Facility Realgam Tower: TheEver

Eve to confirm the round state

Round 1

battlefield: Rain (4r)
The Ever's Team
:Kommo-o:Kommo-o :Leftovers:Leftovers
HP: 90/90 EN: 100/100
8/9/7/8/85 | 3/4
Type: Dragon/Fighting
Abilities: Bulletproof, Soundproof, Overcoat
:basculegion: Basculegion-M @
HP: 74/105 EN: 76/100 Attack: 9 Defen.: 5 Sp.Atk: 5 Sp.Def: 6 Speed: 78
Type: Water/Ghost
Abilities: Swift Swim / Adaptability / Mold Breaker
:dowsing-machine: Barometer
:choice-band: Choice Band
:hondew-berry: Hondew Berry
:leftovers: Leftovers
:life-orb: Life Orb
:pomeg-berry: Pomeg Berry
:sitrus-berry: Sitrus Berry
:sticky-barb: Sticky Barb
:weakness-policy: Weakness Policy

Mystery Man Eusine's team

:Raikou:Raikou ::
HP: 95/95 EN: 100/100
5/6/9/7/115 | 4/5
Type: Electric
Abilities: Pressure, Inner Focus
:Donphan: Donphan @
HP: 54/95 EN: 66/100 ATK: 9 | DEF: 9 | SpA: 5 | SpD: 5 Speed: 50
Type: Ground
Abilities: Sturdy / Sand Veil
Potion
Potion

Eject Button
Focus Sash
Mental Herb
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Slot 1: Choice Specs
Slot 3: Magnet

TheEver has ordered
Euscine to order
 
Last edited:
Eve to confirm the round state

Round 1

battlefield: Rain (4r)
The Ever's Team
:Kommo-o:Kommo-o :Leftovers:Leftovers
HP: 90/90 EN: 100/100
8/9/7/8/85 | 3/4
Type: Dragon/Fighting
Abilities: Bulletproof, Soundproof, Overcoat
:basculegion: Basculegion-M @
HP: 74/105 EN: 76/100 Attack: 9 Defen.: 5 Sp.Atk: 5 Sp.Def: 6 Speed: 78
Type: Water/Ghost
Abilities: Swift Swim / Adaptability / Mold Breaker
:dowsing-machine: Barometer
:choice-band: Choice Band
:hondew-berry: Hondew Berry
:leftovers: Leftovers
:life-orb: Life Orb
:pomeg-berry: Pomeg Berry
:sitrus-berry: Sitrus Berry
:sticky-barb: Sticky Barb
:weakness-policy: Weakness Policy

Mystery Man Eusine's team

:Raikou:Raikou ::
HP: 95/95 EN: 100/100
5/6/9/7/115 | 4/5
Type: Electric
Abilities: Pressure, Inner Focus
:Donphan: Donphan @
HP: 54/95 EN: 66/100 ATK: 9 | DEF: 9 | SpA: 5 | SpD: 5 Speed: 50
Type: Ground
Abilities: Sturdy / Sand Veil
Potion
Potion

Eject Button
Focus Sash
Mental Herb
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Slot 1: Choice Specs
Slot 3: Magnet

dice are d600, roll low to hit/crit/effect
1720646415489.png

:Kommo-o: :Raikou:
Step 1:
:Raikou: potion-> :Donphan:
heal 20
:Kommo-o: stealth rock
-12 en
:Kommo-o: sets up rocks
Step 2:
:Raikou: thunder
-8 en
378 crit no
146 effect yes
(11 + 9 + 3 - 8 - 1) = 14 damage
:Kommo-o: is para (1)
:Kommo-o: earthquake
-9 en
60 crit no
(10 + 8 - 6) = 18 damage
:Kommo-o: heals 2
Step 3:
:Raikou: thunder
-8 en
244 crit no
(11 + 9 + 3 - 8 - 1) = 14 damage
:Kommo-o: earthquake
-9 en
240 crit no
(10 + 8 - 6) = 18 damage
:Kommo-o: heals 2
:Kommo-o: para intensifies
battlefield: Rain (3r)
The Ever's Team
:Kommo-o:Kommo-o :Leftovers:Leftovers
HP: 66/90 EN: 70/100
8/9/7/8/43* | 3/4
para(2)
Type: Dragon/Fighting
Abilities: Bulletproof, Soundproof, Overcoat

:basculegion: Basculegion-M @
HP: 74/105 EN: 76/100 Attack: 9 Defen.: 5 Sp.Atk: 5 Sp.Def: 6 Speed: 78
Type: Water/Ghost
Abilities: Swift Swim / Adaptability / Mold Breaker
:dowsing-machine: Barometer
:choice-band: Choice Band
:hondew-berry: Hondew Berry
:leftovers: Leftovers
:life-orb: Life Orb
:pomeg-berry: Pomeg Berry
:sitrus-berry: Sitrus Berry
:sticky-barb: Sticky Barb
:weakness-policy: Weakness Policy

Mystery Man Eusine's team stealth rock

:Raikou:Raikou ::
HP: 59/95 EN: 84/100
5/6/9/7/115 | 4/5
Type: Electric
Abilities: Pressure, Inner Focus
:Donphan: Donphan @
HP: 74/95 EN: 66/100 ATK: 9 | DEF: 9 | SpA: 5 | SpD: 5 Speed: 50
Type: Ground
Abilities: Sturdy / Sand Veil
Potion

Eject Button
Focus Sash
Mental Herb
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Slot 1: Choice Specs
Slot 3: Magnet

Euscine to order
TheEver to order
 
rXH5TMx.png

This looks familiar.

Counterswitching to Only the :basculegion: Basculegion-M @ :sticky-barb: Sticky Barb.

basculegion.png
:sticky-barb:
Basculegion: Liquidation > Liquidation > Liquidation
** At the start of Basculegion's turns, if Donphan has Protection, use Phantom Force.
** At the start of Basculegion's turns, if Donphan has Evasive, use Phantom Force.
** At the start of Basculegion's turns, if Donphan has a Decoy, use Night Shade.
 
Round 3

battlefield: Rain (3r)
The Ever's Team

:basculegion: Basculegion-M @:sticky barb:
HP: 74/105 EN: 76/100 Attack: 9 Defen.: 5 Sp.Atk: 5 Sp.Def: 6 Speed: 156*
Type: Water/Ghost
Abilities: Swift Swim / Adaptability / Mold Breaker
:Kommo-o:Kommo-o :Leftovers:Leftovers
HP: 66/90 EN: 70/100
8/9/7/8/43* | 3/4
para(2)
Type: Dragon/Fighting
Abilities: Bulletproof, Soundproof, Overcoat
:dowsing-machine: Barometer
:choice-band: Choice Band
:hondew-berry: Hondew Berry
:leftovers: Leftovers
:life-orb: Life Orb
:pomeg-berry: Pomeg Berry
:sitrus-berry: Sitrus Berry
:sticky-barb: Sticky Barb
:weakness-policy: Weakness Policy

Mystery Man Eusine's team stealth rock

:Donphan: Donphan @
HP: 74/95 EN: 66/100 ATK: 9 | DEF: 9 | SpA: 5 | SpD: 5 Speed: 50
Type: Ground
Abilities: Sturdy / Sand Veil
:Raikou:Raikou ::
HP: 59/95 EN: 84/100
5/6/9/7/115 | 4/5
Type: Electric
Abilities: Pressure, Inner Focus
Potion

Eject Button
Focus Sash
Mental Herb
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Slot 1: Choice Specs
Slot 3: Magnet
dice are d600, roll low to hit/crit/effect
1720967903163.png

:basculegion: :Kommo-o: :Raikou: :Donphan:
:Donphan: steps on rocks and takes 9
Step 1:
:basculegion:
Liquidation
-7 en
130 crit no
424 effect no
(9 + 9 + 2 + 3 + 3 - 9) * 1.5 * 1/2 = 13 damage
sticky barb removes focus sash
:Donphan: struggle
(6 + 9 - 5) = 9 damage
:Donphan: +spe +1 (2t)
stealth rock is removed
Step 2:
:basculegion:
Liquidation
-7 en
330 crit no
174 effect no
(9 + 9 + 2 + 3 + 3 - 9) * 1.5 = 26 damage
:Donphan: stealth rock
-12 en
:Donphan: scatters rocks
Step 3:
:Donphan: potion -> :Raikou:
heals 20
:basculegion:Liquidation
-7 en
573 crit no
534 effect no
(9 + 9 + 2 + 3 + 3 - 9) * 1.5 = 26 damage
:Donphan: ko!
battlefield: Rain (2r)
The Ever's Team stealth rock

:basculegion: Basculegion-M @
HP: 65/105 EN: 55/100 Attack: 9 Defen.: 5 Sp.Atk: 5 Sp.Def: 6 Speed: 156*
Type: Water/Ghost
Abilities: Swift Swim / Adaptability / Mold Breaker
:Kommo-o:Kommo-o :Leftovers:Leftovers
HP: 66/90 EN: 70/100
8/9/7/8/43* | 3/4
para(2)
Type: Dragon/Fighting
Abilities: Bulletproof, Soundproof, Overcoat
:dowsing-machine: Barometer
:choice-band: Choice Band
:hondew-berry: Hondew Berry
:leftovers: Leftovers
:life-orb: Life Orb
:pomeg-berry: Pomeg Berry
:sitrus-berry: Sitrus Berry
:weakness-policy: Weakness Policy

Mystery Man Eusine's team stealth rock

:Donphan: Donphan @
HP: ko/95 EN: 66/100 ATK: 9 | DEF: 9 | SpA: 5 | SpD: 5 Speed: 50
Type: Ground
Abilities: Sturdy / Sand Veil
:Raikou:Raikou ::
HP: 79/95 EN: 84/100
5/6/9/7/115 | 4/5
Type: Electric
Abilities: Pressure, Inner Focus
Eject Button
Focus Sash
Mental Herb
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Slot 1: Choice Specs
Slot 3: Magnet

Euscine to send out and order
TheEver to order
 
sending out raikou with magnet!
:sv/raikou::magnet:
thunder ~ thunder ~ thunder
if my opponent uses pain split this step and no other step then use protect
if my opponent is to use a water move on combination then use protect
if my opponent is to use a ground move in combination then use protect
if my opponent has a protective status then use reflect the first time and calm mind afterwards
 
Round 4

battlefield: Rain (2r)
The Ever's Team stealth rock

:basculegion: Basculegion-M @
HP: 65/105 EN: 55/100 Attack: 9 Defen.: 5 Sp.Atk: 5 Sp.Def: 6 Speed: 156*
Type: Water/Ghost
Abilities: Swift Swim / Adaptability / Mold Breaker
:Kommo-o:Kommo-o :Leftovers:Leftovers
HP: 66/90 EN: 70/100
8/9/7/8/43* | 3/4
para(2)
Type: Dragon/Fighting
Abilities: Bulletproof, Soundproof, Overcoat
:dowsing-machine: Barometer
:choice-band: Choice Band
:hondew-berry: Hondew Berry
:leftovers: Leftovers
:life-orb: Life Orb
:pomeg-berry: Pomeg Berry
:sitrus-berry: Sitrus Berry
:weakness-policy: Weakness Policy

Mystery Man Eusine's team stealth rock
:Raikou:Raikou :magnet:
HP: 79/95 EN: 84/100
5/6/9/7/115 | 4/5
Type: Electric
Abilities: Pressure, Inner Focus
:Donphan:ko
Eject Button
Focus Sash
Mental Herb
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Slot 1: Choice Specs
dice are d600, roll low to hit/crit/effect
1721287992306.png

:basculegion: :Kommo-o: :Raikou: :Donphan:
:Raikou: steps on rocks and takes 12
Step 1:
:basculegion:
Mesmerising shades
-22 en
15 damage
:Raikou: is confused (3t)
:Raikou: thunder
- 8 en
322 crit no
368 effect no
(11 + 9 + 3 - 6 ) * 1.5 + 4 = 30 damage
15 returned
Step 2:
:basculegion:
Liquidation
-9 en
420 crit no
495 effect no
(9 + 9 + 2 + 3 + 3 - 6) = 20 damage
:Raikou: thunder
- 8 en
93 crit no
563 effect no
(11 + 9 + 3 - 6 ) * 1.5 + 4 = 30 damage
15 returned
Step 3:
:basculegion:
aqua jet
-6 en
213 crit no
(9 + 4 + 2 + 3 + 3 - 6)= 15 damage
:Raikou: ko!
battlefield: Rain (1r)
The Ever's Team stealth rock

:basculegion: Basculegion-M @
HP: 5/105 EN: 18/100 Attack: 9 Defen.: 5 Sp.Atk: 5 Sp.Def: 6 Speed: 156*
combo used
Type: Water/Ghost
Abilities: Swift Swim / Adaptability / Mold Breaker
:Kommo-o:Kommo-o :Leftovers:Leftovers
HP: 66/90 EN: 70/100
8/9/7/8/43* | 3/4
para(2)
Type: Dragon/Fighting
Abilities: Bulletproof, Soundproof, Overcoat
:dowsing-machine: Barometer
:choice-band: Choice Band
:hondew-berry: Hondew Berry
:leftovers: Leftovers
:life-orb: Life Orb
:pomeg-berry: Pomeg Berry
:sitrus-berry: Sitrus Berry
:weakness-policy: Weakness Policy

Mystery Man Eusine's team stealth rock
:Raikou:Raikou :magnet:
HP: ko/95 EN: 84/100
5/6/9/7/115 | 4/5
Type: Electric
Abilities: Pressure, Inner Focus
:Donphan:ko
Eject Button
Focus Sash
Mental Herb
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Slot 1: Choice Specs

Euscine to send out
TheEver to order
Euscine or order
 
rXH5TMx.png

Use what little stamina you have left.

basculegion.png

Basculegion: Wave Crash > Wave Crash > Wave Crash
** At the start of each step, if Typhlosion is to use a Priority Attack as a combination and Basculegion's remaining Energy is greater than 12, use Protect.
** At the start of each step, if Typhlosion is to use a Priority Attack as a combination, use Aqua Jet.
** At the start of Basculegion's turns, if Typhlosion has Protection, use Chill.
** At the start of Basculegion's turns, if Basculegion's remaining Energy is greater than 12 and Basculegion's remaining Recovery Allotment is greater than 0 and Typhlosion does not have a Decoy, use Pain Split.
 
Round 5

battlefield: Rain (1r)
The Ever's Team stealth rock

:basculegion: Basculegion-M @
HP: 5/105 EN: 18/100 Attack: 9 Defen.: 5 Sp.Atk: 5 Sp.Def: 6 Speed: 156*
combo used
Type: Water/Ghost
Abilities: Swift Swim / Adaptability / Mold Breaker
:Kommo-o:Kommo-o :Leftovers:Leftovers
HP: 66/90 EN: 70/100
8/9/7/8/43* | 3/4
para(2)
Type: Dragon/Fighting
Abilities: Bulletproof, Soundproof, Overcoat
:dowsing-machine: Barometer
:choice-band: Choice Band
:hondew-berry: Hondew Berry
:leftovers: Leftovers
:life-orb: Life Orb
:pomeg-berry: Pomeg Berry
:sitrus-berry: Sitrus Berry
:weakness-policy: Weakness Policy

Mystery Man Eusine's team stealth rock
:Typhlosion:Typhlosion :Weakness Policy:Weakness Policy
HP: 90/90 EN: 100/100
5/6/9/6/100 | 3/4
Type: Fire
Abilities: Blaze, Flash Fire
:Donphan:ko
:Raikou:ko
Eject Button
Focus Sash
Mental Herb
Oran Berry
Rage Candy Bar
Sticky Barb
Slot 1: Choice Specs
dice are d600, roll low to hit/crit/effect
1721722995501.png

:basculegion: :Kommo-o: :Raikou: :Donphan: :Typhlosion:
:Typhlosion: steps on rocks and takes 15
Step 1:
:basculegion:
pain split
-12 en
18 life transfered
:Typhlosion: bulldoze
-5 en
137 crit no
damage who cares
:basculegion: -1 spe (3t)
Step 2:
:Typhlosion: dig
-8 en
:basculegion: wave crash
-8 en
:basculegion: en ko's
:basculegion: misses
battlefield:
The Ever's Team stealth rock
:basculegion: Basculegion-M @
HP: ko/105 EN: 0/100 Attack: 9 Defen.: 5 Sp.Atk: 5 Sp.Def: 6 Speed: 156*
combo used
Type: Water/Ghost
Abilities: Swift Swim / Adaptability / Mold Breaker
:Kommo-o:Kommo-o :Leftovers:Leftovers
HP: 66/90 EN: 70/100
8/9/7/8/43* | 3/4
para(2)
Type: Dragon/Fighting
Abilities: Bulletproof, Soundproof, Overcoat
:dowsing-machine: Barometer
:choice-band: Choice Band
:hondew-berry: Hondew Berry
:leftovers: Leftovers
:life-orb: Life Orb
:pomeg-berry: Pomeg Berry
:sitrus-berry: Sitrus Berry
:weakness-policy: Weakness Policy

Mystery Man Eusine's team stealth rock
:Typhlosion:Typhlosion :Weakness Policy:Weakness Policy
HP: 57/90 EN: 87/100
5/6/9/6/100 | 3/4
Type: Fire
Abilities: Blaze, Flash Fire
:Donphan:ko
:Raikou:ko
Eject Button
Focus Sash
Mental Herb
Oran Berry
Rage Candy Bar
Sticky Barb
Slot 1: Choice Specs

TheEver to send out
Euscine to order
TheEver to order
 
:sv/typhlosion::weakness policy:
seismic toss x 3
if my opponent is using a protective move, use work up
if my opponent's team does not have a light screen, and my opponent does not have a decoy, and my spA stages are 0 or greater, use flamethrower
 
rXH5TMx.png

Six rounds? I’ve done better.

hatterene.png
:pomeg-berry:
Hatterene: Psychic Terrain+Expanding Force > Expanding Force > Expanding Force
 
Round 6

battlefield:
The Ever's Team stealth rock
:Hatterene:Hatterene :Pomeg Berry:Pomeg Berry
HP: 80/80 EN: 100/100
6/9/10/7/29 | 4/1
Type: Psychic/Fairy
Abilities: Healer, Anticipation, Magic Bounce
:basculegion:ko
:Kommo-o:Kommo-o :Leftovers:Leftovers
HP: 66/90 EN: 70/100
8/9/7/8/43* | 3/4
para(2)
Type: Dragon/Fighting
Abilities: Bulletproof, Soundproof, Overcoat
:dowsing-machine: Barometer
:choice-band: Choice Band
:hondew-berry: Hondew Berry
:leftovers: Leftovers
:life-orb: Life Orb
:pomeg-berry: Pomeg Berry
:sitrus-berry: Sitrus Berry
:weakness-policy: Weakness Policy

Mystery Man Eusine's team stealth rock
:Typhlosion:Typhlosion :Weakness Policy:Weakness Policy
HP: 57/90 EN: 87/100
5/6/9/6/100 | 3/4
Type: Fire
Abilities: Blaze, Flash Fire
:Donphan:ko
:Raikou:ko
Eject Button
Focus Sash
Mental Herb
Oran Berry
Rage Candy Bar
Sticky Barb
Slot 1: Choice Specs
dice are d600, roll low to hit/crit/effect
1721988693684.png

:Hatterene: :Kommo-o: :Typhlosion:
:Hatterene: steps on rocks and takes 12

Step 1:
:Hatterene: eats berry setting max hp to 95
:Typhlosion: flame thrower
-7 en
514 crit no
474 effect no
(9 + 9 +3 - 7) = 14 damage
flash fire +1
:Hatterene: psychic roil
-32 en
18 crit yes
psychic terrain created
(12 + 10 + 3 + 2 + 3 - 6) = 24 damage
Step 2:
:Typhlosion: flame thrower
-7 en
484 crit no
101 effect no
(9 + 9 +3 + 1 - 7) = 15 damage
flash fire +1
:Hatterene: expanding force
-8 en
477 crit no
psychic terrain created
(12 + 10 + 3 + 2 - 6) = 21 damage
Step 3:
:Typhlosion: flame thrower
-7 en
233 crit no
550 effect no
(9 + 9 +3 + 2 - 7) = 16 damage
flash fire +1
:Hatterene: expanding force
-8 en
360 crit no
psychic terrain created
(12 + 10 + 3 + 2 - 6) = 21 damage
:Typhlosion: faints!
battlefield:
The Ever's Team stealth rock
:Hatterene:Hatterene :Pomeg Berry:Pomeg Berry
HP: 38/80 EN: 100/100
6/9/10/7/29 | 4/1
Type: Psychic/Fairy
Abilities: Healer, Anticipation, Magic Bounce
:basculegion:ko
:Kommo-o:Kommo-o :Leftovers:Leftovers
HP: 66/90 EN: 70/100
8/9/7/8/43* | 3/4
para(2)
Type: Dragon/Fighting
Abilities: Bulletproof, Soundproof, Overcoat
:dowsing-machine: Barometer
:choice-band: Choice Band
:hondew-berry: Hondew Berry
:leftovers: Leftovers
:life-orb: Life Orb
:pomeg-berry: Pomeg Berry
:sitrus-berry: Sitrus Berry
:weakness-policy: Weakness Policy

Mystery Man Eusine's team stealth rock
:Typhlosion:Typhlosion :Weakness Policy:Weakness Policy
HP: ko/90 EN: 87/100
5/6/9/6/100 | 3/4
Type: Fire
Abilities: Blaze, Flash Fire
:Donphan:ko
:Raikou:ko
Eject Button
Focus Sash
Mental Herb
Oran Berry
Rage Candy Bar
Sticky Barb
Slot 1: Choice Specs

TheEver wins!
+12 xp on participating pokemon
sub ref, fazzie 1 rounds, helios 5 rounds
TheEver +12xp, +5tc, -10jc
total ref pool 6rc, 11 jc
HeliosAflame +5rc + 10jc
The Faz +1rc +1jc
 
:dowsing-machine: Barometer
:choice-band: Choice Band
:cleanse-tag: Cleanse Tag
:flame-orb: Flame Orb
:leftovers: Leftovers
:life-orb: Life Orb
:sitrus-berry: Sitrus Berry
:sticky-barb: Sticky Barb
:sticky-barb: Sticky Barb
:weakness-policy: Weakness Policy
braviary-hisui.png

Cloudspotter (Braviary-Hisui)
Level: 3 | EXP: 0 / 10

"Swing, swing guillotine queen
Swinging from the left to the right."


Types:
Psychic
Flying

Abilities: Keen Eye / Sheer Force / Tinted Lens
Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 100
Atk: 5 (-)
Def: 5
SpA: 9 (+)
SpD: 5
Spe: 65

Size Class: 3
Weight Class: 3

Moves:
Level 0:
Aerial Ace
Air Slash
Brave Bird
Bulk Up
Calm Mind
Dazzling Gleam
Defog
Facade
Hone Claws
Hyper Voice
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Toxic
Vacuum Wave
Whirlwind
Wing Attack
Work Up
Zen Headbutt

Level 1:
Agility
Air Cutter
Confide
Confuse Ray
Cut
Double Team
Dual Wingbeat
Feather Dance
Helping Hand
Metal Claw
Night Shade
Peck
Psybeam
Psychic Terrain
Rain Dance
Rock Smash
Roost
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind

Level 2:
Assurance
Close Combat
Double-Edge
Expanding Force
Fury Attack
Heat Wave
Hurricane
Pluck
Reversal
Secret Power
Sky Attack
Superpower
Take Down

Level 3:
Acrobatics
Attract
Body Slam
Crush Claw
Esper Wing
Fly
Frustration
Icy Wind
Psych Up
Psychic Noise
Psyshock
Return
Rock Tomb
Sky Drop
Snarl
Thrash
U-turn
conkeldurr.png

Conrad (Conkeldurr)
Level: 3 | EXP: 0 / 10

"I wanna feel it day and night
My workout, my delight."


Types:
Fighting

Abilities: Guts / Sheer Force / Iron Fist
Nature: Careful (+2 SpD, -1 SpA)

Stats:
HP: 100
Atk: 10
Def: 7
SpA: 3 (-)
SpD: 7 (+)
Spe: 45

Size Class: 3
Weight Class: 4

Moves:
Level 0:
Brick Break
Bulk Up
Defog
Earthquake
Facade
Fire Punch
Focus Blast
Ice Punch
Leer
Mach Punch
Poison Jab
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Work Up

Level 1:
Brutal Swing
Chip Away
Coaching
Confide
Counter
Curse
Detect
Double Team
Force Palm
Helping Hand
High Horsepower
Mega Punch
Pound
Power-Up Punch
Rain Dance
Rock Smash
Rock Throw
Scary Face
Slam
Sunny Day
Swagger
Taunt
Wide Guard

Level 2:
Close Combat
Comet Punch
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Low Kick
Mega Kick
Payback
Revenge
Reversal
Rock Blast
Secret Power
Smelling Salts
Stone Edge
Superpower
Take Down
Thief
Upper Hand
Wake-Up Slap

Level 3:
Attract
Bide
Body Slam
Bulldoze
Dig
Drain Punch
Foresight
Frustration
Hard Press
Knock Off
Low Sweep
Return
Rock Tomb
Smack Down
gholdengo.png

Anna (Gholdengo)
Level: 2 | EXP: 2 / 10

Types:
Steel
Ghost

Abilities: Good as Gold
Nature: Serious

Stats:
HP: 90
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 84

Size Class: 2
Weight Class: 3

Moves:
Level 0:
Astonish
Dazzling Gleam
Flash Cannon
Focus Blast
Iron Head
Light Screen
Metal Sound
Nasty Plot
Power Gem
Protect
Psychic
Reflect
Rest
Shadow Ball
Sleep Talk
Substitute
Tackle
Thunder Punch
Thunder Wave
Thunderbolt

Level 1:
Confuse Ray
Night Shade
Recover
Sandstorm
Trick

Level 2:
Focus Punch
Low Kick
Poltergeist
Steel Beam
Take Down
Thief
Thunder
groudon.png

Faultline (Groudon)
Level: 3 | EXP: 0 / 10

"It’s never black and white, no
Going seismic out of spite, oh
I never know if it’s your fault or mine
You're breaking open every single time."


Types:
Ground

Abilities: Drought
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Stats:
HP: 95
Atk: 11
Def: 10
SpA: 6 (-)
SpD: 7
Spe: 104 (+)

Size Class: 6
Weight Class: 12

Moves:
Level 0:
Aerial Ace
Brick Break
Bulk Up
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Zen Headbutt

Level 1:
Ancient Power
Brutal Swing
Confide
Counter
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Spikes
Stealth Rock
Sunny Day
Swagger
Swift

Level 2:
Double-Edge
Dynamic Punch
Fire Blast
Focus Punch
Hammer Arm
Heat Wave
Iron Tail
Mega Kick
Precipice Blades (Signature)
Rock Blast
Secret Power
Solar Beam
Stone Edge
Take Down
Thunder

Level 3:
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Mud Shot
Psych Up
Return
Rock Tomb
Rollout
Scorching Sands
Smack Down

Mystery Man Eusine (Level 3)

eusine.png


Challenge Type: Normal Singles

Battle Info
Match Type:
Bring 4, Send 3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 3
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Half-Start Rule: Off
Ability Count: All
Advanced Techniques: None
Backpack Size: 10
Arena: The Burned Tower

All his life, Eusine had one goal — to win the respect of, and capture, the legendary Suicune. Which turned out to be hard! After many years of fruitless searching, Eusine got serious about it. He learned all he could about the customs and history of the Johto region, even going so far as to start a new journey in New Bark Town. Though Suicune eluded him at first, once Eusine was able to tame Raikou and Entei he finally earned the favor of the Aurora Pokemon. Eusine now spends his time in the burned tower where Suicune was first revived, happy to show the raw power of Johto's legendary beasts to those who would seek him out.
  • The ability Leaf Guard also gives Eusine's Meganium's moves with "Leaf" or "Petal" in the name a power bonus of three (3).
  • When Eusine's Raikou, Entei, or Suicune attacks with a move they share a type with, if an immunity would be tallied; instead tally a resistance.
  • Camouflage turns the user into a Electric type
  • Secret Power may burn
  • Nature Power becomes Surf

Slot 1: 2 (d3) Typhlosion
Slot 2: 3 (d3) Skarmory
Slot 3: 2 (d3) Entei

Potion
Potion

Eject Button
Focus Sash
Mental Herb
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Choice Specs
Macho Brace
Charcoal
:sv/typhlosion:

Typhlosion
Level 3

Type: Fire
Abilities: Blaze, Flash Fire

Nature: Modest (+Special Attack, -Attack)
HP: 90
Atk: 5 (-)
Def: 6
SpA: 9 (+)
SpD: 6
Spe: 100
Size: 3
Weight: 4


Movepool:
Level 0:
Aerial Ace
Brick Break
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Iron Head
Leer
Play Rough
Protect
Quick Attack
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Wild Charge
Will-O-Wisp
Work Up
Zen Headbutt

Level 1:
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Detect
Double Kick
Double Team
Ember
Extrasensory
Fire Spin
Flame Wheel
Helping Hand
Howl
Incinerate
Mega Punch
Mud-Slap
Power-Up Punch
Rock Climb
Rock Smash
Seismic Toss
Smokescreen
Sunny Day
Swagger
Swift

Level 2:
Burning Jealousy
Covet
Double-Edge
Dynamic Punch
Fire Blast
Flare Blitz
Focus Punch
Fury Swipes
Heat Wave
Inferno
Iron Tail
Low Kick
Mega Kick
Reversal
Secret Power
Solar Beam
Submission
Take Down

Level 3:
Attract
Body Slam
Bulldoze
Crush Claw
Dig
Flame Burst
Flame Charge
Foresight
Frustration
Fury Cutter
Gyro Ball
Headbutt
Laser Focus
Lava Plume
Return
Rock Tomb
Rollout
Scorching Sands
Temper Flare
Thrash
Throat Chop
:sv/skarmory:

Skarmory
Level 3

Type: Steel/Flying
Abilities: Keen Eye, Sturdy, Weak Armor

Nature: Careful (+Special Defense, -Special Attack)
HP: 85
Atk: 6
Def: 10
SpA: 2 (-)
SpD: 7 (+)
Spe: 70
Size: 3
Weight: 4


Movepool:
Level 0:
Aerial Ace
Air Slash
Autotomize
Brave Bird
Dark Pulse
Defog
Drill Peck
Facade
Flash Cannon
Iron Head
Leer
Metal Sound
Night Slash
Protect
Rest
Roar
Rock Slide
Round
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Whirlwind
Wing Attack
X-Scissor

Level 1:
Agility
Air Cutter
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Drill Run
Dual Wingbeat
Flash
Iron Defense
Metal Claw
Mud-Slap
Ominous Wind
Peck
Rock Smash
Roost
Sand Attack
Sand Tomb
Sandstorm
Spikes
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Taunt
Twister

Level 2:
Assurance
Double-Edge
Feint
Fury Attack
Hurricane
Payback
Pluck
Reversal
Secret Power
Sky Attack
Steel Beam
Take Down
Thief

Level 3:
Attract
Fly
Frustration
Fury Cutter
Guard Swap
Icy Wind
Pursuit
Return
Rock Tomb
Sky Drop
Torment
:sv/entei:

Entei
Level 3

Type: Fire
Abilities: Pressure, Inner Focus

Nature: Adamant (+Attack, -Special Attack)
HP: 100
Atk: 9 (+)
Def: 6
SpA: 6 (-)
SpD: 6
Spe: 100
Size: 4
Weight: 5


Movepool:
Level 0:
Calm Mind
Crunch
Facade
Fire Fang
Flamethrower
Iron Head
Leer
Protect
Reflect
Rest
Roar
Round
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Toxic
Will-O-Wisp

Level 1:
Agility
Bite
Confide
Curse
Cut
Detect
Double Team
Ember
Extrasensory
Fire Spin
Flame Wheel
Flash
Helping Hand
Howl
Incinerate
Mud-Slap
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Scary Face
Smokescreen
Sunny Day
Swagger
Swift
Weather Ball

Level 2:
Double-Edge
Fire Blast
Flare Blitz
Heat Wave
Iron Tail
Quash
Reversal
Secret Power
Solar Beam
Stone Edge
Take Down

Level 3:
Body Slam
Bulldoze
Crush Claw
Dig
Extreme Speed
Flame Charge
Frustration
Headbutt
Laser Focus
Lava Plume
Psych Up
Return
Sacred Fire
Scorching Sands
Snarl
Stomp
Trailblaze

Leading with Skarmory @ Focus Sash, TheEver to send out and order.
 
DUTFW6N.png

It’s only natural to start with a bold, fierce eagle. I know her majesty would be pleased!

Sending out Cloudspotter the :braviary-hisui:Braviary-Hisui @ :life-orb:Life Orb.

braviary-hisui.png
:life-orb:
Braviary: Heat Wave > Dual Wingbeat > Brave Bird
** At the start of each step IF Skarmory is to use Taunt and is not to use Taunt on any other step this round THEN use Protect and push down orders.
** At the start of Braviary's turns IF Skarmory has Evasive THEN use Hurricane and push down orders.
** At the start of Braviary's turns IF any Hazard is present on the allied team and Skarmory does not have a Decoy THEN use Defog and push down orders.
** At the start of Braviary's turns IF able THEN use Night Shade and push down orders.
 
:sv/skarmory:
Stealth Rock, Torment, Stealth Rock+Spikes

TheEver
braviary-hisui.png

Life Orb
Keen Eye, Sheer Force, Tinted Lens
HP: 100/100
5/5/9/5/65
3/3

Mystery Man Eusine
:sv/skarmory:
Focus Sash
Keen Eye, Sturdy, Weak Armor
HP: 85/85
EN: 100/100
6/10/2/7/70
3/4
Step 1
Skarmory uses Stealth Rock
12 EN

Braviary-H uses Defog
10 EN

Step 2
Skarmory uses Torment
10 EN

Braviary-H uses Night Shade
-2 HP Life Orb
15 damage
5 EN

Step 3
Skarmory uses Stealth Rock+Spikes
40 EN

Braviary-H uses Night Shade
15 damage
-2 HP Life Orb
5 EN

TheEver
Stealth Rock, Spikes
braviary-hisui.png

Life Orb
Keen Eye, Sheer Force, Tinted Lens
HP: 98/100
EN: 80/100
5/5/9/5/65
3/3
Sealed (Defog)

Mystery Man Eusine
:sv/skarmory:
Keen Eye, Sturdy, Weak Armor
HP: 55/85
EN: 38/100
6/10/2/7/70
3/4
No combo​

Switching Skarmory out for Entei @ Weakness Policy.
:sv/entei:

Counterswitch?
 
:sv/entei:
Crunch, Crunch, Crunch
IF Braviary is to use Confuse Ray AND you are faster, THEN Substitute.
IF Braviary is to use a Speed-increasing move, THEN Agility the second instance and Flame Charge other instances.
IF Braviary is to use Scary Face, THEN Agility.
IF Braviary is to use a Speed-reducing move, THEN Flame Charge.
 
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