Facility Realgam Tower: Maxim

:sv/wailord:
Avalanche (Miasmaw), Liquidation (Equilibra)
IF any opponent is to use a Protective move targeting Miasmaw, THEN Liquidation (Equilibra) and push back orders.
[Step 2] IF Miasmaw has at least 15 HP, THEN Avalanche (Miasmaw).

:sv/blissey:
Seismic Toss (Miasmaw), Seismic Toss (Miasmaw)
IF any opponent is to use a Protective move targeting Miasmaw, THEN Seismic Toss (Equilibra).
 
You ready for my latest silly idea?

:Miasmaw: Miasmaw: Corrosive Gas + Smog (Fog) Combo~Recover

:Equilibra: Equilibra: Whirlwind (Blissey)~Mud-Slap (Wailord)
 
Maxim
Safeguard (2r)
:sv/miasmaw:
Expert Belt
Neutralizing Gas, Hyper Cutter, Compound Eyes
HP: 46/90
EN: 88/100
10/5/6/8/99
2/4
Frost (2)

Shell Bell
Levitate, Bulletproof, Justified
HP: 83/95
EN: 58/100
4/7/9/8/60
2/4
:cetitan: KO


Stat Trainers
:sv/wailord:
Lucky Egg
Water Veil, Oblivious, Pressure
HP: 120/120
EN: 100/100
7/4/7/4/60
7/8
:sv/blissey:
Exp. Share
Natural Cure, Serene Grace, Healer
HP: 135/135
EN: 81/100
1/8/6/10/55
3/3
1 Recovery used, Exp. Share (8 Def rank, 4t)
:sv/dusknoir:
Pressure, Frisk
HP: 52/80
EN: 46/100
7/10/5/10/45
4/5
no combo, 1 Recovery used
:claydol: KO

Step 1
Miasmaw uses Corrosive Gas+Smog (Fog)
20 EN

Blissey uses Seismic Toss
14 damage
5 EN

Wailord uses Avalanche
Crit: 13 (=1/24) no
(6+7-5)*1.5=12
8 EN

Equilibra uses Whirlwind
5 EN

-2 HP Wailord (PSN)
-2 HP Blissey (PSN)

Step 2
Miasmaw uses Recover
12 EN

Equilibra uses Mud-Slap
Crit: 18 (=1/24) no
4+3+9-4=12
6 EN

Blissey uses Seismic Toss
14 damage
5 EN

Wailord uses Avalanche
Hit: 33 (<=50/100) yes
Crit: 3 (=1/24) no
(12+7-5)*1.5=21
8 EN

-2 HP Blissey (PSN)
-2 HP Wailord (PSN)

Maxim
Safeguard (1r)
:sv/miasmaw:
Neutralizing Gas, Hyper Cutter, Compound Eyes
HP: 5/90
EN: 56/100
10/5/6/8/99
2/4
Frost (2), no combo

Levitate, Bulletproof, Justified
HP: 83/95
EN: 47/100
4/7/9/8/60
2/4
:cetitan: KO

Smog Fog (4s)​
Stat Trainers
:sv/wailord:
Water Veil, Oblivious, Pressure
HP: 104/120
EN: 84/100
7/4/7/4/60
7/8
Bad PSN (4 counters), -1 Acc (1t)
:sv/blissey:
Natural Cure, Serene Grace, Healer
HP: 131/135
EN: 71/100
1/8/6/10/55
3/3
1 Recovery used, Exp. Share (8 Def rank, 4t), Bad PSN (4 counters), phasing
:sv/dusknoir:
Pressure, Frisk
HP: 52/80
EN: 46/100
7/10/5/10/45
4/5
no combo, 1 Recovery used
:claydol: KO

Replacing Blissey with Dusknoir @ Leftovers.
:sv/dusknoir:

Maxim to order
 
:Gallade: Gallade: Night Shade (Dusknoir) x2
1. At start of turn, if Dusknoir is under Protection, then use Leaf Blade (Wailord)
2. At start of turn if Night Shade is Sealed and Dusknoir is to use Counter, then use Leaf Blade (Wailord)
3. At start of Turn if Night Shade is sealed then Night Slash (Dusknoir)

:Equilibra: Earth Power (Dusknoir) x2
1. At start of turn if Dusknoir is under Protection then use Earth Power (Wailord)
2. Once, At start of turn, if Dusknoir is to use an Evasion increasing move and you have not used Sandstorm this Round, then use Sandstorm.
3. Once at start of turn if Dusknoir is to use an Accuracy lowering move and you have not used Sandstorm this round, then use Sandstorm
4. At start of turn if Earth Power is Sealed then Flash Cannon (Dusknoir)
 
:sv/wailord:
Clear Smog (Fog), Roar (Gallade)

:sv/dusknoir:
Double Team, Poltergeist (Gallade)

Maxim
Safeguard (1r)
:sv/gallade:
Razor Claw
Steadfast, Sharpness, Justified
HP: 85/85
EN: 100/100
9/5/5/8/80
3/4

Levitate, Bulletproof, Justified
HP: 83/95
EN: 47/100
4/7/9/8/60
2/4
:sv/miasmaw:
Neutralizing Gas, Hyper Cutter, Compound Eyes
HP: 5/90
EN: 56/100
10/5/6/8/99
2/4
Frost (2), no combo
:cetitan: KO

Smog Fog (4s)​
Stat Trainers
:sv/wailord:
Water Veil, Oblivious, Pressure
HP: 104/120
EN: 84/100
7/4/7/4/60
7/8
Bad PSN (4 counters), -1 Acc (1t)
:sv/dusknoir:
Leftovers
Pressure, Frisk
HP: 52/80
EN: 46/100
7/10/5/10/45
4/5
no combo, 1 Recovery used
:sv/blissey:
Natural Cure, Serene Grace, Healer
HP: 131/135
EN: 71/100
1/8/6/10/55
3/3
1 Recovery used, Bad PSN (4 counters)
:claydol: KO

Step 1
Gallade uses Night Shade
15 damage
5 EN

Equilibra uses Sandstorm
10 EN

Wailord uses Clear Smog (Fog)
4 EN

Dusknoir uses Double Team
5 EN

+4 HP Dusknoir (Leftovers)
-4 HP Wailord (PSN)
-1 HP Dusknoir (PSN)

Step 2
Gallade uses Night Shade
Hit: 34 (<=50/100) yes
15 damage
5 EN

Equilibra uses Earth Power
Hit: 54 (<=50/100) no
9 EN

Dusknoir uses Poltergeist
Hit: 71 (<=90/100) yes
Crit: 4 (=1/24) no
(11+3+7-5)*1.5=24
8 EN

Wailord uses Roar
5 EN

+4 HP Dusknoir (Leftovers)
-4 HP Wailord (PSN)
-1 HP Dusknoir (PSN)

Maxim
:sv/gallade:
Razor Claw
Steadfast, Sharpness, Justified
HP: 61/85
EN: 90/100
9/5/5/8/80
3/4
Phasing

Levitate, Bulletproof, Justified
HP: 83/95
EN: 28/100
4/7/9/8/60
2/4
:sv/miasmaw:
Neutralizing Gas, Hyper Cutter, Compound Eyes
HP: 5/90
EN: 56/100
10/5/6/8/99
2/4
Frost (2), no combo
:cetitan: KO

Fog (2s)​
Stat Trainers
:sv/wailord:
Water Veil, Oblivious, Pressure
HP: 96/120
EN: 75/100
7/4/7/4/60
7/8
Bad PSN (6 counters)
:sv/dusknoir:
Leftovers
Pressure, Frisk
HP: 30/80
EN: 33/100
7/10/5/10/45
4/5
no combo, 1 Recovery used, Bad PSN (3 counters), +1 Eva (3t)
:sv/blissey:
Natural Cure, Serene Grace, Healer
HP: 131/135
EN: 71/100
1/8/6/10/55
3/3
1 Recovery used, Bad PSN (4 counters)
:claydol: KO

Maxim to equip Miasmaw
 
Last edited:
:sv/dusknoir:
Shadow Sneak (Miasmaw), Double Team
IF Miasmaw has Protection, THEN Double Team and push back orders.

:sv/wailord:
Liquidation (Equilibra), Liquidation (Equilibra)
IF the weather is not Fog, THEN Clear Smog (Fog).
IF Equilibra has Protection, THEN Aqua Ring.
 
Imma have to be the luckiest man alive here.

:Miasmaw: Miasmaw: Dead Meat (Dragon Hammer Dusknoir twice)

:Equilibra: Equilibra: Earth Power Dusknoir x2
 
Maxim

Levitate, Bulletproof, Justified
HP: 83/95
EN: 28/100
4/7/9/8/60
2/4
:sv/miasmaw:
Neutralizing Gas, Hyper Cutter, Compound Eyes
HP: 5/90
EN: 56/100
10/5/6/8/99
2/4
No combo
:sv/gallade:
Razor Claw
Steadfast, Sharpness, Justified
HP: 61/85
EN: 90/100
9/5/5/8/80
3/4
:cetitan: KO

Fog (2s)​
Stat Trainers
:sv/wailord:
Water Veil, Oblivious, Pressure
HP: 96/120
EN: 75/100
7/4/7/4/60
7/8
Bad PSN (6 counters)
:sv/dusknoir:
Leftovers
Pressure, Frisk
HP: 30/80
EN: 33/100
7/10/5/10/45
4/5
no combo, 1 Recovery used, Bad PSN (3 counters), +1 Eva (3t)
:sv/blissey:
Natural Cure, Serene Grace, Healer
HP: 131/135
EN: 71/100
1/8/6/10/55
3/3
1 Recovery used, Bad PSN (4 counters)
:claydol: KO

Step 1
Dusknoir uses Shadow Sneak
Crit doesn't matter
4+3+7-5=9
Miasmaw is KOed
4 EN

Wailord uses Liquidation
Crit: 10 (=1/24) no
(9+3+7-7)*1.5=18
7 EN

Equilibra uses Earth Power
Hit: 29 (<=50/100) yes
Crit: 5 (=1/24) no
SpD drop: 21 (<=10/100) no
9+3+9-10-1=10
9 EN

+4 HP Dusknoir (Leftovers)
-6 HP Wailord (PSN)
-3 HP Dusknoir (PSN)

Step 2
Wailord uses Liquidation
Crit: 23 (=1/24) no
(9+3+7-7)*1.5=18
7 EN

Equilibra uses Earth Power
Hit: 36 (<=50/100) yes
Crit: 13 (=1/24) no
SpD drop: 43 (<=10/100) no
9+3+9-10-1=10
9 EN

Dusknoir uses Double Team
5 EN

+4 HP Dusknoir (Leftovers)
-6 HP Wailord (PSN)
-3 HP Dusknoir (PSN)

Maxim

Levitate, Bulletproof, Justified
HP: 47/95
EN: 10/100
4/7/9/8/60
2/4
:sv/miasmaw:
Neutralizing Gas, Hyper Cutter, Compound Eyes
HP: KO/90
EN: 56/100
10/5/6/8/99
2/4
KO
:sv/gallade:
Razor Claw
Steadfast, Sharpness, Justified
HP: 61/85
EN: 90/100
9/5/5/8/80
3/4
:cetitan: KO

Stat Trainers
:sv/wailord:
Water Veil, Oblivious, Pressure
HP: 84/120
EN: 61/100
7/4/7/4/60
7/8
Bad PSN (8 counters)
:sv/dusknoir:
Leftovers
Pressure, Frisk
HP: 12/80
EN: 24/100
7/10/5/10/45
4/5
no combo, 1 Recovery used, Bad PSN (5 counters), +2 Eva (4t)
:sv/blissey:
Natural Cure, Serene Grace, Healer
HP: 131/135
EN: 71/100
1/8/6/10/55
3/3
1 Recovery used, Bad PSN (4 counters)
:claydol: KO

Maxim to order
 
Last edited:
:Gallade: Gallade: Night Shade Dusknoir x2
1. If Dusknoir is under Protection, then Leaf Blade (Wailord)
KO. If Dusknoir is knocked out, then use Leaf Blade (Wailord)
2. If Night Shade is Sealed, then use Night Slash (Dusknoir)

:Equilibra: Equilibra: Earth Power Dusknoir x2
1. If Dusknoir is under Protection, then Chill
KO. If Dusknoir is knocked out, then use Chill
2. At start of Turn 2, if Dusknoir has more than 10 HP, then Chill
3. If Earth Power is Sealed, then use Flash Cannon (Dusknoir)
 
:sv/wailord:
Use Potion (Dusknoir), Liquidation (Gallade)

:sv/dusknoir:
Poltergeist (Gallade), Shadow Sneak (Gallade)
IF you have at least 16 HP when you are to act, THEN Poltergeist (Gallade).

Maxim

Levitate, Bulletproof, Justified
HP: 47/95
EN: 10/100
4/7/9/8/60
2/4
:sv/gallade:
Razor Claw
Steadfast, Sharpness, Justified
HP: 61/85
EN: 90/100
9/5/5/8/80
3/4
:cetitan: KO
:miasmaw: KO


Stat Trainers
:sv/wailord:
Water Veil, Oblivious, Pressure
HP: 84/120
EN: 61/100
7/4/7/4/60
7/8
Bad PSN (8 counters)
:sv/dusknoir:
Leftovers
Pressure, Frisk
HP: 12/80
EN: 24/100
7/10/5/10/45
4/5
no combo, 1 Recovery used, Bad PSN (5 counters), +2 Eva (4t)
:sv/blissey:
Natural Cure, Serene Grace, Healer
HP: 131/135
EN: 71/100
1/8/6/10/55
3/3
1 Recovery used, Bad PSN (4 counters)
:claydol: KO

Step 1
Stat Trainers used a Potion

Gallade uses Night Shade
Hit: 53 (<=50/100) no
5 EN

Equilibra uses Earth Power
Hit: 52 (<=50/100) no
9 EN

Dusknoir uses Poltergeist
Hit: 67 (<=90/100) yes
Crit: 6 (=1/24) no
(11+3+7-5)*1.5=24
8 EN

+4 HP Dusknoir (Leftovers)
-8 HP Wailord (PSN)
-5 HP Dusknoir (PSN)

Step 2
Gallade uses Night Slash
Hit: 45 (<=50/100) yes
15 damage
5 EN

Equilibra Chills

Wailord uses Liquidation
Crit: 6 (=1/24) no
9+3+7-5=14
7 EN

Dusknoir uses Poltergeist
Hit: 53 (<=90/100) yes
Crit doesn't matter
(11+3+7-5)*1.5=24
Gallade is KOed
8 EN

+4 HP Dusknoir (Leftovers)
-8 HP Wailord (PSN)
-5 HP Dusknoir (PSN)

Maxim

Levitate, Bulletproof, Justified
HP: 47/95
EN: 13/100
4/7/9/8/60
2/4
:sv/gallade:
Razor Claw
Steadfast, Sharpness, Justified
HP: KO/85
EN: 80/100
9/5/5/8/80
3/4
KO
:cetitan: KO
:miasmaw: KO

Stat Trainers
:sv/wailord:
Water Veil, Oblivious, Pressure
HP: 68/120
EN: 61/100
7/4/7/4/60
7/8
Bad PSN (10 counters)
:sv/dusknoir:
Leftovers
Pressure, Frisk
HP: 15/80
EN: 24/100
7/10/5/10/45
4/5
no combo, 1 Recovery used, Bad PSN (7 counters), +2 Eva (2t)
:sv/blissey:
Natural Cure, Serene Grace, Healer
HP: 131/135
EN: 71/100
1/8/6/10/55
3/3
1 Recovery used, Bad PSN (4 counters)
:claydol: KO

Switching Dusknoir out for Blissey @ Rocky Helmet
No counterswitch available

:sv/wailord:
Liquidation (Equilibra), Liquidation (Equilibra)
IF Equilibra has Protection, THEN Aqua Ring.

:sv/blissey:
Heal Bell, Seismic Toss (Equilibra)
[Step 2] IF Equilibra has Protection, THEN Heal Pulse (Wailord).
 
2 Struggles can't KO either Wailord or Blissey, 2 Liquidations and 2 Struggle recoils KO Equilibra

Stat Trainers win!

Rewards:
Maxim spends 8 JC, gets 6 TC, and Gallade, Equilibra, Miasmaw, and Cetitan get 3 Level 2 Exp.
I get 7 RC and 6 JC.
 
Blastoisinite
Wise Glasses
Eject Button
Sticky Barb
Weakness Policy
Shell Bell
Focus Sash

Itzanma (Zygarde-50%) [M]
Level 4 EXP: -- / 10
Advanced Techniques: None

Other Formes:

Zygarde-10%
Typing:
Dragon/Ground
Abilities: Aura Break, Power Construct
See 5.10 "Unique Pokemon" in the Handbook.

HP: 80
Attack: 8 (+)
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 6
Speed: 115
Size: 3
Weight: 3

Zygarde-100%
Typing:
Dragon/Ground
Abilities: Aura Break, Power Construct
See 5.10 "Unique Pokemon" in the Handbook.

HP: 135
Attack: 8 (+)
Defen.: 9
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 85
Size: 6
Weight: 10

Adamant Nature ( +Attack, -Special Attack )
Typing: Dragon/Ground
Abilities: Aura Break, Power Construct
See 5.10 "Unique Pokemon" in the Handbook.

HP: 100
Attack: 8 (+)
Defen.: 9
Sp.Atk: 5 (-)
Sp.Def: 7
Speed: 95
Size: 5
Weight: 7

Movepool
Level 0:
Brick Break
Confide
Crunch
Double Team
Dragon Pulse
Earth Power
Earthquake
Facade
Focus Blast
Glare
Hyper Voice
Land's Wrath (sig)
Protect
Rock Slide
Round
Strength
Toxic
Zen Headbutt

Level 1:
Bite
Dragon Breath
Dragon Dance
Dragon Tail
Haze
High Horsepower
Rock Smash
Safeguard
Sandstorm
Shock Wave
Snore
Sunny Day
Swagger
Swift

Level 2:
Bind
Grass Knot
Iron Tail
Payback
Rest
Reversal
Scale Shot
Secret Power
Stone Edge
Superpower

Level 3:
Body Slam
Breaking Swipe
Bulldoze
Core Enforcer (sig)
Dig
Extreme Speed
Frustration
Outrage
Return
Scorching Sands
Skitter Smack
Sludge Wave
Thousand Arrows (sig)
Thousand Waves (sig)

Level 4:
Block
Camouflage
Coil
Draco Meteor
Endure
Giga Impact
Hidden Power (Fire)
Hyper Beam
Pain Split
Retaliate
Sleep Talk
Spite
Stomping Tantrum
Substitute

Sebastian (Blastoise) [M]
Level 4 EXP: -- / 10
Advanced Techniques: Mega Evolution, Z-Moves


Mega Blastoise
Trigger:
Holding Blastoisinite and ordered to Mega Evolve
Typing: Water
Abilities: Torrent, Rain Dish, Mega Launcher

HP: 90
Attack: 6 (-)
Defen.: 9
Sp.Atk: 11 (+)
Sp.Def: 8
Speed: 78
Size: 3
Weight: 5


Modest Nature ( +Special Attack, -Attack )
Typing: Water
Abilities: Torrent Hidden Ability: Rain Dish

HP: 90
Attack: 5 (-)
Defen.: 7
Sp.Atk: 7 (+)
Sp.Def: 8
Speed: 78
Size: 3
Weight: 4

Movepool
Level 0:
Attract
Aura Sphere
Avalanche
Brick Break
Confide
Counter
Crunch
Dark Pulse
Defense Curl
Double Team
Dragon Pulse
Earthquake
Facade
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Liquidation
Mirror Coat
Mud-Slap
Protect
Rock Slide
Round
Signal Beam
Strength
Surf
Tackle
Tail Whip
Toxic
Waterfall
Zen Headbutt

Level 1:
Aqua Jet
Bite
Bubble
Bubble Beam
Confusion
Curse
Dragon Tail
Fake Out
False Swipe
Hail
Haze
Mega Punch
Mist
Power-Up Punch
Rage
Rain Dance
Rapid Spin
Refresh
Roar
Rock Climb
Rock Smash
Seismic Toss
Snore
Swagger
Water Gun
Water Pulse
Weather Ball
Withdraw
Work Up
Yawn

Level 2:
Aqua Ring
Aqua Tail
Blizzard
Captivate
Double-Edge
Dynamic Punch
Flail
Focus Punch
Hydro Pump
Iron Defense
Iron Tail
Life Dew
Mega Kick
Rest
Secret Power
Skull Bash
Submission
Take Down
Terrain Pulse
Whirlpool
Zap Cannon

Level 3:
Bide
Body Slam
Brine
Bulldoze
Dig
Dive
Flip Turn
Follow Me
Foresight
Frustration
Gyro Ball
Headbutt
Icy Wind
Muddy Water
Outrage
Reflect
Return
Rock Tomb
Rollout
Scald
Smack Down
Water Spout

Level 4:
Block
Body Press
Celebrate
Endure
Fissure
Fling
Giga Impact
Helping Hand
Hidden Power (Fire)
Hydro Cannon
Hyper Beam
Mimic
Mud Sport
Natural Gift
Shell Smash
Sleep Talk
Substitute
Water Pledge

Sultan (Zapdos) [M]
Level 4 EXP: -- / 10
Advanced Techniques: None

Bold Nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure Hidden Ability: Static

HP: 95
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size: 4
Weight: 4

Movepool
Level 0:
Aerial Ace
Ancient Power
Brave Bird
Confide
Double Team
Drill Peck
Facade
Flash
Leer
Mud-Slap
Protect
Round
Signal Beam
Thunder Wave
Thunderbolt
Toxic

Level 1:
Air Cutter
Charge
Curse
Defog
Detect
Discharge
Dual Wingbeat
Extrasensory
Hail
Magnetic Flux
Ominous Wind
Peck
Rage
Rain Dance
Roar
Rock Smash
Sandstorm
Shock Wave
Snore
Steel Wing
Sunny Day
Swagger
Swift
Thunder Shock
Twister
Weather Ball
Whirlwind

Level 2:
Agility
Double-Edge
Eerie Impulse
Electric Terrain
Heat Wave
Hurricane
Metal Sound
Pluck
Razor Wind
Rest
Rising Voltage
Roost
Secret Power
Sky Attack
Take Down
Thunder
Wild Charge
Zap Cannon

Level 3:
Acrobatics
Baton Pass
Bide
Charge Beam
Electro Ball
Fly
Frustration
Headbutt
Laser Focus
Light Screen
Reflect
Return
Sky Drop
Tailwind
U-turn
Volt Switch

Level 4:
Endure
Giga Impact
Helping Hand
Hidden Power (Grass)
Hyper Beam
Mimic
Natural Gift
Sleep Talk
Substitute
Tera Blast


Team Plasma N (Level 4)



Reward Info
KO a Pokemon: 1 Devoted Event Voucher
KO a second Pokemon: 1 Academy Credit
Win the battle: 1 Level 3 Reshiram OR 1 Level 3 Zekrom

Battle Info
Match Type:
3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 4
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Technique Control: 1
Backpack Size: 7
Arena: N's Castle

N's Castle rises above the Unovan Pokemon League, easily the tallest structure in the entire region. This battle takes place in the throne room, immediately after N has summoned a legendary dragon, aiming to conquer the entire Pokemon world. Further, N loves and trusts his Pokemon, and they love and trust him in return, so many of them are more powerful than they would otherwise be, here at his throne.
  • N's Zoroark is extremely good at mimicry, creating more powerful illusions that still have effects even when broken. If it uses the Illusion ability when sent out, it will also gain all copyable abilities that the Pokemon it pretends to be has. These abilities fade when Zoroark switches out, not when the Illusion fades.
  • N's Sigilyph has spent so long carrying its Life Orb that the two have developed a psychic bond. If it holds a Life Orb, this Life Orb can't be dropped, destroyed, or transferred by opponents' effects.
  • N's Archeops will never get demoralized when it is losing, so the ability Defeatist has no effect.
  • N's Darmanitan always remains calm in the heat of battle, so it may assume either Standard or Zen Mode on sendout. It then cannot change its form for the rest of the battle.
  • N's Conkeldurr has spent enough time being healed by N that it no longer notices pain as strongly, so it will only take 1 damage per action from burn.
  • N's Gigalith has been trained to resist the influence of other weathers. The sand that it sets cannot be discarded.
  • N's Castle is infused with the power of his legendary dragon. The first time during the battle when N's dragon is ordered to use Fusion Bolt or Fusion Flare after a Fusion move was executed the previous step, the Fusion move will have 20 BAP.
  • All of N's Pokemon feel intense affection towards him. Once per battle, when one of N's Pokemon would be KOed by HP damage, instead it is not KOed and its HP becomes 1.
  • N really likes single letters. All Z-Moves he uses ignore type immunities.
  • Camouflage turns the user into a Normal type
  • Secret Power may cause paralysis
  • Nature Power becomes Tri Attack

Slot 1: 1 (d3) Zoroark, Hidden Power Ice
Slot 2: 2 (d3) Conkeldurr, Hidden Power Rock
Slot 3: 1 (d2) Reshiram, Hidden Power Ice

Super Potion

Eject Button
Oran Berry
Sticky Barb
Weakness Policy
Enigma Stone
Flame Orb
Firium Z
:sv/zoroark:

Zoroark
Level 4

Type: Dark
Abilities: Illusion

Nature: Timid (+Speed, -Attack, Accuracy +10)
HP: 85
Atk: 7 (-)
Def: 5
SpA: 9
SpD: 5
Spe: 121 (+)
Size: 3
Weight: 4


Movepool:
Level 0:
Aerial Ace
Attract
Brick Break
Confide
Counter
Crunch
Dark Pulse
Double Team
Facade
Feint Attack
Flamethrower
Focus Blast
Hyper Voice
Leer
Night Slash
Protect
Psychic
Round
Shadow Ball
Shadow Claw
Toxic

Level 1:
Calm Mind
Confuse Ray
Cut
Detect
Extrasensory
Hone Claws
Incinerate
Mega Punch
Night Shade
Rain Dance
Roar
Rock Smash
Scratch
Sludge Bomb
Snore
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2:
Agility
Assurance
Burning Jealousy
Captivate
Covet
Fake Tears
Foul Play
Fury Swipes
Grass Knot
Low Kick
Mega Kick
Nasty Plot
Payback
Punishment
Rest
Revenge
Scary Face
Secret Power
Swords Dance
Take Down
Thief

Level 3:
Body Slam
Bounce
Dig
Encore
Frustration
Hex
Knock Off
Laser Focus
Lash Out
Low Sweep
Night Daze
Psych Up
Pursuit
Return
Skitter Smack
Snarl
Throat Chop
Torment
U-turn
Uproar

Level 4:
Copycat
Embargo
Endure
Fling
Giga Impact
Helping Hand
Hidden Power
Hyper Beam
Imprison
Memento
Retaliate
Sleep Talk
Snatch
Spite
Substitute
Tera Blast
:sv/conkeldurr:

Conkeldurr
Level 4

Type: Fighting
Abilities: Guts, Sheer Force, Iron Fist

Nature: Careful (+Special Defense, -Special Attack)
HP: 100
Atk: 10
Def: 7
SpA: 3 (-)
SpD: 7 (+)
Spe: 45
Size: 3
Weight: 4


Movepool:
Level 0:
Attract
Brick Break
Confide
Counter
Double Team
Earthquake
Facade
Fire Punch
Focus Blast
Ice Punch
Leer
Poison Jab
Protect
Rock Slide
Round
Strength
Thunder Punch
Toxic

Level 1:
Brutal Swing
Bulk Up
Chip Away
Coaching
Defog
Detect
Force Palm
High Horsepower
Mach Punch
Mega Punch
Pound
Power-Up Punch
Rain Dance
Rock Smash
Rock Throw
Slam
Snore
Sunny Day
Swagger
Taunt
Wide Guard
Work Up

Level 2:
Close Combat
Comet Punch
Dynamic Punch
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Low Kick
Mega Kick
Payback
Rest
Revenge
Reversal
Rock Blast
Scary Face
Secret Power
Smelling Salts
Stone Edge
Superpower
Wake-Up Slap

Level 3:
Bide
Bulldoze
Dig
Drain Punch
Foresight
Frustration
Knock Off
Low Sweep
Return
Rock Tomb
Smack Down

Level 4:
Block
Endure
Fling
Giga Impact
Helping Hand
Hidden Power
Hyper Beam
Retaliate
Sleep Talk
Stomping Tantrum
Substitute
:sv/reshiram:

Reshiram
Level 4

Techniques:
Z-Moves

Type: Dragon/Fire
Abilities: Turboblaze

Nature: Timid (+Speed, -Attack, Accuracy +10)
HP: 95
Atk: 8 (-)
Def: 7
SpA: 11
SpD: 9
Spe: 104 (+)
Size: 5
Weight: 7


Movepool:
Level 0:
Ancient Power
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Facade
Fire Fang
Flamethrower
Focus Blast
Hyper Voice
Protect
Psychic
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Strength
Toxic
Zen Headbutt

Level 1:
Brutal Swing
Cut
Defog
Dragon Breath
Dragon Dance
Dragon Rage
Dragon Tail
Dual Wingbeat
Echoed Voice
Extrasensory
Hone Claws
Incinerate
Mist
Noble Roar
Rain Dance
Rock Smash
Safeguard
Snore
Steel Wing
Sunny Day
Swagger
Swift
Weather Ball
Will-O-Wisp

Level 2:
Blue Flare (Signature)
Fire Blast
Flare Blitz
Heat Wave
Payback
Rest
Roost
Scale Shot
Secret Power
Solar Beam
Stone Edge

Level 3:
Breaking Swipe
Flame Charge
Fly
Frustration
Fusion Flare (Signature)
Heat Crash
Laser Focus
Light Screen
Mystical Fire
Outrage
Reflect
Return
Rock Tomb
Scorching Sands
Tailwind

Level 4:
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Helping Hand
Hidden Power
Hyper Beam
Imprison
Overheat
Sleep Talk
Substitute

Sending out Conkeldurr @ Weakness Policy. Maxim to order. TheEver is going to be my Illusion confidant for this match.
 
Sending out Blastoise with Blastoisenite

[Mega Evolve] Water Pledge~Surf~Muddy Water
1. Once at start of step if Bide then Rain Dance~Chill~Water Pulse.
2. Once at start of turn if the weather is Sun, then use Rain Dance.
3. At start of turn if your opponent is Evasive then use Aura Sphere.
4. At start of turn if able then use Water Pulse.
 
Maxim

Blastoisinite
Torrent, Rain Dish, Mega Launcher
HP: 90/90
EN: 100/100
6/9/11/8/78
3/5

Team Plasma N
:sv/conkeldurr:
Weakness Policy
Guts, Sheer Force, Iron Fist
HP: 100/100
EN: 100/100
10/7/3/7/45
3/4
Step 1
Blastoise uses Water Pulse
Crit: 20 (=1/24) no
Confuse: 67 (<=20/100) no
6+3+11-7+3=16
4 EN

Conkeldurr uses Thunder Punch
Crit: 20 (=1/24) no
(8+10-9+2)*1.5=16.5->17
6 EN

Step 2
Blastoise uses Water Pulse
Crit: 9 (=1/24) no
Confuse: 11 (<=20/100) yes
6+3+11-7+3=16
4 EN

Conkeldurr uses Thunder Punch
Crit: 16 (=1/24) no
(8+10-9+2)*1.5=16.5->17
8.5->9 HP recoil
6 EN

Step 3
Blastoise uses Water Pulse
Crit: 19 (=1/24) no
Confuse: 67 (<=20/100) no
6+3+11-7+3=16
4 EN

Conkeldurr uses Thunder Punch+Giga Impact
Crit: 23 (=1/24) no
(15+10-9+2)*1.5=27
32 EN

Maxim

Blastoisinite
Torrent, Rain Dish, Mega Launcher
HP: 29/90
EN: 88/100
6/9/11/8/78
3/5

Team Plasma N
:sv/conkeldurr:
Weakness Policy
Guts, Sheer Force, Iron Fist
HP: 43/100
EN: 56/100
10/7/3/7/45
3/4​

Switching to Reshiram @ Oran Berry. Counterswitch?
 
:sv/reshiram:
Grass Knot, Grass Knot, Grass Knot
IF Blastoise is to use a damaging priority move in a combo, THEN Protect.
[Check at start of step] IF Blastoise is to use Aura Sphere AND Blastoise has at most 16 HP AND Blastoise is faster than you, THEN Sucker Punch+Giga Impact.
[Check at start of step] IF Blastoise is to use a DE move AND Blastoise is faster than you AND Blastoise has at most 16 HP, THEN Sucker Punch+Giga Impact.
IF Blastoise has Protection, THEN ignore your first sub for the rest of the round, Nasty Plot+Laser Focus the first instance, and Calm Mind the second.
 
Last edited:
:sv/Blastoise-Mega:
Scalding Fortress Buster (Hydro Cannon + Scald combo)~Aqua Jet~Aqua Jet
1. At start of Turn, if your opponent is actually a Reshiram has the Fire typing, then use Surf.
 

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