Facility Realgam Tower: Sivanandi

:sv/miasmaw:
Agent "Speed Blitz" (Miasmaw)
Level 2 — EXP: 15 / 30

Disciplines:
Lv2 - Vigorous - Overheal 8 HP.

Typing: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter Hidden Ability: Compound Eyes

HP: 90
Attack: 10
Defen.: 5
Sp.Atk: 6
Sp.Def: 8
Speed: 99
Size: 2
Weight: 4

Combinations (2 / 2)
Pin Missile + Crunch "Dura Negation"
Screech + Swords Dance "Bloodlusted"

Agent Speed Blitz. A member of Team SF.
Areas of expertise: Animated series, Social media, Woodworking


Movepool

Level 0
Aromatherapy
Bug Bite
Bug Buzz
Crunch
Dark Pulse
Dragon Claw
Dragon Hammer
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Focus Blast
Iron Head
Nasty Plot
Poison Fang
Poison Gas
Poison Jab
Protect
Rest
Round
Screech
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Fang
Thunderbolt
Uproar
Wild Charge
Work Up
X-Scissor

Level 1
Agility
Bite
Brutal Swing
Dragon Breath
Dual Wingbeat
Haze
High Horsepower
Ice Fang
Rain Dance
Recover
Scary Face
Sludge Bomb
Smog
Smokescreen
Sunny Day
Taunt

Level 2
Close Combat
Corrosive Gas
Dragon Rush
First Impression
Gunk Shot
Iron Tail
Megahorn
Pin Missile
Scale Shot
Superpower
Thunder
:sv/mollux:
Agent "Drink Me" (Mollux)
Level 3 — EXP: 51 / 70

Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Uncaged - Attacks can't be Sealed.

Typing: Fire/Poison
Abilities: Dry Skin Hidden Ability: Illuminate

HP: 95
Attack: 4
Defen.: 6
Sp.Atk: 9
Sp.Def: 8
Speed: 76
Size: 3
Weight: 3

Combinations (2 / 4)
Inferno + Infestation "Summertime"
Sludge Wave + Flame Charge "Caustic Crush"
Fire Blast + Draining Kiss "Heartburn"

Ember + Rapid Spin "Torrid Tango"

Agent Drink Me. A member of Team FS.
Areas of expertise: Fashion design, Meteorology, Espionage


Movepool

Level 0
Bug Bite
Calm Mind
Dazzling Gleam
Facade
Flamethrower
Heal Bell
Light Screen
Protect
Rest
Round
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp

Level 1
Acid
Acid Armor
Charm
Confide
Confuse Ray
Double Team
Ember
Fire Spin
Flash
Heal Pulse
Helping Hand
Infestation
Iron Defense
Life Dew
Moonlight
Rain Dance
Rapid Spin
Recover
Shock Wave
Sludge Bomb
Stealth Rock
Sunny Day
Swagger
Swift
Toxic Spikes
Trick
Venom Drench
Water Gun
Withdraw

Level 2
Acid Spray
Aqua Ring
Belch
Bind
Clear Smog
Corrosive Gas
Fire Blast
Gunk Shot
Heat Wave
Hydro Pump
Inferno
Secret Power
Solar Beam
Thief
Thunder
Venoshock
:sv/equilibra:
Agent "Batman" (Equilibra)
Level 2 — EXP: 25 / 30

Disciplines:
Lv2 - (Headstrong) - Start Stun-Proof for 1 turn.

Typing: Steel/Ground
Abilities: Levitate, Bulletproof Hidden Ability: Justified

HP: 95
Attack: 4
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 60
Size: 2
Weight: 4

Combinations (2 / 2)
Flash Cannon + Rapid Spin "Reflection of Sin"
Mud-Slap + Rock Slide "Remanded Case"

Agent Batman. A founding member of the VV Syndicate.
Areas of expertise: Popular culture, Legality and regulation, Mental health


Movepool

Level 0
Aura Sphere
Dragon Tail
Earth Power
Earthquake
Facade
Flash Cannon
Iron Head
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Substitute
Toxic
Whirlwind
Work Up

Level 1
Confide
Double Team
Drill Run
Helping Hand
Ice Spinner
Iron Defense
Mud-Slap
Pain Split
Pound
Rapid Spin
Recycle
Safeguard
Sandstorm
Steel Roller
Swagger

Level 2
Iron Tail
Mirror Shot
Quash
Steel Beam
:sv/pajantom:
Agent "Business Casual" (Pajantom)
Level 3 — EXP: 30 / 70

Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Verbose - 1 Host Clause per round can check for three objects.

Typing: Ghost/Dragon
Abilities: Comatose

HP: 90
Attack: 9
Defen.: 5
Sp.Atk: 4
Sp.Def: 8
Speed: 101
Size: 2
Weight: 1

Combinations (2 / 4)
Astonish + Throat Chop "Drawing Board"
Spirit Shackle + Snore "Circle Back"

Infestation + Poison Gas "Push the Envelope"
Breaking Swipe + Ice Fang "Paradigm Shift"
(Throat Chop, Spirit Shackle, and Breaking Swipe are all Lv.3 moves, so all of those combos are ineligible for this battle)

Agent Business Casual. A founding member of the VV Syndicate.
Areas of expertise: Paranormal phenomena, Aerial combat, Human resource management


Movepool

Level 0
Aerial Ace
Astonish
Brave Bird
Crunch
Dragon Claw
Dragon Pulse
Earthquake
Facade
Heal Block
Ice Punch
Nasty Plot
Poison Fang
Poison Gas
Protect
Psychic
Psychic Fangs
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Sleep Talk
Smart Strike
Snore
Substitute
Surf
Toxic
Zen Headbutt

Level 1
Brutal Swing
Confide
Confuse Ray
Double Team
Dragon Breath
Dragon Rage
Drill Run
Dual Chop
Growl
Haze
Helping Hand
Ice Fang
Infestation
Rain Dance
Sand Tomb
Swagger
Taunt
Toxic Spikes
Whirlpool
Wrap

Level 2
Bind
Dragon Rush
Dream Eater
Iron Tail
Stone Edge
Take Down
Venoshock
x1:oran berry: Oran Berry
x1:metronome: Metronome
x1:assault-vest: Assault Vest
x1:rocky-helmet: Rocky Helmet
x1:metal-coat: Metal Coat
x1:dragon fang: Dragon Fang
x1:muscle band:Muscle Band
x1:wise glasses:Wise Glasses
x1:wide lens:Wide Lens
x1:life orb:Life Orb

Rival Hop (Level 2)

hop.png


Challenge Type: Hard Singles

Battle Info
Match Type:
[Bring 4, Pick 3]v3 Singles
Hours:
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Technique Control: 1
Backpack Size: 10
Arena: Slumbering Weald

Slumbering Weald is a forest infused with the power of Zacian and Zamazenta. Hop has tamed one of these two great beasts, and the weald has rewarded him by allowing them to share their power with the rest of his team. Due to the ancient power present and how much time Hop has spent here, his Pokemon can find themselves capable of feats they ordinarily would not be able to perform.
  • Since Hop knows about type matchups, all super effective attacks that he uses get +2 final damage.
  • Hop's Dubwool has received daily grooming, and knows how to take full advantage of it. They know Body Press and Cotton Guard as signature moves.
  • Hop's Inteleon is an incredibly precise sniper. While performing a move, their critical hit stage is increased by 1. This does stack with other increases to critical hit stage.
  • In the Slumbering Weald, Zacian and Zamazenta may always fight at their full power. Hop's Backpack additionally contains a :rusted sword: Rusted Sword and a :rusted shield: Rusted Shield.

Slot 1: Boltund (TRAINED)
Slot 2: Inteleon (TRAINED)
Slot 3: Zamazenta (VIGOROUS)

:potion: Potion

:mental herb: Mental Herb
:muscle band: Muscle Band
:rage candybar: Rage Candy Bar
:sitrus berry: Sitrus Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:wise glasses: Wise Glasses
:eject button: Eject Button
:starf berry: Starf Berry
:wide lens: Wide Lens

:rusted sword: Rusted Sword
:rusted shield: Rusted Shield
:sv/boltund:

Boltund
Level 2

Type: Electric
Abilities: Strong Jaw, Competitive

Nature: Serious
HP: 85
Atk: 7
Def: 5
SpA: 7
SpD: 5
Spe: 121
Size: 2
Weight: 3


Movepool:
Level 0:
Bulk Up
Crunch
Facade
Fire Fang
Hyper Voice
Play Rough
Protect
Psychic Fangs
Rest
Roar
Round
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Thunder Fang
Thunder Wave
Thunderbolt
Uproar
Wild Charge

Level 1:
Agility
Bite
Charge
Charm
Discharge
Eerie Impulse
Electric Terrain
Helping Hand
Howl
Nuzzle
Sand Attack
Spark
Swift

Level 2:
Double-Edge
Focus Energy
Rising Voltage
Thunder
:sv/inteleon:

Inteleon
Level 2

Type: Water
Abilities: Torrent, Sniper

Nature: Serious
HP: 85
Atk: 6
Def: 5
SpA: 9
SpD: 5
Spe: 120
Size: 3
Weight: 3


Movepool:
Level 0:
Air Slash
Aqua Jet
Dark Pulse
Facade
Ice Beam
Ice Shard
Light Screen
Liquidation
Protect
Reflect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Vacuum Wave
Waterfall
Work Up

Level 1:
Agility
Air Cutter
Double Team
Growl
Haze
Mist
Pound
Rain Dance
Safeguard
Snipe Shot (Signature)
Snowscape
Sucker Punch
Swift
Taunt
Tearful Look
Water Gun
Water Pulse
Weather Ball
Whirlpool

Level 2:
Aqua Ring
Bind
Blizzard
Focus Energy
Hydro Pump
Icicle Spear
Scale Shot
Take Down
:sv/zamazenta:

Zamazenta
Level 2

Type: Fighting
Abilities: Dauntless Shield

Nature: Serious
HP: 95
Atk: 9
Def: 8
SpA: 6
SpD: 8
Spe: 138
Size: 5
Weight: 6


:sv/zamazenta-crowned:
Zamazenta-Crowned

Type:
Fighting/Steel
Abilities: Dauntless Shield
Knows Behemoth Bash while in this forme.

HP: 95
Atk: 9
Def: 10
SpA: 6
SpD: 10
Spe: 128
Size: 5
Weight: 11


Movepool:
Level 0:
Brick Break
Crunch
Dazzling Gleam
Facade
Fire Fang
Flash Cannon
Focus Blast
Hyper Voice
Iron Head
Light Screen
Play Rough
Protect
Psychic Fangs
Quick Attack
Reflect
Rest
Roar
Round
Slash
Sleep Talk
Snore
Substitute
Thunder Fang
Wild Charge
Work Up

Level 1:
Agility
Bite
Coaching
Helping Hand
Howl
Ice Fang
Iron Defense
Metal Claw
Rain Dance
Safeguard
Sandstorm
Scary Face
Sunny Day
Swift
Wide Guard

Level 2:
Close Combat
Focus Energy
Iron Tail
Metal Burst
Payback
Revenge
Reversal
Solar Beam
Steel Beam
Stone Edge
Tail Slap
Take Down

Sending out Vigorous Zamazenta @ Muscle Band. Sivanandi to order.

:sv/zamazenta: :muscle band:
Combo: Safeguard + Focus Energy
 
it's invertebrate time

:sv/mollux: :wise-glasses:

Sending out Drink Me the Mollux :mollux: holding Wise Glasses :wise glasses:
Discipline: Graceful

Fire Spin | Dazzling Gleam

This step, IF Drink Me has flinching THEN use Ember and push back
[Once] This step, IF Zamazenta is to use a Protective move THEN use Toxic Spikes and push back
This step, IF Zamazenta has a decoy THEN use Flamethrower and push back
This step, IF Zamazenta does not have the burn condition AND Zamazenta's team does not have the Safeguard condition THEN use Inferno and push back
 
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