Really cool title (RMT) OU

Hello guys, welcome to this modest RMT.
I just have one thing to say before we get started;
Dont underestimate venusaur.
I think you could even call this team a semi stall, with focus on forcing alot of switches.

The team at a glance:
dpmfa376.png
dpmfa233.png
dpmfa260.png
dpmfa003.png
dpmfa330.png
dpmfa477.png


---------

dpmfa376.png

Metagross @ Leftovers
Ability: Clear Body
EVs: 252 HP/240 Atk/14 Def/4 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Stealth Rock
- Explosion
- Meteor Mash

---
This guy is a great anti-lead, being very bulky and having an awsome type setting,
this allows me to get Stealth Rock up almost everytime.

Bullet Punch is essential to the set in that it allows Metagross to get rid of
Focus Sash users that belive that they are faster and by those means avoid another attack.
The 16EV´s put into speed are there to win speed ties VS a simmilar metagross.

Meteror mash added. (more info soon)
---

dpmfa233.png

Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Recover
- Discharge
- Ice Beam
- Toxic
---
So here is my Gardevoir replacement. Using its near exclusive ability, Trace, Porygon2 copies Intimidate and
cuts Gyarados' and Salamence's Attack on the switch in, allowing it to easily take the beatings.
Discharge does a minimum of 75% to Gyarados, OHKOing after Stealth Rock.
But the fun doesnt end there. It can safely switch into Heatran, Vaporeon, and Jolteon, with ease, thanks to Trace.
It is immune to Fire when it switches into Heatran and forces a switch.
Also boasting Recover for self healing, and ofcourse Toxic wich compliments this set well, helping porygon2 to take
care of other healing walls.
Ice Beam is there for coverage, making short work of those nasty dragons.

dpmfa260.png

Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Hydro Pump
- Roar
- Ice Beam
---
This is a standard mixpert, carrying a STAB Hydro Pump that puts a major dent on most physical walls.
With leftovers and EV´s in both defence and HP makes this guy a beast, able to sponge quite a few attacks while being able to hit back pretty hard himself.

Earthquake is probably not a suprising option seeing as its STAB and has good coverage, and I dont see any reason explaining it any further.
Ice beam is there to take care of Dragons and flying types, and same goes here, the move in itself is pretty much self explanatory
Now on to the key move of this set; Roar.

Roar works as my only means of phazing my opponent aswell as giving me info abbout the opponents team, and lets not forget, Stealth Rock shuffle damage FTW :).

If all goes according to plan Swampert will roar away a threat and make something it can kill come in, ofcourse that only forces a switch, but given
SR and a Hydro Pump even the things resisting the latter will lose a big chunk of HP.
---

dpmfa003.png

Venusaur (M) @ Leftovers
Ability: Overgrow
EVs: 252 HP/4 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Sleep Powder
- Leech Seed
- Grass Knot
- Sludge Bomb
---
Even if I said it in the beginning of my post, im gonna make myself clear.
Dont underestimate this guy, hes a valuable asset to my team,
and brings alot to the table seeing as this guy is the only means of dealing with a strong grass type hence, he carries Sludge Bomb.
You are welcome to help me improve my team, but just saying "switch Venusaur for Roserade" aint the kind of help im looking for.

So this is how it works; Put something to sleep, Leach Seed on the switch, assuming SR is up (wich is usally is concidering my lead)
the pokemon that descides to switch in has alredy taken some damage, and in some cases healed venusar some aswell.

Some might also argue that Celebi does this job alot better, and there for think Venusaur should be discarded entierly.
But the thing that puts venusaur above Celebie in my eyes are the ever increasing presence of bug moves such as U-turn and X-scissors.
Celebie also fears Pursuit and Shadow Sneak, wich Venusaur shrugs of.

"Venusaur can come in on some of the major physical offensive threats of the metagame like Gyarados, Electivire,
and Medicham along with special stars like Raikou, Zapdos, Jolteon, and Suicune and foil any chance at a sweep.
Venusaur’s ability to sponge hits from both ends of the offensive spectrum while still maintaining his own offensive capacity with dual STAB sets him apart." - Smogon.com

Grass Knot is for coverage and ofcourse STAB, wich does suprsingly a good amount of damage to anything not resisting it.
And last but not least, Sludge Bomb.
Not only is this move my 2nd STAB move, but it also takes care of pretty much anything els that resists my grass attacks,
with Venusaurs great defenses I can even take on a celebi for atleast a few rounds.
---

dpmfa330.png

Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 82 HP/252 Atk/176 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- U-turn
- Outrage
- Fire Blast
---
Flygon works as my revenge killer and Scout, carrying a Scarf it outspeeds almost everything.
Usally I use U-turn to scout out switches, and then proceed to the correct counter.

Earthquake is here aswell, being STAB and all... :), when used alongside Outrage its resisted only by Levitate Bronzong, Skarmory, and Shedinja
Outrage works great with Choice Scarf, seeing as im alredy locked into that attack for a couple of rounds,
this attack is of course STAB and take care of things resisting the other attacks, aswell as revengekilling other dragons.
---


dpmfa477.png

Dusknoir (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/232 Atk/20 Def/4 Spd
Impish nature (+Def, -SAtk)
- Substitute
- Sucker Punch
- Focus Punch
- Fire Punch

---
Thanks to Dusknoirs many imunities and ofcourse the ability to take a few hits allows him to setup Substitute,
and then deal large damage to the opposition from Dusknoir's often underestimated Attack stat and its impressive physical move pool.
Focus Punch hit Tyranitar (who can OHKO Dusknoir with CB Crunch) and Heracross (who appreciates a potential burn from Will-O-Wisp),
common switches into Dusknoir for huge damage, actually OHKOing Tyranitar and putting a big dent on Heracross.

The reason for Thunderpunch is that in generall im pretty Gyarados weak, and this guy makes a perfect counter.
With that said, I do miss my old setup carrying WOW and Pain Split, but I dont really see how I can fit that into my team.
---

Now thats about it. Im going to work on a thrreatlist, it will be posted later today.

Switch-in: So lets see what kind of threats my team has.


Explanation:

XXXXX <- The bold first line followed by ";" is the pokemon on my team
-xxxxx <- The pokemon wich follow are common (not all) counters.
Easy right?





Metagross;
Rotom-a
Skarmory
Sturdy Ground-types such as Gliscor and Hippowdon
Suicune, Vaporeon
Magnezone

Porygon2;
- N/A

Swampert;
Ludicolo
Grass pokémon in general
Dusknoir,Spiritomb
Cresselia, Uxie, and Mesprit
Gengar
Zapdos
Heracross
Milotic
Weezing
Latias

Venusaur;
Heatran
Jirachi
Metagross
Skarmory
Lucario
Scizor
Bronzong
Salamence
Dragonite
Cresselia

Flygon;
Cresselia
Suicune
Hippowdon
Gliscor
Vaporeon
Gyarados
Bronzong
Skarmory
Forretress
Porygon2

Dusknoir;
Tyranitar
Weavile
Metagross
Heracross
Heatran
Hundoom
Spiritomb
 
Hello Gammal.

I would like to start by looking at your Metagross' EV spread. Although this would seem the most efficient one, adding only 14 EVs into Defense (provided 252 HP EVs) allows you to survive a Choice Band Dugtrio's Earthquake at full health. Your team will assumedly appreciate Metagross' resistances later in the game, so it is recommended that you attempt to hold onto him as long as possible. If Occa Berry ever loses its surprise value or worthfunlness, I would recommend trying Lum Berry or Leftovers and Meteor Mash. This will allow you greater utility and sweeping potential late-game. Meteor Mash, however, is the recommended substitute in all situations at this point. You currently have problems with Latias and other Dragon-types, and Meteor Mash is the only real way you're damaging them. Gardevoir honestly doesn't seem to perform as well as another Pokemon could in this spot. To retain the flexibility of Trace and some defensive and offensive abilities, I would recommend Porygon2 in this spot. A simple

Porygon2 @ Leftovers
Bold - Trace
252 HP / 216 Def / 40 SpA
Recover
Thunderbolt
Ice Beam
Toxic

set will be useful in wearing down the opponent's team, as well as keeping your awesome Vaporeon, Heatran, and Jolteon "immunity". On Swampert, I don't quite understand your choice in nature. Adamant makes your Hydro Pump and Ice Beam even less powerful, so the preffered nature is a Relaxed one. The Special Attack EVs allow Swampert to reach a stat of 219, which is sufficient to score a likely OHKO on Salamence with Ice Beam (94–100%, against a minimum HP Salamence). To guarantee an OHKO on the same Salamence, 235 Special Attack (116 EVs) is required. 219 also allows for a likely 2HKO on Weezing and Skarmory with Hydro Pump, with both taking 48–57% (assuming max HP/0 Special Defense), so these are some numbers to consider. Venusaur certainly is a decent and underestimated choice in OU, but I would recommend Grass Knot over Energy Ball to get maximun damage versus Hippowdon, Gyarados, and the like. Dusnkoir wants Will-O-Wisp over Substitute and Pain Split over Thunderpunch. With Porygon2 you can now afford to work less around Gyarados and focus more on countering other threats in general. Your team seems to lack any immediate force, so if you find it too hard to break through walls like Blissey and Skarmory, I recommond trying a more powerful Scarf attacker like Lucario or Salamence.

Good luck with the team!
 
Thank you for an excelent reply to my post

Now the there is only one thing I dont understand.
You suggested (for my Dusknoir) WOW over Sub, and ofcourse Painsplit over thunder punch.
But I shouldnt keep focus punch right? ;P.

I would also like to say in my defence on chosing that build for duskie, is yes my team lacks force. But then again, have a closer look. All of my pokemon hit pretty hard.
So taking away that "small" amount of dps that he gets with that set, gives my team potential problems. I need that dps.
Do you somewhat agree?

Porygon2 is a great idéa thought, cant argue there.
It does that job MUCH better, even if it is a specific one.
 
With the addition of porygon2 you are no longer gyarados weak at all (although I would say you never were), so you can change Dusknoir's elemental punch to fire or ice. I recommend fire punch for Scizor and maybe celebi. I guess you could also do will'o wisp there too. (Dusknoir learns will'o'wisp right?)
 
Hello dude! I think Earthquake -> MM on gross, so you can win against Heatran and another Gross.

On Porygon2 I suggest discharge over tbolt for a pseudo double status.

On dusk, Fire Punch for scizor is a good option. now you have pory2 to counter gyarados.

The team looks good, gl with it!
 
Back
Top