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Play Rough ~ Play Rough ~ Play Rough
At the start of the step, if Samurott is to use a Dark-type attack, and Samurott is not to use Taunt on a later step, and Samurott is not asleep, then use Protect the first instance.
If you are holding Red Card, then Chill the first instance.
If Samurott is not burned or asleep, then use Will-O-Wisp.
Covert Cloak :shell bell: Shell Bell :leftovers: Leftovers :binding band: Binding Band
Placeholder
Jin (Samurott-H -Male)
Level:2 | EXP: 0 / 10
Nature: Serious
Typings:
Abilities:
Torrent: The Pokemon turns to their inner intuition and instinct in a pinch.When the user attacks with a Water-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).
Sharpness: The Pokemon's sharpened blades make their slicing attacks more effective.When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3). (UNLOCKED)
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Attract
Avalanche
Brick Break
Confide
Dark Pulse
Double Team
Facade
Ice Beam
Liquidation
Night Slash
Protect
Round
Slash
Smart Strike
Surf
Tackle
Tail Whip
Toxic
Waterfall
X-Scissor
Level 1:
Aqua Jet
Cut
Detect
Drill Run
False Swipe
Hail
Rain Dance
Rock Smash
Sacred Sword
Snore
Snowscape
Sucker Punch
Swagger
Swift
Taunt
Trump Card
Water Gun
Water Pulse
Work Up
Level 2:
Aqua Tail
Assurance
Blizzard
Covet
Focus Energy
Grass Knot
Hydro Pump
Iron Tail
Megahorn
Rest
Revenge
Scary Face
Screech
Secret Power
Swords Dance
Take Down
Thief
Level 3:
Ceaseless Edge [ SIGNATURE]
:sv/heracross:
The eldest and most serious member of Pratik's team - Rudy . Rudy used to protect the team like a wall when it was in its early stages with Chomp and Tracy being in their kid stage . Rudy though rough from exterior has a very weak spot all his team members , specially Tracy the Blaziken and Chomp the Garchomp , since he has spent most of his journey with them . Rudy was also among the 3 mons who first joined Pratik's team . Being a fighting type pokemon , Rudy aspires to the strongest mon BBP has to offer . For now , he is one of the most trusted members of the team and sort of a father figure to both Garchomp and Blaziken .
How they met : Pratik met Rudy along with Tracy and Chomp . Rudy seemed like the leader of the pack ( which was obvious since he was the only one who was fully evolved , considering Heracross don't evolve at all ) He just happened to come across them in the Vermilion forest ( how did they even reach there ? ) while going to Vermilian city to catch a ship towards Galar . He felt like he should not leave 3 pokemon alone in the forest ( since 2 of them were in their baby stage ) full of Beedrills and invited them to join his team , which they did .
Behavior : Rudy is protective towards his teammates in not the most non-violent sort of way . He likes to pick up fights with wild pokemons and trainers to become stronger since he believes that it is his responsibility to protect his friends from any harm . Being one of the starting member of the team , Rudy helps Chomp training the newcomers , although he rarely fights them , and prefers to fight wild pokemons instead . He is yet to tap on his full potential , maybe there is something in Kalos that can help us ?
Rudy(Heracross)
Level 2 EXP 00 / 10
Serious Nature (+N/A , -N/A)
Typing:
Abilities:
Guts: The Pokemon fights even more tenaciously in the face of adversity. When the user attacks with a Physical attack, if the user has a Major Status: Give that attack a power bonus of five (5).The user's attacks can't be reduced by Burn.
Swarm: The Pokemon turns to their inner reserve of bug-ish-ness in a pinch. When the user attacks with a Bug-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).
Moxie (HA): The Pokemon swells with confidence after defeating an opponent. When the user knocks out a Pokemon with a hit: Raises the user's Attack stage by one (1) for their next six (6) turns. [UNLOCKED]
Level 1 :
Brutal Swing
Bulk Up
Chip Away
Coaching
Curse
Cut
Detect
False Swipe
High Horsepower
Rain Dance
Rock Smash
Seismic Toss
Snore
Sunny Day
Swagger
Vacuum Wave
Work Up
Level 2 :
Arm Thrust
Assurance
Captivate
Close Combat
Double-Edge
Feint
Flail
Focus Punch
Fury Attack
Iron Defense
Low Kick
Megahorn
Pin Missile
Rest
Revenge
Reversal
Rock Blast
Secret Power
Spikes
Stone Edge
Swords Dance
Take Down
Thief
Venoshock
Movepool: Level 0:
Ancient Power
Avalanche
Brick Break
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Harden
Ice Punch
Iron Head
Protect
Rock Slide
Tackle
Thunder Punch
Zen Headbutt
Level 1:
Curse
Rain Dance
Rock Throw
Salt Cure
Sandstorm
Sunny Day
Wide Guard
Level 2:
Hammer Arm
Iron Defense
Recover
Rest
Rock Blast
Rock Polish
Stealth Rock
Stone Edge
Take Down
Houndstone used Shadow Sneak!
-4 EN
Crit<=200: 3005 (no)
Damage: (4 + 3 + 1) * 2/3 = 5
Samurott used Night Slash!
-5 EN
Crit<=2400: 4400 (no)
Damage: (7 + 3 + 3 + 3 - 5 - 3) * 3/2 + 16 = 28 -> 24
Houndstone held up the Red Card!
Samurott was disqualified!
Houndstone fainted!
Samurott was hurt by the burn! (-2 HP)
:samurott-hisui: -7 HP, -5 EN :houndstone: -24 HP, -5 EN
Team Pratik
Stealth Rock
Spikes (2) :samurott-hisui::volkraken:
Protect ~ Aerial Ace ~ Protect
If Volkraken is to use Rest, then start using Aerial Ace ~ Aerial Ace.
If Volkraken is to use Rain Dance outside of a combination, then use Aerial Ace and push down.
Vespiquen used Protect!
-12 EN
Vespiquen protected themselves from incoming attacks!
Volkraken chilled. (+12 EN)
Volkraken was healed by Aqua Ring! (+4 HP)
Vespiquen munched on the Leftovers! (+2 HP)
Volkraken was hurt by the poison! (-2 HP)
Volkraken was hurt by the salt! (-5 HP)
Volkraken fainted!
:volkraken: -3 HP, +12 EN :vespiquen: +2 HP, -12 EN
Team Pratik
Stealth Rock
Spikes (2) :volkraken::samurott-hisui:
@ Shell Bell
HP: 0/95
EN: 70/100
Analytic, Infiltrator, Pressure
4/6/10/7/95
3/4
Knocked Out
For real though, good game. At least I still have a Jaboca and Lum Berry left over, I can probably make something that tastes at least decent with that. I'm not gonna share with your Volkraken though.
Rewards pratik2007 +5 TC, -8 JC, +7 EXP Samurott-H, Heracross, and Volkraken (Level 2)
me +6 RC, +6 JC
Movepool Level 0:
Aerial Ace
Brick Break
Confide
Defense Curl
Double Team
Earthquake
Facade
Flash
Flash Cannon
Ice Punch
Iron Head
Mud-Slap
Protect
Psychic
Psycho Cut
Rock Slide
Round
Shadow Ball
Signal Beam
Strength
Tackle
Thunder Punch
Toxic
Zen Headbutt
Level 1:
Brutal Swing
Bullet Punch
Confusion
Cosmic Power
Cut
Hold Back
Hone Claws
Metal Claw
Power-Up Punch
Rain Dance
Refresh
Rock Smash
Sandstorm
Sludge Bomb
Snore
Sunny Day
Swagger
Swift
Trick
:sv/excadrill: Ron (Excadrill) Level 1 EXP: 00 / 10
Serious Nature ( +None, -None )
Typings:
Abilities:
Sand Rush: The Pokemon easily glides in the middle of a sandstorm, using the winds to propel themselves. The user can't take damage from Sandstorm Weather. While the Weather is Sandstorm: The user's Speed is doubled (x2).
Sand Force: The Pokemon can harness the inherent power of a sandstorm to boost their own terrestrial attacks. The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
Mold Breaker [HA] - The Pokemon's violent force allows their attacks to overwhelm the abilities of other Pokemon. While the user is attacking: The effects of the abilities of other Pokemon are ignored. [LOCKED]
Movepool Level 0:
Aerial Ace
Attract
Brick Break
Confide
Double Team
Earth Power
Earthquake
Facade
Focus Blast
Iron Head
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Shadow Claw
Slash
Smart Strike
Strength
Toxic
X-Scissor
Level 1:
Brutal Swing
Cut
Drill Run
High Horsepower
Hone Claws
Metal Claw
Rapid Spin
Rock Climb
Rock Smash
Rototiller
Sandstorm
Scratch
Sludge Bomb
Snore
Swagger
:ss/miasmaw:
placeholder
Miasmaw (Morgoth-M)
Level 1 | EXP:00 / 10
Serious Nature (+N/A , -N/A)
Typing:
Abilities:
Neutralizing Gas:The Pokemon releases a fume that robs other Pokemon of their abilities. While the user is in play: The abilities of other Pokemon, except those with Neutralizing Gas, are ignored. If a triggered effect of those abilities that would have triggered when their users entered play would be ignored in this way, instead put a Gas Marker on their user with the triggered effect, as well as the following effect:
● At the start of the round, if there are no Pokemon with Neutralizing Gas in play: The triggered effect stored on this marker triggers, then this marker is discarded.
Hyper Cutter: The Pokemon's claws, teeth, or pincers are sharp and never lose their edge.The user's Attack stage can't be reduced by the effects of other Pokemon.
Compound Eyes (HA): The Pokemon has an array of complex eyes that give it a comprehensive view of the field.While the user is executing an action: That action's accuracy is increased by thirty percent (x1.3).[LOCKED]
Stats :
HP : 90
Atk : 10
Def : 5
SpA : 6
SpD : 8
Speed : 99
Size Class : 2
Weight Class : 4
Movepool:
Level 0:
Attract
Bug Bite
Bug Buzz
Crunch
Dark Pulse
Dragon Claw
Dragon Hammer
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Focus Blast
Iron Head
Poison Fang
Poison Gas
Poison Jab
Protect
Round
Thunder Fang
Thunderbolt
X-Scissor
Level 1:
Aromatherapy
Bite
Brutal Swing
Dragon Breath
Dragon Tail
Dual Wingbeat
Haze
High Horsepower
Ice Fang
Rain Dance
Sludge Bomb
Smog
Smokescreen
Snore
Sunny Day
Taunt
Work Up
Rival Trevor (Level 1)
Reward Info
End the battle with enemy Pokemon strictly below half HP: 1 EXP per Pokemon
KO a Pokemon: 3 EXP
KO a second Pokemon: 2 EXP
Win the battle: 2 EXP
Battle Info
Match Type: 3v3 Singles DQ Time: 48 hours for challenger, 72 hours for ref Battle Level: 1 Substitution Count: 3 Recovery Count: 2 Chill Count: 5 Switching Method: On Ability Count: All Advanced Techniques: None Backpack Size: 7 Arena: Kalos Route 19 (Trevor)
Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Trevor has spent the past half hour using his extensive knowledge of Pokemon to prepare himself for battle. Take care, lest his clever tactics overpower you!
Movepool: Level 0:
Aerial Ace
Ancient Power
Attract
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Iron Head
Protect
Psychic Fangs
Rock Slide
Round
Strength
Thunder Fang
Toxic
Wing Attack
Level 1:
Air Cutter
Bite
Brutal Swing
Curse
Defog
Detect
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Hone Claws
Ice Fang
Incinerate
Ominous Wind
Rage
Rain Dance
Roar
Rock Smash
Rock Throw
Sandstorm
Snore
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Taunt
Twister
Whirlwind
Wide Guard
Cheesed to meet you!
Sending out Raichu @ Light Ball. pratik2007 to order.
:Sv/excadrill::dowsing machine:
Sending Ron the Excadrill @ Barometer
Earthquake ~ Earthquake ~ Earthquake
At the start of step, IF Raichu is to use Counter THEN use Earth Power
Once At the start of step, IF Raichu is to use a sleep inducing move in a combination THEN use Protect
At the start of Excadrill's turn, IF Excadrill is confused THEN use Hone Claws the first instance
Hey, there are no bad matchups! Just bad players! We'll show you what we mean!
Switching to Aerodactyl @ Rock Gem.
Rock Slide ~ Rock Slide ~ Rock Slide
If Miasmaw has Protection, then use Rain Dance the first instance and Chill the second instance.
If Miasmaw is to use a switch-forcing move, and Miasmaw is not to use a switch-forcing move on another step this round, then use Protect.