Facility Realgam Tower: P2X7

Only P2X7 and the current referee should be posting in this thread.

obstagoon.png

Obstagoon [Obstagoon] (M)
Stage: ***
Nature: Serious (N/A)
Type: Dark / Normal
Dark:
Normal:

Abilities:

Reckless: (Passive)
Guts: (Passive)
Defiant (HA Unlocked): (Passive)

Stats:
HP: 95
Atk: Rank 7
Def: Rank 7
SpA: Rank 5
SpD: Rank 6
Spe: 95
Size Class: 3
Weight Class: 3

Moves (84/84):

Level-Up:
Obstruct
Cross Chop
Submission
Night Slash
Switcheroo
Tackle
Leer
Sand Attack
Lick
Snarl
Headbutt
Hone Claws
Fury Swipes
Baby-Doll Eyes
Pin Missile
Rest
Take Down
Scary Face
Counter
Taunt
Double-Edge

Egg:
Knock Off
Parting Shot
Quick Guard

TM Moves:
Mega Punch
Mega Kick
Fire Punch
Ice Punch
Thunder Punch
Hyper Beam
Giga Impact
Thunder Wave
Dig
Screech
Thief
Snore
Protect
Icy Wind
Attract
Rain Dance
Sunny Day
Whirlpool
Facade
Swift
Helping Hand
Revenge
Brick Break
Fake Tears
Mud Shot
Payback
Assurance
Fling
Shadow Claw
Cross Poison
Round
Retaliate
Stomping Tantrum
Body Slam
Surf
Ice Beam
Blizzard
Low Kick
Thunderbolt
Thunder
Focus Energy
Substitute
Reversal
Endure
Sleep Talk
Iron Tail
Shadow Ball
Trick
Hyper Voice
Iron Defense
Bulk Up
Close Combat
Seed Bomb
Gunk Shot
X-Scissor
Grass Knot
Work Up
Throat Chop
Body Press
468.png

Togekiss [Vol] (F)
Nature: Serious (+1 N/A, -1 N/A)
Type: Fairy / Flying
Fairy: Fairy STAB.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Unaffected by Spikes or Toxic Spikes when switching in.

Abilities:

Hustle: (Toggle) By default, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW Unlocked): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 7
Sp.Atk: Rank 9
Sp.Def: Rank 8
Spe: 80
Size Class: 3
Weight Class: 3


Moves (112/???):

Level-Up:
After You
Sky Attack
Extreme Speed
Aura Sphere
Air Slash
Double-Edge
Last Resort
Life Dew
Pound
Tri-Attack
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Fairy Wind
Encore
Ancientpower
Follow Me
Bestow
Wish
Safeguard
Baton Pass

Egg Moves:
Aerial Ace
Extrasensory
Foresight
Lucky Chant
Mirror Move
Morning Sun
Nasty Plot
Peck
Present
Psycho Shift
Secret Power
Stored Power

TM Moves:
Water Pulse
Focus Punch
Work Up
Psyshock
Toxic
Hidden Power [Rock]
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
SolarBeam
Roost
Safeguard
Frustration
Return
Psychic
Shadow Ball
Brick Break
Reflect
Double Team
Flamethrower
Fire Blast
Facade
Rest
Attract
Round
Echoed Voice
Steel Wing
Endure
Silver Wind
Fling
Incinerate
Giga Impact
Pluck
Thunder Wave
Captivate
Natural Gift
Psych Up
Retaliate
Flash
Dream Eater
Grass Knot
Swagger
Sleep Talk
Substitute
Dazzling Gleam
Confide
Fly
Rock Smash
Mega Punch
Mega Kick
Imprison
Mystical Fire
Drain Punch
Smart Strike
Body Slam
Metronome
Amnesia
Future Sight
Heat Wave
Trick
Hyper Voice
Ally Switch
Play Rough

Tutor Moves:
N/A

Other:
Curse
Defense Curl
Defog
Detect
Draining Kiss
Endure
Headbutt
Helping Hand
Mud-Slap
Rollout
Shock Wave
Snore
Silver Wind
Swift
Telekinesis
Uproar
Zap Cannon
Zen Headbutt
glastrier.png

Glastrier [Glastrier] (-)
Stage: ***
Nature: Serious (+1 N/A, -1 N/A)
Type: Ice
Ice: Ice STAB; immune to Hail, freeze status, and Sheer Cold.

Abilities:

Chilling Neigh: (Passive)

Stats:
HP: 95
Atk: Rank 10
Def: Rank 9
SpA: Rank 5
SpD: Rank 8
Spe: 30
Size Class: 4
Weight Class: 11

Moves (48/49):

Level-Up:
Tackle
Tail Whip
Double Kick
Avalanche
Stomp
Torment
Mist
Icicle Crash
Take Down
Iron Defense
Thrash
Taunt
Double-Edge
Swords Dance

TM Moves:
Hyper Beam
Giga Impact
Rest
Snore
Protect
Scary Face
Icy Wind
Hail
Facade
Icicle Spear
Mud Shot
Payback
Assurance
Round
Bulldoze
Snarl
Smart Strike
Stomping Tantrum
Body Slam
Ice Beam
Blizzard
Substitute
Outrage
Endure
Sleep Talk
Megahorn
Crunch
Uproar
Taunt
Superpower
Iron Defense
Close Combat
Heavy Slam
High Horsepower
Throat Chop
Body Press

kimonogirl.png

Battle Info
Format:
3v3 Singles
Switch: OK
DQ: 48 hours for challenger, 72 hours for ref
Abilities: All
Items: On
Megas: One
Z-Moves: One
Recoveries: 2
Chills: 5
Substitutions: 3
Kimono Girl Zuki's team consists of three Pokemon, one chosen randomly from each slot
Kimono Girl Zuki sends out first

Kimono Girl Zuki's Item Bag: 1× Super Potion

Zuki and her fellow Kimono Girls spend much of their time practicing and putting on performances in the Ecruteak Dance Theater. Not only do they put on graceful, artistic shows, but they also are ready and willing to face any challenger who thinks they can defeat their team of Eeveelutions! The Kimono Girl's Pokemon have been taught some special moves and the theater has been modified to make this challenge especially difficult.
  • All of Kimono Girl Zuki's Pokemon have access to the following moves. Only one Arena Move may be used each round.
    Bouncy Bubble
    Water | Special | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | No Contact | Priority 0 | CT: None
    The user attacks by shooting water bubbles at the target. The user heals themselves by dealing 50% of the damage dealt, capping at 5 HP.
    Buzzy Buzz
    Electric | Special | Any Single Target | 9 BAP | 100% Acc | 7 EN | 100% Chance | No Contact | Priority 0 | CT: None
    The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. Paralysis inflicted by Buzzy Buzz reduces speed to 25% of its previous value and does not wear off on its own, but the paralyzed Pokemon will never be fully paralyzed.
    Sizzly Slide
    Fire | Physical | Any Single Target | 9 BAP | 100% Acc | 7 EN | 100% Chance | No Contact | Priority 0 | CT: None
    The user cloaks itself in fire and charges at the target. This also leaves the target with a burn.
    Glitzy Glow
    Psychic | Special | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | No Contact | Priority 0 | CT: None
    The user bombards the target with telekinetic force. This also erects a barrier of light. The user's side of the field gains the effects of the move "Light Screen" for three (3) actions after use.
    Baddy Bad
    Dark | Special | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | No Contact | Priority 0 | CT: None
    The user is filled with evil and attacks the target. This also erects a barrier of light. The user's side of the field gains the effects of the move "Reflect" for three (3) actions after use.
    Sappy Seed
    Grass | Physical | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | No Contact | Priority 0 | CT: None
    The user grows a gigantic stalk that scatters seeds to attack the target. This inflicts the target with the effects of the move "Leech Seed" for three (3) actions after use.
    Freezy Frost
    Ice | Special | Any Single Target | 9 BAP | 100% Acc | 7 EN | --% Chance | No Contact | Priority 0 | CT: None
    The user attacks with a crystal made of cold frozen haze. This also resets the stat levels of all Pokemon on the field to zero (0).
    Sparkly Swirl
    Fairy | Special | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | No Contact | Priority 0 | CT: None
    The user attacks the target by wrapping it with a whirlwind of an overpowering scent. The aroma purges the user and all allied Pokemon, regardless of whether they are active or benched, of all major status conditions.
  • Once Kimono Girl Zuki's Pokemon have been chosen, one will be randomly selected to have its item replaced by an Eevium Z. That Pokemon may use the Eevium Z as if it were Eevee.
    • If the boosts from Extreme Evoboost are Baton Passed, they will begin to decay back to 0.
    • Snatch will not steal and does not prevent the use of Extreme Evoboost.
  • Camouflage turns the user into a Normal type
  • Secret Power may cause paralysis
  • Nature Power becomes Tri Attack

Slot 1: 3 (d3) Flareon, Hidden Power Rock
Slot 2: 1 (d2) Espeon, Hidden Power Steel
Slot 3: 1 (d3) Leafeon, Hidden Power Steel
Eevium-Z: 1 (d3) Flareon

:ss/Flareon:

Flareon

Type:
Fire
Abilities: Flash Fire/Guts

Item: Eevium-Z

Nature: Brave (+Atk, -Spe, -10% Eva)
HP: 85
Atk: 10 (+)
Def: 5
SpA: 7
SpD: 8
Spe: 56 (-)

Size: 2
Weight: 2

Moves:
Attract
Baby-Doll Eyes
Baton Pass
Bide
Bite
Body Slam
Burning Jealousy
Captivate
Celebrate
Charm
Confide
Copycat
Covet
Curse
Detect
Dig
Double Kick
Double Team
Double-Edge
Echoed Voice
Ember
Endure
Facade
Fake Tears
Fire Blast
Fire Fang
Fire Spin
Flail
Flame Charge
Flamethrower
Flare Blitz
Focus Energy
Frustration
Giga Impact
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Laser Focus
Last Resort
Lava Plume
Leer
Mimic
Mud-Slap
Mystical Fire
Natural Gift
Overheat
Pay Day
Protect
Quick Attack
Rage
Rain Dance
Reflect
Refresh
Rest
Retaliate
Return
Roar
Rock Smash
Round
Sand Attack
Scary Face
Scorching Sands
Secret Power
Shadow Ball
Sing
Skull Bash
Sleep Talk
Smog
Snore
Stored Power
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Synchronoise
Tackle
Tail Whip
Take Down
Tickle
Toxic
Trump Card
Weather Ball
Will-O-Wisp
Wish
Work Up
Yawn
Zap Cannon

Arena Specific Moves:
Bouncy Bubble
Buzzy Buzz
Sizzly Slide
Glitzy Glow
Baddy Bad
Sappy Seed
Freezy Frost
Sparkly Swirl
:ss/Espeon:

Espeon

Type:
Psychic
Abilities: Synchronize/Magic Bounce

Item: Rocky Helmet

Nature: Modest (+SpA, -Atk)
HP: 85
Atk: 4 (-)
Def: 5
SpA: 10 (+)
SpD: 7
Spe: 110

Size: 2
Weight: 3

Moves:
Ally Switch
Attract
Baby-Doll Eyes
Baton Pass
Bide
Bite
Body Slam
Calm Mind
Captivate
Celebrate
Charm
Confide
Confusion
Copycat
Covet
Curse
Cut
Dazzling Gleam
Detect
Dig
Double Kick
Double Team
Double-Edge
Dream Eater
Echoed Voice
Endure
Expanding Force
Facade
Fake Tears
Flail
Flash
Focus Energy
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Iron Tail
Laser Focus
Last Resort
Light Screen
Magic Coat
Magic Room
Mimic
Morning Sun
Mud-Slap
Natural Gift
Nightmare
Pay Day
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Fangs
Psyshock
Quick Attack
Rage
Rain Dance
Reflect
Refresh
Rest
Retaliate
Return
Round
Sand Attack
Secret Power
Shadow Ball
Signal Beam
Sing
Skill Swap
Skull Bash
Sleep Talk
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Tackle
Tail Whip
Take Down
Telekinesis
Tickle
Toxic
Trick
Trick Room
Trump Card
Weather Ball
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt

Arena Specific Moves:
Bouncy Bubble
Buzzy Buzz
Sizzly Slide
Glitzy Glow
Baddy Bad
Sappy Seed
Freezy Frost
Sparkly Swirl
:ss/Leafeon:

Leafeon

Type:
Grass
Abilities: Leaf Guard/Chlorophyll

Item: Barometer

Nature: Adamant (+Atk, -SpA)
HP: 85
Atk: 9 (+)
Def: 9
SpA: 4 (-)
SpD: 5
Spe: 95

Size: 2
Weight: 3

Moves:
Aerial Ace
Attract
Baby-Doll Eyes
Baton Pass
Bide
Bite
Body Slam
Bullet Seed
Captivate
Celebrate
Charm
Confide
Copycat
Covet
Curse
Detect
Dig
Double Kick
Double Team
Double-Edge
Echoed Voice
Endure
Energy Ball
Facade
Fake Tears
Flail
Flash
Focus Energy
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Glide
Growl
Headbutt
Heal Bell
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Iron Tail
Knock Off
Laser Focus
Last Resort
Leaf Blade
Leaf Storm
Leech Seed
Magical Leaf
Mimic
Mud-Slap
Natural Gift
Nature Power
Pay Day
Protect
Quick Attack
Rage
Rain Dance
Razor Leaf
Reflect
Refresh
Rest
Retaliate
Return
Roar
Rock Smash
Round
Sand Attack
Secret Power
Seed Bomb
Shadow Ball
Sing
Skull Bash
Sleep Talk
Snore
Solar Beam
Solar Blade
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Synthesis
Tackle
Tail Whip
Take Down
Tickle
Toxic
Trump Card
Weather Ball
Wish
Work Up
Worry Seed
X-Scissor
Yawn

Arena Specific Moves:
Bouncy Bubble
Buzzy Buzz
Sizzly Slide
Glitzy Glow
Baddy Bad
Sappy Seed
Freezy Frost
Sparkly Swirl

kimonogirl.png

Welcome to our theater, let's make sure to put on a good show!

Leading with Flareon.

P2X7 to order
 
Spr_B2W2_Nate.png

"Well, I wouldn't want to leave you waiting."

468.png

Togekiss @ Scope Lens

Air Slash - Water Pulse - Sky Attack
IF Flareon uses Bide a1, replace your orders by Work Up - Future Sight - Sky Attack, starting a1.
IF you have Sleep Counters when you would act, use Sleep Talk (Air Slash/Sky Attack/Ancient Power/Water Pulse) that action instead.
[Check at the start of the action] IF Flareon is set to use a Damaging Electric-type combo, use Protect that action instead and push back.
 
kimonogirl.png

Let's make sure to start off the show with a strong performance.

Extreme Evoboost (Last Resort), Stored Power, Sizzly Slide
[CASOA2] IF you flinch A1 THEN Extreme Evoboost (Last Resort) A2.
[CASOA3] IF you flinch A1 AND you hit yourself in confusion A2 THEN Extreme Evoboost (Last Resort) A3.

P2X7
468.png

Scope Lens
Hustle, Serene Grace, Super Luck
HP: 90/90
EN: 100/100
4/7/9/8/80
3/3

Kimono Girl Zuki
1 Super Potion
:ss/Flareon:
Eevium-Z
Flash Fire, Guts
HP: 85/85
EN: 100/100
10/5/7/8/56
2/2
Action 1
Togekiss uses Air Slash
Hit: 61 (<=95/100) yes
Crit guaranteed
Flinch: 21 (<=60/100) yes
8+3+3+9-8=15
5 EN

Flareon flinched

Action 2
Togekiss uses Water Pulse
Crit guaranteed
Confuse: 20 (<=40/100) yes
Counters: 2 (d3) 3 counters
(6+3+9-8)*1.5=15
4 EN

Confusion self-hit: 2 (=1/3) no
Flareon uses Extreme Evoboost
9 EN

Action 3
Sky Attack charges

Confusion self-hit: 2 (=1/3) no
Flareon uses Sizzly Slide
Crit: 1 (=1/24) yes
9+3+3+3+10-7+4=25
6 EN

Togekiss uses Sky Attack
Hit: 31 (<=72/100) yes
Crit guaranteed
14+3+3+3-3+4-5-4=15
9 EN

-2 HP Togekiss (BRN)

P2X7
468.png

Scope Lens
Hustle, Serene Grace, Super Luck
HP: 63/90
EN: 82/100
4/7/9/8/80
3/3
BRN

Kimono Girl Zuki
1 Super Potion
:ss/Flareon:
Eevium-Z
Flash Fire, Guts
HP: 40/85
EN: 85/100
10/5/7/8/56[140]
2/2
Confusion (1a), +2 Atk/Def/SpA/SpD/Spe (all permanent)​

kimonogirl.png

Did you know that minor status conditions such as Confusion also proc Guts?

Switching to Espeon, counterswitch?
 
Last edited:
epicdrill, it appears that you forgot to incorporate the effects of Hustle into Sky Attack's damage a3. Does this change your decision to switch?
 
Spr_B2W2_Nate.png

"Eventually, I should reread the new Data Audit."



obstagoon.png

Counterswitch accepted; switching to Obstagoon @ Flame Orb.

Knock Off - Payback - Payback

IF you are asleep when you would act, use Sleep Talk (Knock Off/Payback/Night Slash/Throat Chop) that action instead and push back.
IF you are Burned when you would act, AND NOT you have Guts, use Facade that action instead.
IF Espeon uses Bide a1, use Leer a1, Focus Energy a2, and Knock Off a3.
 
kimonogirl.png

I believe this portion of the performance should go rather quickly.

Signal Beam, Sparkly Swirl, Signal Beam
[CASOA3] IF you have at most 30 HP, THEN Signal Beam+Hyper Beam.

P2X7
:ss/obstagoon:
Flame Orb
Reckless, Guts, Defiant
HP: 95/95
EN: 100/100
7/7/5/6/95
3/3
468.png

Scope Lens
Hustle, Serene Grace, Super Luck
HP: 63/90
EN: 82/100
4/7/9/8/80
3/3
BRN

Kimono Girl Zuki
1 Super Potion
:ss/espeon:
Rocky Helmet
Synchronize, Magic Bounce
HP: 85/85
EN: 100/100
4/5/10/7/110
2/3
:ss/Flareon:
Eevium-Z
Flash Fire, Guts
HP: 40/85
EN: 85/100
10/5/7/8/56[140]
2/2
+2 Atk/Def/SpA/SpD/Spe (all permanent)
Action 1
Espeon uses Signal Beam
Crit: 15 (=1/24) no
Confuse: 69 (<=10/100) no
(8+10-6)*1.5=18
6 EN

Obstagoon uses Knock Off
Crit: 21 (=1/24) no
(10+3+7-5)*1.5=22.5->23
5.75->6 HP recoil
Espeon's Rocky Helmet was Knocked Off
6 EN

Obstagoon was Burned by its Flame Orb

Action 2
Espeon uses Sparkly Swirl
Crit: 17 (=1/24) no
(9+10-6)*1.5=19.5->20
10 EN

Obstagoon uses Payback
Crit: 12 (=1/24) no
(10+3+3+2+7-5)*1.5=30
6 EN

-2 HP Obstagoon (BRN)

Action 3
Espeon uses Signal Beam
Crit: 4 (=1/24) no
Confuse: 68 (<=10/100) no
(8+10-6)*1.5=18
6 EN

Obstagoon uses Payback
Crit: 13 (=1/24) no
(10+3+3+2+7-5)*1.5=30
10 EN

-2 HP Obstagoon (BRN)

P2X7
:ss/obstagoon:
Flame Orb
Reckless, Guts, Defiant
HP: 29/95
EN: 78/100
7/7/5/6/95
3/3
BRN
468.png

Scope Lens
Hustle, Serene Grace, Super Luck
HP: 63/90
EN: 82/100
4/7/9/8/80
3/3
BRN

Kimono Girl Zuki
1 Super Potion
:ss/espeon:
Synchronize, Magic Bounce
HP: 2/85
EN: 78/100
4/5/10/7/110
2/3
:ss/Flareon:
Eevium-Z
Flash Fire, Guts
HP: 40/85
EN: 85/100
10/5/7/8/56[140]
2/2
+2 Atk/Def/SpA/SpD/Spe (all permanent)
kimonogirl.png

Let us move on to the next act.

Signal Beam+Hyper Beam, Signal Beam+Hyper Beam, Signal Beam+Hyper Beam
IF Obstagoon is to use a Protective move, THEN Use Super Potion (Flareon).
 
P2X7
:ss/obstagoon:
Flame Orb
Reckless, Guts, Defiant
HP: 29/95
EN: 78/100
7/7/5/6/95
3/3
BRN
468.png

Scope Lens
Hustle, Serene Grace, Super Luck
HP: 63/90
EN: 82/100
4/7/9/8/80
3/3
BRN

Kimono Girl Zuki
1 Super Potion
:ss/espeon:
Synchronize, Magic Bounce
HP: 2/85
EN: 78/100
4/5/10/7/110
2/3
:ss/Flareon:
Eevium-Z
Flash Fire, Guts
HP: 40/85
EN: 85/100
10/5/7/8/56[140]
2/2
+2 Atk/Def/SpA/SpD/Spe (all permanent)
Action 1
Obstagoon uses Baby-Doll Eyes
5 EN

Espeon uses Signal Beam+Hyper Beam
Crit, confuse don't matter
(15+10-6)*1.5=28.5->29
Obstagoon is KOed
32 EN

P2X7
:ss/obstagoon:
Flame Orb
Reckless, Guts, Defiant
HP: KO/95
EN: 73/100
7/7/5/6/95
3/3
KO
468.png

Scope Lens
Hustle, Serene Grace, Super Luck
HP: 63/90
EN: 82/100
4/7/9/8/80
3/3
BRN

Kimono Girl Zuki
1 Super Potion
:ss/espeon:
Synchronize, Magic Bounce
HP: 2/85
EN: 46/100
4/5/10/7/110
2/3
-1 Atk, Sluggish
:ss/Flareon:
Eevium-Z
Flash Fire, Guts
HP: 40/85
EN: 85/100
10/5/7/8/56[140]
2/2
+2 Atk/Def/SpA/SpD/Spe (all permanent)
P2X7 to order
 
Last edited:
Thanks; I've been making goofy mistakes lately.

Spr_B2W2_Nate.png

"That was certainly quick."
468.png

Togekiss @ Scope Lens

[Hustle OFF]

Extreme Speed - Extreme Speed - Extreme Speed

IF Espeon uses Buzzy Buzz a2 or a3, use Detect that action instead and push back. Only play this substitution once.
IF Espeon uses Sappy Seed a2 or a3, use Detect that action instead and push back. Only play this substitution once.
IF a Super Potion is used on Espeon a1, replace your orders by Shadow Ball - Shadow Ball - Extreme Speed.
 
kimonogirl.png

Now, we prepare for the next act!

Use Super Potion (Flareon)

P2X7
468.png

Scope Lens
Hustle, Serene Grace, Super Luck
HP: 63/90
EN: 82/100
4/7/9/8/80
3/3
BRN

Kimono Girl Zuki
1 Super Potion
:ss/espeon:
Synchronize, Magic Bounce
HP: 2/85
EN: 46/100
4/5/10/7/110
2/3
-1 Atk, Sluggish
:ss/Flareon:
Eevium-Z
Flash Fire, Guts
HP: 40/85
EN: 85/100
10/5/7/8/56[140]
2/2
+2 Atk/Def/SpA/SpD/Spe (all permanent)
Action 1
Kimono Girl Zuki uses a Super Potion
+40 HP Flareon

Togekiss uses Extreme Speed
Crit doesn't matter
8+3-3+4-5=7
Espeon is KOed
6 EN

-2 HP Togekiss (BRN)

P2X7
468.png

Scope Lens
Hustle, Serene Grace, Super Luck
HP: 61/90
EN: 76/100
4/7/9/8/80
3/3
BRN

Kimono Girl Zuki
:ss/espeon:
Synchronize, Magic Bounce
HP: KO/85
EN: 46/100
4/5/10/7/110
2/3
KO
:ss/Flareon:
Eevium-Z
Flash Fire, Guts
HP: 80/85
EN: 85/100
10/5/7/8/56[140]
2/2
+2 Atk/Def/SpA/SpD/Spe (all permanent)
kimonogirl.png

This next part of the show will lead us to the climax.

Sending out Leafeon
Sappy Seed, Iron Tail, Iron Tail
IF Togekiss successfully uses a Protective move, THEN Confide and push back actions.
IF Togekiss is to use a damaging Flying-type combo, THEN Protect and push back actions.
IF Togekiss is to use a damaging Flying-type move outside of a combo A1, A2, and A3, THEN Bide A1.
 
Last edited:
P2X7
468.png

Scope Lens
Hustle, Serene Grace, Super Luck
HP: 61/90
EN: 76/100
4/7/9/8/80
3/3
BRN

Kimono Girl Zuki
:ss/leafeon:
Barometer
Leaf Guard, Chlorophyll
HP: 85/85
EN: 100/100
9/9/4/5/95[190]
2/3
:ss/Flareon:
Eevium-Z
Flash Fire, Guts
HP: 80/85
EN: 85/100
10/5/7/8/56[140]
2/2
+2 Atk/Def/SpA/SpD/Spe (all permanent)
Action 1
Leafeon uses Bide
Leafeon is storing energy

Togekiss uses Peck
(4+3+3+4-9-3)*1.5=3
2 EN

-2 HP Togekiss (BRN)

Action 2
Leafeon is storing energy

Togekiss uses Peck
(4+3+3+4-9)*1.5=3
6 EN

-2 HP Togekiss (BRN)

Action 3
Leafeon uses Bide
10.5->11 damage
11.25->11 EN

Togekiss uses Air Slash
Hit: 73 (<=95/100) yes
(8+3+3+9-5)*1.5=27
5 EN

-2 HP Togekiss (BRN)

P2X7
468.png

Scope Lens
Hustle, Serene Grace, Super Luck
HP: 44/90
EN: 63/100
4/7/9/8/80
3/3
BRN

Kimono Girl Zuki
:ss/leafeon:
Barometer
Leaf Guard, Chlorophyll
HP: 52/85
EN: 89/100
9/9/4/5/95[190]
2/3
:ss/Flareon:
Eevium-Z
Flash Fire, Guts
HP: 80/85
EN: 85/100
10/5/7/8/56[140]
2/2
+2 Atk/Def/SpA/SpD/Spe (all permanent)
P2X7 to order
 
kimonogirl.png

And now, time for the next act!

Switching to Flareon
Sizzly Slide, Fire Fang, Flamethrower
IF Glastrier successfully uses a Protective move, THEN Focus Energy on the first instance and Chill on the second, pushing back actions each time.
 
Spr_B2W2_Nate.png

"So this is the vaunted continuation?"

Rest - Icicle Spear + Mud Shot combo - Bulldoze
IF you are asleep when you would act, use Sleep Talk (High Horsepower/Bulldoze/Mud Shot/Torment) that action instead and push back.
IF you flinch, push actions back.
IF you are faster, use High Horsepower that action instead.
 
P2X7
:ss/glastrier:
Leftovers
Chilling Neigh
HP: 95/95
EN: 100/100
10/9/5/8/30
4/11
468.png

Scope Lens
Hustle, Serene Grace, Super Luck
HP: 44/90
EN: 63/100
4/7/9/8/80
3/3
BRN

Kimono Girl Zuki
:ss/Flareon:
Eevium-Z
Flash Fire, Guts
HP: 80/85
EN: 85/100
10/5/7/8/56[140]
2/2
+2 Atk/Def/SpA/SpD/Spe (all permanent)
:ss/leafeon:
Barometer
Leaf Guard, Chlorophyll
HP: 52/85
EN: 89/100
9/9/4/5/95[190]
2/3
Action 1
Flareon uses Sizzly Slide
Crit: 16 (=1/24) no
(9+3+10-9)*1.5+4=23.5->24
6 EN

Glastrier uses Rest
15 EN

+10 HP Glastrier, Glastrier's BRN is cured (Rest)
+2 HP Glastrier (Leftovers)

Action 2
Flareon uses Fire Fang
Hit: 61 (<=95/100) yes
Crit: 6 (=1/24) no
BRN: 98 (<=10/100) no
Flinch: 14 (<=10/100) no
(7+3+10-9)*1.5+4=20.5->21
Glastrier woke up
4 EN

Glastrier uses Icicle Spear+Mud Shot
Hits: 2 (d6) 2 hits
Crits: 14, 1 (=1/24) 1 crit
(6+3+1+10-5)*0.75-4=7.25->7
21 EN

+2 HP Glastrier (Leftovers)

Action 3
Flareon uses Flamethrower
Crit: 3 (=1/24) no
BRN: 61 (<=10/100) no
(9+3+7-8)*1.5+4=20.5->21
6 EN

Glastrier uses Bulldoze
Crit: 15 (=1/24) no
(6+10-5)*1.5-4=12.5->13
5 EN

+2 HP Glastrier (Leftovers)

P2X7
:ss/glastrier:
Leftovers
Chilling Neigh
HP: 45/95
EN: 59/100
10/9/5/8/30
4/11
No combo, 1 recovery remaining
468.png

Scope Lens
Hustle, Serene Grace, Super Luck
HP: 44/90
EN: 63/100
4/7/9/8/80
3/3
BRN

Kimono Girl Zuki
:ss/Flareon:
Eevium-Z
Flash Fire, Guts
HP: 60/85
EN: 79/100
10/5/7/8/56[32]
2/2
+2 Atk/Def/SpA/SpD (all permanent), -1 Spe (permanent stage +2)
:ss/leafeon:
Barometer
Leaf Guard, Chlorophyll
HP: 52/85
EN: 89/100
9/9/4/5/95[190]
2/3

P2X7 to order
 
strax-horse.gif



Spr_B2W2_Nate.png

"Ideally, Flareon should be slower, but we'll work with this result."

Bulldoze - Bulldoze - Bulldoze
IF Flareon is slower than you when you would act, use High Horsepower that action instead.
IF Flareon uses Bide a1, use Protect a3.
[Check at the start of the action] IF Flareon uses a Damaging Priority Move in a combination, use Protect that action instead and push back.
 
kimonogirl.png

This act is supposed to be rather short.

Flame Charge+Giga Impact, Flame Charge, Flame Charge

P2X7
:ss/glastrier:
Leftovers
Chilling Neigh
HP: 45/95
EN: 59/100
10/9/5/8/30
4/11
No combo, 1 recovery remaining
468.png

Scope Lens
Hustle, Serene Grace, Super Luck
HP: 44/90
EN: 63/100
4/7/9/8/80
3/3
BRN

Kimono Girl Zuki
:ss/Flareon:
Eevium-Z
Flash Fire, Guts
HP: 60/85
EN: 79/100
10/5/7/8/56[32]
2/2
+2 Atk/Def/SpA/SpD (all permanent), -1 Spe (permanent stage +2)
:ss/leafeon:
Barometer
Leaf Guard, Chlorophyll
HP: 52/85
EN: 89/100
9/9/4/5/95[190]
2/3
Action 1
Flareon uses Flame Charge+Giga Impact
Crit: 14 (=1/24) no
(15+3+10-9)*1.5+4=32.5->33
27 EN

Glastrier uses Bulldoze
Crit: 4 (=1/24) no
(6+10-5)*1.5-4=12.5->13
9 EN

+2 HP Glastrier (Leftovers)

Action 2
Flareon uses Flame Charge
Crit doesn't matter
(5+3+10-9)*1.5+4=17.5->18
Glastrier is KOed
7 EN

P2X7
:ss/glastrier:
Leftovers
Chilling Neigh
HP: KO/95
EN: 50/100
10/9/5/8/30
4/11
KO
468.png

Scope Lens
Hustle, Serene Grace, Super Luck
HP: 44/90
EN: 63/100
4/7/9/8/80
3/3
BRN

Kimono Girl Zuki
:ss/Flareon:
Eevium-Z
Flash Fire, Guts
HP: 47/85
EN: 45/100
10/5/7/8/56
2/2
+2 Atk/Def/SpA/SpD (all permanent), 0 Spe (permanent stage +2), no combo
:ss/leafeon:
Barometer
Leaf Guard, Chlorophyll
HP: 52/85
EN: 89/100
9/9/4/5/95[190]
2/3
kimonogirl.png

Now, there should be just a little bit more excitement before the play draws to a close.

Switching to Leafeon
Knock Off, Iron Tail, Iron Tail
IF Togekiss successfully uses a Protective move, THEN Confide and push back actions.
IF Togekiss is to use a damaging Flying-type combo, THEN Protect and push back actions.
 
I wouldn't have chosen to do so, but I believe I should have received the opportunity to toggle Hustle.

Spr_B2W2_Nate.png

"Whoa; you were serious! 'A wing and a prayer' seems apt, now."

468.png

Togekiss @ Scope Lens

Mirror Move (Knock Off) - Psycho Shift - Silver Wind
 
That is true, I forgot that Hustle was Toggle

P2X7
468.png

Scope Lens
Hustle, Serene Grace, Super Luck
HP: 44/90
EN: 63/100
4/7/9/8/80
3/3
BRN

Kimono Girl Zuki
:ss/leafeon:
Barometer
Leaf Guard, Chlorophyll
HP: 52/85
EN: 89/100
9/9/4/5/95[190]
2/3
:ss/Flareon:
Eevium-Z
Flash Fire, Guts
HP: 47/85
EN: 45/100
10/5/7/8/56
2/2
+2 Atk/Def/SpA/SpD/Spe (all permanent), no combo
Action 1
Leafeon uses Knock Off
Crit: 9 (=1/24) no
(10+1+9-7)*0.75=9.75->10
7 EN

Togekiss uses Mirror Move
Togekiss uses Knock Off
Hit: 93 (<=80/100) no
8 EN

-2 HP Togekiss (BRN)

Action 2
Leafeon uses Iron Tail
Hit: 96 (<=75/100) no
7 EN

Togekiss uses Psycho Shift
7 EN

-2 HP Togekiss (BRN)

Action 3
Leafeon uses Iron Tail
Hit: 74 (<=75/100) no
Crit: 19 (=1/24) no
DEF drop: 76 (<=30/100) no
(10+1+9-7)*1.5=19.5->20
11 EN

Togekiss uses Silver Wind
Crit: 3 (=1/8) no
Stat boost: 76 (<=20/100) no
(6+9-5)*1.5=15
4 EN

-2 HP Togekiss (BRN)

P2X7
468.png

Hustle, Serene Grace, Super Luck
HP: 8/90
EN: 44/100
4/7/9/8/80
3/3
BRN

Kimono Girl Zuki
:ss/leafeon:
Barometer
Leaf Guard, Chlorophyll
HP: 37/85
EN: 64/100
9/9/4/5/95[190]
2/3
:ss/Flareon:
Eevium-Z
Flash Fire, Guts
HP: 47/85
EN: 45/100
10/5/7/8/56
2/2
+2 Atk/Def/SpA/SpD/Spe (all permanent), no combo
P2X7 to order
 
Spr_B2W2_Nate.png

"How unfortunate."

Extreme Speed + Fly combo - Extreme Speed - Extreme Speed
IF Leafeon is under the effects of a successful P/E move when you would act, begin the action chain Roost - Silver Wind - Air Slash.
 
kimonogirl.png

And now the play draws to a close!

Sizzly Slide

P2X7
468.png

Hustle, Serene Grace, Super Luck
HP: 8/90
EN: 44/100
4/7/9/8/80
3/3
BRN

Kimono Girl Zuki
:ss/leafeon:
Barometer
Leaf Guard, Chlorophyll
HP: 37/85
EN: 64/100
9/9/4/5/95[190]
2/3
:ss/Flareon:
Eevium-Z
Flash Fire, Guts
HP: 47/85
EN: 45/100
10/5/7/8/56
2/2
+2 Atk/Def/SpA/SpD/Spe (all permanent), no combo
Ref note: Extreme Speed+Fly is illegal because Fly is CT: None as of the 8.3 changes to D/E moves. Additionally, new combo priority rules mean even if it were legal it would be -1 priority.

Action 1
Leafeon uses Sizzly Slide
Crit doesn't matter
9+1+9-7=12
Togekiss is KOed
7 EN

P2X7
468.png

Hustle, Serene Grace, Super Luck
HP: KO/90
EN: 44/100
4/7/9/8/80
3/3
KO

Kimono Girl Zuki
:ss/leafeon:
Barometer
Leaf Guard, Chlorophyll
HP: 37/85
EN: 57/100
9/9/4/5/95[190]
2/3
:ss/Flareon:
Eevium-Z
Flash Fire, Guts
HP: 47/85
EN: 45/100
10/5/7/8/56
2/2
+2 Atk/Def/SpA/SpD/Spe (all permanent), no combo
kimonogirl.png

And that's curtains! Thanks for watching, I hope everyone will show up to our next play!

Rewards:
P2X7 spends 8 JC
I get 3 TC, 6 JC
 
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