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Facility Realgam Tower: Novax

Round 1:
cacturne.png
:sitrus berry:
Grass/Dark | Sand Veil/Water Absorb
85/100 | 8/5/8/5/55
3/4 | Combo token: 1
Status: OK!​
//VS//
miasmaw.png
:shell bell:
Bug/Dragon | Neutralizing Gas/Hyper Cutter/Compound Eyes
90/100 | 10/5/6/8/99
2/4 | Combo token: 1
Status: OK!




Batlle calcs said:
Rolls are out of 600. Crit is less than, effect is less than.
472, 124, 174, 577, 156, 117, 201, 345, 167, 359

Miasmaw let out a Neutralizing Gas!
(Cacturne's Abilities are suppressed)

1st action

Miasmaw used Megahorn!
Crit: 472 (25) No
Damage: (12[BAP]+3[STAB]+1[Bell]+5[stat diff])*2 = 42
-8 EN

Cacturne used VICIOUS MOCKERY!
Crit: 124 (25) No
Damage: (10[BAP]+3[STAB]+5[stat diff])*1 = 18
Sealed (Bug Buzz)
-28 EN

2nd action

Miasmaw used Megahorn!
Crit: 174 (25) No
Damage: (12[BAP]+3[STAB]+1[Bell]+5[stat diff])*2 = 42
+4 HP Miasmaw
-8 EN
[Cacturne's Sitrus Berry]
+15 HP Cacturne

Cacturne used Counter!
Damage: 42*1.5 = 63
-28 EN

3rd action

Cacturne used Sucker Punch!
Crit: 577 (25) No
Damage: (7[BAP]+3[STAB]+3[stat diff])*1 = 13 KO!
-5 EN

FIELD
Nothing

Summary said:
Cacturne HP: 85 ==> 16
Cacturne EN: 100 ==> 39

Miasmaw HP: 90 ==> 0
Miasmaw EN: 100 ==> 84


cacturne.png

Grass/Dark | Sand Veil/Water Absorb
16/39 | 8/5/8/5/55
3/4 | Combo token: 0
Status: OK!​
//VS//
miasmaw.png
:shell bell:
Bug/Dragon | Neutralizing Gas/Hyper Cutter/Compound Eyes
0/84 | 10/5/6/8/99
2/4 | Combo token: 1
Status: KO!

wally.png

"How's that for a trick? Well done, Cacturne!"

pratik2007 to replace Miasmaw
Wally to order
pratik2007 to order
 
wally.png

"Good going, Cacturne! I'm afraid you cannot do much to this opponent, though..."

Belch | Belch | Belch

At start of step, IF damaging Fairy-type move THEN Spiky Shield first instance, Sucker Punch second instance
At start of step, IF damaging Fire-type move THEN Sucker Punch first instance, Spiky Shield second instance
At start of turn, IF Clefable has Protection THEN Spikes
 
Round 2:
cacturne.png

Grass/Dark | Sand Veil/Water Absorb
16/39 | 8/5/8/5/55
3/4 | Combo token: 0
Status: OK!​
//VS//
clefable.png

Fairy | Cute Charm/Magic Guard/Unaware
95/100 | 5/5/7/7/60
3/3 | Combo token: 1
Status: OK!
miasmaw.png
:shell bell:
Bug/Dragon | Neutralizing Gas/Hyper Cutter/Compound Eyes
0/84 | 10/5/6/8/99
2/4 | Combo token: 1
Status: KO!



Batlle calcs said:
Rolls are out of 600. Crit is less than, effect is less than.
594 29 440 401 514

1st action

Clefable used Signal Beam!
Crit: 594 (25) No
Effect: 29 (60) Yes lmao
Damage: (8[BAP]+2[stat diff])*2 = 20 KO!
-6 EN

FIELD
Nothing

Summary said:
Cacturne HP: 16 ==> 0
Cacturne EN: 39 ==> 39

Clefable HP: 95 ==> 95
Clefable EN: 100 ==> 94


cacturne.png

Grass/Dark | Sand Veil/Water Absorb
0/39 | 8/5/8/5/55
3/4 | Combo token: 0
Status: KO!
//VS//
clefable.png

Fairy | Cute Charm/Magic Guard/Unaware
95/94 | 5/5/7/7/60
3/3 | Combo token: 1
Status: OK!
miasmaw.png
:shell bell:
Bug/Dragon | Neutralizing Gas/Hyper Cutter/Compound Eyes
0/84 | 10/5/6/8/99
2/4 | Combo token: 1
Status: KO!

wally.png

"A foregone conclusion... Good job, my friend."

Sending out :magneton:Magneton w/ :eviolite:Eviolite!

pratik2007 to order
 
Counterswitching to :gardevoir:Super Gardevoir w/ :weakness policy:Weakness Policy! Tracing Unburden

wally.png

"Finally, I can show off my training!"

Psychic | Psychic | Psychic

At start of step, IF damaging Poison-type combination THEN use Protect
At start of step, IF damaging Ghost-type combination THEN use Protect
At start of turn, IF Sneasler has Protection THEN Calm Mind
 
Round 3:
cacturne.png

Grass/Dark | Sand Veil/Water Absorb
0/39 | 8/5/8/5/55
3/4 | Combo token: 0
Status: KO!
magneton.png
:eviolite:
Electric/Steel | Magnet Pull/Sturdy/Analytic
85/100 | 5/7[11]/9/5[8]/70
2/4 | Combo token: 1
Status: OK!
gardevoir.png
:weakness policy:
Psychic/Fairy | Synchronize/Trace/Telepathy/Pixilate
85/100 | 5/5/12/8/80
3/3 | Combo token: 1
Status: OK!​
//VS//
sneasler.png
:shell bell:
Fighting/Poison | Pressure/Unburden/Poison Touch
90/100 | 9/5/3/6/120
3/3 | Combo token: 1
Status: OK!
clefable.png

Fairy | Cute Charm/Magic Guard/Unaware
95/94 | 5/5/7/7/60
3/3 | Combo token: 1
Status: OK!
miasmaw.png
:shell bell:
Bug/Dragon | Neutralizing Gas/Hyper Cutter/Compound Eyes
0/84 | 10/5/6/8/99
2/4 | Combo token: 1
Status: KO!



Batlle calcs said:
Rolls are out of 600. Crit is less than, effect is less than.
222

[Gardevoir's Trace]
Gardevoir has Unburden! (6t)
-5 EN

1st action

Sneasler used Protect!
ready to protect itself
-12 EN

Gardevoir used Calm Mind!
Gardevoir's Special Attack rose! (N8T)
Gardevoir's Special Defense rose! (N8T)
-14 EN

2nd action

Sneasler used Fake Out!
Crit: 222 (25) No
Damage: (4[BAP]+1[SB]+4[stat diff])*1 = 9
[Sneasler's Poison Touch]
Gardevoir was poisoned! (1c)
-4 EN

Gardevoir flinched!

PSN -1 HP Gardevoir

3rd action

Sneasler used Protect!
ready to protect itself
-12 EN

Gardevoir used Calm Mind!
Gardevoir's Special Attack rose! (N8T)
Gardevoir's Special Defense rose! (N8T)
-14 EN

PSN -1 HP Gardevoir

FIELD
Nothing

Summary said:
Gardevoir HP: 85 ==> 74
Gardevoir EN: 100 ==> 67

Sneasler HP: 90 ==> 90
Sneasler EN: 100 ==> 72


cacturne.png

Grass/Dark | Sand Veil/Water Absorb
0/39 | 8/5/8/5/55
3/4 | Combo token: 0
Status: KO!
magneton.png
:eviolite:
Electric/Steel | Magnet Pull/Sturdy/Analytic
85/100 | 5/7[11]/9/5[8]/70
2/4 | Combo token: 1
Status: OK!
gardevoir.png
:weakness policy:
Psychic/Fairy | Synchronize/Unburden/Telepathy/Pixilate
74/67 | 5/5/12/8/80
3/3 | Combo token: 1
Status: Trace (3t), PSN (1c), +2 SpA (8t), +2 SpD (8t)​
//VS//
sneasler.png
:shell bell:
Fighting/Poison | Pressure/Unburden/Poison Touch
90/72 | 9/5/3/6/120
3/3 | Combo token: 1
Status: OK!
clefable.png

Fairy | Cute Charm/Magic Guard/Unaware
95/94 | 5/5/7/7/60
3/3 | Combo token: 1
Status: OK!
miasmaw.png
:shell bell:
Bug/Dragon | Neutralizing Gas/Hyper Cutter/Compound Eyes
0/84 | 10/5/6/8/99
2/4 | Combo token: 1
Status: KO!

wally.png

"Whoa. Rude."

pratik2007 to switch order
 
Last edited:
Switching to :magneton:Magneton w/ :eviolite:Eviolite!

:magneton: "beep boop. Screw yourself. Ha ha ha. I am learning comedy."

Iron Head | Iron Head | Iron Head

At start of step, IF Counter THEN Electric Terrain first instance, Rising Voltage any other instance
At start of turn, IF you have Magnetic Repulsion THEN Flash Cannon
At start of step, IF damaging Ground-type combination THEN Protect
At start of step, IF sleep-inducing move in a combination THEN Protect
 
:sv/clefable:
"Don't flinch me please."

Safeguard ~ Sunny Day + Thunderbolt ~ Flamethrower

Check at start of your turn, step 1 only, IF you have flinching then cry
 
Round 4:
cacturne.png

Grass/Dark | Sand Veil/Water Absorb
0/39 | 8/5/8/5/55
3/4 | Combo token: 0
Status: KO!
gardevoir.png
:weakness policy:
Psychic/Fairy | Synchronize/Unburden/Telepathy/Pixilate
74/67 | 5/5/12/8/80
3/3 | Combo token: 1
Status: PSN (1c)
magneton.png
:eviolite:
Electric/Steel | Magnet Pull/Sturdy/Analytic
85/100 | 5/7[11]/9/5[8]/70
2/4 | Combo token: 1
Status: OK!​
//VS//
clefable.png
:lucky egg:
Fairy | Cute Charm/Magic Guard/Unaware
95/94 | 5/5/7/7/60
3/3 | Combo token: 1
Status: Egg (2r)
sneasler.png
:shell bell:
Fighting/Poison | Pressure/Unburden/Poison Touch
90/72 | 9/5/3/6/120
3/3 | Combo token: 1
Status: OK!
miasmaw.png
:shell bell:
Bug/Dragon | Neutralizing Gas/Hyper Cutter/Compound Eyes
0/84 | 10/5/6/8/99
2/4 | Combo token: 1
Status: KO!



Batlle calcs said:
Rolls are out of 600. Crit is less than, effect is less than.
343, 257, 450, 92, 380, 114, 321, 35, 483, 538

1st action

Magneton used Iron Head!
Crit: 343 (25) No
Effect: 257 (180) No
Damage: (8[BAP]+3[STAB])*1.5 = 16.5 ==> 17
-6 EN

Clefable used Safeguard!
Safeguard (4r)
-10 EN

2nd action

Magneton used Iron Head!
Crit: 450 (25) No
Damage: (8[BAP]+3[STAB])*1.5 = 16.5 ==> 17
-6 EN

Clefable used SKY SPLIT!
Crit: 92 (25) No
Effect: 380 (60) No
Damage: (9[BAP]+3[Sun]-1[Sturdy])*1.5 = 16.5 ==> 17
Sun (5r)
-34 EN

3rd action

Magneton used Iron Head!
Crit: 114 (25) No
Damage: (8[BAP]+3[STAB])*1.5 = 16.5 ==> 17
-6 EN

Clefable used Flamethrower!
Crit: 321 (25) No
Effect: 35 (60) Yes
Damage: (9[BAP]+3[Sun]-1[Sturdy])*1.5 = 16.5 ==> 17
Magneton was burned!
-7 EN

BRN -2 HP Magneton

FIELD
<== Safeguard (3r)
Sun (4r)

Summary said:
Magneton HP: 85 ==> 49
Magneton EN: 100 ==> 82

Clefable HP: 95 ==> 44
Clefable EN: 94 ==> 43


cacturne.png

Grass/Dark | Sand Veil/Water Absorb
0/39 | 8/5/8/5/55
3/4 | Combo token: 0
Status: KO!
gardevoir.png
:weakness policy:
Psychic/Fairy | Synchronize/Trace/Telepathy/Pixilate
74/67 | 5/5/12/8/80
3/3 | Combo token: 1
Status: PSN (1c)
magneton.png
:eviolite:
Electric/Steel | Magnet Pull/Sturdy/Analytic
49/82 | 5/7[11]/9/5[8]/70
2/4 | Combo token: 1
Status: BRN​
//VS//
clefable.png
:lucky egg:
Fairy | Cute Charm/Magic Guard/Unaware
44/43 | 5/5/7/7/60
3/3 | Combo token: 0
Status: Egg (1r)
sneasler.png
:shell bell:
Fighting/Poison | Pressure/Unburden/Poison Touch
90/72 | 9/5/3/6/120
3/3 | Combo token: 1
Status: OK!
miasmaw.png
:shell bell:
Bug/Dragon | Neutralizing Gas/Hyper Cutter/Compound Eyes
0/84 | 10/5/6/8/99
2/4 | Combo token: 1
Status: KO!

pratik2007 to order
 
:Sv/clefable:

Flamethrower ~ Flamethrower ~ Flamethrower

IF Magneton is to use a damaging steel type attack in combination THEN use Protect
IF Magneton is under the effects of Protection THEN Chill the first instance and Soft-Boiled the 2nd instance
 
Round 5:
cacturne.png

Grass/Dark | Sand Veil/Water Absorb
0/39 | 8/5/8/5/55
3/4 | Combo token: 0
Status: KO!
gardevoir.png
:weakness policy:
Psychic/Fairy | Synchronize/Trace/Telepathy/Pixilate
74/67 | 5/5/12/8/80
3/3 | Combo token: 1
Status: PSN (1c)
magneton.png
:eviolite:
Electric/Steel | Magnet Pull/Sturdy/Analytic
49/82 | 5/7[11]/9/5[8]/70
2/4 | Combo token: 1
Status: BRN​
//VS//
clefable.png
:lucky egg:
Fairy | Cute Charm/Magic Guard/Unaware
44/43 | 5/5/7/7/60
3/3 | Combo token: 0
Status: Egg (1r)
sneasler.png
:shell bell:
Fighting/Poison | Pressure/Unburden/Poison Touch
90/72 | 9/5/3/6/120
3/3 | Combo token: 1
Status: OK!
miasmaw.png
:shell bell:
Bug/Dragon | Neutralizing Gas/Hyper Cutter/Compound Eyes
0/84 | 10/5/6/8/99
2/4 | Combo token: 1
Status: KO!



Batlle calcs said:
Rolls are out of 600. Crit is less than, effect is less than.
74, 414, 499, 150, 520, 65, 53, 547, 49, 205

1st action

Magneton used Flash Cannon!
Crit: 74 (25) No
Effect: 414 (60) No
Damage: (8[BAP]+3[STAB])*1.5 = 16.5 ==> 17
-6 EN

Clefable used Flamethrower!
Crit: 499 (25) No
Damage: (9[BAP]+3[Sun]-1[Sturdy])*1.5 = 16.5 ==> 17
-7 EN

BRN -2 HP Magneton

2nd action

Magneton used Flash Cannon!
Crit: 150 (25) No
Effect: 520 (60) No
Damage: (8[BAP]+3[STAB])*1.5 = 16.5 ==> 17
-6 EN

Clefable used Flamethrower!
Crit: 65 (25) No
Damage: (9[BAP]+3[Sun]-1[Sturdy])*1.5 = 16.5 ==> 17
-7 EN

BRN -2 HP Magneton

3rd action

Magneton used Flash Cannon!
Crit: 53 (25) No
Effect: 547 (60) No
Damage: (8[BAP]+3[STAB])*1.5 = 16.5 ==> 17 KO!
-6 EN

BRN -2 HP Magneton

FIELD
<== Safeguard (2r)
Sun (3r)

Summary said:
Magneton HP: 49 ==> 9
Magneton EN: 82 ==> 64

Clefable HP: 44 ==> 0
Clefable EN: 43 ==> 29


cacturne.png

Grass/Dark | Sand Veil/Water Absorb
0/39 | 8/5/8/5/55
3/4 | Combo token: 0
Status: KO!
gardevoir.png
:weakness policy:
Psychic/Fairy | Synchronize/Trace/Telepathy/Pixilate
74/67 | 5/5/12/8/80
3/3 | Combo token: 1
Status: PSN (1c)
magneton.png
:eviolite:
Electric/Steel | Magnet Pull/Sturdy/Analytic
9/64 | 5/7[11]/9/5[8]/70
2/4 | Combo token: 1
Status: BRN​
//VS//
clefable.png
:lucky egg:
Fairy | Cute Charm/Magic Guard/Unaware
0/29 | 5/5/7/7/60
3/3 | Combo token: 0
Status: KO!
sneasler.png
:shell bell:
Fighting/Poison | Pressure/Unburden/Poison Touch
90/72 | 9/5/3/6/120
3/3 | Combo token: 1
Status: OK!
miasmaw.png
:shell bell:
Bug/Dragon | Neutralizing Gas/Hyper Cutter/Compound Eyes
0/84 | 10/5/6/8/99
2/4 | Combo token: 1
Status: KO!

wally.png

"Nice work out there! Only one left to take down!"

pratik2007 sends out Sneasler automatically
Wally orders
pratik2007 orders
I ref
 
wally.png

"Make sure it doesn't pull anything funny!"

(Metal Sound + Round) | Thunderbolt | Thunderbolt

At start of turn, IF Sneasler has Protection THEN Refresh and push back
At end of your turn, IF you have Flinching THEN push back
 
acetrainer-gen4.png

"Let's make sure that our attacks are stronger next round."

sneasler.png

Protect ~ Brick Break ~ Brick Break
 
Round 6:

cacturne.png

Grass/Dark | Sand Veil/Water Absorb
0/39 | 8/5/8/5/55
3/4 | Combo token: 0
Status: KO!
gardevoir.png
:weakness policy:
Psychic/Fairy | Synchronize/Trace/Telepathy/Pixilate
74/67 | 5/5/12/8/80
3/3 | Combo token: 1
Status: PSN (1c)
magneton.png
:eviolite:
Electric/Steel | Magnet Pull/Sturdy/Analytic
9/64 | 5/7[11]/9/5[8]/70
2/4 | Combo token: 1
Status: BRN​
//VS//
sneasler.png
:shell bell:
Fighting/Poison | Pressure/Unburden/Poison Touch
90/72 | 9/5/3/6/120
3/3 | Combo token: 1
Status: Faked
clefable.png
:lucky egg:
Fairy | Cute Charm/Magic Guard/Unaware
0/29 | 5/5/7/7/60
3/3 | Combo token: 0
Status: KO!
miasmaw.png
:shell bell:
Bug/Dragon | Neutralizing Gas/Hyper Cutter/Compound Eyes
0/84 | 10/5/6/8/99
2/4 | Combo token: 1
Status: KO!



Batlle calcs said:
Rolls are out of 600. Crit is less than, effect is less than.
207, 406, 15, 598, 511

1st action

Sneasler used Protect!
ready to protect itself
-12 EN

Magneton used Refresh!
BRN: Removed
-8 EN

2nd action

Sneasler used Brick Break!
Crit: 207 (25) No
Damage: (8[BAP]+3[STAB]+2[SB]-1[Sturdy]-2[stat diff])*1.5 = 18 KO!
+0 HP Sneasler
-6 EN

FIELD
<== Safeguard (1r)
Sun (2r)

Summary said:
Magneton HP: 9 ==> 0
Magneton EN: 64 ==> 56

Sneasler HP: 90 ==> 90
Sneasler EN: 72 ==> 54


cacturne.png

Grass/Dark | Sand Veil/Water Absorb
0/39 | 8/5/8/5/55
3/4 | Combo token: 0
Status: KO!
gardevoir.png
:weakness policy:
Psychic/Fairy | Synchronize/Trace/Telepathy/Pixilate
74/67 | 5/5/12/8/80
3/3 | Combo token: 1
Status: PSN (1c)
magneton.png
:eviolite:
Electric/Steel | Magnet Pull/Sturdy/Analytic
0/56 | 5/7[11]/9/5[8]/70
2/4 | Combo token: 1
Status: KO!
//VS//
sneasler.png
:shell bell:
Fighting/Poison | Pressure/Unburden/Poison Touch
90/54 | 9/5/3/6/120
3/3 | Combo token: 1
Status: Faked
clefable.png
:lucky egg:
Fairy | Cute Charm/Magic Guard/Unaware
0/29 | 5/5/7/7/60
3/3 | Combo token: 0
Status: KO!
miasmaw.png
:shell bell:
Bug/Dragon | Neutralizing Gas/Hyper Cutter/Compound Eyes
0/84 | 10/5/6/8/99
2/4 | Combo token: 1
Status: KO!

wally.png

"Now for the final showdown!"

Sending out Super Gardevoir w/ Weakness Policy. Tracing Unburden

pratik2007 to order
 
Last edited:
acetrainer-gen4.png

"You have been hyping up your Gardevoir for a while now. Let's see how strong it really is."

sneasler.png
:shell bell:
Gunk Shot ~ Gunk Shot ~ Quick Attack

IF Gardevoir is under the effects of Protection THEN Agility the first instance and Swords Dance the 2nd instance, pushing back each time
IF Gardevoir is to use a burn inflicting move in a combination THEN use Protect pushing back
IF able use Poison Jab
IF Gunk shot is sealed THEN use Shadow Claw
 
wally.png

"We'll show you the results of our training abroad! No longer am I a defenseless Trainer!"

(Psychic Terrain + Expanding Force) | Expanding Force | Expanding Force
 
Round 7:
cacturne.png

Grass/Dark | Sand Veil/Water Absorb
0/39 | 8/5/8/5/55
3/4 | Combo token: 0
Status: KO!
magneton.png
:eviolite:
Electric/Steel | Magnet Pull/Sturdy/Analytic
0/56 | 5/7[11]/9/5[8]/70
2/4 | Combo token: 1
Status: KO!
gardevoir.png
:weakness policy:
Psychic/Fairy | Synchronize/Trace/Telepathy/Pixilate
74/67 | 5/5/12/8/80
3/3 | Combo token: 1
Status: PSN (1c)​
//VS//
sneasler.png
:shell bell:
Fighting/Poison | Pressure/Unburden/Poison Touch
90/54 | 9/5/3/6/120
3/3 | Combo token: 1
Status: Faked
clefable.png
:lucky egg:
Fairy | Cute Charm/Magic Guard/Unaware
0/29 | 5/5/7/7/60
3/3 | Combo token: 0
Status: KO!
miasmaw.png
:shell bell:
Bug/Dragon | Neutralizing Gas/Hyper Cutter/Compound Eyes
0/84 | 10/5/6/8/99
2/4 | Combo token: 1
Status: KO!



Batlle calcs said:
Rolls are out of 600. Crit is less than, effect is less than.
393, 586, 329, 60, 233, 79, 448, 102, 391, 171

[Gardevoir's Trace]
Gardevoir has Unburden! (N6T)
-5 EN

1st action

Sneasler used Poison Jab!
Crit: 393 (25) No
Effect: 586 (60) No
Damage: (8[BAP]+3[STAB]+2[SB]+4[stat diff])*1.5 = 25.5 ==> 26
+1 PSN counter
+2 HP Sneasler
Gardevoir's Weakness Policy activated!
Gardvoir's Attack rose sharply! (N4T)
Gardevoir's Special Attack rose sharply! (N4T)
(new speed: 160)
-6 EN

Gardevoir used MINDSCAPE!
Crit: 329 (25) No
Gardevoir created Psychic Terrain (4r)
Damage: (12[BAP]+3[STAB]+2[PT]-1[Pressure]+6[stat diff])*2+(8) = 52
-38 EN

PSN -2 HP Gardevoir

2nd action

Gardevoir used Expanding Force!
Crit: 60 (25) No
Damage: (12[BAP]+3[STAB]+2[PT]-1[Pressure]+6[stat diff])*2+(8) = 52 KO!
-10 EN

PSN -2 HP Gardevoir

FIELD
Sun (1r)
Psychic Terrain (3r)

Summary said:
Gardevoir HP: 74 ==> 44
Gardevoir EN: 67 ==> 14

Sneasler HP: 90 ==> 0
Sneasler EN: 54 ==> 48


cacturne.png

Grass/Dark | Sand Veil/Water Absorb
0/39 | 8/5/8/5/55
3/4 | Combo token: 0
Status: KO!
magneton.png
:eviolite:
Electric/Steel | Magnet Pull/Sturdy/Analytic
0/56 | 5/7[11]/9/5[8]/70
2/4 | Combo token: 1
Status: KO!
gardevoir.png

Psychic/Fairy | Synchronize/Unburden/Telepathy/Pixilate
44/14 | 5/5/12/8/80[160]
3/3 | Combo token: 0
Status: +2 Atk (1T), +2 SpA (1T), PSN (2c), Tracing (3T)​
//VS//
sneasler.png
:shell bell:
Fighting/Poison | Pressure/Unburden/Poison Touch
0/48 | 9/5/3/6/120
3/3 | Combo token: 1
Status: Faked
clefable.png
:lucky egg:
Fairy | Cute Charm/Magic Guard/Unaware
0/29 | 5/5/7/7/60
3/3 | Combo token: 0
Status: KO!
miasmaw.png
:shell bell:
Bug/Dragon | Neutralizing Gas/Hyper Cutter/Compound Eyes
0/84 | 10/5/6/8/99
2/4 | Combo token: 1
Status: KO!

wally.png

"We triumph! I-I can do it! I can contend with the strongest Trainers!

Rewards:
(85/85+80/80+41/85)/3*15 = 12.41 ==> 12
pratik2007 5 TC | 12 EXP for :miasmaw: :clefable: :sneasler:
Me: 6 RC | 6 JC
 
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:choice band: Choice Band
:razor claw: Razor Claw
:power anklet: Power Anklet
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:lum berry: Lum Berry
:expert belt: Expert Belt
:sv/blaziken:
Tracy (Blaziken)
Level 3 | EXP: 00 / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10 )

Typing:

Fire
Fighting


Abilities: Blaze Hidden Ability: Speed Boost [UNLOCKED]

HP: 90
Attack: 9
Defen.: 5
Sp.Atk: 7 (-)
Sp.Def: 5
Speed: 92 (+)
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Aura Sphere
Blaze Kick (sig)
Brave Bird
Brick Break
Bulk Up
Defog
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Night Slash
Poison Jab
Protect
Quick Attack
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Will-O-Wisp
Work Up

Level 1:
Agility
Captivate
Coaching
Confide
Counter
Curse
Cut
Detect
Double Kick
Double Team
Dual Chop
Echoed Voice
Ember
Feather Dance
Fire Spin
Growl
Helping Hand
Incinerate
Mega Punch
Mud-Slap
Peck
Power-Up Punch
Rock Climb
Rock Smash
Role Play
Sand Attack
Scratch
Seismic Toss
Sunny Day
Swagger
Swift

Level 2:
Assurance
Close Combat
Double-Edge
Dynamic Punch
Feint
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Heat Wave
High Jump Kick
Low Kick
Mega Kick
Revenge
Reversal
Secret Power
Smelling Salts
Solar Beam
Stone Edge
Superpower

Level 3:
Acrobatics
Attract
Baton Pass
Body Slam
Bounce
Bulldoze
Crush Claw
Dig
Flame Burst
Flame Charge
Frustration
Fury Cutter
Headbutt
Heat Crash
Knock Off
Laser Focus
Low Sweep
Return
Rock Tomb
Scorching Sands
Sky Uppercut
U-turn
:sv/metagross:
Pluto (Metagross)
Level 2 | EXP: 07 / 10

Serious nature ( +None, -None )

Typing:

Steel
Psychic


Abilities: Clear Body Hidden Ability: Light Metal

HP: 90
Attack: 10
Defen.: 9
Sp.Atk: 7
Sp.Def: 7
Speed: 70
Size: 4
Weight: 9


Movepool
Level 0:
Aerial Ace
Brick Break
Bullet Punch
Earthquake
Facade
Flash Cannon
Hone Claws
Ice Punch
Iron Head
Light Screen
Protect
Psychic
Psycho Cut
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Zen Headbutt

Level 1:
Agility
Brutal Swing
Confide
Confusion
Cosmic Power
Cut
Defense Curl
Double Team
Flash
Hold Back
Iron Defense
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Sandstorm
Scary Face
Sludge Bomb
Stealth Rock
Steel Roller
Sunny Day
Swagger
Swift
Trick

Level 2:
Double-Edge
Dynamic Punch
Expanding Force
Grass Knot
Hammer Arm
Meteor Beam
Meteor Mash
Secret Power
Steel Beam
Take Down
samurott-hisui.png

Jin (Samurott-Hisui)
Level 2 | EXP: 07 / 10

Serious nature ( +None, -None )

Typing:

Water
Dark


Abilities: Torrent Hidden Ability: Sharpness [UNLOCKED]

HP: 95
Attack: 8
Defen.: 6
Sp.Atk: 7
Sp.Def: 5
Speed: 85
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aqua Jet
Avalanche
Brick Break
Dark Pulse
Facade
Ice Beam
Liquidation
Night Slash
Protect
Rest
Round
Screech
Slash
Sleep Talk
Smart Strike
Snore
Substitute
Surf
Swords Dance
Tackle
Tail Whip
Toxic
Vacuum Wave
Waterfall
Work Up
X-Scissor

Level 1:
Confide
Cut
Detect
Double Team
Drill Run
Encore
False Swipe
Hail
Helping Hand
Rain Dance
Rock Smash
Sacred Sword
Scary Face
Snowscape
Sucker Punch
Swagger
Swift
Taunt
Water Gun
Water Pulse

Level 2:
Aqua Tail
Assurance
Blizzard
Covet
Focus Energy
Grass Knot
Hydro Pump
Iron Tail
Megahorn
Revenge
Secret Power
Take Down
Thief

Level 3:
Ceaseless Edge (sig)


Mystery Man Eusine (Level 3)

eusine.png


Reward Info
Progress:
Missing percent HP of Eusine's Pokemon / 300%.​
Progress Reward:
12 EXP for up to three (3) Pokemon, starting with those that entered play.​
This EXP can over-Level.​

Battle Info
Match Type:
Bring 4, Send 3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 3
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 7
Arena: The Burned Tower

All his life, Eusine had one goal — to win the respect of, and capture, the legendary Suicune. Which turned out to be hard! After many years of fruitless searching, Eusine got serious about it. He learned all he could about the customs and history of the Johto region, even going so far as to start a new journey in New Bark Town. Though Suicune eluded him at first, once Eusine was able to tame Raikou and Entei he finally earned the favor of the Aurora Pokemon. Eusine now spends his time in the burned tower where Suicune was first revived, happy to show the raw power of Johto's legendary beasts to those who would seek him out.
  • The ability Leaf Guard also gives Eusine's Meganium's moves with "Leaf" or "Petal" in the name a power bonus of three (3).
  • When Eusine's Raikou, Entei, or Suicune attacks with a move they share a type with, if an immunity would be tallied; instead tally a resistance.
  • Camouflage turns the user into a Electric type
  • Secret Power may burn
  • Nature Power becomes Surf

Slot 1: Typhlosion
Slot 2: Donphan
Slot 3: Raikou

Potion
Potion

Eject Button
Sitrus Berry
Sticky Barb
Weakness Policy
Choice Specs
Leftovers
Magnet
:sv/typhlosion:

Typhlosion
Level 3

Type: Fire
Abilities: Blaze, Flash Fire

Nature: Modest (+Special Attack, -Attack)
HP: 90
Atk: 5 (-)
Def: 6
SpA: 9 (+)
SpD: 6
Spe: 100
Size: 3
Weight: 4

Movepool:
Level 0:
Aerial Ace
Brick Break
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Iron Head
Leer
Play Rough
Protect
Quick Attack
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Wild Charge
Will-O-Wisp
Work Up
Zen Headbutt

Level 1:
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Detect
Double Kick
Double Team
Ember
Extrasensory
Fire Spin
Flame Wheel
Helping Hand
Howl
Incinerate
Mega Punch
Mud-Slap
Power-Up Punch
Rock Climb
Rock Smash
Seismic Toss
Smokescreen
Sunny Day
Swagger
Swift

Level 2:
Burning Jealousy
Covet
Double-Edge
Dynamic Punch
Fire Blast
Flare Blitz
Focus Punch
Fury Swipes
Heat Wave
Inferno
Iron Tail
Low Kick
Mega Kick
Reversal
Secret Power
Solar Beam
Submission
Take Down

Level 3:
Attract
Body Slam
Bulldoze
Crush Claw
Dig
Flame Burst
Flame Charge
Foresight
Frustration
Fury Cutter
Gyro Ball
Headbutt
Laser Focus
Lava Plume
Return
Rock Tomb
Rollout
Thrash
Throat Chop
:sv/donphan:

Donphan
Level 3

Type: Ground
Abilities: Sturdy, Sand Veil

Nature: Careful (+Special Defense, -Special Attack)
HP: 95
Atk: 9
Def: 9
SpA: 4 (-)
SpD: 7 (+)
Spe: 50
Size: 3
Weight: 5

Movepool:
Level 0:
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Hyper Voice
Ice Shard
Iron Head
Play Rough
Poison Jab
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic

Level 1:
Absorb
Ancient Power
Brutal Swing
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Double Team
Echoed Voice
Encore
Growl
Helping Hand
High Horsepower
Ice Fang
Ice Spinner
Iron Defense
Mud-Slap
Rain Dance
Rapid Spin
Rock Smash
Sand Tomb
Sandstorm
Scary Face
Seed Bomb
Slam
Stealth Rock
Sunny Day
Swagger
Water Gun

Level 2:
Assurance
Double-Edge
Flail
Focus Energy
Fury Attack
Gunk Shot
Head Smash
Iron Tail
Magnitude
Secret Power
Stone Edge
Superpower
Take Down
Thief

Level 3:
Attract
Body Slam
Bounce
Bulldoze
Dig
Frustration
Gyro Ball
Headbutt
Heavy Slam
Knock Off
Mud Shot
Odor Sleuth
Return
Rock Tomb
Rollout
Smack Down
Trailblaze
:sv/raikou:

Raikou
Level 3

Type: Electric
Abilities: Pressure, Inner Focus

Nature: Modest (+Special Attack, -Attack)
HP: 95
Atk: 5 (-)
Def: 6
SpA: 9 (+)
SpD: 7
Spe: 115
Size: 4
Weight: 5

Movepool:
Level 0:
Aura Sphere
Calm Mind
Crunch
Facade
Iron Head
Leer
Light Screen
Protect
Quick Attack
Reflect
Rest
Roar
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Wild Charge

Level 1:
Agility
Bite
Charge
Confide
Curse
Cut
Detect
Discharge
Double Team
Eerie Impulse
Electric Terrain
Extrasensory
Flash
Helping Hand
Howl
Mud-Slap
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Shock Wave
Spark
Sunny Day
Swagger
Swift
Thunder Shock
Weather Ball

Level 2:
Double-Edge
Iron Tail
Quash
Rising Voltage
Secret Power
Thunder
Zap Cannon

Level 3:
Body Slam
Bulldoze
Charge Beam
Dig
Extreme Speed
Frustration
Headbutt
Laser Focus
Psych Up
Return
Scald
Snarl
Throat Chop
Volt Switch
Sending out Donphan @ Eject Button. pratik2007 to order.
 
samurott-hisui.png
@ Nothing

[Do not use eject button] Thief ~ Aqua Cutter ~ Aqua Cutter

IF physical returning move and Donphan is not holding Eject Button THEN use Hydro Pump pushing back
IF Donphan is under the effects of Protection Swords Dance pushing back
IF Donphan is to use Bounce and Donhpan is faster THEN use Surf
IF Donphan is to use Dig and Donphan is faster THEN use Hydro Pump
 
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