Facility Realgam Tower: TMan87

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"And with this, I prove the superiority of ideals over truth, once and for all!"
"Even if you knock out my trainer, I will still stand."
Taunt~Chill~Chill

ROUND NINE
Team TMan87

HP: 9
EN: 18
Item: Barometer
Type: Ground/Steel
Stats: 10/5/4/5/176
Abilities: Sand Rush/Sand Force/Mold Breaker
SC/WC: 1/3
Other: None

HP: KO
EN: KO
Item: None
Type: Water/Psychic
Stats: 6/8/7/6/30
Abilities: Oblivious/Own Tempo/Regenerator
SC/WC: 3/4
Other: KO

HP: KO
EN: KO
Item: Gardevoirite
Type: Psychic/Fairy
Stats: 5/5/12/10/115
Abilities: Synchronize/Trace/Telepathy/Pixilate
SC/WC: 3/3
Other: +10% Accuracy

Field Effects: None​
Team N
0 Super Potions Remaining

HP: 43
EN: 40
Item: None
Type: Fighting
Stats: 10/7/3/7/45
Abilities: Guts/Sheer Force/Iron Fist
SC/WC: 3/4
Other: Burned

HP: KO
EN: KO
Item: Electrium Z
Type: Dragon/Electric
Stats: 11/9/8/7/104
Ability: Teravolt
SC/WC: 5/7
Other: KO

HP: KO
EN: KO
Item: Black Glasses
Type: Dark
Stats: 7/5/9/5/121
Ability: Illusion
SC/WC: 3/4
Other: KO

Action 1

Excadrill used Endure! (-15 EN)
Excadrill braced itself!

Conkeldurr used Taunt! (-10 EN)
Excadrill was taunted!

Conkeldurr -1 HP

Action 2

Excadrill used Struggle! (-5 EN)
Crits? (1/24): Yes
Damage: 5+3+1+10-7=12
Recoil: 12*0.4=4.8 --> 5
Excadrill fainted from exhaustion!

Conkeldurr -1 HP
Team TMan87

HP: KO
EN: KO
Item: Barometer
Type: Ground/Steel
Stats: 10/5/4/5/176
Abilities: Sand Rush/Sand Force/Mold Breaker
SC/WC: 1/3
Other: KO

HP: KO
EN: KO
Item: None
Type: Water/Psychic
Stats: 6/8/7/6/30
Abilities: Oblivious/Own Tempo/Regenerator
SC/WC: 3/4
Other: KO

HP: KO
EN: KO
Item: Gardevoirite
Type: Psychic/Fairy
Stats: 5/5/12/10/115
Abilities: Synchronize/Trace/Telepathy/Pixilate
SC/WC: 3/3
Other: +10% Accuracy

Field Effects: None​
Team N
0 Super Potions Remaining

HP: 29
EN: 30
Item: None
Type: Fighting
Stats: 10/7/3/7/45
Abilities: Guts/Sheer Force/Iron Fist
SC/WC: 3/4
Other: Burned

HP: KO
EN: KO
Item: Electrium Z
Type: Dragon/Electric
Stats: 11/9/8/7/104
Ability: Teravolt
SC/WC: 5/7
Other: KO

HP: KO
EN: KO
Item: Black Glasses
Type: Dark
Stats: 7/5/9/5/121
Ability: Illusion
SC/WC: 3/4
Other: KO

Challenger TMan87 is defeated!

Rewards:


TMan87: 5 RC, 5 TC, -8 JC

Me: 8 RC, 8 TC, 8 JC​
 
Only [Challenger] and the current referee should be posting in this thread.


Selphine lost a good chunk of her occasional bloodthirsty tendencies with the swap to Galar, which is... appreciated. She made fast friends quickly with the new group, and returned to her sweet-craving self almost instantly. She can't help but nibble on some members, which has them, uh, inconvenienced, but has also been more rigorous on her training, instead of skipping out.
It's weird, but I feel there's something lacking there...

Mawile [Selphine Rugzenhaide] (Female)
Stage: ★★★★★
Types: Steel / Fairy
Abilities:
Hyper Cutter / Intimidate / Sheer Force (H) [UNLOCKED] / Huge Power (Mega)

Nature: Careful (-SpA, +SpD)

Stats:
HP:
80
Atk: 6
Def: 6
SpA: 3 (-)
SpD: 6 (+)
Spe: 50
Size Class: 1
Weight Class: 2

That's it, that's what was lacking. With access to her Mega Stone once more, Selphine simply transforms from a cute walking danger to a blood knight with tremendous power. It is said the spirits of several Mega Mawiles of past times reside in her Mega Stone, overriding her original personality a little and giving her a cold a blunt demeanor. She's also very easily angered in this state, and with punish the tiniest slight with terrifying force. You want to tread very carefully while she's awakened. Fortunately, it doesn't last for long.
She doesn't seem to remember much of what happened once she reverts back to normal.

Stats:
HP:
80
Atk: 8 [HP: 16]
Def: 9
SpA: 3 (-)
SpD: 9 (+)
Spe: 50
Size Class: 2
Weight Class: 2

Attacks:
Ancient Power
Assurance
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Brutal Swing
Captivate
Charge Beam
Confide
Counter
Crunch
Dark Pulse
Double-Edge
Double Team
Draining Kiss
Dynamic Punch
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Headbutt
Helping Hand
Hidden Power [Water]
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Knock Off
Laser Focus
Last Resort
Magnet Rise
Mega Kick
Mega Punch
Metal Burst
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Pain Split
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psychic Fangs
Psych Up
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Sing
Slam
Sleep Talk
Sludge Bomb
Snatch
Snore
Solar Beam
Spit Up
Stealth Rock
Steel Beam
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vise Grip

Simon's back, more powerful than ever! Shifting dimensions was easy enough for him for some reason, but he encountered some strong foes on the way and decided to battle them as training, which took him some time to join up with the rest of the party. Now that's he's here though, he's ready to kick some butts thanks to his newfound power. He's still waiting to show off his full potential, apparently, which must be something because he's quite scary to face right now.

Excadrill [Simon] (Male)
Stage: ★★★⭒ ⭒
Types: Ground / Steel

Abilities:
Sand Rush / Sand Force / Mold Breaker (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
100
Atk: 10
Def: 5
SpA: 4
SpD: 5
Spe: 88
Size Class: 1
Weight Class: 3

Attacks:
Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power [Fire]
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud-Slap
Mud Sport
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sandstorm
Sand Tomb
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor

In somewhat of a subversion for a Slowbro, this guy's not really dumb. He can actually be pretty smart if he really puts in the effort. No, it's more that he's stubborn. Very much so. Edea levels of stubborn. He will absolutely refuse to back down once he's settled on something, and he certainly has the stamina and iron will to tire any potential opponents out.
That said, because of this, he's incredibly difficult to bring to reason at times, so yeah, he can be pretty stupid. Apparently he doesn't mind being hit either, maybe he's just that sturdy. He'll often use that, uh, talent of his to great effect both in battle and outside of battle, as he's adamant on being everyone's shield. Eh, at least he has his heart in the right place.

Slowbro [Ira Gamagōri] (Male)
Stage: ★★★ ⭒ ⭒
Types: Water / Psychic

Abilities:
Oblivious / Own Tempo / Regenerator (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30
Size Class: 3
Weight Class: 4

Attacks:
Aerial Ace
Amnesia
Attract
Avalanche
Belch
Belly Drum
Bide
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble Beam
Bulldoze
Calm Mind
Captivate
Confide
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power [Electric]
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Tail
Light Screen
Liquidation
Me First
Mega Kick
Mega Punch
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nightmare
Pay Day
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Rage
Rain Dance
Razor Shell
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Seismic Toss
Shadow Ball
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Stored Power
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Wonder Room
Yawn
Zap Cannon
Zen Headbutt



Battle Info
Format:
3v3 Singles
Switch: OK
DQ: 48 hours for challenger, 72 hours for ref
Abilities: All
Items: On
Megas: One
Z-Moves: One
Recoveries: 2
Chills: 5
Substitutions: 3
Team Plasma N's team consists of three Pokemon, one chosen randomly from each slot
Team Plasma N sends out first

Team Plasma N's Item Bag: 2× Super Potion

N's Castle rises above the Unovan Pokemon League, easily the tallest structure in the entire region. This battle takes place in the throne room, immediately after N has summoned a legendary dragon, aiming to conquer the entire Pokemon world. Further, N loves and trusts his Pokemon, and they love and trust him in return, so many of them are more powerful than they would otherwise be, here at his throne.
  • N's Zoroark is extremely good at mimicry, creating more powerful illusions that still have effects even when broken. If it uses the Illusion ability when sent out, it will also gain all copyable abilities that the Pokemon it pretends to be has. These abilities fade when Zoroark switches out, not when the Illusion fades.
  • N's Sigilyph has spent so long carrying its Life Orb that the two have developed a psychic bond. It cannot lose its Life Orb to moves such as Knock Off or Trick.
  • N's Archeops will never get demoralized when it is losing, so the ability Defeatist has no effect.
  • N's Darmanitan always remains calm in the heat of battle, so it may assume either Standard or Zen Mode on sendout. It then cannot change its form for the rest of the battle.
  • N's Conkeldurr has spent enough time being healed by N that it no longer notices pain as strongly, so it will only take 1 damage per action from burn.
  • N's Gigalith has been trained to resist the influence of other weathers. The sand that it sets cannot be removed by a weather inducing move unless the user holds a Weather Rock.
  • N's Castle is infused with the power of his legendary dragon. Fusion Bolt and Fusion Flare will have their BAP increase if either move was used last action.
  • N really likes single letters. All Z-Moves ignore type immunities.
  • Camouflage turns the user into a Normal type
  • Secret Power may cause paralysis
  • Nature Power becomes Tri Attack




Slot 1: [Zoroark], Hidden Power Fire (neutral third party: epicdrill)
Slot 2: [Darmanitan], Hidden Power Electric
Slot 3: [Zekrom], Hidden Power Fire

:ss/Zoroark:

Zoroark (M)

Type: Dark
Ability: Illusion

Item: Black Glasses

Nature: Timid (+Spe, -Atk, +10% Acc)
HP: 85
Atk: 7 (-)
Def: 5
SpA: 9
SpD: 5
Spe: 121 (+)

Size: 3
Weight: 4

Moves:
Aerial Ace
Agility
Assurance
Attract
Bounce
Burning Jealousy
Calm Mind
Captivate
Confide
Copycat
Counter
Covet
Cut
Dark Pulse
Detect
Dig
Double Team
Embargo
Encore
Endure
Extrasensory
Facade
Fake Tears
Feint Attack
Flamethrower
Fling
Focus Blast
Foul Play
Frustration
Fury Swipes
Giga Impact
Grass Knot
Hex
Hidden Power
Hone Claws
Hyper Beam
Hyper Voice
Imprison
Incinerate
Knock Off
Laser Focus
Lash Out
Leer
Low Kick
Low Sweep
Mega Kick
Mega Punch
Memento
Nasty Plot
Night Daze
Night Slash
Payback
Protect
Psych Up
Punishment
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Smash
Round
Scary Face
Scratch
Secret Power
Shadow Ball
Shadow Claw
Skitter Smack
Sleep Talk
Sludge Bomb
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Swords Dance
Taunt
Thief
Throat Chop
Torment
Toxic
Trick
U-turn
Uproar
:ss/Darmanitan: :ss/Darmanitan-Zen:

Darmanitan (F)

Type: Fire --> Fire/Psychic
Abilities: Sheer Force/Zen Mode

Item: Life Orb

Nature: Relaxed (+Def, -Spe, -10% Eva)
HP: 100
Atk: 10 --> 3
Def: 6 --> 10 (+)
SpA: 3 --> 10
SpD: 4 --> 8
Spe: 82 --> 47 (-)

Size: 3
Weight: 4

Moves:
Attract
Belly Drum
Bite
Body Press
Body Slam
Brick Break
Bulk Up
Bulldoze
Burning Jealousy
Confide
Dig
Double Team
Earthquake
Ember
Encore
Endeavor
Endure
Expanding Force
Extrasensory
Facade
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Gyro Ball
Hammer Arm
Headbutt
Heat Wave
Hidden Power
Hyper Beam
Incinerate
Iron Defense
Iron Head
Laser Focus
Lash Out
Mega Kick
Mega Punch
Mystical Fire
Overheat
Payback
Power Swap
Power-Up Punch
Protect
Psychic
Rage
Rest
Return
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Secret Power
Sleep Talk
Smack Down
Snatch
Snore
Solar Beam
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Take Down
Taunt
Thief
Thrash
Torment
Toxic
Trick
U-turn
Uproar
Will-O-Wisp
Work Up
Yawn
Zen Headbutt
:ss/Zekrom:

Zekrom (-)

Type: Dragon/Electric
Ability: Teravolt

Item: Electrium Z

Nature: Jolly (+Spe, -SpA, +10% Acc)
HP: 95
Atk: 11
Def: 9
SpA: 8 (-)
SpD: 7
Spe: 104 (+)

Size: 5
Weight: 7

Moves:
Ancient Power
Body Press
Bolt Strike
Breaking Swipe
Brutal Swing
Charge Beam
Confide
Crunch
Cut
Defog
Double Team
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Dual Wingbeat
Earth Power
Echoed Voice
Electro Ball
Endure
Facade
Flash
Flash Cannon
Fling
Fly
Focus Blast
Frustration
Fusion Bolt
Giga Impact
Haze
Helping Hand
Hidden Power
Hone Claws
Hyper Beam
Hyper Voice
Imprison
Laser Focus
Light Screen
Magnet Rise
Noble Roar
Outrage
Payback
Protect
Psychic
Rain Dance
Reflect
Rest
Return
Rising Voltage
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Scale Shot
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Signal Beam
Slash
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Swagger
Swift
Tailwind
Thunder
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Weather Ball
Wild Charge
Zen Headbutt


"Welcome to my castle! I welcome challengers, to test our ideals. Will yours glow brighter, or ours?"
:bw/darmanitan-zen: "I will engage first, sir- only one of them can stand against me, and even they will surely falter to my assault given time."

Sending out Darmanitan (Zen Forme) @ Life Orb. TMan87 to order.
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"Well, I rolled the good dragon. That's neat. Now I need to play the game of 'is this a Zoroark?' again."
:excadrill: "It's fine. I can take care of both."
"I don't like spreading myself thin, but it's not like I've got a better plan..."


Sending out Simon the Excadrill w/ Barometer!

Earthquake | High Horsepower | Earthquake

[CASOR] IF
(damaging Fire-type move AND NOT in a combination) A1 AND A2 AND A3 THEN Dig A1, Protect A2, Dig A3
[CASOA] IF D/E AND NOT in a combination AND your opponent is faster THEN Dig and restart queue
IF damaging Fire-type combination THEN Protect and restart queue
 
:bw/darmanitan-zen: "Not the target I hoped to get, but you will fall just as well!"
"Zoroark, use Darmanitan's power to your benefit!"

Knock Off > Flamethrower > Flamethrower

:bw/zoroark: @ Blackglasses
Dark | Illusion / Sheer Force
swiper no swiping (also +2 damage to moves with secondary effect but no secondary effects), +4 final damage to Dark-type moves
HP: 85/85 | EN: 100
7/5/9/5/121 | 3/4
Status: OK, +10% Accuracy

:bw/darmanitan-zen: @ Life Orb
Fire/Psychic | Sheer Force/Zen Mode
+2 damage to moves with secondary effect but no secondary effects, can choose phys or SpA form
HP: 100/100 | EN: 100
3/10/10/8/47 | 3/4
Status: OK, -10% Evasion

:bw/zekrom: @ Electrium Z
Dragon/Electric | Teravolt
Breaks the mold. +2 damage to Elec-type moves, can Gigavolt Havoc.
HP: 95/95 | EN: 100
11/9/8/7/104 | 5/7
Status: OK

:bw/excadrill: @ Barometer
Ground/Steel | Sand Rush / Sand Force / Mold Breaker
Fast in sand. Stronger with sand moves. Breaks the mold. +1 BAP, triggers weather abilities.
HP: 100/100 | EN: 100
10/5/4/5/88 176| 1/3
Status: OK

:bw/slowbro: @ No item
Water/Psychic | Oblivious / Own Tempo / Regenerator
No infat, Captivate, Intim, or Taunt. No confusion. Heals on switch or chill.
HP: 95/95 | EN: 100
6/8/7/6/30 | 3/4
Status: OK

:sm/mawile-mega: @ Mawilenite
Steel/Fairy | Hyper Cutter / Intimidate / Sheer Force / Huge Power
Immune to enemy Atk drops. Scares enemy's atk down. +2 damage to moves with secondary effect but no secondary effects. Swole.
HP: 80/80 | EN: 100
16/9/3/9/50 | 2/2
Status: OK

A1

Excadrill used Earthquake! -6 EN, 94 left
1d24=10, no crit
10+3+1+2+5=21 damage, 64 HP Zoroark

Zoroark used Knock Off! -6 EN, 94 left
1d24=13, no crit
10+3+2+4=19 damage, 81 HP Excadrill
Excadrill lost its Barometer!

A2

Zoroark used Flamethrower! -7 EN, 87 left
1d24=9, no crit, Sheer Force=no burn
9+2+4=15*1.5=22.5=23 damage, 58 HP Excadrill

Excadrill used High Horsepower! -6 EN, 88 left
1d20=14, hits, 1d24=5, no crit
10+3+5=18 damage, 46 HP Zoroark

A3

Zoroark used Flamethrower! -11 EN, 76 left
1d24=12, no crit
23 damage, 35 HP Excadrill

Excadrill used Earthquake! -6 EN, 82 left
1d24=8, no crit
18 damage, 28 HP Zoroark

The appearance of Zoroark's illusion fell away!
:bw/zoroark: @ Blackglasses
Dark | Illusion / Sheer Force
swiper no swiping (also +2 damage to moves with secondary effect but no secondary effects), +4 final damage to Dark-type moves
HP: 28/85 | EN: 76
7/5/9/5/121 | 3/4
Status: OK, +10% Accuracy

:bw/darmanitan-zen: @ Life Orb
Fire/Psychic | Sheer Force/Zen Mode
+2 damage to moves with secondary effect but no secondary effects, can choose phys or SpA form
HP: 100/100 | EN: 100
3/10/10/8/47 | 3/4
Status: OK, -10% Evasion

:bw/zekrom: @ Electrium Z
Dragon/Electric | Teravolt
Breaks the mold. +2 damage to Elec-type moves, can Gigavolt Havoc.
HP: 95/95 | EN: 100
11/9/8/7/104 | 5/7
Status: OK

:bw/excadrill: @ No Item (Knocked Off)
Ground/Steel | Sand Rush / Sand Force / Mold Breaker
Fast in sand. Stronger with sand moves. Breaks the mold.
HP: 35/100 | EN: 82
10/5/4/5/88| 1/3
Status: OK

:bw/slowbro: @ No item
Water/Psychic | Oblivious / Own Tempo / Regenerator
No infat, Captivate, Intim, or Taunt. No confusion. Heals on switch or chill.
HP: 95/95 | EN: 100
6/8/7/6/30 | 3/4
Status: OK

:sm/mawile-mega: @ Mawilenite
Steel/Fairy | Hyper Cutter / Intimidate / Sheer Force / Huge Power
Immune to enemy Atk drops. Scares enemy's atk down. +2 damage to moves with secondary effect but no secondary effects. Swole.
HP: 80/80 | EN: 100
16/9/3/9/50 | 2/2
Status: OK
"My friend, you are faster, now- rush forward and take the initiative!"
:bw/zoroark: "First this enemy, then the next, will fall before us!"

:zoroark: Night Daze > Dark Pulse > Night Daze
IF Dig AND Excadrill is faster THEN Dig
IF the weather is Sandstorm, THEN Sunny Day odd instances, Rain Dance even instance
IF damaging Ground-type combo THEN Protect (non consecuitively)​
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"I think you've got it wrong, both about who's faster and who's gonna fall."
"Oh, silly me, I was just looking a bit too far into the future! But really, maybe Sheer Force would have been less valuable here."


Bulldoze | Iron Head | Bulldoze
 
:bw/excadrill: @ No Item (Knocked Off)
Ground/Steel | Sand Rush / Sand Force / Mold Breaker
Fast in sand. Stronger with sand moves. Breaks the mold.
HP: 35/100 | EN: 82
10/5/4/5/88| 1/3
Status: OK

:bw/slowbro: @ No item
Water/Psychic | Oblivious / Own Tempo / Regenerator
No infat, Captivate, Intim, or Taunt. No confusion. Heals on switch or chill.
HP: 95/95 | EN: 100
6/8/7/6/30 | 3/4
Status: OK

:sm/mawile-mega: @ Mawilenite
Steel/Fairy | Hyper Cutter / Intimidate / Sheer Force / Huge Power
Immune to enemy Atk drops. Scares enemy's atk down. +2 damage to moves with secondary effect but no secondary effects. Swole.
HP: 80/80 | EN: 100
16/9/3/9/50 | 2/2
Status: OK

:bw/zoroark: @ Blackglasses
Dark | Illusion / Sheer Force
swiper no swiping (also +2 damage to moves with secondary effect but no secondary effects), +4 final damage to Dark-type moves
HP: 28/85 | EN: 76
7/5/9/5/121 | 3/4
Status: OK, +10% Accuracy

:bw/darmanitan-zen: @ Life Orb
Fire/Psychic | Sheer Force/Zen Mode
+2 damage to moves with secondary effect but no secondary effects, can choose phys or SpA form
HP: 100/100 | EN: 100
3/10/10/8/47 | 3/4
Status: OK, -10% Evasion

:bw/zekrom: @ Electrium Z
Dragon/Electric | Teravolt
Breaks the mold. +2 damage to Elec-type moves, can Gigavolt Havoc.
HP: 95/95 | EN: 100
11/9/8/7/104 | 5/7
Status: OK
A1

Zoroark used Night Daze! -6 EN, 70 left
1d24=23, no crit
9+3+2+4+4=24 damage, 11 HP Excadrill

Excadrill used Bulldoze! -4 EN, 78 left
1d24=20, no crit
6+3+5=14 damage, 14 HP Zoroark
Zoroark's speed fell!

A2

Excadrill used Iron Head! -5 EN, 73 left
crit doesn't matter
8+3+5=16 damage, Zoroark faints!
:bw/excadrill: @ No Item (Knocked Off)
Ground/Steel | Sand Rush / Sand Force / Mold Breaker
Fast in sand. Stronger with sand moves. Breaks the mold.
HP: 11/100 | EN: 73
10/5/4/5/88| 1/3
Status: OK

:bw/slowbro: @ No item
Water/Psychic | Oblivious / Own Tempo / Regenerator
No infat, Captivate, Intim, or Taunt. No confusion. Heals on switch or chill.
HP: 95/95 | EN: 100
6/8/7/6/30 | 3/4
Status: OK

:sm/mawile-mega: @ Mawilenite
Steel/Fairy | Hyper Cutter / Intimidate / Sheer Force / Huge Power
Immune to enemy Atk drops. Scares enemy's atk down. +2 damage to moves with secondary effect but no secondary effects. Swole.
HP: 80/80 | EN: 100
16/9/3/9/50 | 2/2
Status: OK

:bw/zoroark: @ Blackglasses
Dark | Illusion / Sheer Force
swiper no swiping (also +2 damage to moves with secondary effect but no secondary effects), +4 final damage to Dark-type moves
HP: 0/85 | EN: 70
7/5/9/5/121 | 3/4
Status: KO


:bw/darmanitan-zen: @ Life Orb
Fire/Psychic | Sheer Force/Zen Mode
+2 damage to moves with secondary effect but no secondary effects, can choose phys or SpA form
HP: 100/100 | EN: 100
3/10/10/8/47 | 3/4
Status: OK, -10% Evasion

:bw/zekrom: @ Electrium Z
Dragon/Electric | Teravolt
Breaks the mold. +2 damage to Elec-type moves, can Gigavolt Havoc.
HP: 95/95 | EN: 100
11/9/8/7/104 | 5/7
Status: OK
"Your sacrifice will not be in vain, friend. Legendary Dragon, take to the field!"
:bw/zekrom: "They should have nicknamed me Ike, because I fight for my friends."

Sending out Zekrom @ Electrium Z. TMan87 to order.
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"One down... Two to go! Let's see if you can squeeze in a bit of damage."


Endure | Bulldoze | Bulldoze

IF
under D/E AND NOT A1 THEN Mud-Slap first instance, Mud Sport second instance
IF Zekrom is Hovering AND Zekrom is Imprisoning Toxic when you are to use Bulldoze THEN Mud Shot
IF Zekrom is Hovering when you are to use Bulldoze THEN Toxic first instance, Mud Shot second instance
 
:bw/zekrom: "I will weather your blows like so."

Substitute (15) > Magnet Rise > Fly


:bw/excadrill: @ No Item (Knocked Off)
Ground/Steel | Sand Rush / Sand Force / Mold Breaker
Fast in sand. Stronger with sand moves. Breaks the mold.
HP: 11/100 | EN: 73
10/5/4/5/88| 1/3
Status: OK

:bw/slowbro: @ No item
Water/Psychic | Oblivious / Own Tempo / Regenerator
No infat, Captivate, Intim, or Taunt. No confusion. Heals on switch or chill.
HP: 95/95 | EN: 100
6/8/7/6/30 | 3/4
Status: OK

:sm/mawile-mega: @ Mawilenite
Steel/Fairy | Hyper Cutter / Intimidate / Sheer Force / Huge Power
Immune to enemy Atk drops. Scares enemy's atk down. +2 damage to moves with secondary effect but no secondary effects. Swole.
HP: 80/80 | EN: 100
16/9/3/9/50 | 2/2
Status: OK

:bw/zekrom: @ Electrium Z
Dragon/Electric | Teravolt
Breaks the mold. +2 damage to Elec-type moves, can Gigavolt Havoc.
HP: 95/95 | EN: 100
11/9/8/7/104 | 5/7
Status: OK

:bw/darmanitan-zen: @ Life Orb
Fire/Psychic | Sheer Force/Zen Mode
+2 damage to moves with secondary effect but no secondary effects, can choose phys or SpA form
HP: 100/100 | EN: 100
3/10/10/8/47 | 3/4
Status: OK, -10% Evasion
A1

Excadrill used Endure! -15 EN, 58 left
Excadrill is holding on!

Zekrom used Substitute! -15 HP, -12 EN, 80 HP, 88 EN
Zekrom set up a Substitute!

A2

Zekrom used Magnet Rise! -5 EN, 83 left
Zekrom is Levitating!

Excadrill used Toxic! -7 EN, 51 left
but it hit the sub

A3

Zekrom took to the sky! -6 EN, 77 left

Excadrill used Mud Slap! -3 EN, 48 left
but it missed

Zekrom used Fly! -5 EN, 72 left
1d24=3, no crit
9+6=15*.75/11.25=11 damage, Excadrill held on with 1 HP!
:bw/excadrill: @ No Item (Knocked Off)
Ground/Steel | Sand Rush / Sand Force / Mold Breaker
Fast in sand. Stronger with sand moves. Breaks the mold.
HP: 1/100 | EN: 48
10/5/4/5/88| 1/3
Status: OK, cannot Endure (1r)

:bw/slowbro: @ No item
Water/Psychic | Oblivious / Own Tempo / Regenerator
No infat, Captivate, Intim, or Taunt. No confusion. Heals on switch or chill.
HP: 95/95 | EN: 100
6/8/7/6/30 | 3/4
Status: OK

:sm/mawile-mega: @ Mawilenite
Steel/Fairy | Hyper Cutter / Intimidate / Sheer Force / Huge Power
Immune to enemy Atk drops. Scares enemy's atk down. +2 damage to moves with secondary effect but no secondary effects. Swole.
HP: 80/80 | EN: 100
16/9/3/9/50 | 2/2
Status: OK

:bw/zekrom: @ Electrium Z
Dragon/Electric | Teravolt
Breaks the mold. +2 damage to Elec-type moves, can Gigavolt Havoc.
HP: 80/95 | EN: 72
11/9/8/7/104 | 5/7
Status: OK, Substitute (15 HP)

:bw/darmanitan-zen: @ Life Orb
Fire/Psychic | Sheer Force/Zen Mode
+2 damage to moves with secondary effect but no secondary effects, can choose phys or SpA form
HP: 100/100 | EN: 100
3/10/10/8/47 | 3/4
Status: OK, -10% Evasion
:bw/zekrom: "These antics are tiring."
"But not in vain, my good friend! We are prepared more for the next opponent."

Ancientpower > Ancientpower > Ancientpower
IF P/E THEN Hone Claws ONCE​
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"Deprived of options and on the backfoot already. I'm not liking the look of that."


Earthquake | Earthquake | Earthquake
 
:bw/excadrill: @ No Item (Knocked Off)
Ground/Steel | Sand Rush / Sand Force / Mold Breaker
Fast in sand. Stronger with sand moves. Breaks the mold.
HP: 1/100 | EN: 48
10/5/4/5/88| 1/3
Status: OK, cannot Endure (1r)

:bw/slowbro: @ No item
Water/Psychic | Oblivious / Own Tempo / Regenerator
No infat, Captivate, Intim, or Taunt. No confusion. Heals on switch or chill.
HP: 95/95 | EN: 100
6/8/7/6/30 | 3/4
Status: OK

:sm/mawile-mega: @ Mawilenite
Steel/Fairy | Hyper Cutter / Intimidate / Sheer Force / Huge Power
Immune to enemy Atk drops. Scares enemy's atk down. +2 damage to moves with secondary effect but no secondary effects. Swole.
HP: 80/80 | EN: 100
16/9/3/9/50 | 2/2
Status: OK

:bw/zekrom: @ Electrium Z
Dragon/Electric | Teravolt
Breaks the mold. +2 damage to Elec-type moves, can Gigavolt Havoc.
HP: 80/95 | EN: 72
11/9/8/7/104 | 5/7
Status: OK, Substitute (15 HP)​
:bw/darmanitan-zen: @ Life Orb
Fire/Psychic | Sheer Force/Zen Mode
+2 damage to moves with secondary effect but no secondary effects, can choose phys or SpA form
HP: 100/100 | EN: 100
3/10/10/8/47 | 3/4
Status: OK, -10% Evasion
Zekrom throws a rock at Excadrill, -4 EN, 68 left
1d10=7, no boost (but it woulda been cool tho)
bonk, Excadrill faints
:bw/excadrill: @ No Item (Knocked Off)
Ground/Steel | Sand Rush / Sand Force / Mold Breaker
Fast in sand. Stronger with sand moves. Breaks the mold.
HP: 0/100 | EN: 48
10/5/4/5/88| 1/3
Status: OK, cannot Endure (1r)


:bw/slowbro: @ No item
Water/Psychic | Oblivious / Own Tempo / Regenerator
No infat, Captivate, Intim, or Taunt. No confusion. Heals on switch or chill.
HP: 95/95 | EN: 100
6/8/7/6/30 | 3/4
Status: OK

:sm/mawile-mega: @ Mawilenite
Steel/Fairy | Hyper Cutter / Intimidate / Sheer Force / Huge Power
Immune to enemy Atk drops. Scares enemy's atk down. +2 damage to moves with secondary effect but no secondary effects. Swole.
HP: 80/80 | EN: 100
16/9/3/9/50 | 2/2
Status: OK

:bw/zekrom: @ Electrium Z
Dragon/Electric | Teravolt
Breaks the mold. +2 damage to Elec-type moves, can Gigavolt Havoc.
HP: 80/95 | EN: 68
11/9/8/7/104 | 5/7
Status: OK, Substitute (15 HP)

:bw/darmanitan-zen: @ Life Orb
Fire/Psychic | Sheer Force/Zen Mode
+2 damage to moves with secondary effect but no secondary effects, can choose phys or SpA form
HP: 100/100 | EN: 100
3/10/10/8/47 | 3/4
Status: OK, -10% Evasion
"Spent 1 Energy trying for that 10% boost. Hope I don't regret the gamble later on. I feel that facing this Mawile that I will need HP more than Energy."
"Even against Mawile, we will not falter! No amount of attack will defeat us!"

TMan87 to order​
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"Alright, we need to inflict as much damage as possible, during a timeframe as small as possible. Selphine, the time has come to let you play a bit harder."
:mawile: "Yaaaaaaay! It's been a while!"


Sending out Selphine Rugzenhaide the Mawile w/ Mawilite!

[ALWAYS MEGA EVOLVE A1] Ice Punch | Play Rough | Play Rough

IF
D/E AND NOT in a combination AND Zekrom has a Substitute up THEN Substitute (15) first instance, Focus Punch second instance
IF D/E AND NOT in a combination THEN Sucker Punch
[ONCE] IF Volt Switch THEN Baton Pass and push back
 
:bw/zekrom: "My substitute gives me much to work with here. I bid you adieu, with a crash of lightning to escort you out!!"

"We shall fight defensively this round, and hope that the other matchup is better for us."

Fly > Volt Switch > Gigavolt Havoc (Bolt Strike)


:sm/mawile-mega: @ Mawilenite
Steel/Fairy | Hyper Cutter / Intimidate / Sheer Force / Huge Power
Immune to enemy Atk drops. Scares enemy's atk down. +2 damage to moves with secondary effect but no secondary effects. Swole.
HP: 80/80 | EN: 100
16/9/3/9/50 | 2/2
Status: OK

:bw/slowbro: @ No item
Water/Psychic | Oblivious / Own Tempo / Regenerator
No infat, Captivate, Intim, or Taunt. No confusion. Heals on switch or chill.
HP: 95/95 | EN: 100
6/8/7/6/30 | 3/4
Status: OK

:bw/zekrom: @ Electrium Z (1/1)
Dragon/Electric | Teravolt
Breaks the mold. +2 damage to Elec-type moves, can Gigavolt Havoc.
HP: 80/95 | EN: 68
11/9/8/7/104 | 5/7
Status: OK, Substitute (15 HP), -1 Atk

:bw/darmanitan-zen: @ Life Orb
Fire/Psychic | Sheer Force/Zen Mode
+2 damage to moves with secondary effect but no secondary effects, can choose phys or SpA form
HP: 100/100 | EN: 100
3/10/10/8/47 | 3/4
Status: OK, -10% Evasion

A1

Zekrom took to the sky! 6 EN, 62 left

Mawile set up a substitute! -15 HP, -12 EN, 65 HP, 88 EN

Zekrom used Fly! -5 EN, 57 left
1d24=23, no crit
(9+2)=11*.75=8.25-2=6.25=6 damage, 9 HP Substitute

A2

Zekrom used Volt Switch! -4 EN, 53 left
1d24=6, no crit
7+3-1+2=11 damage, Substitute fades

Mawile uses Baton Pass! -10 EN, 78 left

A3

Zekrom used Gigavolt Havoc! -8 EN, 45 left
1d24=23, no crit
20+3+2+2-2=25 damage, 40 HP Mawile

Mawile used Play Rough! -6 EN, 72 left
1d10=3, hits
no math required, this 15 sub gets sent into orbit
:sm/mawile-mega: @ Mawilenite
Steel/Fairy | Hyper Cutter / Intimidate / Sheer Force / Huge Power
Immune to enemy Atk drops. Scares enemy's atk down. +2 damage to moves with secondary effect but no secondary effects. Swole.
HP: 40/80 | EN: 72
16/9/3/9/50 | 2/2
Status: OK

:bw/slowbro: @ No item
Water/Psychic | Oblivious / Own Tempo / Regenerator
No infat, Captivate, Intim, or Taunt. No confusion. Heals on switch or chill.
HP: 95/95 | EN: 100
6/8/7/6/30 | 3/4
Status: OK

:bw/zekrom: @ Electrium Z (0/1)
Dragon/Electric | Teravolt
Breaks the mold. +2 damage to Elec-type moves, can Gigavolt Havoc.
HP: 80/95 | EN: 45
11/9/8/7/104 | 5/7
Status: OK

:bw/darmanitan-zen: @ Life Orb
Fire/Psychic | Sheer Force/Zen Mode
+2 damage to moves with secondary effect but no secondary effects, can choose phys or SpA form
HP: 100/100 | EN: 100
3/10/10/8/47 | 3/4
Status: OK, -10% Evasion

:bw/darmanitan-zen: "Fight, two psychic-types do. Disadvantage, my type is. Massive amounts of ketamine, I do."
Incinerate > U-turn > Grass Knot
IF Teleport AND Slowbro is not taunted THEN Taunt and push
IF under the effects of P/E THEN Focus Energy first time, Roar second time, pushing back each time
IF D/E AND Slowbro is faster THEN Dig
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"A perfect time to show that brains are better than brawn!"
:slowbro: "Surely that can't be right! What are these muscles for, then?"


Hydro Pump | Teleport | Hydro Pump
 
Last edited:
:bw/slowbro: @ No item
Water/Psychic | Oblivious / Own Tempo / Regenerator
No infat, Captivate, Intim, or Taunt. No confusion. Heals on switch or chill.
HP: 95/95 | EN: 100
6/8/7/6/30 | 3/4
Status: OK
:sm/mawile-mega: @ Mawilenite
Steel/Fairy | Hyper Cutter / Intimidate / Sheer Force / Huge Power
Immune to enemy Atk drops. Scares enemy's atk down. +2 damage to moves with secondary effect but no secondary effects. Swole.
HP: 40/80 | EN: 72
16/9/3/9/50 | 2/2
Status: OK

2 Super Potions left
:bw/darmanitan-zen: @ Life Orb
Fire/Psychic | Sheer Force/Zen Mode
+2 damage to moves with secondary effect but no secondary effects, can choose phys or SpA form
HP: 100/100 | EN: 100
3/10/10/8/47 | 3/4
Status: OK, -10% Evasion
:bw/zekrom: @ Electrium Z (0/1)
Dragon/Electric | Teravolt
Breaks the mold. +2 damage to Elec-type moves, can Gigavolt Havoc.
HP: 80/95 | EN: 45
11/9/8/7/104 | 5/7
Status: OK
A1

Darmanitan used Incinterate! -3 EN, 97 left
1d24=16, no crit
6+3+3+4=16*.75=12 damage, 83 HP Slowbro
Slowbro's Gem burned up!
Life Orb recoil! 97 HP Darmanitan

Slowbro used Hydro Pump! -7 EN, 93 left
1d10=9, hits, 1d24=4, no crit
11+3-1=13*1.5=19.5=20 damage, 77 HP Darmanitan

A2

Darmanitan used Taunt! -10 EN, 87 left
but it didn't affect Slowbro!

Slowbro used Teleport! -6 EN, 87 left
Slowbro is switching out!

A3

Darmanitan used U-turn! -5 EN, 82 left
1d24=10, no crit
7-5+3=5*1.5=7.5=8 damage, 75 HP Slowbro
Life Orb recoil! -3 HP, 74 Darmanitan
Darmanitan is switching out!

Slowbro used Hydro Pump! -7 EN, 80 left
1d10=5, hits, 1d24=8, no crit
11+3-1=13*1.5=19.5=20 damage, 54 HP Darmanitan
:bw/slowbro: @ No item
Water/Psychic | Oblivious / Own Tempo / Regenerator
No infat, Captivate, Intim, or Taunt. No confusion. Heals on switch or chill.
HP: 75/95 | EN: 100
6/8/7/6/30 | 3/4
Status: OK, Switching Out (Regenerator, @ me)
:sm/mawile-mega: @ Mawilenite
Steel/Fairy | Hyper Cutter / Intimidate / Sheer Force / Huge Power
Immune to enemy Atk drops. Scares enemy's atk down. +2 damage to moves with secondary effect but no secondary effects. Swole.
HP: 40/80 | EN: 72
16/9/3/9/50 | 2/2
Status: OK

2 Super Potions left
:bw/darmanitan-zen: @ Life Orb
Fire/Psychic | Sheer Force/Zen Mode
+2 damage to moves with secondary effect but no secondary effects, can choose phys or SpA form
HP: 54/100 | EN: 82
3/10/10/8/47 | 3/4
Status: OK, -10% Evasion, Switching Out
:bw/zekrom: @ Electrium Z (0/1)
Dragon/Electric | Teravolt
Breaks the mold. +2 damage to Elec-type moves, can Gigavolt Havoc.
HP: 80/95 | EN: 45
11/9/8/7/104 | 5/7
Status: OK
:bw/zekrom: "Oh, uh, hello there. I didn't expect to see you again so soon, Miss Selphine."

TMan87 to order​
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
:mega-mawile: "I'm sure you didn't. Now, let's see how you can handle me without your dolls and shiny toys."
"Yikes, I think she's angry!"


Play Rough | Play Rough | Play Rough

[CASOA] IF
Zekrom is under the effect of Endure AND Zekrom is at 1 HP AND the weather is not Sand THEN Sandstorm
IF D/E AND NOT in a combination THEN Sucker Punch odd instances, Stealth Rock even instances
IF damaging Electric-type combination AND Zekrom has strictly more than 32 HP THEN Protect
 
:bw/zekrom: "Fine, direct combat? If you wish- I'm not the one at half my hit points!"

Thunderbolt > Fusion Bolt > Thunderbolt

:sm/mawile-mega: @ Mawilenite
Steel/Fairy | Hyper Cutter / Intimidate / Sheer Force / Huge Power
Immune to enemy Atk drops. Scares enemy's atk down. +2 damage to moves with secondary effect but no secondary effects. Swole.
HP: 40/80 | EN: 72
16/9/3/9/50 | 2/2
Status: OK
:bw/slowbro: @ No item
Water/Psychic | Oblivious / Own Tempo / Regenerator
No infat, Captivate, Intim, or Taunt. No confusion. Heals on switch or chill.
HP: 85/95 | EN: 100
6/8/7/6/30 | 3/4
Status: OK

2 Super Potions left
:bw/zekrom: @ Electrium Z (0/1)
Dragon/Electric | Teravolt
Breaks the mold. +2 damage to Elec-type moves, can Gigavolt Havoc.
HP: 80/95 | EN: 45
11/9/8/7/104 | 5/7
Status: OK, -1 Atk (nat stage)
:bw/darmanitan-zen: @ Life Orb
Fire/Psychic | Sheer Force/Zen Mode
+2 damage to moves with secondary effect but no secondary effects, can choose phys or SpA form
HP: 54/100 | EN: 82
3/10/10/8/47 | 3/4
Status: OK, -10% Evasion
A1

Zekrom used Thunderbolt! -6 EN, 39 left
1d24=24, no crit, 1d10=5, no para
9+3-1+2=13 damage, 27 HP Mawile

Mawile used Play Rough! -6 EN, 66 left
1d10=6, hits, 1d24=4, no crit
9+3+2+7=21*1.5=31.5=32 damage, 48 HP Zekrom

A2

Zekrom used Fusion Bolt! -6 EN, 33 left
1d24=18, no crit
10+3-1+2=14 damage, 13 HP Mawile

Mawile used Play Rough! -10 EN, 56 left
1d10=9, hits, 1d24=14, no crit
32 damage, 16 HP Zekrom

A3

Zekrom used Thunderbolt! -6 EN, 27 left
crit and para don't matter
13 damage, Mawile faints
:sm/mawile-mega: @ Mawilenite
Steel/Fairy | Hyper Cutter / Intimidate / Sheer Force / Huge Power
Immune to enemy Atk drops. Scares enemy's atk down. +2 damage to moves with secondary effect but no secondary effects. Swole.
HP: 0/80 | EN: 56
16/9/3/9/50 | 2/2
Status: OK

:bw/slowbro: @ No item
Water/Psychic | Oblivious / Own Tempo / Regenerator
No infat, Captivate, Intim, or Taunt. No confusion. Heals on switch or chill.
HP: 85/95 | EN: 80
6/8/7/6/30 | 3/4
Status: OK

2 Super Potions left
:bw/zekrom: @ Electrium Z (0/1)
Dragon/Electric | Teravolt
Breaks the mold. +2 damage to Elec-type moves, can Gigavolt Havoc.
HP: 16/95 | EN: 27
11/9/8/7/104 | 5/7
Status: OK, -1 Atk (nat stage)
:bw/darmanitan-zen: @ Life Orb
Fire/Psychic | Sheer Force/Zen Mode
+2 damage to moves with secondary effect but no secondary effects, can choose phys or SpA form
HP: 54/100 | EN: 82
3/10/10/8/47 | 3/4
Status: OK, -10% Evasion
:bw/zekrom: "Hmph... A powerful foe, but the Substitute from earlier was the deciding factor. Now, to rest."

Chill > Thunderbolt > Thunder
(CASOA) IF Below 41 HP THEN Use Super Potion (Zekrom) and push
(CASOA) IF D/E AND Slowbro is to move first by turn order AND you are not to Chill THEN Fly
IF Slowbro is under the effects of Bide THEN initiate string Chill > Toxic > Fusion Bolt
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"It's gonna be tough, but we have a neat trick in our sleeve."
:slowbro: "Being tough is what I'm ALL ABOUT!"


Ice Beam | Brine | Mud Sport
 
:bw/slowbro: @ No item
Water/Psychic | Oblivious / Own Tempo / Regenerator
No infat, Captivate, Intim, or Taunt. No confusion. Heals on switch or chill.
HP: 85/95 | EN: 80
6/8/7/6/30 | 3/4
Status: OK


2 Super Potions left
:bw/zekrom: @ Electrium Z (0/1)
Dragon/Electric | Teravolt
Breaks the mold. +2 damage to Elec-type moves, can Gigavolt Havoc.
HP: 16/95 | EN: 27
11/9/8/7/104 | 5/7
Status: OK, -1 Atk (nat stage)
:bw/darmanitan-zen: @ Life Orb
Fire/Psychic | Sheer Force/Zen Mode
+2 damage to moves with secondary effect but no secondary effects, can choose phys or SpA form
HP: 54/100 | EN: 82
3/10/10/8/47 | 3/4
Status: OK, -10% Evasion
A1

N used a Super Potion! +40 HP Zekrom, 56 left

Slowbro used Ice Beam! -7 EN, 73 left
1d24=19, no crit, 1d10=3, no freeze
9*1.5=13.5=14 damage, 42 HP Zekrom

A2

Zekrom chilled! +12 EN, 39 left

Slowbro used Brine! -7 EN, 66 left
1d24=15, no crit
13+3=16*.75=12 damage, 30 HP Zekrom

A3

N used a Super Potion! +40 HP Zkerom, 70 left

Slowbro used Mud Sport! -5 EN, 61 left
Slowbro threw mud around!
Arena: Mud Sport (5a)​
:bw/slowbro: @ No item
Water/Psychic | Oblivious / Own Tempo / Regenerator
No infat, Captivate, Intim, or Taunt. No confusion. Heals on switch or chill.
HP: 85/95 | EN: 61
6/8/7/6/30 | 3/4
Status: OK


0 Super Potions left
:bw/zekrom: @ Electrium Z (0/1)
Dragon/Electric | Teravolt
Breaks the mold. +2 damage to Elec-type moves, can Gigavolt Havoc.
HP: 70/95 | EN: 39
11/9/8/7/104 | 5/7
Status: OK, -1 Atk (nat stage)
:bw/darmanitan-zen: @ Life Orb
Fire/Psychic | Sheer Force/Zen Mode
+2 damage to moves with secondary effect but no secondary effects, can choose phys or SpA form
HP: 54/100 | EN: 82
3/10/10/8/47 | 3/4
Status: OK, -10% Evasion
"An interesting tactic- it seems we still have much to learn from you. But do you think a bit of mud will stop our attacks?"

TMan87 to order
 
Last edited:

TMan87

We shall bow to neither master nor god
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:slowbro: "YES!"
"No. The actual answer is no."


Blizzard | Ice Beam | Blizzard

[CASOA] IF
D/E AND Zekrom is faster AND Zekrom is Hovering THEN Dive and restart queue
IF D/E AND Zekrom is faster THEN Dig and restart queue
IF damaging Dragon-type combination THEN activate action string Protect | Chill and restart queue afterwards
 
:bw/zekrom: "Your greatest weakness is covered, but there is more still to use against you!"

Shadow Ball > Dragon Pulse > Shadow Ball


:bw/slowbro: @ No item
Water/Psychic | Oblivious / Own Tempo / Regenerator
No infat, Captivate, Intim, or Taunt. No confusion. Heals on switch or chill.
HP: 85/95 | EN: 61
6/8/7/6/30 | 3/4
Status: OK

0 Super Potions left
:bw/zekrom: @ Electrium Z (0/1)
Dragon/Electric | Teravolt
Breaks the mold. +2 damage to Elec-type moves, can Gigavolt Havoc.
HP: 70/95 | EN: 39
11/9/8/7/104 | 5/7
Status: OK, -1 Atk (nat stage)
:bw/darmanitan-zen: @ Life Orb
Fire/Psychic | Sheer Force/Zen Mode
+2 damage to moves with secondary effect but no secondary effects, can choose phys or SpA form
HP: 54/100 | EN: 82
3/10/10/8/47 | 3/4
Status: OK, -10% Evasion
A1

Zekrom used Shadow Ball! -6 EN, 33 left
1d24=2, no crit, 1d10=10, no SpD drop
8+2=10*1.5=15 damage, 70 HP Slowbro

Slowbro used Blizzard! -8 EN, 53 left
1d10=8, misses

A2

Zekrom used Dragon Pulse! -6 EN, 27 left
1d24=20, no crit
9+3+2=14 damage, 56 HP Slowbro

Slowbro used Ice Beam! -7 EN, 46 left
1d24=20, no crit, 1d10=7, no freeze
9*1.5=13.5=14 damage, 56 HP Zekrom

A3

Zekrom used Shadow Ball! -6 EN, 21 left
1d24=24, no crit, 1d10=7, no SpD drop
15 damage, 41 Slowbro

Slowbro used Blizzard! -8 EN, 38
1d10=9, misses
Arena: Mud Sport (2a)
:bw/slowbro: @ No item
Water/Psychic | Oblivious / Own Tempo / Regenerator
No infat, Captivate, Intim, or Taunt. No confusion. Heals on switch or chill.
HP: 41/95 | EN: 38
6/8/7/6/30 | 3/4
Status: OK

0 Super Potions left
:bw/zekrom: @ Electrium Z (0/1)
Dragon/Electric | Teravolt
Breaks the mold. +2 damage to Elec-type moves, can Gigavolt Havoc.
HP: 56/95 | EN: 21
11/9/8/7/104 | 5/7
Status: OK, -1 Atk (nat stage)
:bw/darmanitan-zen: @ Life Orb
Fire/Psychic | Sheer Force/Zen Mode
+2 damage to moves with secondary effect but no secondary effects, can choose phys or SpA form
HP: 54/100 | EN: 82
3/10/10/8/47 | 3/4
Status: OK, -10% Evasion
"Even fate favors us! Soon we shall rest, friend."
:bw/zekrom: "I have spent 91 EN this battle. And I shall have to spend more."

Dragon Pulse > Shadow Ball > Dragon Pulse
(CASOA) IF Slowbro is to use D/E AND Slowbro is to move first by turn order THEN Fly first and third instance, Chill second instance
(CASOA) IF Zekrom is to use Dragon Pulse OR Shadow Ball AND Zekrom has the Disabled status, THEN use Dragon Claw first and third instance, Draco Meteor second instance​
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"I guess the right expression for this kind of situation is 'screw it'."
:excadrill: "Actually, it should be 'until next time'."


(Blizzard + Blizzard)
 
:bw/slowbro: @ No item
Water/Psychic | Oblivious / Own Tempo / Regenerator
No infat, Captivate, Intim, or Taunt. No confusion. Heals on switch or chill.
HP: 41/95 | EN: 38
6/8/7/6/30 | 3/4
Status: OK

0 Super Potions left
:bw/zekrom: @ Electrium Z (0/1)
Dragon/Electric | Teravolt
Breaks the mold. +2 damage to Elec-type moves, can Gigavolt Havoc.
HP: 56/95 | EN: 21
11/9/8/7/104 | 5/7
Status: OK, -1 Atk (nat stage)
:bw/darmanitan-zen: @ Life Orb
Fire/Psychic | Sheer Force/Zen Mode
+2 damage to moves with secondary effect but no secondary effects, can choose phys or SpA form
HP: 54/100 | EN: 82
3/10/10/8/47 | 3/4
Status: OK, -10% Evasion
A1

Zekrom used Dragon Pulse! -6 EN, 15 left
1d24=19, no crit
9+3+2=14 damage, 27 HP Slowbro

Slowbro used Blizzard that Blocks Out the Sky! -39 EN, 0 left
1d100=52, misses

Slowbro faints from exhaustion!
:bw/slowbro: @ No item
Water/Psychic | Oblivious / Own Tempo / Regenerator
No infat, Captivate, Intim, or Taunt. No confusion. Heals on switch or chill.
HP: 27/95 | EN: 0
6/8/7/6/30 | 3/4
Status: OK


0 Super Potions left
:bw/zekrom: @ Electrium Z (0/1)
Dragon/Electric | Teravolt
Breaks the mold. +2 damage to Elec-type moves, can Gigavolt Havoc.
HP: 56/95 | EN: 15
11/9/8/7/104 | 5/7
Status: OK, -1 Atk (nat stage)
:bw/darmanitan-zen: @ Life Orb
Fire/Psychic | Sheer Force/Zen Mode
+2 damage to moves with secondary effect but no secondary effects, can choose phys or SpA form
HP: 54/100 | EN: 82
3/10/10/8/47 | 3/4
Status: OK, -10% Evasion
"No matter how many times we do battle, the result shall be the same."
:bw/zekrom: "Hey, I didn't even technically need to chill after all."​
TMan87 gets 5 RC 5 TC and spends 8 JC
I get 8 RC 8 TC and 8 JC​
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
Only TMan87 and the current referee should be posting in this thread.


Bisharp [Dimitri Alexandre Blaiddyd] (Male)
Stage: ★★★ ⭒ ⭒
Types: Dark / Steel

Abilities:
Defiant / Inner Focus / Pressure (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
85
Atk: 9
Def: 7
SpA: 5
SpD: 5
Spe: 70
Size Class: 3
Weight Class: 4

Attacks:
Aerial Ace
Air Slash
Assurance
Attract
Beat Up
Brick Break
Confide
Cut
Dark Pulse
Dig
Double Team
Embargo
Endure
Facade
False Swipe
Feint Attack
Fling
Focus Blast
Foul Play
Frustration
Fury Cutter
Giga Impact
Grass Knot
Guillotine
Headbutt
Hidden Power [Water]
Hone Claws
Hyper Beam
Iron Defense
Iron Head
Laser Focus
Leer
Low Kick
Low Sweep
Mean Look
Metal Burst
Metal Claw
Metal Sound
Night Slash
Payback
Poison Jab
Power-Up Punch
Protect
Psycho Cut
Pursuit
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Rock Polish
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Scratch
Screech
Secret Power
Shadow Claw
Slash
Sleep Talk
Snarl
Snore
Stealth Rock
Stone Edge
Substitute
Sucker Punch
Swagger
Swords Dance
Taunt
Thief
Throat Chop
Thunder Wave
Torment
Toxic
X-Scissor

Elma finds herself right at home in Galar's rainy climate, moreso since she claimed to dislike Alola's dry areas. Here, she gets a ton of puddles to slide around, but she has to be careful since she's now much more massive than when she was a Goomy. Nevertheless, Elma really looks happier here, and that's all that matters. Except when she crashes into the tent. And it's raining outside. That matters as well.
A lot of her previous playmates are absent, so the endurance contests are off for now, but she found a new friend in Yew, who gladly spars a bit with her.

Goodra [Elma] (Female)
Stage: ★★★⭒ ⭒
Types: Dragon

Abilities:
Sap Sipper / Hydration / Gooey (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
95
Atk: 7
Def: 5
SpA: 8
SpD: 11
Spe: 80
Size Class: 4
Weight Class: 5

Attacks:
Absorb
Acid Armor
Acid Spray
Aqua Tail
Assurance
Attract
Bide
Blizzard
Body Press
Body Slam
Breaking Swipe
Brutal Swing
Bubble
Bulldoze
Confide
Counter
Curse
Double Team
Dragon Breath
Dragon Pulse
Dragon Tail
Earthquake
Endure
Facade
Feint
Fire Blast
Fire Punch
Flail
Flamethrower
Focus Blast
Frustration
Giga Impact
Hail
Hidden Power [Steel]
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Infestation
Iron Tail
Life Dew
Mega Kick
Mega Punch
Muddy Water
Mud Shot
Outrage
Poison Tail
Power Whip
Protect
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Stomping Tantrum
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Tearful Look
Thunder
Thunderbolt
Thunder Punch
Toxic
Water Gun
Water Pulse
Weather Ball

Despite her rather tall stature and fire being her element of choice, Lotte is actually a very quiet girl. She's just happy wandering around, discovering new places and practicing her moves. She gets really flustered if she loses her wand, so she takes extra care of it, even having a small case to store it at night. She prefers to attack from afar, since a) it's her strong suit, and b) she can have some trouble interacting with people up close.
Just watch out to not make her angry. It's a thankfully very rare sight to see, but she gets eruptive until she's cooled down, and since she can (and will) burn anything to cinders, you don't want her erupting on you.

Delphox [Lotte Jansson] (Female)
Stage: ★★★ ⭒ ⭒
Types: Fire / Psychic

Abilities:
Blaze / Magician (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
90
Atk: 5
Def: 5
SpA: 8
SpD: 7
Spe: 104
Size Class: 3
Weight Class: 3

Attacks:
Attract
Calm Mind
Confide
Cut
Dazzling Gleam
Double Team
Dream Eater
Echoed Voice
Embargo
Ember
Facade
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Frustration
Future Sight
Giga Impact
Grass Knot
Heat Wave
Hidden Power [Electric]
Howl
Hyper Beam
Hypnosis
Incinerate
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mystical Fire
Overheat
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Rest
Return
Role Play
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Sleep Talk
Solar Beam
Substitute
Sunny Day
Swagger
Switcheroo
Tail Whip
Thief
Toxic
Trick Room
Will-O-Wisp
Wish
Work Up



Battle Info
Format:
3v3 Singles
Switch: OK
DQ: 48 hours for challenger, 72 hours for ref
Abilities: All
Items: On
Megas: One
Z-Moves: One
Recoveries: 2
Chills: 5
Substitutions: 3
Kimono Girl Zuki's team consists of three Pokemon, one chosen randomly from each slot
Kimono Girl Zuki sends out first

Kimono Girl Zuki's Item Bag: 1× Super Potion

Zuki and her fellow Kimono Girls spend much of their time practicing and putting on performances in the Ecruteak Dance Theater. Not only do they put on graceful, artistic shows, but they also are ready and willing to face any challenger who thinks they can defeat their team of Eeveelutions! The Kimono Girl's Pokemon have been taught some special moves and the theater has been modified to make this challenge especially difficult.
  • All of Kimono Girl Zuki's Pokemon have access to the following moves. Only one Arena Move may be used each round.
    Bouncy Bubble
    Water | Special | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | No Contact | Priority 0 | CT: None
    The user attacks by shooting water bubbles at the target. The user heals themselves by dealing 50% of the damage dealt, capping at 5 HP.
    Buzzy Buzz
    Electric | Special | Any Single Target | 9 BAP | 100% Acc | 7 EN | 100% Chance | No Contact | Priority 0 | CT: None
    The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. Paralysis inflicted by Buzzy Buzz reduces speed to 25% of its previous value and does not wear off on its own, but the paralyzed Pokemon will never be fully paralyzed.
    Sizzly Slide
    Fire | Physical | Any Single Target | 9 BAP | 100% Acc | 7 EN | 100% Chance | No Contact | Priority 0 | CT: None
    The user cloaks itself in fire and charges at the target. This also leaves the target with a burn.
    Glitzy Glow
    Psychic | Special | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | No Contact | Priority 0 | CT: None
    The user bombards the target with telekinetic force. This also erects a barrier of light. The user's side of the field gains the effects of the move "Light Screen" for three (3) actions after use.
    Baddy Bad
    Dark | Special | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | No Contact | Priority 0 | CT: None
    The user is filled with evil and attacks the target. This also erects a barrier of light. The user's side of the field gains the effects of the move "Reflect" for three (3) actions after use.
    Sappy Seed
    Grass | Physical | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | No Contact | Priority 0 | CT: None
    The user grows a gigantic stalk that scatters seeds to attack the target. This inflicts the target with the effects of the move "Leech Seed" for three (3) actions after use.
    Freezy Frost
    Ice | Special | Any Single Target | 9 BAP | 100% Acc | 7 EN | --% Chance | No Contact | Priority 0 | CT: None
    The user attacks with a crystal made of cold frozen haze. This also resets the stat levels of all Pokemon on the field to zero (0).
    Sparkly Swirl
    Fairy | Special | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | No Contact | Priority 0 | CT: None
    The user attacks the target by wrapping it with a whirlwind of an overpowering scent. The aroma purges the user and all all allied Pokemon, regardless of whether they are active or benched, of all major status conditions.
  • Once Kimono Girl Zuki's Pokemon have been chosen, one will be randomly selected to have its item replaced by an Eevium Z. That Pokemon may use the Eevium Z as if it were Eevee.
    • If the boosts from Extreme Evoboost are Baton Passed, they will begin to decay back to 0.
    • Snatch will not steal and does not prevent the use of Extreme Evoboost.
  • Camouflage turns the user into a Normal type
  • Secret Power may cause paralysis
  • Nature Power becomes Tri Attack

Slot 1: Jolteon (2/3)
Slot 2: Espeon (1/2)
Slot 3: Glaceon (2/3)
Eeveeium Z: Slot 3

:ss/Jolteon:

Jolteon (M)

Type: Electric
Abilities: Volt Absorb/Quick Feet

Item: Lucky Egg

Nature: Modest (+SpA, -Atk)
HP: 85
Atk: 4 (-)
Def: 5
SpA: 9 (+)
SpD: 7
Spe: 130

Size: 2
Weight: 2

Moves:
Agility
Attract
Baby-Doll Eyes
Baton Pass
Bide
Bite
Body Slam
Captivate
Celebrate
Charge Beam
Charm
Confide
Copycat
Covet
Curse
Detect
Dig
Discharge
Double Kick
Double Team
Double-Edge
Echoed Voice
Electro Ball
Endure
Facade
Fake Tears
Flail
Flash
Focus Energy
Frustration
Giga Impact
Growl
Headbutt
Heal Bell
Helping Hand
Hidden Power (Fighting)
Hyper Beam
Hyper Voice
Iron Tail
Laser Focus
Last Resort
Light Screen
Magnet Rise
Mimic
Mud-Slap
Natural Gift
Pay Day
Pin Missile
Protect
Quick Attack
Rage
Rain Dance
Reflect
Refresh
Rest
Retaliate
Return
Rising Voltage
Roar
Rock Smash
Round
Sand Attack
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
Snore
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Tackle
Tail Whip
Take Down
Thunder
Thunder Fang
Thunder Shock
Thunder Wave
Thunderbolt
Tickle
Toxic
Trump Card
Volt Switch
Weather Ball
Wild Charge
Wish
Work Up
Yawn
Zap Cannon

Arena Specific Moves:
Bouncy Bubble
Buzzy Buzz
Sizzly Slide
Glitzy Glow
Baddy Bad
Sappy Seed
Freezy Frost
Sparkly Swirl
:ss/Espeon:

Espeon (M)

Type: Psychic
Abilities: Synchronize/Magic Bounce

Item: Rocky Helmet

Nature: Modest (+SpA, -Atk)
HP: 85
Atk: 4 (-)
Def: 5
SpA: 10 (+)
SpD: 7
Spe: 110

Size: 2
Weight: 3

Moves:
Ally Switch
Attract
Baby-Doll Eyes
Baton Pass
Bide
Bite
Body Slam
Calm Mind
Captivate
Celebrate
Charm
Confide
Confusion
Copycat
Covet
Curse
Cut
Dazzling Gleam
Detect
Dig
Double Kick
Double Team
Double-Edge
Dream Eater
Echoed Voice
Endure
Expanding Force
Facade
Fake Tears
Flail
Flash
Focus Energy
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Helping Hand
Hidden Power (Fighting)
Hyper Beam
Hyper Voice
Iron Tail
Laser Focus
Last Resort
Light Screen
Magic Coat
Magic Room
Mimic
Morning Sun
Mud-Slap
Natural Gift
Nightmare
Pay Day
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Fangs
Psyshock
Quick Attack
Rage
Rain Dance
Reflect
Refresh
Rest
Retaliate
Return
Round
Sand Attack
Secret Power
Shadow Ball
Signal Beam
Sing
Skill Swap
Skull Bash
Sleep Talk
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Tackle
Tail Whip
Take Down
Telekinesis
Tickle
Toxic
Trick
Trick Room
Trump Card
Weather Ball
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt

Arena Specific Moves:
Bouncy Bubble
Buzzy Buzz
Sizzly Slide
Glitzy Glow
Baddy Bad
Sappy Seed
Freezy Frost
Sparkly Swirl
:ss/Glaceon:

Glaceon (M)

Type: Ice
Abilities: Snow Cloak/Ice Body

Item: Eeveeium Z

Nature: Modest (+SpA, -Atk)
HP: 85
Atk: 4 (-)
Def: 8
SpA: 10 (+)
SpD: 7
Spe: 65

Size: 2
Weight: 3

Moves:
Aqua Tail
Attract
Aurora Veil
Avalanche
Baby-Doll Eyes
Barrier
Baton Pass
Bide
Bite
Blizzard
Body Slam
Captivate
Celebrate
Charm
Confide
Copycat
Covet
Curse
Detect
Dig
Double Kick
Double Team
Double-Edge
Echoed Voice
Endure
Facade
Fake Tears
Flail
Focus Energy
Freeze-Dry
Frost Breath
Frustration
Giga Impact
Growl
Hail
Headbutt
Heal Bell
Helping Hand
Hidden Power (Fighting)
Hyper Beam
Hyper Voice
Ice Beam
Ice Fang
Ice Shard
Icicle Spear
Icy Wind
Iron Tail
Laser Focus
Last Resort
Mimic
Mirror Coat
Mud-Slap
Natural Gift
Pay Day
Protect
Quick Attack
Rage
Rain Dance
Reflect
Refresh
Rest
Retaliate
Return
Roar
Rock Smash
Round
Sand Attack
Secret Power
Shadow Ball
Signal Beam
Sing
Skull Bash
Sleep Talk
Snore
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Tackle
Tail Whip
Take Down
Tickle
Toxic
Triple Axel
Trump Card
Water Pulse
Weather Ball
Wish
Work Up
Yawn

Arena Specific Moves:
Bouncy Bubble
Buzzy Buzz
Sizzly Slide
Glitzy Glow
Baddy Bad
Sappy Seed
Freezy Frost
Sparkly Swirl

"Welcome to our theater. I hope you enjoy the performance. For the first act, I'll be using Espeon."
:ss/Espeon:
TMan87 to order​
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"Ooooh, a Kimono Girl! I'm a big fan! Can I get an autograph?"
:bisharp: "You should focus on getting the victory first."


Sending out Dimitri the Bisharp w/ Lum Berry!

:bisharp: "Well then, show me your resolve to fight!"

Knock Off | Payback | Payback

[ONCE] IF
Bide THEN start action string Rock Smash | Rock Smash | Knock Off
[CASOA] IF
Dig AND NOT in a combination AND Espeon is faster by speed order THEN Dig and push back
IF damaging Fighting-type combination THEN Protect and push back
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"An autograph? I'd rather not be distracted right now, but I can certainly give you one later."

Protect~Hidden Power~Baton Pass

ROUND ONE
Team TMan87

HP: 85
EN: 100
Item: Lum Berry
Type: Dark/Steeel
Stats: 9/7/5/5/70
Abilities: Defiant/Inner Focus/Pressure
SC/WC: 3/4
Other: None
Field Effects: None​
Team Zuki
1 Super Potion

HP: 85
EN: 100
Item: Rocky Helmet
Type: Psychic
Stats: 4/5/10/7/110
Abilities: Synchronize/Magic Bounce
SC/WC: 2/3
Other: None​

Action 1

Espeon used Protect! (-7 EN)
Espeon is protecting itself!

Bisharp used Knock Off! (-6 EN)
Damage blocked: (10+3+9-5)*1.5=25.5 --> 26
EN cost: 26/2.5=10.4 --> 10

Action 2

Espeon used Hidden Power! (-6 EN)
Crits? (19/24): No
Damage: (6+10-5)*2=22

Bisharp used Payback! (-6 EN)
Crits? (10/24): No
Damage: (10+3+9-5)*1.5=25.5 --> 26
Recoil: 26*0.25=6.5 --> 7

Action 3

Espeon used Baton Pass! (-10 EN)
Espeon is pivoting!

Bisharp used Payback! (-10 EN)
Crits? (23/24): No
Damage: (10+3+9-5)*1.5=25.5 --> 26
Recoil: 26*0.25=6.5 --> 7
Team TMan87

HP: 49
EN: 78
Item: Lum Berry
Type: Dark/Steeel
Stats: 9/7/5/5/70
Abilities: Defiant/Inner Focus/Pressure
SC/WC: 3/4
Other: None
Field Effects: None​
Team Zuki
1 Super Potion

HP: 33
EN: 67
Item: Rocky Helmet
Type: Psychic
Stats: 4/5/10/7/110
Abilities: Synchronize/Magic Bounce
SC/WC: 2/3
Other: Pivoting​

"You can't put on a show without teamwork. Jolteon will take it from here."

Hidden Power~Electro Ball~Hidden Power
[CASOA] IF
non-combo DE AND you move second by speed order THEN Dig and restart queue
[CASOA] IF Metal Burst OR (Sucker Punch in a combo) THEN Focus Energy the first time, Sand Attack the second, Reflect the third, restarting the queue each time

TMan87 to order​
 

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