dice are d600, roll low to hit/crit/effect, roll high for multi hit




uses magnet rise (6s) -3 en
why does ferrothorn have a negative unique ability in this realgam :(
Step 1:

Solar Blast (Sunny Day + Weather Ball)
-5 en
-1 tech
106 crit no
The weather becomes sun (5r)
proto synthesis active
(12 + 11 + 3 - 10 - 2) * 2 = 28 damage

2 damage recoil

pops weakness policy +2 atk, +2 spA (4t)

Grappling Vines (Leech Seed + Knock Off)
-6 en
-1 tech
404 crit not found
(10 + 7 + 3 - 7) + 8 = 21 damage

drops life orb

is seeded (4s)

drains 4 hp from
Step 2:

weather ball
-3 en
141 crit no
(12 + 11 + 4 - 10 - 2) * 2 = 30 damage

gyro ball
-3 en
157 crit no
(15 + 7 + 3 - 7) * 3/4 + 8 = 22

drains 4 hp from
Step 3:

weather ball
-3 en
481 crit no
(12 + 11 + 4 - 10 - 2) * 2 = 30 damage

gyro ball
-3 en
565 crit no
(15 + 7 + 3 - 7) * 3/4 + 8 = 22

drains 4 hp from
