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:SV/Miasmaw::shell bell: "There is no ground to stand on !"
Dragon Hammer ~ Dragon Hammer ~ Dragon Hammer
IF Goodra is under the effects of Protection THEN Work Up
[Check at start of step] IF Damaging Dragon type combination THEN use Protect
IF Goodra is to use thunder wave , use Taunt (once)
IF Counter THEN Surf
[Check at start of step] IF Goodra is to use a damaging Electric OR Dragon type move AND NOT Weather is Rain, use Protect (non consecutive)
:dowsing machine: Barometer :leftovers: Leftovers :life orb: Life Orb :weakness policy: Weakness Policy :power anklet: Power Anklet :shell bell: Shell Bell :red card: Red Card
:ss/garchomp:
Chomp was once the most playful member of the team . He is 1 of the 3 mons who joined Pratik during his journey in the Paldea region at its very start . The land shark pokemon . As a gible , Chomp liked to bite on to things which made its jaw super sharp . Now he has evolved into a Garchomp , and has grown into one of the most reliable and responsible member of Pratik's team . A psuedo legendary whose power is one to reckon with .
How they met : Pratik found Chomp along with Rudy and Tracy . They seemed lonely and it was not the best idea to leave 3 pokemon alone in the wild , so he invited them to join his team , and lucky for him - they willingly joined and have helped each other grow , ever since .
Behaviour : Being a dragon type and a psuedo legendary pokemon , Chomp is one of the strongest member of the team , and helps newcomers understand their true potential , like a mentor . He likes to battle and makes for a great leader . Though Garchomps are known to be harsh , Chomp on the contrary is easygoing as long as he doesn't see you as a threat for his friends that is ...
Chomp(Garchomp M)
Level 2 EXP 00 / 10
Serious Nature (+N/A , -N/A)
Typing:
Abilities:
Sand veil: The Pokemon blends in to arid terrain, and is difficult to even see in desert sandstorms.The user can't take damage from Sandstorm Weather.While the Weather is Sandstorm: Accuracy checks against the user with less than 100% chance of success, automatically fail.
Rough Skin (HA): The Pokémon's skin is barbed and prickly, and very painful to touch.When the user is hit by a contact attack: The attacker loses HP, equal to one-fifth of the damage of the hit (x0.2).[UNLOCKED]
Level 0:
Aerial Ace
Attract
Brick Break
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Iron Head
Liquidation
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Strength
Surf
Tackle
Thunder Fang
Toxic
Level 1:
Bite
Brutal Swing
Cut
Dragon Breath
Dragon Rage
Dragon Tail
Dual Chop
False Swipe
Hone Claws
Incinerate
Metal Claw
Rain Dance
Roar
Rock Climb
Rock Smash
Sandstorm
Snore
Sunny Day
Swagger
Swift
Twister
Level 2 :
Aqua Tail
Captivate
Double-Edge
Dragon Rush
Fire Blast
Iron Tail
Rest
Sand Tomb
Scale Shot
Scary Face
Secret Power
Spikes
Stealth Rock
Stone Edge
Swords Dance
Take Down
Whirlpool
:ss/volkraken:
While travelling through caves and ravines to find rare pokemons , Pratik found Zelda pinned in a corner of a cave , surrounded by Onix and Golems . Being a fire type pokemon in its pre evo stage , Zelda was pretty helpless . Pratik and Chomp rescued Zelda from the clutches of those ground types and are travelling together ever since.
Zelda (Volkraken)
Level 1 | EXP:07 / 10
Serious Nature (+ N/A , -N/A)
Typings:
Abilities:
Analytic:The Pokemon gathers data on other battlers while they plan their attack. When the user attacks a Pokemon that has already taken a turn in this step: Give that attack a power bonus of two (2).
Infiltrator:The Pokemon is naturally cunning and can circumvent most protective obstacles.While the user is acting: The effects of the Decoys of other Pokemon are ignored; also, the effects of other teams' Screens are ignored.
Pressure [HA] : The Pokemon's mere presence inspires a sense of dread in anyone opposing them.While an opponent is performing an action that targets the user: Raise that action's Energy Cost by two (2). While the user is being attacked, by an attacker with less remaing Energy than the user: Give that attack a power penalty of one (1). (LOCKED)
Level 1:
Absorb
Aqua Jet
Bite
Ember
Extrasensory
False Swipe
Incinerate
Rain Dance
Snore
Sunny Day
Swagger
Tickle
Water Gun
Water Pulse
Will-O-Wisp
:ss/blaziken:
Tracy was the 2nd pokemon of the 3 member team , which first joined Pratik during is journey in the Paldea region . Though not the strongest member of the team , Tracy has proved to be glue for the team , holding it together when a fight would break out between the other members . Through endless endevours , Tracy is able to evolve to a Blaziken . Staying true to the nature of its kind , Tracy has trained her legs and has mastered the art of landing kicks . She has also learnt to play football , and thanks to her powerful feet , makes for an excellent striker and a formidable foe .
How they met : Pratik met Tracy along with Rudy and Chomp . He just happened to come across them in the Vermilion forest ( how did they even reach there ? ) while going to Vermilian city to catch a ship towards Galar . He felt like he should not leave 3 pokemon alone in the forest ( since 2 of them were in their baby stage ) full of Beedrills and invited them to join his team , which they did .
Behaviour : Tracy's powerful kicks are a source of pride for her , and she does not stop to battle every single pokemon it sees . This made catching bug types and grass types really hard for Pratik , as they would faint within a blink of an eye before he can throw a pokeball . Anyways , lucky for him - Tracy is slowly able to control the fire for battles that rages within her , but she needs occasional sparring sessions with the team members which she calls - "warming the muscles" , which thankfully benefits the team ; except when she triggers that Blaze ability of hers and leaves everyone burnt , and exhausted . She really needs to learn to control her fire completely .
Tracy (Blaziken - f)
Level 2 EXP 00 / 10
Serious Nature (+N/A , - N/A)
Typing:
Abilities:
Blaze - The Pokemon turns to their inner valor and zeal in a pinch.When the user attacks with a Fire-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).
Speed Boost (HA)- The Pokemon's muscles get more and more warmed up as battle goes on. At the end of the step: Raise the user's Speed stage by one (1) for their next two (2) turns. The user's Attack rank and Special Attack rank are each increased by the user's positive Speed stage. [UNLOCKED]
Level 1:
Bulk Up
Coaching
Curse
Cut
Defog
Detect
Double Kick
Dual Chop
Echoed Voice
Ember
Hone Claws
Incinerate
Mega Punch
Peck
Power-Up Punch
Quick Attack
Roar
Rock Climb
Rock Smash
Role Play
Scratch
Seismic Toss
Snore
Sunny Day
Swagger
Swift
Vacuum Wave
Will-O-Wisp
Work Up
Level 2 :
Agility
Assurance
Captivate
Close Combat
Double-Edge
Dynamic Punch
Feather Dance
Feint
Fire Blast
Fire Spin
Flare Blitz
Focus Energy
Focus Punch
Heat Wave
High Jump Kick
Low Kick
Mega Kick
Rest
Revenge
Reversal
Secret Power
Smelling Salts
Solar Beam
Stone Edge
Superpower
Swords Dance
Rival Hop (Level 2)
Reward Info
KO a Pokemon: 4 EXP
KO a second Pokemon: 3 EXP
Win the battle: 3 EXP
Battle Info
Match Type: 3v3 Singles DQ Time: 48 hours for challenger, 72 hours for ref Battle Level: 2 Substitution Count: 4 Recovery Count: 2 Chill Count: 5 Switching Method: On Ability Count: All Advanced Techniques: None Backpack Size: 7 Arena: Slumbering Weald
Slumbering Weald is a forest infused with the power of Zacian and Zamazenta. Hop has tamed one of these two great beasts, and the weald has rewarded him by allowing them to share their power with the rest of his team. Due to the ancient power present and how much time Hop has spent here, his Pokemon can find themselves capable of feats they ordinarily would not be able to perform.
Since Hop knows about type matchups, all super effective attacks that he uses get +2 final damage.
Hop's Dubwool has received daily grooming, and knows how to take full advantage of it. They know Body Press and Cotton Guard as signature moves.
Hop's Inteleon is an incredibly precise sniper, able to use physical or special aspects for any of their attacks at will. All attacks will work off of Inteleon's higher offensive rank, with boosts in whichever offensive stat has more boosts, against the foe's lower defensive rank, with drops in whichever defensive stat has more drops. Also, Counter and Mirror Coat will always fail against them.
Movepool: Level 0:
Air Slash
Attract
Dark Pulse
Double Team
Facade
Growl
Ice Beam
Liquidation
Protect
Round
Shadow Ball
Surf
Waterfall
Level 1:
Air Cutter
Aqua Jet
Haze
Ice Shard
Mist
Pound
Rain Dance
Safeguard
Snipe Shot (Signature)
Snore
Snowscape
Sucker Punch
Swift
Taunt
Tearful Look
Water Gun
Water Pulse
Weather Ball
Work Up
Level 2:
Agility
Aqua Ring
Bind
Blizzard
Focus Energy
Hydro Pump
Icicle Spear
Rest
Scale Shot
Swords Dance
Take Down
Whirlpool
Movepool: Level 0:
Air Slash
Brick Break
Crunch
Dazzling Gleam
Facade
Fire Fang
Flash Cannon
Focus Blast
Howl
Hyper Voice
Iron Head
Play Rough
Poison Jab
Protect
Psychic Fangs
Psycho Cut
Round
Slash
Thunder Fang
Level 1:
Bite
Brutal Swing
False Swipe
Ice Fang
Metal Claw
Noble Roar
Quick Attack
Quick Guard
Sacred Sword
Snore
Swift
Work Up
Level 2:
Agility
Assurance
Close Combat
Focus Energy
Iron Defense
Iron Tail
Misty Terrain
Rest
Revenge
Reversal
Scary Face
Solar Blade
Steel Beam
Swords Dance
Tail Slap
Take Down
Wild Charge
"Hello, trainer! Let's have a great battle --- you and me!"
Sending out :inteleon: Inteleon @ Scope Lens. pratik2007 to order.
"Great battles need great pokemons too. Good thing all of my pokemons qualify for that category."
:Sv/volkraken::shell bell:
Sending Zelda The Volkraken @ Shell Bell
Absorb ~ Absorb ~ Absorb
[Check at start of step] IF Inteleon is to use an Attack increasing move AND NOT inteleon is burned use Will-o-wisp
IF Inteleon is under the effects of Protection THEN Double Team pushing back
IF Inteleon is to use a damaging Ghost OR Dark type combo , use Protect pushing back (once) (2 subs)
:ss/blaziken:
Tracy HP: 90/90, EN: 100/100
9/5/8/5/80
Fire / Fighting
Blaze / Speed Boost Status: OK
Rival Hop :ss/inteleon:
James Pond :scope lens: Scope Lens HP: 43/85, EN: 81/100
6/5/9/5/120
Water
Torrent / Sniper Status: +2 Critical stage, +2 Attack stage (1 turn), Burned Field: Clear
:ss/dubwool:
Lambert HP: 85/85, EN: 100/100
6/7/5/7/88
Normal
Fluffy / Steadfast / Bulletproof Status: OK
:ss/zacian:
Le Bleu HP: 95/95, EN: 100/100
9/8/6/8/138
Fairy
Intrepid Sword Status: OK
End of Round 1
"I've learned loads from studying Lee's battles! Have a taste of our true power!"
:ss/inteleon: "We must begin the second phase of the operation."
Snipe Shot - Snipe Shot - Snipe Shot
At the start of your turn, IF Volkraken is under Protection, THEN use Swords Dance
At the start of the step, IF Volkraken is to use Sunny Day, THEN use Taunt, only once
Sending out :dubwool: Lambert the Dubwool holding a :power belt: Power Belt!
:ss/dubwool: "Baa-d boy! Uncle Lambert will give you a beating! Baa!"
Cotton Guard + Cotton Guard - Body Press - Body Press
At the start of your turn, IF Garchomp is under Protection AND NOT it is Step 1, THEN use Defense Curl, pushing back actions
At the start of your turn, IF Garchomp used Fire Fang this step AND your Defense stage is 0, THEN use Counter, pushing back actions