sceptile::weakness policy:
Sending out Sceptile @ Weakness policy
Keriel to send equip order
 
Last edited:
My Illusion confidant is Prismaticism.
(I am posting these because my browser eats my drafts too often to be comfortable leaving these as a draft. I have no idea what is happening with your combos. If Sceptile gains a combo please ping me to reorder.)

:ss/venusaur: :eject button:
Sending Blossom of Spring (Venusaur?) @ Eject Button.
Skull Bash ~ Power Whip ~ Power Whip


[start of round] If I'm Zoroark, begin using Fake Tears + Dark Pulse ~ Dark Pulse ~ Dark Pulse.
[start of round] If Sceptile is to use Sleep Talk on any step this round, ignore this pokemon's 3rd substitution until the end of the round.
[start of turn] If Sceptile has Protection, and Sceptile's Sp.Def stage is -1 or higher, use Swords Dance and replace all Dark Pulse with Crunch and replace all Power Whip with Petal Blizzard.
[start of turn, once] If Sceptile lacks Protection and Sceptile's team lacks Safeguard and Sceptile lacks Sleep, use Grass Whistle + Toxic and push back.
 
Last edited:
Oh I forgot to make comobs.

I'll leave sceptile comboless because it seems unright for me to pick combos after seeing your sendout
Gallade gains Shadow Sneak + Facade, Reflect + Charm
Kecleon gains Facade + Sucker Punch, Power Up Punch + Thunder Punch


ill add them into the main post as well
orders inc
 
:bw/sceptile::weakness policy:
Safeguard ~ Counter ~ Counter
[start of step 1] IF Dark Pulse in combination, THEN begin action chain Substitute ~ Focus Punch ~ Focus Blast

waiting on illusion before I ref
 
:pmd/mismagius:
Battle Hours: 72/72
Techs: 1/1
==============================
:Venusaur:Venusaur :eject button:Eject Button
HP: 90/90 EN: 30/30
6/6/7/7/80 | 4/4
Types: Grass, Poison
Abilities: Overgrow, Chlorophyll
:Zoroark:Zoroark
HP: 85/85 EN: 30/30
8/5/9/5/105 | 3/4
Types: Dark
Abilities: Illusion

:Mimikyu:Mimikyu
HP: 80/80 EN: 30/30
7/6/4/8/96 | 1/1
Types: Ghost, Fairy
Abilities: Disguise

:Starmie:Starmie
HP: 85/85 EN: 30/30
6/6/7/6/115 | 2/4
Types: Water, Psychic
Abilities: Illuminate, Natural Cure, Analytic
:full incense: Full Incense
:pure incense: Pure Incense
:luck incense: Luck Incense
:leftovers: Leftovers
:heavy-duty boots: Heavy-Duty Boots
:choice scarf: Choice Scarf

:enigma berry: Enigma Berry
:focus sash: Focus Sash
:weakness policy: Weakness Policy
:safety goggles: Safety Goggles


:pmd/ramparados:
Battle Hours: 120/120
Techs: 1/1
==============================
:Sceptile:Sceptile :weakness policy:
HP: 85/85 EN: 30/30
6/5/8/6/120 | 3/4
Types: Grass
Abilities: Overgrow, Unburden
:Kecleon:Kecleon
HP: 85/85 EN: 30/30
7/5/5/9/40 | 2/2
Types: Normal
Abilities: Color Change, Protean

:Gallade:Gallade
HP: 85/85 EN: 30/30
9/5/5/8/80 | 3/4
Types: Psychic, Fighting
Abilities: Steadfast, Sharpness, Justified
:potion: Potion

Lucky Egg :lucky egg:
Mental Herb :mental herb:
Rage Candy Bar :rage candybar:
Red Card :red card:
Sitrus Berry :sitrus berry:
Starf Berry :starf berry:
Sticky Barb :sticky barb:
Life Orb :life orb:
Liechi Berry :liechi berry:

Round 1
1740778105760.png


step 1
safeguard
-4 en
sg (4r)

skull bash
-4 en
crit: 190 no
(13+6-5) = 14
+1 def (5t)

step 2
Power Whip
-3 en
hit: 506 yes
crit: 337 no
(12+3+6-5)*0.75+2 = 14.0

counter
-4 en
21 damage

eject button
:venusaur: gains switching

step 3
Power Whip
-3 en
hit: 577 no

counter
-4 en
no damage

end of round
venusaur leaves
safeguard ticks down​

:pmd/mismagius:
Battle Hours: 72/72
Techs: 1/1
==============================
:Venusaur:Venusaur
HP: 69/90 EN: 20/30
6/6/7/7/80 | 4/4
Types: Grass, Poison
Abilities: Overgrow, Chlorophyll
Switching
:Zoroark:Zoroark
HP: 85/85 EN: 30/30
8/5/9/5/105 | 3/4
Types: Dark
Abilities: Illusion

:Mimikyu:Mimikyu
HP: 80/80 EN: 30/30
7/6/4/8/96 | 1/1
Types: Ghost, Fairy
Abilities: Disguise

:Starmie:Starmie
HP: 85/85 EN: 30/30
6/6/7/6/115 | 2/4
Types: Water, Psychic
Abilities: Illuminate, Natural Cure, Analytic
:full incense: Full Incense
:pure incense: Pure Incense
:luck incense: Luck Incense
:leftovers: Leftovers
:heavy-duty boots: Heavy-Duty Boots
:choice scarf: Choice Scarf

:enigma berry: Enigma Berry
:focus sash: Focus Sash
:weakness policy: Weakness Policy
:safety goggles: Safety Goggles


:pmd/rampardos:
Battle Hours: 120/120
Techs: 1/1
==============================
:Sceptile:Sceptile :weakness policy:
HP: 57/85 EN: 18/30
6/5/8/6/120 | 3/4
Types: Grass
Abilities: Overgrow, Unburden
:Kecleon:Kecleon
HP: 85/85 EN: 30/30
7/5/5/9/40 | 2/2
Types: Normal
Abilities: Color Change, Protean

:Gallade:Gallade
HP: 85/85 EN: 30/30
9/5/5/8/80 | 3/4
Types: Psychic, Fighting
Abilities: Steadfast, Sharpness, Justified
:potion: Potion

Lucky Egg :lucky egg:
Mental Herb :mental herb:
Rage Candy Bar :rage candybar:
Red Card :red card:
Sitrus Berry :sitrus berry:
Starf Berry :starf berry:
Sticky Barb :sticky barb:
Life Orb :life orb:
Liechi Berry :liechi berry:

Field:
Safeguard (3r)​
 
:bw/sceptile::weakness policy:
Bullet Seed ~ Bullet Seed ~ Bullet Seed
[start of step] IF protective move, THEN use Roar on first instance.
[start of turn] IF my opponent is a zoroark, AND my acc stage equals my opponent's eva stage, THEN use Focus Blast.
[start of turn] IF my opponent is a mimikyu, AND it has no decoy, AND my acc stage equals my opponent's eva stage, THEN use Iron Tail
 
:pmd/mismagius:
Battle Hours: 72/72
Techs: 1/1
==============================
:Zoroark:Zoroark :full incense: Full Incense
HP: 85/85 EN: 30/30
8/5/9/5/105 | 3/4
Types: Dark
Abilities: Illusion

:Venusaur:Venusaur
HP: 69/90 EN: 20/30
6/6/7/7/80 | 4/4
Types: Grass, Poison
Abilities: Overgrow, Chlorophyll
Switching


:Mimikyu:Mimikyu
HP: 80/80 EN: 30/30
7/6/4/8/96 | 1/1
Types: Ghost, Fairy
Abilities: Disguise
:pure incense: Pure Incense
:luck incense: Luck Incense
:leftovers: Leftovers
:heavy-duty boots: Heavy-Duty Boots
:choice scarf: Choice Scarf

:enigma berry: Enigma Berry
:focus sash: Focus Sash
:weakness policy: Weakness Policy
:safety goggles: Safety Goggles


:pmd/rampardos:
Battle Hours: 120/120
Techs: 1/1
==============================
:Sceptile:Sceptile :weakness policy:
HP: 57/85 EN: 18/30
6/5/8/6/120 | 3/4
Types: Grass
Abilities: Overgrow, Unburden
:Kecleon:Kecleon
HP: 85/85 EN: 30/30
7/5/5/9/40 | 2/2
Types: Normal
Abilities: Color Change, Protean

:Gallade:Gallade
HP: 85/85 EN: 30/30
9/5/5/8/80 | 3/4
Types: Psychic, Fighting
Abilities: Steadfast, Sharpness, Justified
:potion: Potion

Lucky Egg :lucky egg:
Mental Herb :mental herb:
Rage Candy Bar :rage candybar:
Red Card :red card:
Sitrus Berry :sitrus berry:
Starf Berry :starf berry:
Sticky Barb :sticky barb:
Life Orb :life orb:
Liechi Berry :liechi berry:

Field:
Safeguard (3r)

Round 2
1741041918643.png


Step 1
Focus Blast
-3 en
hit: 265 yes
crit: 418 no
eff: 480 no
(12+8-8)*1.5+4 = 22

Roar
-6 en
phazing

Step 2
Focus Blast
-3 en
hit: 151 yes
crit: 501 no
eff: 576 no
(12+8-8)*1.5+4 = 22

Flamethrower
-3 en
crit: 291 no
eff: 108 no
(9+9-6)*1.5+4 = 22

Step 3
Focus Blast
-3 en
hit: 121 yes
crit: 215 no
eff: 184 no
(12+8-8)*1.5+4+8 = 30

Flamethrower
-3 en
crit: 19 yes
eff: 544 no
(9+3+9-6)*1.5+4 = 27


End of Round
Safeguard ticks down
sceptile was phazed

:pmd/mismagius:
Battle Hours: 72/72
Techs: 1/1
==============================
:Zoroark:Zoroark :full incense: Full Incense
HP: 11/85 EN: 18/30
8/5/9/5/105 | 3/4
Types: Dark
Abilities: Illusion

:Venusaur:Venusaur
HP: 69/90 EN: 20/30
6/6/7/7/80 | 4/4
Types: Grass, Poison
Abilities: Overgrow, Chlorophyll
Switching


:Mimikyu:Mimikyu
HP: 80/80 EN: 30/30
7/6/4/8/96 | 1/1
Types: Ghost, Fairy
Abilities: Disguise
:pure incense: Pure Incense
:luck incense: Luck Incense
:leftovers: Leftovers
:heavy-duty boots: Heavy-Duty Boots
:choice scarf: Choice Scarf

:enigma berry: Enigma Berry
:focus sash: Focus Sash
:weakness policy: Weakness Policy
:safety goggles: Safety Goggles


:pmd/rampardos:
Battle Hours: 120/120
Techs: 1/1
==============================
:Sceptile:Sceptile
HP: 8/85 EN: 9/30
6/5/8/6/120 | 3/4
Types: Grass
Abilities: Overgrow, Unburden
phazed, +2 atk, spa
:Kecleon:Kecleon
HP: 85/85 EN: 30/30
7/5/5/9/40 | 2/2
Types: Normal
Abilities: Color Change, Protean

:Gallade:Gallade
HP: 85/85 EN: 30/30
9/5/5/8/80 | 3/4
Types: Psychic, Fighting
Abilities: Steadfast, Sharpness, Justified
:potion: Potion

Lucky Egg :lucky egg:
Mental Herb :mental herb:
Rage Candy Bar :rage candybar:
Red Card :red card:
Sitrus Berry :sitrus berry:
Starf Berry :starf berry:
Sticky Barb :sticky barb:
Life Orb :life orb:
Liechi Berry :liechi berry:

Field:
Safeguard (2r)​
 
Last edited:
Replacing with Gallade @ Ragecandybar
:bw/gallade::rage candybar:
Power-Up Punch ~ Power-Up Punch ~ Sacred Sword
[start of step] IF protective move, THEN use Swords Dance on first instance and feint on future instances.
[start of turn] IF zoroark has decoy, THEN use Dual Chop.
[start of turn] IF you are unopposed, THEN use Potion (Sceptile).
 
:pmd/mismagius:
Battle Hours: 7/72
Techs: 1/1
==============================
:Zoroark:Zoroark :full incense: Full Incense
HP: 11/85 EN: 18/30
8/5/9/5/105 | 3/4
Types: Dark
Abilities: Illusion

:Venusaur:Venusaur
HP: 69/90 EN: 20/30
6/6/7/7/80 | 4/4
Types: Grass, Poison
Abilities: Overgrow, Chlorophyll
Switching


:Mimikyu:Mimikyu
HP: 80/80 EN: 30/30
7/6/4/8/96 | 1/1
Types: Ghost, Fairy
Abilities: Disguise
:pure incense: Pure Incense
:luck incense: Luck Incense
:leftovers: Leftovers
:heavy-duty boots: Heavy-Duty Boots
:choice scarf: Choice Scarf

:enigma berry: Enigma Berry
:focus sash: Focus Sash
:weakness policy: Weakness Policy
:safety goggles: Safety Goggles


:pmd/rampardos:
Battle Hours: 120/120
Techs: 1/1
==============================
:Gallade:Gallade
HP: 85/85 EN: 30/30
9/5/5/8/80 | 3/4
Types: Psychic, Fighting
Abilities: Steadfast, Sharpness, Justified
:Sceptile:Sceptile
HP: 8/85 EN: 9/30
6/5/8/6/120 | 3/4
Types: Grass
Abilities: Overgrow, Unburden
phazed, +2 atk, spa

:Kecleon:Kecleon
HP: 85/85 EN: 30/30
7/5/5/9/40 | 2/2
Types: Normal
Abilities: Color Change, Protean
:potion: Potion

Lucky Egg :lucky egg:
Mental Herb :mental herb:
Rage Candy Bar :rage candybar:
Red Card :red card:
Sitrus Berry :sitrus berry:
Starf Berry :starf berry:
Sticky Barb :sticky barb:
Life Orb :life orb:
Liechi Berry :liechi berry:

Field:
Safeguard (2r)

Round 3
Screenshot_20250309-145255_Discord.jpg


Gallade's justified
+1 atk (6t)
Gallade's ragecandybar (x2 spe, en costs)

Step 1
Sucker Punch
-3 en
crit: 27 no
(8+3+8-5) = 14
gallade's justified
+1 atk (2, 6t)

Power Up Punch
-4 en
crit: 425 no
(4+3+9-8)*1.5+8+4 = 24
+1 atk (3, 5t)
Zoroark was ko'd!

Safeguard ticked down

:pmd/mismagius:
Battle Hours: 7/72
Techs: 1/1
==============================
:Zoroark:Zoroark :full incense: Full Incense
HP: 0/85 EN: 0/30
8/5/9/5/105 | 3/4
Types: Dark
Abilities: Illusion

:Venusaur:Venusaur
HP: 69/90 EN: 20/30
6/6/7/7/80 | 4/4
Types: Grass, Poison
Abilities: Overgrow, Chlorophyll
Switching


:Mimikyu:Mimikyu
HP: 80/80 EN: 30/30
7/6/4/8/96 | 1/1
Types: Ghost, Fairy
Abilities: Disguise
:pure incense: Pure Incense
:luck incense: Luck Incense
:leftovers: Leftovers
:heavy-duty boots: Heavy-Duty Boots
:choice scarf: Choice Scarf

:enigma berry: Enigma Berry
:focus sash: Focus Sash
:weakness policy: Weakness Policy
:safety goggles: Safety Goggles


:pmd/rampardos:
Battle Hours: 120/120
Techs: 1/1
==============================
:Gallade:Gallade
HP: 71/85 EN: 26/30
9/5/5/8/[160] | 3/4
Types: Psychic, Fighting
Abilities: Steadfast, Sharpness, Justified
+3 atk (5t), x2 Spe & En Costs
:Sceptile:Sceptile
HP: 8/85 EN: 9/30
6/5/8/6/120 | 3/4
Types: Grass
Abilities: Overgrow, Unburden

:Kecleon:Kecleon
HP: 85/85 EN: 30/30
7/5/5/9/40 | 2/2
Types: Normal
Abilities: Color Change, Protean
:potion: Potion

Lucky Egg :lucky egg:
Mental Herb :mental herb:
Rage Candy Bar :rage candybar:
Red Card :red card:
Sitrus Berry :sitrus berry:
Starf Berry :starf berry:
Sticky Barb :sticky barb:
Life Orb :life orb:
Liechi Berry :liechi berry:

Field:
Safeguard (1r)​
 
:ss/mimikyu: :enigma berry:
Sending Mimikyu @ Enigma Berry.
Play Rough ~ Play Rough ~ Play Rough

[start of step] If Gallade is to use a Ghost-type attack, and not to use a Ghost-type attack as a combination next step, use Protect and push back.
[start of turn] If Gallade's HP is more than 157% of Mimikyu's, and Gallade lacks a Decoy, use Pain Split the first instance.
[start of turn] If Gallade lacks Protection, and Gallade lacks a Decoy, use Charm if step 1, Infestation the second instance, and Shadow Claw otherwise.
[start of turn] If Mimikyu is asleep, and Mimikyu lacks Sleep Talk, use Sleep Talk.
 
:pmd/mismagius:
Battle Hours: 7/72
Techs: 1/1
==============================
:Mimikyu:Mimikyu :enigma berry:
HP: 80/80 EN: 30/30
7/6/4/8/96 | 1/1
Types: Ghost, Fairy
Abilities: Disguise

:Venusaur:Venusaur
HP: 69/90 EN: 20/30
6/6/7/7/80 | 4/4
Types: Grass, Poison
Abilities: Overgrow, Chlorophyll

:Zoroark:Zoroark :full incense: Full Incense
HP: 0/85 EN: 0/30
8/5/9/5/105 | 3/4
Types: Dark
Abilities: Illusion
:pure incense: Pure Incense
:luck incense: Luck Incense
:leftovers: Leftovers
:heavy-duty boots: Heavy-Duty Boots
:choice scarf: Choice Scarf

:enigma berry: Enigma Berry
:focus sash: Focus Sash
:weakness policy: Weakness Policy
:safety goggles: Safety Goggles


:pmd/rampardos:
Battle Hours: 42/120
Techs: 1/1
==============================
:Gallade:Gallade
HP: 71/85 EN: 26/30
9/5/5/8/[160] | 3/4
Types: Psychic, Fighting
Abilities: Steadfast, Sharpness, Justified
+3 atk (5t), x2 Spe & En Costs
:Sceptile:Sceptile
HP: 8/85 EN: 9/30
6/5/8/6/120 | 3/4
Types: Grass
Abilities: Overgrow, Unburden

:Kecleon:Kecleon
HP: 85/85 EN: 30/30
7/5/5/9/40 | 2/2
Types: Normal
Abilities: Color Change, Protean
:potion: Potion

Lucky Egg :lucky egg:
Mental Herb :mental herb:
Rage Candy Bar :rage candybar:
Red Card :red card:
Sitrus Berry :sitrus berry:
Starf Berry :starf berry:
Sticky Barb :sticky barb:
Life Orb :life orb:
Liechi Berry :liechi berry:

Field:
Safeguard (1r)

1742305297188.png


Step 1
Protect
-4 en

Shadow sneak
-4 en

Step 2
Dual Chop
-6 en
hits: 598, 563 no, no
what the fuck.

Shadow Claw
-3 en
crit: 6 yes
(7+3+3+7-5)*1.5 = 23

Step 3

infestation
-3 en
crit: 314 no
(4+4-8) = 1

Solar blade
-8 en
goodbye decoy

-2 infest

Safeguard went away​

:pmd/mismagius:
Battle Hours: 7/72
Techs: 1/1
==============================
:Mimikyu:Mimikyu :enigma berry:
HP: 80/80 EN: 20/30
7/6/4/8/96 | 1/1
Types: Ghost, Fairy
Abilities: Disguise

:Venusaur:Venusaur
HP: 69/90 EN: 20/30
6/6/7/7/80 | 4/4
Types: Grass, Poison
Abilities: Overgrow, Chlorophyll

:Zoroark:Zoroark :full incense: Full Incense
HP: 0/85 EN: 0/30
8/5/9/5/105 | 3/4
Types: Dark
Abilities: Illusion
:pure incense: Pure Incense
:luck incense: Luck Incense
:leftovers: Leftovers
:heavy-duty boots: Heavy-Duty Boots
:choice scarf: Choice Scarf

:enigma berry: Enigma Berry
:focus sash: Focus Sash
:weakness policy: Weakness Policy
:safety goggles: Safety Goggles


:pmd/rampardos:
Battle Hours: 42/120
Techs: 1/1
==============================
:Gallade:Gallade
HP: 44/85 EN: 8/30
9/5/5/8/[160] | 3/4
Types: Psychic, Fighting
Abilities: Steadfast, Sharpness, Justified
+3 atk (2t), x2 Spe & En Costs
infestation (3t)

:Sceptile:Sceptile
HP: 8/85 EN: 9/30
6/5/8/6/120 | 3/4
Types: Grass
Abilities: Overgrow, Unburden

:Kecleon:Kecleon
HP: 85/85 EN: 30/30
7/5/5/9/40 | 2/2
Types: Normal
Abilities: Color Change, Protean
:potion: Potion

Lucky Egg :lucky egg:
Mental Herb :mental herb:
Rage Candy Bar :rage candybar:
Red Card :red card:
Sitrus Berry :sitrus berry:
Starf Berry :starf berry:
Sticky Barb :sticky barb:
Life Orb :life orb:
Liechi Berry :liechi berry:

Field:
N/a​
 
Last edited:
:bw/gallade:
Shadow Claw ~ Shadow Claw ~ Shadow Claw
[start of step] IF protective move, THEN use chill.
[start of step] IF mimikyu has decoy, THEN use Chill on first instance, Triple Axel on future instances.
[start of step] IF ghost attack, AND you have 6 or less en, THEN use solar blade.
 
(Not that it matters, but Gallade has 44 HP and 3 turns of trapping, because infestation/shadow claw were in the other order)
:ss/mimikyu: :enigma berry:
Sleep Talk ~ Rest ~ Shadow Claw
 
Last edited:
:pmd/mismagius:
Battle Hours: 7/72
Techs: 1/1
==============================
:Mimikyu:Mimikyu :enigma berry:
HP: 80/80 EN: 20/30
7/6/4/8/96 | 1/1
Types: Ghost, Fairy
Abilities: Disguise

:Venusaur:Venusaur
HP: 69/90 EN: 20/30
6/6/7/7/80 | 4/4
Types: Grass, Poison
Abilities: Overgrow, Chlorophyll

:Zoroark:Zoroark :full incense: Full Incense
HP: 0/85 EN: 0/30
8/5/9/5/105 | 3/4
Types: Dark
Abilities: Illusion
:pure incense: Pure Incense
:luck incense: Luck Incense
:leftovers: Leftovers
:heavy-duty boots: Heavy-Duty Boots
:choice scarf: Choice Scarf

:enigma berry: Enigma Berry
:focus sash: Focus Sash
:weakness policy: Weakness Policy
:safety goggles: Safety Goggles


:pmd/rampardos:
Battle Hours: 42/120
Techs: 1/1
==============================
:Gallade:Gallade
HP: 44/85 EN: 8/30
9/5/5/8/[160] | 3/4
Types: Psychic, Fighting
Abilities: Steadfast, Sharpness, Justified
+3 atk (2t), x2 Spe & En Costs
infestation (3t)

:Sceptile:Sceptile
HP: 8/85 EN: 9/30
6/5/8/6/120 | 3/4
Types: Grass
Abilities: Overgrow, Unburden

:Kecleon:Kecleon
HP: 85/85 EN: 30/30
7/5/5/9/40 | 2/2
Types: Normal
Abilities: Color Change, Protean
:potion: Potion

Lucky Egg :lucky egg:
Mental Herb :mental herb:
Rage Candy Bar :rage candybar:
Red Card :red card:
Sitrus Berry :sitrus berry:
Starf Berry :starf berry:
Sticky Barb :sticky barb:
Life Orb :life orb:
Liechi Berry :liechi berry:

Field:
N/A

1742923520292.png


Step 1
Shadow Claw
crit: 300 no
(7+9-6)*1.5+12 = 27
-6 en
:enigma berry: eaten
+20 hp, -2 en

Sleep Talk
-2 en
st (3t)

Step 2
Shadow Claw
-6 en
crit: 37 yes
(7+3+9-6)*1.5+12 = 32
enko!

Rest
-6 en
+30 hp​

:pmd/mismagius:
Battle Hours: 7/72
Techs: 1/1
==============================
:Mimikyu:Mimikyu
HP: 71/80 EN: 10/30
7/6/4/8/96 | 1/1
Types: Ghost, Fairy
Abilities: Disguise
sleep talk (2t), rest (2t)

:Venusaur:Venusaur
HP: 69/90 EN: 20/30
6/6/7/7/80 | 4/4
Types: Grass, Poison
Abilities: Overgrow, Chlorophyll

:Zoroark:Zoroark :full incense: Full Incense
HP: 0/85 EN: 0/30
8/5/9/5/105 | 3/4
Types: Dark
Abilities: Illusion
:pure incense: Pure Incense
:luck incense: Luck Incense
:leftovers: Leftovers
:heavy-duty boots: Heavy-Duty Boots
:choice scarf: Choice Scarf

:enigma berry: Enigma Berry
:focus sash: Focus Sash
:weakness policy: Weakness Policy
:safety goggles: Safety Goggles


:pmd/rampardos:
Battle Hours: 42/120
Techs: 1/1
==============================
:Gallade:Gallade
HP: 0/85 EN: 0/30
9/5/5/8/[160] | 3/4
Types: Psychic, Fighting
Abilities: Steadfast, Sharpness, Justified
fainted

:Sceptile:Sceptile
HP: 8/85 EN: 9/30
6/5/8/6/120 | 3/4
Types: Grass
Abilities: Overgrow, Unburden

:Kecleon:Kecleon
HP: 85/85 EN: 30/30
7/5/5/9/40 | 2/2
Types: Normal
Abilities: Color Change, Protean
:potion: Potion

pure incense:Pure Incense:
Mental Herb :mental herb:
Rage Candy Bar :rage candybar:
Red Card :red card:
Sitrus Berry :sitrus berry:
Starf Berry :starf berry:
Sticky Barb :sticky barb:
Life Orb :life orb:
Liechi Berry :liechi berry:

Field:
N/A

replacing with Kecleon @ Life Orb
:bw/kecleon::life orb:
Keriel to order
fort to ref​
 
Last edited:
:ss/mimikyu:
Thief ~ Wood Hammer ~ Wood Hammer

[start of round] If Kecleon is to use Thief on any step, begin using Play Rough ~ Play Rough ~ Play Rough.
[start of turn, once] If Mimikyu's EN is 4 or less, Chill and push back, and ignore this Pokemon's 3rd sub until the end of the round.
[start of turn] If Kecleon has Protection, and Mimikyu lacks Fatigue, Chill if step 3 and use Swords Dance otherwise.
[start of turn, step 2-3] If Kecleon is not a type normally resistant to Ghost, and Kecleon is not a type normally immune to Ghost, use Shadow Claw.
 
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