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Facility Realgam Tower: Sivanandi

:sv/miasmaw:
Agent "Speed Blitz" (Miasmaw)
Level 2 — EXP: 15 / 30

Disciplines:
Lv2 - Vigorous - Overheal 8 HP.

Typing: Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter Hidden Ability: Compound Eyes

HP: 90
Attack: 10
Defen.: 5
Sp.Atk: 6
Sp.Def: 8
Speed: 99
Size: 2
Weight: 4

Combinations (2 / 2)
Pin Missile + Crunch "Dura Negation"
Screech + Swords Dance "Bloodlusted"

Agent Speed Blitz. A member of Team SF.
Areas of expertise: Animated series, Social media, Woodworking


Movepool

Level 0
Aromatherapy
Bug Bite
Bug Buzz
Crunch
Dark Pulse
Dragon Claw
Dragon Hammer
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Focus Blast
Iron Head
Nasty Plot
Poison Fang
Poison Gas
Poison Jab
Protect
Rest
Round
Screech
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Fang
Thunderbolt
Uproar
Wild Charge
Work Up
X-Scissor

Level 1
Agility
Bite
Brutal Swing
Dragon Breath
Dual Wingbeat
Haze
High Horsepower
Ice Fang
Rain Dance
Recover
Scary Face
Sludge Bomb
Smog
Smokescreen
Sunny Day
Taunt

Level 2
Close Combat
Corrosive Gas
Dragon Rush
First Impression
Gunk Shot
Iron Tail
Megahorn
Pin Missile
Scale Shot
Superpower
Thunder
:sv/mollux:
Agent "Drink Me" (Mollux)
Level 3 — EXP: 51 / 70

Disciplines:
Lv2 - Graceful - Special Acc +15%.
Lv3 - Uncaged - Attacks can't be Sealed.

Typing: Fire/Poison
Abilities: Dry Skin Hidden Ability: Illuminate

HP: 95
Attack: 4
Defen.: 6
Sp.Atk: 9
Sp.Def: 8
Speed: 76
Size: 3
Weight: 3

Combinations (2 / 4)
Inferno + Infestation "Summertime"
Sludge Wave + Flame Charge "Caustic Crush"
Fire Blast + Draining Kiss "Heartburn"

Ember + Rapid Spin "Torrid Tango"

Agent Drink Me. A member of Team FS.
Areas of expertise: Fashion design, Meteorology, Espionage


Movepool

Level 0
Bug Bite
Calm Mind
Dazzling Gleam
Facade
Flamethrower
Heal Bell
Light Screen
Protect
Rest
Round
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp

Level 1
Acid
Acid Armor
Charm
Confide
Confuse Ray
Double Team
Ember
Fire Spin
Flash
Heal Pulse
Helping Hand
Infestation
Iron Defense
Life Dew
Moonlight
Rain Dance
Rapid Spin
Recover
Shock Wave
Sludge Bomb
Stealth Rock
Sunny Day
Swagger
Swift
Toxic Spikes
Trick
Venom Drench
Water Gun
Withdraw

Level 2
Acid Spray
Aqua Ring
Belch
Bind
Clear Smog
Corrosive Gas
Fire Blast
Gunk Shot
Heat Wave
Hydro Pump
Inferno
Secret Power
Solar Beam
Thief
Thunder
Venoshock
:sv/equilibra:
Agent "Batman" (Equilibra)
Level 2 — EXP: 25 / 30

Disciplines:
Lv2 - (Headstrong) - Start Stun-Proof for 1 turn.

Typing: Steel/Ground
Abilities: Levitate, Bulletproof Hidden Ability: Justified

HP: 95
Attack: 4
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 60
Size: 2
Weight: 4

Combinations (2 / 2)
Flash Cannon + Rapid Spin "Reflection of Sin"
Mud-Slap + Rock Slide "Remanded Case"

Agent Batman. A founding member of the VV Syndicate.
Areas of expertise: Popular culture, Legality and regulation, Mental health


Movepool

Level 0
Aura Sphere
Dragon Tail
Earth Power
Earthquake
Facade
Flash Cannon
Iron Head
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Substitute
Toxic
Whirlwind
Work Up

Level 1
Confide
Double Team
Drill Run
Helping Hand
Ice Spinner
Iron Defense
Mud-Slap
Pain Split
Pound
Rapid Spin
Recycle
Safeguard
Sandstorm
Steel Roller
Swagger

Level 2
Iron Tail
Mirror Shot
Quash
Steel Beam
:sv/pajantom:
Agent "Business Casual" (Pajantom)
Level 3 — EXP: 30 / 70

Disciplines:
Lv2 - Precise - Physical Acc +15%.
Lv3 - Verbose - 1 Host Clause per round can check for three objects.

Typing: Ghost/Dragon
Abilities: Comatose

HP: 90
Attack: 9
Defen.: 5
Sp.Atk: 4
Sp.Def: 8
Speed: 101
Size: 2
Weight: 1

Combinations (2 / 4)
Astonish + Throat Chop "Drawing Board"
Spirit Shackle + Snore "Circle Back"

Infestation + Poison Gas "Push the Envelope"
Breaking Swipe + Ice Fang "Paradigm Shift"
(Throat Chop, Spirit Shackle, and Breaking Swipe are all Lv.3 moves, so all of those combos are ineligible for this battle)

Agent Business Casual. A founding member of the VV Syndicate.
Areas of expertise: Paranormal phenomena, Aerial combat, Human resource management


Movepool

Level 0
Aerial Ace
Astonish
Brave Bird
Crunch
Dragon Claw
Dragon Pulse
Earthquake
Facade
Heal Block
Ice Punch
Nasty Plot
Poison Fang
Poison Gas
Protect
Psychic
Psychic Fangs
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Sleep Talk
Smart Strike
Snore
Substitute
Surf
Toxic
Zen Headbutt

Level 1
Brutal Swing
Confide
Confuse Ray
Double Team
Dragon Breath
Dragon Rage
Drill Run
Dual Chop
Growl
Haze
Helping Hand
Ice Fang
Infestation
Rain Dance
Sand Tomb
Swagger
Taunt
Toxic Spikes
Whirlpool
Wrap

Level 2
Bind
Dragon Rush
Dream Eater
Iron Tail
Stone Edge
Take Down
Venoshock
x1:oran berry: Oran Berry
x1:metronome: Metronome
x1:assault-vest: Assault Vest
x1:rocky-helmet: Rocky Helmet
x1:metal-coat: Metal Coat
x1:dragon fang: Dragon Fang
x1:muscle band:Muscle Band
x1:wise glasses:Wise Glasses
x1:wide lens:Wide Lens
x1:life orb:Life Orb

Rival Hop (Level 2)

hop.png


Challenge Type: Hard Singles

Battle Info
Match Type:
[Bring 4, Pick 3]v3 Singles
Hours:
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Technique Control: 1
Backpack Size: 10
Arena: Slumbering Weald

Slumbering Weald is a forest infused with the power of Zacian and Zamazenta. Hop has tamed one of these two great beasts, and the weald has rewarded him by allowing them to share their power with the rest of his team. Due to the ancient power present and how much time Hop has spent here, his Pokemon can find themselves capable of feats they ordinarily would not be able to perform.
  • Since Hop knows about type matchups, all super effective attacks that he uses get +2 final damage.
  • Hop's Dubwool has received daily grooming, and knows how to take full advantage of it. They know Body Press and Cotton Guard as signature moves.
  • Hop's Inteleon is an incredibly precise sniper. While performing a move, their critical hit stage is increased by 1. This does stack with other increases to critical hit stage.
  • In the Slumbering Weald, Zacian and Zamazenta may always fight at their full power. Hop's Backpack additionally contains a :rusted sword: Rusted Sword and a :rusted shield: Rusted Shield.

Slot 1: Boltund (TRAINED)
Slot 2: Inteleon (TRAINED)
Slot 3: Zamazenta (VIGOROUS)

:potion: Potion

:mental herb: Mental Herb
:muscle band: Muscle Band
:rage candybar: Rage Candy Bar
:sitrus berry: Sitrus Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:wise glasses: Wise Glasses
:eject button: Eject Button
:starf berry: Starf Berry
:wide lens: Wide Lens

:rusted sword: Rusted Sword
:rusted shield: Rusted Shield
:sv/boltund:

Boltund
Level 2

Type: Electric
Abilities: Strong Jaw, Competitive

Nature: Serious
HP: 85
Atk: 7
Def: 5
SpA: 7
SpD: 5
Spe: 121
Size: 2
Weight: 3


Movepool:
Level 0:
Bulk Up
Crunch
Facade
Fire Fang
Hyper Voice
Play Rough
Protect
Psychic Fangs
Rest
Roar
Round
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Thunder Fang
Thunder Wave
Thunderbolt
Uproar
Wild Charge

Level 1:
Agility
Bite
Charge
Charm
Discharge
Eerie Impulse
Electric Terrain
Helping Hand
Howl
Nuzzle
Sand Attack
Spark
Swift

Level 2:
Double-Edge
Focus Energy
Rising Voltage
Thunder
:sv/inteleon:

Inteleon
Level 2

Type: Water
Abilities: Torrent, Sniper

Nature: Serious
HP: 85
Atk: 6
Def: 5
SpA: 9
SpD: 5
Spe: 120
Size: 3
Weight: 3


Movepool:
Level 0:
Air Slash
Aqua Jet
Dark Pulse
Facade
Ice Beam
Ice Shard
Light Screen
Liquidation
Protect
Reflect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Vacuum Wave
Waterfall
Work Up

Level 1:
Agility
Air Cutter
Double Team
Growl
Haze
Mist
Pound
Rain Dance
Safeguard
Snipe Shot (Signature)
Snowscape
Sucker Punch
Swift
Taunt
Tearful Look
Water Gun
Water Pulse
Weather Ball
Whirlpool

Level 2:
Aqua Ring
Bind
Blizzard
Focus Energy
Hydro Pump
Icicle Spear
Scale Shot
Take Down
:sv/zamazenta:

Zamazenta
Level 2

Type: Fighting
Abilities: Dauntless Shield

Nature: Serious
HP: 95
Atk: 9
Def: 8
SpA: 6
SpD: 8
Spe: 138
Size: 5
Weight: 6


:sv/zamazenta-crowned:
Zamazenta-Crowned

Type:
Fighting/Steel
Abilities: Dauntless Shield
Knows Behemoth Bash while in this forme.

HP: 95
Atk: 9
Def: 10
SpA: 6
SpD: 10
Spe: 128
Size: 5
Weight: 11


Movepool:
Level 0:
Brick Break
Crunch
Dazzling Gleam
Facade
Fire Fang
Flash Cannon
Focus Blast
Hyper Voice
Iron Head
Light Screen
Play Rough
Protect
Psychic Fangs
Quick Attack
Reflect
Rest
Roar
Round
Slash
Sleep Talk
Snore
Substitute
Thunder Fang
Wild Charge
Work Up

Level 1:
Agility
Bite
Coaching
Helping Hand
Howl
Ice Fang
Iron Defense
Metal Claw
Rain Dance
Safeguard
Sandstorm
Scary Face
Sunny Day
Swift
Wide Guard

Level 2:
Close Combat
Focus Energy
Iron Tail
Metal Burst
Payback
Revenge
Reversal
Solar Beam
Steel Beam
Stone Edge
Tail Slap
Take Down

Sending out Vigorous Zamazenta @ Muscle Band. Sivanandi to order.

:sv/zamazenta: :muscle band:
Combo: Safeguard + Focus Energy
 
it's invertebrate time

:sv/mollux: :wise-glasses:

Sending out Drink Me the Mollux :mollux: holding Wise Glasses :wise glasses:
Discipline: Graceful

Fire Spin | Dazzling Gleam

This step, IF Drink Me has flinching THEN use Ember and push back
[Once] This step, IF Zamazenta is to use a Protective move THEN use Toxic Spikes and push back
This step, IF Zamazenta has a decoy THEN use Flamethrower and push back
This step, IF Zamazenta does not have the burn condition AND Zamazenta's team does not have the Safeguard condition THEN use Inferno and push back
 
ROUND 1​

Team Sivanandi
Hours: 72 | Tech: 1
:mollux: Mollux | :wise glasses: Wise Glasses
Fire/Poison | Dry Skin, Illuminate
HP: 95/95 | EN: 30/30
4/6/[11]/8/76 | 3/3
Disclipine: Graceful (+15% Special acc.)
x1:oran berry: Oran Berry
x1:metronome: Metronome
x1:assault-vest: Assault Vest
x1:rocky-helmet: Rocky Helmet
x1:metal-coat: Metal Coat
x1:dragon fang: Dragon Fang
x1:muscle band:Muscle Band
x1:wide lens:Wide Lens
x1:life orb:Life Orb
Empty
:miasmaw:
:equilibra:
:pajantom:

Team Hop
Hours: 63? | Tech: 1
:zamazenta: Zamazenta | :muscle band: Muscle Band
Fighting | Dauntless Shield
HP: 95/95 | EN: 30/30
[11]/8/6/8/138 | 5/6
Disclipine: Vigorous (8 HP Overheal)
:potion: Potion

:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sitrus berry: Sitrus Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:wise glasses: Wise Glasses
:eject button: Eject Button
:starf berry: Starf Berry
:wide lens: Wide Lens

:rusted sword: Rusted Sword
:rusted shield: Rusted Shield
Empty
:inteleon:
:boltund:
97, 222, 69, 342, 170, 534, 460, 451, 90, 237, 298, 493, 474, 86, 329, 105, 253, 122, 235, 56

Start of Round
:zamazenta: +8 HP (Overheal) (103),
+1 Defense Stage (Dauntless Shield) (+1)
-1 Evasion Stage (Illuminate) (-1)

Step 1
:zamazenta:
Zamazenta used Safeguard+Focus Energy! -5 EN, -1 Tech
Zamazenta's team gained Safeguard (4 Rounds)
Zamazenta's critical hit stage was raised by 2 (+2)

:mollux:
Mollux used Inferno! -3 EN
My rationale is that the subs were checked at start of step and Zamazenta had neither Burn nor Safeguard, so it fired. Lmk if this is wrong <3
Miss: No (Graceful + Wise Glasses + Illuminate does NOT care about accuracy checks)
Crit (1-25, d600): No, 97
Effect: Yes, 100%
10+4+11-8 = 17
Safeguard protected Zamazenta from burn

Step 2
:zamazenta:
Zamazenta used Stone Edge! -3 EN
Miss (1-30, d600): No, 222
Crit: Yes, +3
(10+3+11-6)*1.5+2 = 29

:mollux:
Mollux used Fire Spin! -3 EN
Miss: Why am I even writing this in
Crit (1-25, d600): No, 69
4+4+11-8 = 11
Zamazenta was inflicted with Fire Spin (5 Steps)
:zamazenta: -2 HP (Fire Spin)

Round Summary
:mollux: HP: -29 = -29
:mollux: EN: -3-3 = -6
:zamazenta: HP: +8-17-11-2 = -22
:zamazenta: EN: -5-3 = -8

​
Team Sivanandi
Hours: 72 | Tech: 1
:mollux: Mollux | :wise glasses: Wise Glasses
Fire/Poison | Dry Skin, Illuminate
HP: 66/95 | EN: 24/30
4/6/[11]/8/76 | 3/3
Disclipine: Graceful (+15% Special acc.)
x1:oran berry: Oran Berry
x1:metronome: Metronome
x1:assault-vest: Assault Vest
x1:rocky-helmet: Rocky Helmet
x1:metal-coat: Metal Coat
x1:dragon fang: Dragon Fang
x1:muscle band:Muscle Band
x1:wide lens:Wide Lens
x1:life orb:Life Orb
Empty
:miasmaw:
:equilibra:
:pajantom:

Team Hop (Safeguard, 3 Rounds)
Hours: 63? | Tech: 0
:zamazenta: Zamazenta | :muscle band: Muscle Band
Fighting | Dauntless Shield
HP: 73/95 | EN: 22/30
[11]/8/6/8/138 | 5/6
Disclipine: Vigorous (8 HP Overheal)
Illuminated
+1 Defense Stage
+2 Critical Hit Stage
Fire Spin (4 Steps)

:potion: Potion

:mental herb: Mental Herb
:rage candybar: Rage Candy Bar
:sitrus berry: Sitrus Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:wise glasses: Wise Glasses
:eject button: Eject Button
:starf berry: Starf Berry
:wide lens: Wide Lens

:rusted sword: Rusted Sword
:rusted shield: Rusted Shield
Empty
:inteleon:
:boltund:
Hop to order first
Sivanandi to order second
 
Last edited:
Safeguard+Crit really does just invalidate your creature, huh...

:sv/zamazenta:
Stone Edge - Stone Edge
[Once] This step, IF Mollux is to use a #Protective move, THEN use Howl
 
Last edited:
BOASTED
- 2nd level
- Attack Limit (atk and sp.atk are capped at 8, and speed is capped at 100)
- Terastal Exhibition (ref gets +1 tech points and can choose and use a tera type for each mon)
- Pruning (i can only know up to 10 moves per level for each mon I'm sending in)

Backpack:
x1 :oran berry:Oran Berry
x1 :razz berry:Razz Berry
x1 :berserk gene:Berserk Gene
x1 :metal-coat:Metal Coat
x1 :heavy duty boots:Heavy Duty Boots
x1 :rocky-helmet:Rocky Helmet
x1 :leftovers:Leftovers
Pokemon:
:sv/trevenant:
Agent "Fianchetto" (Trevenant)
Level 2 — EXP: 13 / 30

Disciplines:
Lv2 - (Devious) - The user's Non-Attack actions have an additional 15% Accuracy.

Typing: Ghost/Grass
Abilities: Natural Cure, Frisk Hidden Ability: Harvest
Traits: Requires no Tech for their first Technique each battle.

HP: 90
Attack: 8
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 56
Size: 3
Weight: 3

Agent Fianchetto. A member of Team SF.
Areas of expertise: Conflict mediation, Conflict instigation, Geology


Combinations (2 / 2)
Sunny Day + Growth (Sabbath)
Sucker Punch + Will-o-wisp (Rook Check)

Movepool

Level 0
Earthquake
Focus Blast
Hone Claws
Poison Jab
Rest
Rock Slide
Shadow Ball
Shadow Claw
Strength
Will-O-Wisp

Level 1
Confuse Ray
Curse
Grassy Terrain
Growth
Pain Split
Power-Up Punch
Safeguard
Seed Bomb
Sucker Punch
Sunny Day

Level 2
Burning Jealousy
Disable
Foul Play
Grassy Glide
Ingrain
Leech Seed
Poltergeist
Solar Beam
Thief
Wood Hammer
:sv/equilibra:
Agent "Batman" (Equilibra)
Level 2 — EXP: 25 / 30

Disciplines:
Lv2 - (Headstrong) - Start Stun-Proof for 1 turn.

Typing: Steel/Ground
Abilities: Levitate, Bulletproof Hidden Ability: Justified

HP: 95
Attack: 4
Defen.: 7
Sp.Atk: 9 8
Sp.Def: 8
Speed: 60
Size: 2
Weight: 4

Combinations (2 / 2)
Flash Cannon + Rapid Spin "Reflection of Sin"
Mud-Slap + Rock Slide "Remanded Case"

Agent Batman. A founding member of the VV Syndicate.
Areas of expertise: Popular culture, Legality and regulation, Mental health


Movepool

Level 0
Aura Sphere
Earth Power
Flash Cannon
Rest
Rock Polish
Rock Slide
Sleep Talk
Smart Strike
Toxic
Work Up

Level 1
Drill Run
Ice Spinner
Iron Defense
Mud-Slap
Pain Split
Rapid Spin
Recycle
Safeguard
Sandstorm
Swagger

Level 2
Iron Tail
Mirror Shot
Quash
Steel Beam
:sv/articuno-galar:
Agent "Seer" (Articuno-Galar)
Level 2 — EXP: 10 / 30

Disciplines:
Lv2 - Graceful - The user's Special actions have an additional 15% Accuracy.

Typing: Psychic/Flying
Abilities: Competitive

HP: 95
Attack: 6
Defen.: 6
Sp.Atk: 9 8
Sp.Def: 7
Speed: 95
Size: 3
Weight: 4

Agent Seer. An unofficial collaborator of the VV Syndicate.
Detached from worldly affairs, only rarely deigning to involve themselves further than watching ominously from a vantage point.


Combinations (2 / 2)
Freezing Glare + Ancient Power "Superiority"
Hypnosis + Hyper Voice "Quell"

Movepool

Level 0
Air Slash
Calm Mind
Hyper Voice
Hypnosis
Protect
Psychic
Reflect
Rest
Shadow Ball
Sleep Talk

Level 1
Air Cutter
Ancient Power
Confusion
Rain Dance
Recover
Scary Face
Steel Wing
Sunny Day
Swift
Tailwind

Level 2
Dream Eater
Expanding Force
Hurricane
Psycho Shift
Take Down

Level 3

Freezing Glare (Sig.)
Dojo Master Mustard (Level 2)

mustard.png


Challenge Type: Fast Singles

Battle Info
Match Type:
[Bring 3, Pick 2]v2 Singles
Hours:
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Technique Control: 1
Backpack Size: 7
Arena: Master Dojo

Mustard was once Galar's Champion, before the league chairman asked him to play a rigged match and he retired in disgust. He vanished from the public eye for a while, but triumphantly returned with a never before seen legendary Pokemon at his side. Now, the Dojo Master resides in the Master Dojo, and students come visit him from far and wide. It's well known that he never goes all out, as he doesn't use his Champion team and allows students to borrow items from the machine his son made.
  • At the start of the battle, the Cram-o-matic contains one of each of the following items. On sendout, if a Pokemon is holding no items originally from the Cram-o-matic, they may remove one item from the Cram-o-matic and equip it. Items originally from the Cram-o-matic may be held without taking up an item slot.
    • :assault vest: Assault Vest
    • :black belt: Black Belt
    • :expert belt: Expert Belt
    • :heavy-duty boots: Heavy-Duty Boots
    • :punching glove: Punching Glove
    • :protective pads: Protective Pads
    • :ring target: Ring Target
    • :rocky helmet: Rocky Helmet
  • When not used in a combination, the move Coaching raises the Attack stage of the user by two (2), and the Defense and Special Defense stages of the user by one (1), for their next five (5) turns.

Slot 1: [Corviknight/Darmanitan-Galar/Slowbro-Galar]
Slot 2: [Urshifu-Single-Strike/Urshifu-Rapid-Strike]
1779473459965.png


:potion: Potion

:mental herb: Mental Herb
:muscle band: Muscle Band
:rage candybar: Rage Candy Bar
:sitrus berry: Sitrus Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:wise glasses: Wise Glasses
:sv/darmanitan-galar:

Darmanitan-Galar
Level 2

Type: Ice
Abilities: Gorilla Tactics, Zen Mode

Nature: Serious
HP: 100
Atk: 10
Def: 4
SpA: 3
SpD: 4
Spe: 95
Size: 3
Weight: 5


:sv/darmanitan-galar-zen:

Darmanitan-Galar-Zen
Level 2

Type: Ice/Fire
Abilities: Gorilla Tactics, Zen Mode

Nature: Serious
HP: 100
Atk: 11
Def: 4
SpA: 3
SpD: 4
Spe: 135
Size: 3
Weight: 5


Movepool:
Level 0:
Avalanche
Brick Break
Bulk Up
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Iron Head
Protect
Psychic
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tackle
Uproar
Will-O-Wisp
Work Up
Zen Headbutt

Level 1:
Bite
Encore
Fire Spin
Flame Wheel
Ice Fang
Incinerate
Iron Defense
Mega Punch
Powder Snow
Power-Up Punch
Sunny Day
Taunt
Yawn

Level 2:
Blizzard
Burning Jealousy
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Heat Wave
Mega Kick
Payback
Reversal
Solar Beam
Stone Edge
Superpower
Take Down
Thief
:sv/urshifu:

Urshifu-Single-Strike
Level 2

Type: Fighting/Dark
Abilities: Unseen Fist

Nature: Serious
HP: 95
Atk: 9
Def: 7
SpA: 5
SpD: 5
Spe: 97
Size: 3
Weight: 5


Movepool:
Level 0:
Aerial Ace
Aura Sphere
Brick Break
Bulk Up
Crunch
Dark Pulse
Facade
Fire Punch
Focus Blast
Ice Punch
Iron Head
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Punch
Work Up
Zen Headbutt

Level 1:
Coaching
Counter
Detect
False Swipe
Helping Hand
Iron Defense
Mega Punch
Metal Claw
Rock Smash
Scary Face
Sucker Punch
Swift
Taunt

Level 2:
Assurance
Beat Up
Close Combat
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Foul Play
Low Kick
Mega Kick
Payback
Revenge
Reversal
Stone Edge
Superpower
Take Down

Level 3:
Wicked Blow (Signature)
Send out and Tera Type decided in next post.
Mustard to finish set up
Sivanandi to order
Mustard to order
 
mustard.png

A new challenger huh, and a disrespectful one at that. Fine then, I will use these tera jewels in our spar if you are so bold.

Urshifu is tera dark.
Darmanitan-galar is tera ice.
(I do not think this says good things about your type match ups)

Sending out Darmanitan-Galar with weakness policy and crammed protective pads!
:sv/darmanitan-galar::weakness policy::protective pads:
Fire Fang + Power-Up Punch

Sivanandi to order
Mustard to order
 
Last edited:
railstaff.png
:sv/equilibra:

"Even in the face of an uphill battle, it is critical to advance boldly."
VV Syndicate Member sends out Agent Batman the Headstrong Equilibra
Items: VV Syndicate's :leftovers: Leftovers and Cram-o-matic's :black belt: Black Belt

:equilibra: Rock Polish | Iron Defense
This step, IF Agent Batman is taunted THEN use Rapid Spin
This step, IF Darmanitan is to use Fire Fang + Power-Up Punch and Darmanitan is faster THEN use Iron Defense if step 1, Protect if step 2
This step, IF Darmanitan is to use Focus Punch THEN use Rapid Spin


HeliosAflame
 
Last edited:
BOASTS
- Attack Limit (atk and sp.atk are capped at 8, and speed is capped at 100)
- Terastal Exhibition (ref gets +1 tech points and can choose and use a tera type for each mon)
- Pruning (i can only know up to 10 moves per level for each mon I'm sending in)


Round 1
Battlefield:
Team Sivanandi tech: 1
:equilibra:equilibra :leftovers:Leftovers:black belt:Black Belt
HP: 95/95 EN: 30/30
4/7/8*/8/60 | 2/4
Types: Steel/Ground
Abilities: Levitate, Bulletproof, Justified
Discipline: Headstrong
Start Stun-Proof for 1 turn.

Status: None
Stages: None
:trevenant:
:articuno-galar:
x1 :oran berry:Oran Berry
x1 :razz berry:Razz Berry
x1 :berserk gene:Berserk Gene
x1 :metal-coat:Metal Coat
x1 :heavy duty boots:Heavy Duty Boots
x1 :rocky-helmet:Rocky Helmet
x1 :leftovers:Leftovers
Team Mustard tech: 2
:darmanitan-galar:darmanitan-galar :weakness policy:Weakness Policy:protective pads:Protective Pads
HP: 100/100 EN: 30/30
10/4/3/4/95 | 3/5
Types: Ice
Abilities: Gorilla Tactics, Zen Mode

Status: None
Stages: None
:urshifu-single-strike:
:potion: Potion

:mental herb: Mental Herb
:muscle band: Muscle Band
:rage candybar: Rage Candy Bar
:sitrus berry: Sitrus Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:wise glasses: Wise Glasses
:assault vest: Assault Vest
:expert belt: Expert Belt
:heavy-duty boots: Heavy-Duty Boots
:punching glove: Punching Glove
:ring target: Ring Target
:rocky helmet: Rocky Helmet


dice are d600, roll low to hit/crit/effect, roll high for multi hit
1779524038467.png

:equilibra::darmanitan-galar:
:equilibra: is stun proof (1t)
Step 1:
:darmanitan-galar: work up
-3 en
+1 atk, + 1 spA
:darmanitan-galar: choice lock(work up)
:equilibra: rock polish
-3 en
+2 spe
:equilibra: is no longer stunproof
Step 2:
:equilibra: iron defense
-3 en
+2 def
:darmanitan-galar: flare blitz
-3 en
492 crit no
(14 + 13 - 7) * 1.5 - 5 = 25 damage
:darmanitan-galar: choice lock(flare blitz)
5 damage recoil
:equilibra: heals 4
:darmanitan-galar: -> :darmanitan-galar-zen:

Battlefield:
Team Sivanandi tech: 1
:equilibra:equilibra :leftovers:Leftovers:black belt:Black Belt
HP: 74/95 EN: 24/30
4/7/8*/8/100* | 2/4
Types: Steel/Ground
Abilities: Levitate, Bulletproof, Justified
Discipline: Headstrong
Start Stun-Proof for 1 turn.

Status: None
Stages: +2 spe, +2 def
:trevenant:
:articuno-galar:
x1 :oran berry:Oran Berry
x1 :razz berry:Razz Berry
x1 :berserk gene:Berserk Gene
x1 :metal-coat:Metal Coat
x1 :heavy duty boots:Heavy Duty Boots
x1 :rocky-helmet:Rocky Helmet
x1 :leftovers:Leftovers
Team Mustard tech: 2
:darmanitan-galar-zen:darmanitan-galar-zen :weakness policy:Weakness Policy:protective pads:Protective Pads
HP: 95/100 EN: 24/30
11/4/3/4/135 | 3/5
Types: Ice/Fire
Abilities: Gorilla Tactics, Zen Mode

Status: None
Stages: +1 atk, +1 spA

Status: None
Stages: None
:urshifu-single-strike:
:potion: Potion

:mental herb: Mental Herb
:muscle band: Muscle Band
:rage candybar: Rage Candy Bar
:sitrus berry: Sitrus Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:wise glasses: Wise Glasses
:assault vest: Assault Vest
:expert belt: Expert Belt
:heavy-duty boots: Heavy-Duty Boots
:punching glove: Punching Glove
:ring target: Ring Target
:rocky helmet: Rocky Helmet
Mustard to order
Sivanandi to order
 
Last edited:
BOASTS
- Attack Limit (atk and sp.atk are capped at 8, and speed is capped at 100)
- Terastal Exhibition (ref gets +1 tech points and can choose and use a tera type for each mon)
- Pruning (i can only know up to 10 moves per level for each mon I'm sending in)


Round 2
Battlefield:
Team Sivanandi tech: 1
:equilibra:equilibra :leftovers:Leftovers:black belt:Black Belt
HP: 74/95 EN: 24/30
4/7/8*/8/100* | 2/4
Types: Steel/Ground
Abilities: Levitate, Bulletproof, Justified
Discipline: Headstrong
Start Stun-Proof for 1 turn.

Status: None
Stages: +2 spe, +2 def
:trevenant:
:articuno-galar:
x1 :oran berry:Oran Berry
x1 :razz berry:Razz Berry
x1 :berserk gene:Berserk Gene
x1 :metal-coat:Metal Coat
x1 :heavy duty boots:Heavy Duty Boots
x1 :rocky-helmet:Rocky Helmet
x1 :leftovers:Leftovers
Team Mustard tech: 2
:darmanitan-galar-zen:darmanitan-galar-zen :weakness policy:Weakness Policy:protective pads:Protective Pads
HP: 95/100 EN: 24/30
11/4/3/4/135 | 3/5
Types: Ice/Fire
Abilities: Gorilla Tactics, Zen Mode

Status: None
Stages: +1 atk, +1 spA

Status: None
Stages: None
:urshifu:
:potion: Potion

:mental herb: Mental Herb
:muscle band: Muscle Band
:rage candybar: Rage Candy Bar
:sitrus berry: Sitrus Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:wise glasses: Wise Glasses
:assault vest: Assault Vest
:expert belt: Expert Belt
:heavy-duty boots: Heavy-Duty Boots
:punching glove: Punching Glove
:ring target: Ring Target
:rocky helmet: Rocky Helmet


dice are d600, roll low to hit/crit/effect, roll high for multi hit
1779780297989.png

:equilibra::darmanitan-galar::darmanitan-galar-zen:

Step 1:
:darmanitan-galar-zen: Fire Fang + Power-up Punch
-4 en
-1 tech
choice lock (fire fang, power-up punch)
278 crit no
effect yes
(9 + 14 + 4 - 7) * 1.5 - 5 = 25 damage
:darmanitan-galar-zen: + 1 atk
:equilibra: is flinched and burnt!
:equilibra: sleep talk
-2 en
:equilibra: can talk in their sleep
:equilibra: is no longer flinched. stun proof (2t)
:equilibra: heals 2, takes 2 damage.
Step 2:
:darmanitan-galar: flare blitz
-3 en
400 crit no
(14 + 14 + 4 - 7) * 1.5 = 38 damage
:darmanitan-galar: choice lock(flare blitz)
8
:equilibra: rest
-4 en
:equilibra: falls asleep (1t), clearing burn and healing 20.
:equilibra: heals 4
:darmanitan-galar-zen: -> :darmanitan-galar: choice lock removed.

Battlefield:
Team Sivanandi tech: 1
:equilibra:equilibra :leftovers:Leftovers:black belt:Black Belt
HP: 35/95 EN: 18/30
4/7/8*/8/100* | 2/4
Types: Steel/Ground
Abilities: Levitate, Bulletproof, Justified
Discipline: Headstrong
Start Stun-Proof for 1 turn.

Status: sleep talk, sleep (1t), stun proof (1t)
Stages: +2 spe, +2 def
:trevenant:
:articuno-galar:
x1 :oran berry:Oran Berry
x1 :razz berry:Razz Berry
x1 :berserk gene:Berserk Gene
x1 :metal-coat:Metal Coat
x1 :heavy duty boots:Heavy Duty Boots
x1 :rocky-helmet:Rocky Helmet
x1 :leftovers:Leftovers
Team Mustard tech: 1
:darmanitan-galar:darmanitan-galar :weakness policy:Weakness Policy:protective pads:Protective Pads
HP: 87/100 EN: 17/30
10/4/3/4/95| 3/5
Types: Ice/Fire
Abilities: Gorilla Tactics, Zen Mode

Status: None
Stages: +2 atk, +1 spA

Status: None
Stages: None
:urshifu:
:potion: Potion

:mental herb: Mental Herb
:muscle band: Muscle Band
:rage candybar: Rage Candy Bar
:sitrus berry: Sitrus Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:wise glasses: Wise Glasses
:assault vest: Assault Vest
:expert belt: Expert Belt
:heavy-duty boots: Heavy-Duty Boots
:punching glove: Punching Glove
:ring target: Ring Target
:rocky helmet: Rocky Helmet
Mustard to order
Sivanandi to order
 
Last edited:
Equilibra should have 1 turn stunproof
Restful sleep only lasts to the end of the next turn

railstaff.png
:sv/equilibra:

“And now, we strike back.”

Pain Split | Pain Split
This step, IF Darmanitan is to use encore or protect THEN use Iron Defense if step 1, Rest if step 2
[step 1] This step, IF Darmanitan is to use Focus Punch or Substitute THEN start orders Body Press | Earth Power
[step 2] This step, IF you are taunted THEN use Body Press
[once] This step, IF Darmanitan is to use a jaw move or a punch move and you are faster THEN use Substitute

HeliosAflame
 
Last edited:
BOASTS
- Attack Limit (atk and sp.atk are capped at 8, and speed is capped at 100)
- Terastal Exhibition (ref gets +1 tech points and can choose and use a tera type for each mon)
- Pruning (i can only know up to 10 moves per level for each mon I'm sending in)


Round 3

Battlefield:
Team Sivanandi tech: 1
:equilibra:equilibra :leftovers:Leftovers:black belt:Black Belt
HP: 35/95 EN: 18/30
4/7/8*/8/100* | 2/4
Types: Steel/Ground
Abilities: Levitate, Bulletproof, Justified
Discipline: Headstrong
Start Stun-Proof for 1 turn.

Status: sleep talk, sleep (1t), stun proof (1t)
Stages: +2 spe, +2 def
:trevenant:
:articuno-galar:
x1 :oran berry:Oran Berry
x1 :razz berry:Razz Berry
x1 :berserk gene:Berserk Gene
x1 :metal-coat:Metal Coat
x1 :heavy duty boots:Heavy Duty Boots
x1 :rocky-helmet:Rocky Helmet
x1 :leftovers:Leftovers
Team Mustard tech: 1
:darmanitan-galar:darmanitan-galar :weakness policy:Weakness Policy:protective pads:Protective Pads
HP: 87/100 EN: 17/30
10/4/3/4/95| 3/5
Types: Ice/Fire
Abilities: Gorilla Tactics, Zen Mode

Status: None
Stages: +2 atk, +1 spA

Status: None
Stages: None
:urshifu:
:potion: Potion

:mental herb: Mental Herb
:muscle band: Muscle Band
:rage candybar: Rage Candy Bar
:sitrus berry: Sitrus Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:wise glasses: Wise Glasses
:assault vest: Assault Vest
:expert belt: Expert Belt
:heavy-duty boots: Heavy-Duty Boots
:punching glove: Punching Glove
:ring target: Ring Target
:rocky helmet: Rocky Helmet


dice are d600, roll low to hit/crit/effect, roll high for multi hit
1779888418178.png

:equilibra::darmanitan-galar::darmanitan-galar-zen:

Step 1:
:equilibra: pain split
-4 en
13 hp stolen
:equilibra: is no longer stun proof:equilibra: wakes up! stunproof (3t)
:darmanitan-galar: flare blitz
-3 en
523 crit no
(14 + 13 - 7) * 1.5 = 30 damage
6 damage reflected
choice lock (flare blitz)
:equilibra: heals 4
Step 2:
:darmanitan-galar: protect
-4 en
:darmanitan-galar: is protected!
:equilibra: rest
-4 en
+20 hp, falls asleep (1t)
:equilibra: heals 4
:darmanitan-galar: -> :darmanitan-galar-zen: choice lock removed.

Battlefield:
Team Sivanandi tech: 1
:equilibra:equilibra :leftovers:Leftovers:black belt:Black Belt
HP: 46/95 EN: 10/30
4/7/8*/8/100* | 2/4
Types: Steel/Ground
Abilities: Levitate, Bulletproof, Justified
Discipline: Headstrong
Start Stun-Proof for 1 turn.

Status: sleep talk, stun proof (2t), sleep(1t)
Stages: +2 spe, +2 def
:trevenant:
:articuno-galar:
x1 :oran berry:Oran Berry
x1 :razz berry:Razz Berry
x1 :berserk gene:Berserk Gene
x1 :metal-coat:Metal Coat
x1 :heavy duty boots:Heavy Duty Boots
x1 :rocky-helmet:Rocky Helmet
x1 :leftovers:Leftovers
Team Mustard tech: 1
:darmanitan-galar-zen:darmanitan-galar-zen :weakness policy:Weakness Policy:protective pads:Protective Pads
HP: 68/100 EN: 10/30
11/4/3/4/135| 3/5
Types: Ice/Fire
Abilities: Gorilla Tactics, Zen Mode

Status: None
Stages: +2 atk, +1 spA

Status: None
Stages: None
:urshifu:
:potion: Potion

:mental herb: Mental Herb
:muscle band: Muscle Band
:rage candybar: Rage Candy Bar
:sitrus berry: Sitrus Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:wise glasses: Wise Glasses
:assault vest: Assault Vest
:expert belt: Expert Belt
:heavy-duty boots: Heavy-Duty Boots
:punching glove: Punching Glove
:ring target: Ring Target
:rocky helmet: Rocky Helmet
Mustard to order
Sivanandi to order
 
Last edited:
BOASTS
- Attack Limit (atk and sp.atk are capped at 8, and speed is capped at 100)
- Terastal Exhibition (ref gets +1 tech points and can choose and use a tera type for each mon)
- Pruning (i can only know up to 10 moves per level for each mon I'm sending in)


Round 4

Battlefield:
Team Sivanandi tech: 1
:equilibra:equilibra :leftovers:Leftovers:black belt:Black Belt
HP: 46/95 EN: 10/30
4/7/8*/8/100* | 2/4
Types: Steel/Ground
Abilities: Levitate, Bulletproof, Justified
Discipline: Headstrong
Start Stun-Proof for 1 turn.

Status: sleep talk, stun proof (2t), sleep(1t)
Stages: +2 spe, +2 def
:trevenant:
:articuno-galar:
x1 :oran berry:Oran Berry
x1 :razz berry:Razz Berry
x1 :berserk gene:Berserk Gene
x1 :metal-coat:Metal Coat
x1 :heavy duty boots:Heavy Duty Boots
x1 :rocky-helmet:Rocky Helmet
x1 :leftovers:Leftovers
Team Mustard tech: 1
:darmanitan-galar-zen:darmanitan-galar-zen :weakness policy:Weakness Policy:protective pads:Protective Pads
HP: 68/100 EN: 10/30
11/4/3/4/135| 3/5
Types: Ice/Fire
Abilities: Gorilla Tactics, Zen Mode

Status: None
Stages: +2 atk, +1 spA

Status: None
Stages: None
:urshifu:
:potion: Potion

:mental herb: Mental Herb
:muscle band: Muscle Band
:rage candybar: Rage Candy Bar
:sitrus berry: Sitrus Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:wise glasses: Wise Glasses
:assault vest: Assault Vest
:expert belt: Expert Belt
:heavy-duty boots: Heavy-Duty Boots
:punching glove: Punching Glove
:ring target: Ring Target
:rocky helmet: Rocky Helmet


dice are d600, roll low to hit/crit/effect, roll high for multi hit
1779892682097.png

:equilibra::darmanitan-galar::darmanitan-galar-zen:

Step 1:
:equilibra: protect
-4 en
:equilibra: is protected
:equilibra: wakes up!
:darmanitan-galar-zen: chill
+20 en
fatigued
:equilibra: heals 4
Step 2:
:darmanitan-galar-zen: flare blitz
-3 en
316 crit no
(14 + 14 + 4 - 7) * 1.5 = 38 damage
:darmanitan-galar-zen: 8 damage returned.
:darmanitan-galar-zen: choice lock (flare blitz)
:equilibra: dragon tail... Whats this? The referee holds up a red card. Dragon tail is not on the approved move list.
:equilibra: struggle
-3 en
113 crit no
(5 + 4 - 4) = 5 damage
:equilibra: takes 10 damage recoil.
:equilibra: is no longer stun proof
:equilibra: heals 4

Battlefield:
Team Sivanandi tech: 1
:equilibra:equilibra :leftovers:Leftovers:black belt:Black Belt
HP: 6/95 EN: 3/30
4/7/8*/8/100* | 2/4
Types: Steel/Ground
Abilities: Levitate, Bulletproof, Justified
Discipline: Headstrong
Start Stun-Proof for 1 turn.

Status: sleep talk
Stages: +2 spe, +2 def
:trevenant:
:articuno-galar:
x1 :oran berry:Oran Berry
x1 :razz berry:Razz Berry
x1 :berserk gene:Berserk Gene
x1 :metal-coat:Metal Coat
x1 :heavy duty boots:Heavy Duty Boots
x1 :rocky-helmet:Rocky Helmet
x1 :leftovers:Leftovers
Team Mustard tech: 1
:darmanitan-galar-zen:darmanitan-galar-zen :weakness policy:Weakness Policy:protective pads:Protective Pads
HP: 56/100 EN: 27/30
11/4/3/4/135| 3/5
Types: Ice/Fire
Abilities: Gorilla Tactics, Zen Mode

Status: None
Stages: +2 atk, +1 spA

Status: fatigued, choice lock(flare blitz)
Stages: None
:urshifu:
:potion: Potion

:mental herb: Mental Herb
:muscle band: Muscle Band
:rage candybar: Rage Candy Bar
:sitrus berry: Sitrus Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:wise glasses: Wise Glasses
:assault vest: Assault Vest
:expert belt: Expert Belt
:heavy-duty boots: Heavy-Duty Boots
:punching glove: Punching Glove
:ring target: Ring Target
:rocky helmet: Rocky Helmet

Sivanandi to order
Mustard to order
 
railstaff.png
:sv/equilibra:

"...An unfortunate error. How vexing."

Chill | Body Press
[Step 1] This step, IF Darmanitan is to attack THEN use Body Press
[Step 2] This step, IF Darmanitan is to use a protective move THEN use Sandstorm

HeliosAflame
 
BOASTS
- Attack Limit (atk and sp.atk are capped at 8, and speed is capped at 100)
- Terastal Exhibition (ref gets +1 tech points and can choose and use a tera type for each mon)
- Pruning (i can only know up to 10 moves per level for each mon I'm sending in)


Round 5
Battlefield:
Team Sivanandi tech: 1
:equilibra:equilibra :leftovers:Leftovers:black belt:Black Belt
HP: 6/95 EN: 3/30
4/7/8*/8/100* | 2/4
Types: Steel/Ground
Abilities: Levitate, Bulletproof, Justified
Discipline: Headstrong
Start Stun-Proof for 1 turn.

Status: sleep talk
Stages: +2 spe, +2 def
:trevenant:
:articuno-galar:
x1 :oran berry:Oran Berry
x1 :razz berry:Razz Berry
x1 :berserk gene:Berserk Gene
x1 :metal-coat:Metal Coat
x1 :heavy duty boots:Heavy Duty Boots
x1 :rocky-helmet:Rocky Helmet
x1 :leftovers:Leftovers
Team Mustard tech: 1
:darmanitan-galar-zen:darmanitan-galar-zen :weakness policy:Weakness Policy:protective pads:Protective Pads
HP: 56/100 EN: 27/30
11/4/3/4/135| 3/5
Types: Ice/Fire
Abilities: Gorilla Tactics, Zen Mode

Status: None
Stages: +2 atk, +1 spA

Status: fatigued, choice lock(flare blitz)
Stages: None
:urshifu:
:potion: Potion

:mental herb: Mental Herb
:muscle band: Muscle Band
:rage candybar: Rage Candy Bar
:sitrus berry: Sitrus Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:wise glasses: Wise Glasses
:assault vest: Assault Vest
:expert belt: Expert Belt
:heavy-duty boots: Heavy-Duty Boots
:punching glove: Punching Glove
:ring target: Ring Target
:rocky helmet: Rocky Helmet

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1779895969487.png

:equilibra::darmanitan-galar::darmanitan-galar-zen:

Step 1:
:darmanitan-galar-zen: work up
-3 en
+1 atk, +1 spA
choice lock(work up)
:equilibra: chill
+20 en
fatigued
Step 2:
:darmanitan-galar-zen:ice punch
-3 en
351 crit no
346 effect no
(10 + 14 + 4 - 7) + 5 = 26 damage
choice lock (ice punch)
:equilibra: faints!

Battlefield:
Team Sivanandi tech: 1
:equilibra:equilibra :leftovers:Leftovers:black belt:Black Belt
HP: ko/95 EN: 3/30
4/7/8*/8/100* | 2/4
Types: Steel/Ground
Abilities: Levitate, Bulletproof, Justified
Discipline: Headstrong
Start Stun-Proof for 1 turn.

Status: sleep talk
Stages: +2 spe, +2 def
:trevenant:
:articuno-galar:
x1 :oran berry:Oran Berry
x1 :razz berry:Razz Berry
x1 :berserk gene:Berserk Gene
x1 :metal-coat:Metal Coat
x1 :heavy duty boots:Heavy Duty Boots
x1 :rocky-helmet:Rocky Helmet
x1 :leftovers:Leftovers
Team Mustard tech: 1
:darmanitan-galar-zen:darmanitan-galar-zen :weakness policy:Weakness Policy:protective pads:Protective Pads
HP: 56/100 EN: 21/30
11/4/3/4/135| 3/5
Types: Ice/Fire
Abilities: Gorilla Tactics, Zen Mode

Status: None
Stages: +3 atk, +2 spA

Status: fatigued, choice lock(flare blitz, work up, ice punch)
Stages: None
:urshifu:
:potion: Potion

:mental herb: Mental Herb
:muscle band: Muscle Band
:rage candybar: Rage Candy Bar
:sitrus berry: Sitrus Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:wise glasses: Wise Glasses
:assault vest: Assault Vest
:expert belt: Expert Belt
:heavy-duty boots: Heavy-Duty Boots
:punching glove: Punching Glove
:ring target: Ring Target
:rocky helmet: Rocky Helmet

Sivanandi to send out
Mustard to order
Sivanandi to order
 
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