Facility Realgam Tower: Novax

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
oh right, i'm in both of these, aren't I.


"That's not likely! We're standing our ground!"

Counterswitch declined.
 
1683546347463.png

"I have an idea, what if ~"

:SV/Miasmaw::shell bell:
"There is no ground to stand on !"

Dragon Hammer ~ Dragon Hammer ~ Dragon Hammer

IF Goodra is under the effects of Protection THEN Work Up
[Check at start of step] IF Damaging Dragon type combination THEN use Protect
IF Goodra is to use thunder wave , use Taunt (once)
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
he forgor

Realgam Tower - Round 3

Challenger pratik2007
:sv/miasmaw:
HP: 090 / 090 En: 100% - Stats: 10/5/6/8/99 R/C: 2/5 CT: 1 Held: :shell bell:Shell Bell

Opponent Shauna
:sv/goodra:
HP: 095 / 095 En: 100% - Stats: 7/5/8/11/80 R/C: 2/5 CT: 1 Held: :leftovers:Leftovers


Rolls: 125, 538, 28, 326, 424, 295, 212, 118, 416, 78, 580, 221, 95, 207, 91
( Source )

Step 1
:goodra:'s Turn
Goodra used Protect!
-12 En
Goodra protected themselves!

:miasmaw:'s Turn
Morgoth used Work Up!
-7 En
Morgoth's Attack and Special Attack stages rose by 1!

Step 2
:miasmaw:'s Turn
Morgoth used Dragon Hammer!
-9 En
Crit <= 25: 125
(9 + 3 + 1 + 10 - 5 ) * 1.5 + 4 = 31 DMG!
Morgoth's HP is full. (Shell Bell)

:goodra:'s Turn
Goodra used Counter!
-21.5 ~ 22 En
31 * 1.5 = 46.5 ~ 47 DMG!

:goodra:Goodra heals 2 HP. (Leftovers)

Step 3
:miasmaw:'s Turn
Morgoth used Dragon Hammer!
-9 En
Crit <= 25: 538
(9 + 3 + 2 + 10 - 5 ) * 1.5 + 4 = 32.5 ~ 33 DMG!
Morgoth heals 3.3 ~ 3 HP. (Shell Bell)

:goodra:'s Turn
Goodra used Counter!
-22.5 ~ 23 En
33 * 1.5 = 49.5 ~ 50 DMG!
Morgoth fainted!

:goodra:Goodra heals 4 HP. (Leftovers)


Challenger pratik2007
:zangoose:HP: 000 / 085 En: 000% - Stats: 8/5/5/5/90 R/C: 2/5 CT: 1 Held: :expert belt:Expert Belt Status: Fainted
:miasmaw:HP: 000 / 090 En: 000% - Stats: 10/5/6/8/99 R/C: 2/5 CT: 1 Held: :shell bell:Shell Bell Status: Fainted
:volkraken:HP: 053 / 095 En: 076% - Stats: 4/6/10/7/95 R/C: 2/5 CT: 1 Held: :weakness policy:Weakness Policy
:red card:Red Card
:enigma stone:Enigma Stone
:leftovers:Leftovers
:wise glasses:Wise Glasses

Used:
:expert belt:Expert Belt
:weakness policy:Weakness Policy
:shell bell:Shell Bell

Opponent Shauna
:goodra:HP: 033 / 095 En: 042% - Stats: 7/5/8/11/80 R/C: 2/5 CT: 1 Held: :leftovers:Leftovers
:aromatisse:HP: 000 / 095 En: 000% - Stats: 5/5/7/6/29 R/C: 2/5 CT: 1 Held: Nothing Status: Fainted
:greninja:HP: 061 / 085 En: 085% - Stats: 7/5/7/5/122 R/C: 2/5 CT: 1 Held: Nothing
:choice specs:Choice Specs
:red card:Red Card
:sitrus berry:Sitrus Berry
:life orb:Life Orb

Used:
:rage candybar:Rage Candy Bar
:lucky egg:Lucky Egg
:leftovers:Leftovers

Challenger pratik2007 sends out :volkraken:Zelda the Volkraken (happy ToTK day) automatically.
Rival Shauna issues orders.
Challenger pratik2007 issues orders.
I ref.
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"That was definitely all planned from the start! Don't read in to it!"

:ss/goodra:
"Now, we can bring this home, doll."

Goodra - Tearful Look | Dragon Pulse | Dragon Pulse
Non-consecutively, IF Zelda is to use a protective move THEN use Tearful Look.​
At the start of your turn, only once this round, IF Zelda's Evasion stage is higher than your own Accuracy stage THEN use Attract.​
At the start of your turn during step 2 or step 3, only once this round, IF you are Confused THEN Chill.​
Challenger pratik2007 issues orders.
I ref.
 
Dragon Hammer is 9 BAP and not 10BAP.
Lmk if that changes anything (the calc for the 2nd hit is correct due to shell bell , EN interactions)
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
oh shit you right

Realgam Tower - Round 4

Challenger pratik2007
:sv/volkraken:
HP: 053 / 095 En: 076% - Stats: 4/6/10/7/95 R/C: 2/5 CT: 1 Held: :weakness policy:Weakness Policy

Opponent Shauna
:sv/goodra:
HP: 033 / 095 En: 042% - Stats: 7/5/8/11/80 R/C: 2/5 CT: 1 Held: :leftovers:Leftovers


Rolls: 35, 412, 463, 309, 323, 208, 334, 449, 177, 60, 79, 561, 224, 92, 285
( Source )

Step 1
:volkraken:'s Turn
Zelda used Ember + Will-o-Wisp!
-20 En
Crit <= 25: 35
Goodra was Burned!
(4 + 3 + 10 - 11+ * 0.75 = 4.5 ~ 5 DMG!
Effect: Goodra is already Burned.
Goodra was Scorched!

:goodra:'s Turn
Goodra used Tearful Look!
-6 En
Zelda's Attack and Special Attack each fell by 1!

End of Step
:goodra:+2 HP (Leftovers)
:goodra:+2 HP (Leftovers)
:goodra:-4 HP (Burn and Scorch)

Step 2
:volkraken:'s Turn
Zelda used Toxic!
-7 En
Acc <= 540: 412
Goodra was badly Poisoned!

:goodra:'s Turn
Goodra used Dragon Pulse!
-7 En
Crit <= 25: 463
(9 + 3 + 8 - 7) = 13 DMG

End of Step
+2 HP (Leftovers)
:goodra:+2 HP (Leftovers)
:goodra:-4 HP (Burn and Scorch)
:goodra:-4 HP (Bad Poison and Scorch)

Step 3
:volkraken:'s Turn
Zelda used Extrasensory!
-6 En
Crit <= 25: 309
(8 + 10 - 11) - 3 = 4 DMG
Effect <= 60: 323

:goodra:'s Turn
Goodra used Dragon Pulse!
-7 En
Crit <= 25: 208
(9 + 3 + 8 - 7) = 13 DMG

End of Step
+2 HP (Leftovers)
:goodra:+2 HP (Leftovers)
:goodra:-4 HP (Burn and Scorch)
:goodra:-4 HP (Bad Poison and Scorch)

End of Round
:goodra:+2 Poison Counters


Realgam Tower - Round 4


Challenger pratik2007
:zangoose:HP: 000 / 085 En: 000% - Stats: 8/5/5/5/90 R/C: 2/5 CT: 1 Held: :expert belt:Expert Belt Status: Fainted
:miasmaw:HP: 000 / 090 En: 000% - Stats: 10/5/6/8/99 R/C: 2/5 CT: 1 Held: :shell bell:Shell Bell Status: Fainted
:volkraken:HP: 027 / 095 En: 042% - Stats: 4/6/10/7/95 R/C: 2/5 CT: 0 Held: :weakness policy:Weakness Policy Status: Attack -1 (3t), Special Attack -1 (3t)
:red card:Red Card
:enigma stone:Enigma Stone
:leftovers:Leftovers
:wise glasses:Wise Glasses

Used:
:expert belt:Expert Belt
:weakness policy:Weakness Policy
:shell bell:Shell Bell

Opponent Shauna
:goodra:HP: 016 / 095 En: 022% - Stats: 7/5/8/11/80 R/C: 2/5 CT: 1 Held: :leftovers:Leftovers Status: Burn, Bad Poison (4c)
:aromatisse:HP: 000 / 095 En: 000% - Stats: 5/5/7/6/29 R/C: 2/5 CT: 1 Held: Nothing Status: Fainted
:greninja:HP: 061 / 085 En: 085% - Stats: 7/5/7/5/122 R/C: 2/5 CT: 1 Held: Nothing
:choice specs:Choice Specs
:red card:Red Card
:sitrus berry:Sitrus Berry
:life orb:Life Orb

Used:
:rage candybar:Rage Candy Bar
:lucky egg:Lucky Egg
:leftovers:Leftovers

pratik2007 issues orders.
Rival Shauna issues orders.
I ref.
 
Last edited:
:sv/volkraken:

Liquidation ~ Liquidation ~ Liquidation

IF Counter THEN Surf
[Check at start of step] IF Goodra is to use a damaging Electric OR Dragon type move AND NOT Weather is Rain, use Protect (non consecutive)
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"Woohoo! Let's set this up for the finish!"

:ss/goodra:
"I'm eepy. Let me know if anything exciting happens."

Goodra - Rest | Chill | Thunderbolt
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Realgam Tower - Round 5

Challenger pratik2007
:ss/volkraken:
HP: 027 / 095 En: 042% - Stats: 4/6/10/7/95 R/C: 2/5 CT: 0 Held: :weakness policy:Weakness Policy Status: Attack -1 (3t), Special Attack -1 (3t)

:ss/goodra:
HP: 016 / 095 En: 022% - Stats: 7/5/8/11/80 R/C: 2/5 CT: 1 Held: :leftovers:Leftovers Status: Burn, Bad Poison (3c)


Roll: 201, 591, 179, 350, 407, 466, 385, 64, 512, 297, 95, 488, 448, 579, 441
( Source )

Step 1
:volkraken:'s Turn
Zelda used Liquidation!
-7 En
(9 + 3 + 4 - 5) * 0.75 - 3 = 5.25 ~ 5 DMG
Effect Check <= 120: 201

:goodra:'s Turn!
Goodra used Struggle!
-5 En
Crit <= 25: 591
(5 + 7 - 6) = 6 DMG
-9.5 ~ 10 HP (Struggle)
Goodra fainted!


Realgam Tower - End of Round 5

Challenger pratik2007
:zangoose:HP: 000 / 085 En: 000% - Stats: 8/5/5/5/90 R/C: 2/5 CT: 1 Held: :expert belt:Expert Belt Status: Fainted
:miasmaw:HP: 000 / 090 En: 000% - Stats: 10/5/6/8/99 R/C: 2/5 CT: 1 Held: :shell bell:Shell Bell Status: Fainted
:volkraken:HP: 022 / 095 En: 035% - Stats: 4/6/10/7/95 R/C: 2/5 CT: 0 Held: :weakness policy:Weakness Policy Status: Attack -1 (2t), Special Attack -1 (2t)
:red card:Red Card
:enigma stone:Enigma Stone
:leftovers:Leftovers
:wise glasses:Wise Glasses

Used:
:expert belt:Expert Belt
:weakness policy:Weakness Policy
:shell bell:Shell Bell

Opponent Shauna
:goodra:HP: 000 / 095 En: 000% - Stats: 7/5/8/11/80 R/C: 2/5 CT: 1 Held: :leftovers:Leftovers Status: Fainted
:aromatisse:HP: 000 / 095 En: 000% - Stats: 5/5/7/6/29 R/C: 2/5 CT: 1 Held: Nothing Status: Fainted
:greninja:HP: 061 / 085 En: 085% - Stats: 7/5/7/5/122 R/C: 2/5 CT: 1 Held: Nothing
:choice specs:Choice Specs
:red card:Red Card
:sitrus berry:Sitrus Berry
:life orb:Life Orb

Used:
:rage candybar:Rage Candy Bar
:lucky egg:Lucky Egg
:leftovers:Leftovers

Rival Shauna automatically sends out Greninja.
Rival Shauna equips and issues orders.
pratik2007 issues orders.
I ref.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"Alright! You've already been told what's coming next!"

:ss/greninja:
"That's it? Weakened prey for me to dispose of? How kind."

:greninja:Greninja will equip :choice specs:Choice Specs.

Greninja - Surf | Surf | Surf
IF your Accuracy stage is lower than Zelda's Evasion stage THEN use Feint Attack +Liquidation on first instance, and Feint Attack on later instances.​
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
(Surf deterministically 2HKOs)

Realgam Tower - Round 6

Challenger pratik2007
:zangoose:HP: 000 / 085 En: 000% - Stats: 8/5/5/5/90 R/C: 2/5 CT: 1 Held: :expert belt:Expert Belt Status: Fainted
:miasmaw:HP: 000 / 090 En: 000% - Stats: 10/5/6/8/99 R/C: 2/5 CT: 1 Held: :shell bell:Shell Bell Status: Fainted
:volkraken:HP: 000 / 095 En: 000% - Stats: 4/6/10/7/95 R/C: 2/5 CT: 0 Held: :weakness policy:Weakness Policy Status: Fainted
:red card:Red Card
:enigma stone:Enigma Stone
:leftovers:Leftovers
:wise glasses:Wise Glasses

Used:
:expert belt:Expert Belt
:weakness policy:Weakness Policy
:shell bell:Shell Bell

Opponent Shauna
:goodra:HP: 000 / 095 En: 000% - Stats: 7/5/8/11/80 R/C: 2/5 CT: 1 Held: :leftovers:Leftovers Status: Fainted
:aromatisse:HP: 000 / 095 En: 000% - Stats: 5/5/7/6/29 R/C: 2/5 CT: 1 Held: Nothing Status: Fainted
:greninja:HP: 061 / 085 En: 071% - Stats: 7/5/7/5/122 R/C: 2/5 CT: 1 Held: :choice specs:Choice Specs Status: Protean (Water)
:red card:Red Card
:sitrus berry:Sitrus Berry
:life orb:Life Orb

Used:
:rage candybar:Rage Candy Bar
:lucky egg:Lucky Egg
:leftovers:Leftovers
:choice specs:Choice Specs


"Welcome to █, !!"

Challenger pratik2007 has been defeated.

pratik2007 earns 5 :rare candy:TC and 7 EXP for each team member, spending 8 :tea:JC.

I earn 6 :amulet coin:RC and 6 :tea:JC.

Thank you very much for playing!
 
:dowsing machine: Barometer
:leftovers: Leftovers
:life orb: Life Orb
:weakness policy: Weakness Policy
:power anklet: Power Anklet
:shell bell: Shell Bell
:red card: Red Card
:ss/garchomp:
Chomp was once the most playful member of the team . He is 1 of the 3 mons who joined Pratik during his journey in the Paldea region at its very start . The land shark pokemon . As a gible , Chomp liked to bite on to things which made its jaw super sharp . Now he has evolved into a Garchomp , and has grown into one of the most reliable and responsible member of Pratik's team . A psuedo legendary whose power is one to reckon with .

How they met :
Pratik found Chomp along with Rudy and Tracy . They seemed lonely and it was not the best idea to leave 3 pokemon alone in the wild , so he invited them to join his team , and lucky for him - they willingly joined and have helped each other grow , ever since .

Behaviour :
Being a dragon type and a psuedo legendary pokemon , Chomp is one of the strongest member of the team , and helps newcomers understand their true potential , like a mentor . He likes to battle and makes for a great leader . Though Garchomps are known to be harsh , Chomp on the contrary is easygoing as long as he doesn't see you as a threat for his friends that is ...
Chomp (Garchomp M)
Level 2 EXP 00 / 10

Serious Nature (+N/A , -N/A)

Typing:
Dragon
Ground


Abilities:

Sand veil: The Pokemon blends in to arid terrain, and is difficult to even see in desert sandstorms.The user can't take damage from Sandstorm Weather.While the Weather is Sandstorm: Accuracy checks against the user with less than 100% chance of success, automatically fail.

Rough Skin (HA): The Pokémon's skin is barbed and prickly, and very painful to touch.When the user is hit by a contact attack: The attacker loses HP, equal to one-fifth of the damage of the hit (x0.2).
[UNLOCKED]

HP: 100
Attack: 9
Defense: 7
Sp.Atk: 6
Sp.Def: 6
Speed: 102
Size: 4
Weight: 4

Movepool


Level 0:
Aerial Ace
Attract
Brick Break
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Iron Head
Liquidation
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Strength
Surf
Tackle
Thunder Fang
Toxic

Level 1:
Bite
Brutal Swing
Cut
Dragon Breath
Dragon Rage
Dragon Tail
Dual Chop
False Swipe
Hone Claws
Incinerate
Metal Claw
Rain Dance
Roar
Rock Climb
Rock Smash
Sandstorm
Snore
Sunny Day
Swagger
Swift
Twister

Level 2 :
Aqua Tail
Captivate
Double-Edge
Dragon Rush
Fire Blast
Iron Tail
Rest
Sand Tomb
Scale Shot
Scary Face
Secret Power
Spikes
Stealth Rock
Stone Edge
Swords Dance
Take Down
Whirlpool
:ss/volkraken:
While travelling through caves and ravines to find rare pokemons , Pratik found Zelda pinned in a corner of a cave , surrounded by Onix and Golems . Being a fire type pokemon in its pre evo stage , Zelda was pretty helpless . Pratik and Chomp rescued Zelda from the clutches of those ground types and are travelling together ever since.

Zelda (Volkraken)
Level 1 | EXP: 07 / 10

Serious Nature (+ N/A , -N/A)

Typings:

Water
Fire


Abilities:

Analytic:
The Pokemon gathers data on other battlers while they plan their attack. When the user attacks a Pokemon that has already taken a turn in this step: Give that attack a power bonus of two (2).

Infiltrator:
The Pokemon is naturally cunning and can circumvent most protective obstacles.While the user is acting: The effects of the Decoys of other Pokemon are ignored; also, the effects of other teams' Screens are ignored.

Pressure [HA] : The Pokemon's mere presence inspires a sense of dread in anyone opposing them.While an opponent is performing an action that targets the user: Raise that action's Energy Cost by two (2). While the user is being attacked, by an attacker with less remaing Energy than the user: Give that attack a power penalty of one (1). (LOCKED)


Stats:
HP : 95
Attack : 4
Defense : 6
Sp Atk : 10
Sp Def : 7
Speed : 95
Size Class: 3
Weight Class: 3

Movepool:


Level 0:
Attract
Confide
Constrict
Double Team
Facade
Flamethrower
Flash
Flash Cannon
Liquidation
Protect
Round
Surf
Toxic
Waterfall

Level 1:
Absorb
Aqua Jet
Bite
Ember
Extrasensory
False Swipe
Incinerate
Rain Dance
Snore
Sunny Day
Swagger
Tickle
Water Gun
Water Pulse
Will-O-Wisp
:ss/blaziken:

Tracy was the 2nd pokemon of the 3 member team , which first joined Pratik during is journey in the Paldea region . Though not the strongest member of the team , Tracy has proved to be glue for the team , holding it together when a fight would break out between the other members . Through endless endevours , Tracy is able to evolve to a Blaziken . Staying true to the nature of its kind , Tracy has trained her legs and has mastered the art of landing kicks . She has also learnt to play football , and thanks to her powerful feet , makes for an excellent striker and a formidable foe .

How they met :
Pratik met Tracy along with Rudy and Chomp . He just happened to come across them in the Vermilion forest ( how did they even reach there ? ) while going to Vermilian city to catch a ship towards Galar . He felt like he should not leave 3 pokemon alone in the forest ( since 2 of them were in their baby stage ) full of Beedrills and invited them to join his team , which they did .

Behaviour :
Tracy's powerful kicks are a source of pride for her , and she does not stop to battle every single pokemon it sees . This made catching bug types and grass types really hard for Pratik , as they would faint within a blink of an eye before he can throw a pokeball . Anyways , lucky for him - Tracy is slowly able to control the fire for battles that rages within her , but she needs occasional sparring sessions with the team members which she calls - "warming the muscles" , which thankfully benefits the team ; except when she triggers that Blaze ability of hers and leaves everyone burnt , and exhausted . She really needs to learn to control her fire completely .

Tracy (Blaziken - f)
Level 2 EXP 00 / 10

Serious Nature (+N/A , - N/A)

Typing:
Fire
Fighting


Abilities:

Blaze - The Pokemon turns to their inner valor and zeal in a pinch.When the user attacks with a Fire-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).

Speed Boost (HA)- The Pokemon's muscles get more and more warmed up as battle goes on. At the end of the step: Raise the user's Speed stage by one (1) for their next two (2) turns. The user's Attack rank and Special Attack rank are each increased by the user's positive Speed stage. [UNLOCKED]

HP: 90
Attack: 9
Defense: 5
Sp.Atk: 8
Sp.Def: 5
Speed: 80
Size: 3
Weight: 4

Movepool


Signature :
Blaze Kick

Level 0 :
Aerial Ace
Attract
Aura Sphere
Blaze Kick [SIGNATURE]
Brave Bird
Brick Break
Confide
Counter
Double Team
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Growl
Mud-Slap
Night Slash
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Strength
Thunder Punch
Toxic

Level 1:
Bulk Up
Coaching
Curse
Cut
Defog
Detect
Double Kick
Dual Chop
Echoed Voice
Ember
Hone Claws
Incinerate
Mega Punch
Peck
Power-Up Punch
Quick Attack
Roar
Rock Climb
Rock Smash
Role Play
Scratch
Seismic Toss
Snore
Sunny Day
Swagger
Swift
Vacuum Wave
Will-O-Wisp
Work Up

Level 2 :
Agility
Assurance
Captivate
Close Combat
Double-Edge
Dynamic Punch
Feather Dance
Feint
Fire Blast
Fire Spin
Flare Blitz
Focus Energy
Focus Punch
Heat Wave
High Jump Kick
Low Kick
Mega Kick
Rest
Revenge
Reversal
Secret Power
Smelling Salts
Solar Beam
Stone Edge
Superpower
Swords Dance

Rival Hop (Level 2)

1685034369645.png


Reward Info
KO a Pokemon: 4 EXP
KO a second Pokemon: 3 EXP
Win the battle: 3 EXP

Battle Info
Match Type:
3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 2
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 7
Arena: Slumbering Weald

Slumbering Weald is a forest infused with the power of Zacian and Zamazenta. Hop has tamed one of these two great beasts, and the weald has rewarded him by allowing them to share their power with the rest of his team. Due to the ancient power present and how much time Hop has spent here, his Pokemon can find themselves capable of feats they ordinarily would not be able to perform.
  • Since Hop knows about type matchups, all super effective attacks that he uses get +2 final damage.
  • Hop's Dubwool has received daily grooming, and knows how to take full advantage of it. They know Body Press and Cotton Guard as signature moves.
  • Hop's Inteleon is an incredibly precise sniper, able to use physical or special aspects for any of their attacks at will. All attacks will work off of Inteleon's higher offensive rank, with boosts in whichever offensive stat has more boosts, against the foe's lower defensive rank, with drops in whichever defensive stat has more drops. Also, Counter and Mirror Coat will always fail against them.
  • Camouflage turns the user into a Grass type
  • Secret Power may cause sleep
  • Nature Power becomes Energy Ball

Slot 1: Dubwool (1)
Slot 2: Inteleon (3)
Slot 3: Zacian (1)

:potion: Potion
:red card: Red Card
:sitrus berry: Sitrus Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: :power belt: Power Belt (1)
Slot 2: :scope lens: Scope Lens (3)
Slot 3: :rusted sword: Rusted Sword (1)
:sv/dubwool:

Dubwool
Level 2

Type: Normal
Abilities: Fluffy, Steadfast, Bulletproof

Nature: Serious
HP: 85
Atk: 6
Def: 7
SpA: 5
SpD: 7
Spe: 88
Size: 3
Weight: 3


Movepool:
Level 0:
Attract
Counter
Defense Curl
Facade
Growl
Protect
Round
Tackle
Thunder Wave
Zen Headbutt

Level 1:
Double Kick
Snore
Swagger

Level 2:
Agility
Double-Edge
Grassy Glide
Mega Kick
Payback
Rest
Reversal
Swords Dance
Take Down
Wild Charge

Level 4:
Body Press (Signature)
Cotton Guard (Signature)
:sv/inteleon:

Inteleon
Level 2

Type: Water
Abilities: Torrent, Sniper

Nature: Serious
HP: 85
Atk: 6
Def: 5
SpA: 9
SpD: 5
Spe: 120
Size: 3
Weight: 3


Movepool:
Level 0:
Air Slash
Attract
Dark Pulse
Double Team
Facade
Growl
Ice Beam
Liquidation
Protect
Round
Shadow Ball
Surf
Waterfall

Level 1:
Air Cutter
Aqua Jet
Haze
Ice Shard
Mist
Pound
Rain Dance
Safeguard
Snipe Shot (Signature)
Snore
Snowscape
Sucker Punch
Swift
Taunt
Tearful Look
Water Gun
Water Pulse
Weather Ball
Work Up

Level 2:
Agility
Aqua Ring
Bind
Blizzard
Focus Energy
Hydro Pump
Icicle Spear
Rest
Scale Shot
Swords Dance
Take Down
Whirlpool
:sv/zacian:

Zacian
Level 2

Type: Fairy
Abilities: Intrepid Sword

Nature: Serious
HP: 95
Atk: 9
Def: 8
SpA: 6
SpD: 8
Spe: 138
Size: 5
Weight: 5


:sv/zacian-crowned:
Zacian-Crowned

Type:
Fairy/Steel
Abilities: Intrepid Sword
Knows Behemoth Blade while in this forme.

Nature: Serious
HP: 95
Atk: 11
Def: 8
SpA: 6
SpD: 8
Spe: 148
Size: 5
Weight: 8


Movepool:
Level 0:
Air Slash
Brick Break
Crunch
Dazzling Gleam
Facade
Fire Fang
Flash Cannon
Focus Blast
Howl
Hyper Voice
Iron Head
Play Rough
Poison Jab
Protect
Psychic Fangs
Psycho Cut
Round
Slash
Thunder Fang

Level 1:
Bite
Brutal Swing
False Swipe
Ice Fang
Metal Claw
Noble Roar
Quick Attack
Quick Guard
Sacred Sword
Snore
Swift
Work Up

Level 2:
Agility
Assurance
Close Combat
Focus Energy
Iron Defense
Iron Tail
Misty Terrain
Rest
Revenge
Reversal
Scary Face
Solar Blade
Steel Beam
Swords Dance
Tail Slap
Take Down
Wild Charge


1685034369645.png

"Hello, trainer! Let's have a great battle --- you and me!"

Sending out :inteleon: Inteleon @ Scope Lens. pratik2007 to order.
 
1685043258399.png

"Great battles need great pokemons too. Good thing all of my pokemons qualify for that category."

:Sv/volkraken: :shell bell:
Sending Zelda The Volkraken @ Shell Bell

Absorb ~ Absorb ~ Absorb

[Check at start of step] IF Inteleon is to use an Attack increasing move AND NOT inteleon is burned use Will-o-wisp
IF Inteleon is under the effects of Protection THEN Double Team pushing back
IF Inteleon is to use a damaging Ghost OR Dark type combo , use Protect pushing back (once) (2 subs)
 
1685464313402.png

"Typical! Should've known you'd mastered type matchups!"

:ss/inteleon:
"The name's Pond... James Pond."

Swords Dance - Snipe Shot - Snipe Shot

Round 1:


Start of Round 1
pratik2007
:ss/volkraken:
Zelda :shell bell: Shell Bell
HP: 95/95, EN: 100/100
4/6/10/7/95
Fire / Water
Analytic / Infiltrator
Status: OK
Field: Clear

:ss/garchomp:
Chomp
HP: 100/100, EN: 100/100
9/7/6/6/102
Dragon / Ground
Sand Veil / Rough Skin
Status: OK


:ss/blaziken:
Tracy
HP: 90/90, EN: 100/100
9/5/8/5/80
Fire / Fighting
Blaze / Speed Boost
Status: OK
Rival Hop
:ss/inteleon:
James Pond :scope lens: Scope Lens
HP: 85/85, EN: 100/100
6/5/9/5/120
Water
Torrent / Sniper
Status: +2 Critical stage
Field: Clear

:ss/dubwool:
Lambert
HP: 85/85, EN: 100/100
6/7/5/7/88
Normal
Fluffy / Steadfast / Bulletproof
Status: OK


:ss/zacian:
Le Bleu
HP: 95/95, EN: 100/100
9/8/6/8/138
Fairy
Intrepid Sword
Status: OK
:inteleon: > :volkraken:

Step 1:
:inteleon: Inteleon used Swords Dance! (-7 EN)
:inteleon: Inteleon's Attack rose by 2 stages! (3 turns)

:volkraken: Volkraken used Will-O-Wisp! (-7 EN)
Miss (18 - 20, d20): 11 (No miss)
:inteleon: Inteleon was :flame orb: Burned!

:inteleon: Inteleon was hurt by its :flame orb: Burn! (-2 HP)

Step 2:
:inteleon: Inteleon used Snipe Shot! (-6 EN)
:scope lens: It's a critical hit!
(8*1 + 3 + (3*2 + 1) + (9 - 6) + 0)*1 + (2 - 0)*4 + 0 = 29

:volkraken: Volkraken used Absorb! (-6 EN)
Crit (1, d24): 19 (No crit)
(4*1 + 0 + 0 + (10 - 5) + (1 + 2))*1.5 + (0 - 0)*4 + 0 = 18
:volkraken: Volkraken drained HP! (+5 HP)
:volkraken: Volkraken's :shell bell: Shell Bell chimed! (+2 HP)

:inteleon: Inteleon was hurt by its :flame orb: Burn! (-2 HP)

Step 3:
:inteleon: Inteleon used Snipe Shot! (-6 EN)
:scope lens: It's a critical hit!
(8*1 + 3 + (3*2 + 1) + (9 - 6) + 0)*1 + (2 - 0)*4 + 0 = 29

:volkraken: Volkraken used Absorb! (-6 EN)
Crit (1, d24): 15 (No crit)
(4*1 + 0 + 0 + (10 - 5) + (1 + 2))*1.5 + (0 - 0)*4 + 0 = 18
:volkraken: Volkraken drained HP! (+5 HP)
:volkraken: Volkraken's :shell bell: Shell Bell chimed! (+2 HP)

:inteleon: Inteleon was hurt by its :flame orb: Burn! (-2 HP)

:spheal: Round Summary :spheal:
:volkraken: Volkraken HP: -29+5+2-29+5+2 = -44
:volkraken: Volkraken EN: -7-6-6 = -19
:inteleon: Inteleon HP: -2-18-2-18-2 = -42
:inteleon: Inteleon EN: -7-6-6 = -19
pratik2007
:ss/volkraken:
Zelda :shell bell: Shell Bell
HP: 55/95, EN: 81/100
4/6/10/7/95
Fire / Water
Analytic / Pressure / Infiltrator
Status: OK
Field: Clear

:ss/garchomp:
Chomp
HP: 100/100, EN: 100/100
9/7/6/6/102
Dragon / Ground
Sand Veil / Rough Skin
Status: OK


:ss/blaziken:
Tracy
HP: 90/90, EN: 100/100
9/5/8/5/80
Fire / Fighting
Blaze / Speed Boost
Status: OK
Rival Hop
:ss/inteleon:
James Pond :scope lens: Scope Lens
HP: 43/85, EN: 81/100
6/5/9/5/120
Water
Torrent / Sniper
Status: +2 Critical stage, +2 Attack stage (1 turn), Burned
Field: Clear

:ss/dubwool:
Lambert
HP: 85/85, EN: 100/100
6/7/5/7/88
Normal
Fluffy / Steadfast / Bulletproof
Status: OK


:ss/zacian:
Le Bleu
HP: 95/95, EN: 100/100
9/8/6/8/138
Fairy
Intrepid Sword
Status: OK
End of Round 1

1685464313402.png

"I've learned loads from studying Lee's battles! Have a taste of our true power!"

:ss/inteleon:
"We must begin the second phase of the operation."

Snipe Shot - Snipe Shot - Snipe Shot
At the start of your turn, IF Volkraken is under Protection, THEN use Swords Dance
At the start of the step, IF Volkraken is to use Sunny Day, THEN use Taunt, only once
 
Last edited:
Volkraken's pressure is locked so Volkraken should end the round with 2 less HP

1685513731418.png

"I think you are completely misjudging the situation... We are the one who are in control of the match."

:sv/volkraken::shell bell:
"Oh so you were in the movie Thunderpool !?"

Sunny Day ~ Absorb ~ Absorb
 
Last edited:
Round 2:

Start of Round 2
pratik2007
:ss/volkraken:
Zelda :shell bell: Shell Bell
HP: 55/95, EN: 81/100
4/6/10/7/95
Fire / Water
Analytic / Pressure / Infiltrator
Status: OK
Field: Clear

:ss/garchomp:
Chomp
HP: 100/100, EN: 100/100
9/7/6/6/102
Dragon / Ground
Sand Veil / Rough Skin
Status: OK


:ss/blaziken:
Tracy
HP: 90/90, EN: 100/100
9/5/8/5/80
Fire / Fighting
Blaze / Speed Boost
Status: OK
Rival Hop
:ss/inteleon:
James Pond :scope lens: Scope Lens
HP: 43/85, EN: 81/100
6/5/9/5/120
Water
Torrent / Sniper
Status: +2 Critical stage, +2 Attack stage (1 turn), Burned
Field: Clear

:ss/dubwool:
Lambert
HP: 85/85, EN: 100/100
6/7/5/7/88
Normal
Fluffy / Steadfast / Bulletproof
Status: OK


:ss/zacian:
Le Bleu
HP: 95/95, EN: 100/100
9/8/6/8/138
Fairy
Intrepid Sword
Status: OK
:inteleon: > :volkraken:

Step 1:
:inteleon: Inteleon used Taunt! (-10 EN)
:volkraken: Volkraken fell for the Taunt! (3 turns)

:volkraken: Volkraken couldn't use Sunny Day!

:inteleon: Inteleon was hurt by its :flame orb: Burn! (-2 HP)

Step 2:
:inteleon: Inteleon's Attack stage returned to normal!

:inteleon: Inteleon used Snipe Shot! (-6 EN)
:scope lens: It's a critical hit!
(8*1 + 3 + (3*2 + 1) + (9 - 6) + 0)*1 + (0 - 0)*4 + 0 = 21

:volkraken: Volkraken used Absorb! (-6 EN)
Crit (1, d24): 24 (No crit)
(4*1 + 0 + 0 + (10 - 5) + (2 + 2))*1.5 + (0 - 0)*4 + 0 = 19.5 => 20
:volkraken: Volkraken drained HP! (+5 HP)
:volkraken: Volkraken's :shell bell: Shell Bell chimed! (+2 HP)

:inteleon: Inteleon was hurt by its :flame orb: Burn! (-2 HP)

Step 3:
:inteleon: Inteleon used Snipe Shot! (-6 EN)
:scope lens: It's a critical hit!
(8*1 + 3 + (3*2 + 1) + (9 - 6) + 0)*1 + (0 - 0)*4 + 0 = 21

:volkraken: Volkraken used Absorb! (-6 EN)
Crit (1, d24): 7 (No crit)
(4*1 + 0 + 0 + (10 - 5) + (2 + 2))*1.5 + (0 - 0)*4 + 0 = 19.5 => 20
:volkraken: Volkraken drained HP! (+5 HP)
:volkraken: Volkraken's :shell bell: Shell Bell chimed! (+2 HP)

:inteleon: Inteleon :reaper cloth: fainted!

:spheal: Round Summary :spheal:
:volkraken: Volkraken HP: -21+5+2-21+5+2 = -28
:volkraken: Volkraken EN: -6-6 = -12
:inteleon: Inteleon HP: -2-20-2-20 = -44
:inteleon: Inteleon EN: -10-6-6 = -22
pratik2007
:ss/volkraken:
Zelda :shell bell: Shell Bell
HP: 27/95, EN: 69/100
4/6/10/7/95
Fire / Water
Analytic / Infiltrator
Status: Taunted (0 turns)
Field: Clear

:ss/garchomp:
Chomp
HP: 100/100, EN: 100/100
9/7/6/6/102
Dragon / Ground
Sand Veil / Rough Skin
Status: OK


:ss/blaziken:
Tracy
HP: 90/90, EN: 100/100
9/5/8/5/80
Fire / Fighting
Blaze / Speed Boost
Status: OK
Rival Hop
:ss/inteleon:
James Pond :scope lens: Scope Lens
HP: -1/85, EN: 81/100
6/5/9/5/120
Water
Torrent / Sniper
Status: +2 Critical Stage, Burned, Fainting
Field:
Clear

:ss/dubwool:
Lambert
HP: 85/85, EN: 100/100
6/7/5/7/88
Normal
Fluffy / Steadfast / Bulletproof
Status: OK


:ss/zacian:
Le Bleu
HP: 95/95, EN: 100/100
9/8/6/8/138
Fairy
Intrepid Sword
Status: OK
End of Round 2

1685554287826.png

"I knew you'd be aiming for a super-effective hit!"
:inteleon: "Super-effective hits hurt, you know!"

Sending out :zacian: Le Bleu the Zacian holding a :rusted sword: Rusted Sword!

1685554895115.png

"Sorry, mate. Looks like I'm still the greatest! I have the legendary Zacian on my side, after all!"

pratik2007 to order.
 
1685560037547.png

"Lambert! I'm countin' on ya, mate!"

Sending out :dubwool: Lambert the Dubwool holding a :power belt: Power Belt!

:ss/dubwool:
"Baa-d boy! Uncle Lambert will give you a beating! Baa!"

Cotton Guard + Cotton Guard - Body Press - Body Press
At the start of your turn, IF Garchomp is under Protection AND NOT it is Step 1, THEN use Defense Curl, pushing back actions
At the start of your turn, IF Garchomp used Fire Fang this step AND your Defense stage is 0, THEN use Counter, pushing back actions
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top