• Smogon Premier League is here and the team collection is now available. Support your team!

Recommend PC games.

You must get Deus Ex. Deus Ex is a first person shooter that averaged about a 92% rating. It has an amazing story to it and my favorite game ever for the PC. You won't be disappointed.
 
I really, really liked Halo. It's probably my favorite single-player FPS. I realize that it probably can't hold a candle to Half-Life 2 or Portal, which are far stronger in terms of plot and construction. But you know what? When I play an FPS, I usually don't care about plot. Halo offered me incredibly fun, immersive gameplay that I've never found in any other PC FPS. For me, Half-Life 2's loading screens and huge landscapes where you simply played with physics kind of ruined the gameplay experience for me. Portal was entertaining in more ways than one and very well-made, but there were times in the game where I would have to slowly plod from one room to another only to discover that I needed a cube, then backtrack over the same route to find the cube, and retrace my steps AGAIN when I discovered that I had incorrectly placed a Portal. Then I started noclipping to get from room to room faster, but then I would pass into the next room and spoil the puzzle for myself... I did enjoy Portal a lot, and if I hadn't been driven to cheat out of boredom, I probably would have enjoyed it even more. But the fact that I was forced to cheat out of boredom ruined it for me. Halo didn't really have anything to disrupt gameplay. The game is pretty linear, meaning that you don't spend a lot of time wandering empty corridors trying to find your next objective (something that I HATE in FPS games), and the weapon system was great. In Half-Life 2, there would be times when I'd be frantically scrolling through my list of ten weapons trying to find my shotgun as fast zombies bore down on me, but Halo's simple weapon system never caused me any grief. I actually liked the fact that you were only allowed to have two weapons and sometimes have to drop your sniper rifle to pick up a rocket launcher, or discard a really good weapon because your weapons were redundant and weren't effective against a variety of enemies. To be honest, I never really played it a lot online and I felt that the online play was rather repetitive and boring. Halo is my favorite single player FPS of all time. It's only $10 on Amazon, I highly recommend that you pick it up. Unfortunately, because of some deal that Bungie signed with Microsoft when Halo was released for Xbox, Halo 2 is Vista only and requires that you install and run Windows Live. There are hacks to make it playable under Windows XP, but getting past one of the levels requires that you actually interrupt gameplay to tweak the game settings if you're running XP. Given that Halo 2 for PC is significantly more expensive than Halo 2 for Xbox and that an Xbox can be bought for cheaper than Vista, it seems like a bad investment. I didn't buy Halo 2 even though I own a legal copy of Vista; I didn't want to feed Microsoft's greed (or go to the trouble of installing Vista).

As for multiplayer, I played Counter-Strike: Source a lot about a year ago and I like it better than CS 1.6. This may be because I'm a graphics whore, but to be honest 1.6 didn't seem significantly better in terms of gameplay. All the differences are in the physics engine. All the guns are exactly the same (although they perform differently under different engines), but I actually liked Source better for gameplay because the shotgun and p90 seemed better in my opinion, which gave the weapon assortment more variety. Also, I hate having to buy ammo separately from my gun. I know, it adds an additional element of strategy and sometimes when you're rushing you don't WANT to have any clips in reserve, but I'm very impatient and having one more thing to re-buy at the start of every round is not something that makes me happy. I think that 1.6 is considered more "pro" since hitboxes are smaller so that you can't clear rooms of enemies by simply spraying your automatic rifle at your opponents' feet, but I never really felt like Source was too luck-based. Also, I did not like the shield from the original Counter-Strike AT ALL.

I stopped playing CS:S when Orange Box game out. Team Fortress 2 is probably the best multiplayer game I have ever played, period. One thing I've found is that a lot of FPS games, striving to be realistic, sacrifice gameplay. The thing is, I don't like my FPS games to be realistic: I don't like it when there are useless weapons that are simply inferior versions of better weapons, and I don't like it when I can at any time instantly be killed by a single grenade, rocket, or sniper rifle bullet. Team Fortress 2 is horribly unrealistic, both graphically and in terms of physics. The graphics look like something modeled after Pixar and the cast of characters is incredibly funny; the game is absolutely rife with voice clips which you can activate by taunting or calling to your teammates, but a lot of them trigger automatically and they're usually quite appropriate. I also like the class system a lot. There is no one class that can dominate in any given situation, and the game constantly shifts around the map so that one class can't rule the entire field. The classes are all so different and each of them has very specific strengths and weaknesses, and the game actually forces you to play so that you promote your strengths and compensate your weaknesses. In Counter-Strike, an automatic rifle should be able to outgun an SMG at close range, but if the SMG user has better aim and faster reflexes, he can headshot the rifleman before he has a chance to respond. In Team Fortress 2, if you're playing as a scout and run across a Heavy, you cannot win simply by aiming for the head and pulling your trigger. You have to pick with your pistol from a distance, jump in and fire scattergun shots when he doesn't have his minigun spinning, or simply run off to complete the objective and leave your team to deal with him. In Team Fortress 2, the player with the best aim does not always win; winning is usually decided by which team has better teamwork. A soldier and a sniper with excellent aim will be overwhelmed by a soldier and medic that work co-operatively. I've found that a lot of other games suffer from balance issues in which a lot of weapons are redundant; in Counter-Strike you have five different SMGs, only one of which is actually good for competitive play (and another which is fun to use but a bit expensive). Also, some weapons are clearly superior to others; a $4750 sniper rifle is going to be better than a $1500 smg. In Team Fotress 2, weapons all have their uses; it would be difficult to call a sniper rifle better than the minigun; the sniper rifle, when fully charged, can kill anything with a headshot but has a low rate of fire making it difficult to take on large numbers of enemies, whereas the minigun has a high rate of fire and no reload and tears everything to ribbons at close range. Also consider that the sniper rifle is wielded by the sniper who has only 125 HP compared to the minigun-wielding heavy's 300 HP, but doesn't suffer from an incredibly large hitbox or unbearably slow running speed

Another thing that Team Fortress got right is gametype: the best maps are offense versus defense, where the red's only objective is to defend until time runs out, and the blus only have to capture within the limit to win. This promotes the Team aspect of the game more than Capture the flag games, where you have people squabbling because not everyone is working towards the same goal ("stop defending the flag and help me cap!," "stop attacking and come back and defend the flag!"). This is one of the things that made Counter-Strike great (Terrorists attack, Counter-Terrorists defend), but Counter-Strike matches often ended with one team winning by simply killing all of the opposing players, rather than accomplishing their objective. Team Fortress 2's game mechanics do an excellent job of promoting team play. Team Fortress 2 has been sapping my life for the last six months; it's pretty much the only game that I play. Team Fortress 2 can be bought for $20 on Steam or $18 on Amazon (you'll still have to register it on Steam to play). Alternatively, it can be bought as part of the Orange Box (which also includes Portal and the three Half-Life 2 games) for $40 on Steam or (currently) $30 on Amazon. I'd recommend that those who don't have Half-Life 2 already get the Orange Box, since it allows you to play third-party Source mods. There are too many to name, but I will say that SourceForts and Zombie Master are worth the download (although they both tend to get repetitive, depends on who you play with).
 
I'm not really a big poster or anything around here, but I thought I'd put in my 2 cents. Morrowind is an amazing and awesome game, I agree with the others who suggested it, it is a must to have for a PC gaming library. Other than that, I myself enjoy Guild Wars as a nice MMORPG, the PvP in it is simply amazing, plus there's no subscription fee. Star Wars: Knights of the Old Republic I & II are also a good fun mix between RPG elements and more of an action type game play. And a final game that occupied a lot of my time a few years ago was Icewind Dale II. I wholeheartedly suggest that you get this game, it is an amazing RTS RPG in which you control of team of 2-6 'mercenaries' as they explore the world of the Icewind Dale. Simply amazing.
 
I personally think that both Morrowind and Oblivion are absolutely incredible games, and I also very much enjoy Starcraft (even with SC II on the [unknown] horizon, SC:BW is still worth it). I've heard great things about several other games that have been suggested, such as Portal and TF2. Other than that, it really depends on what kind of games you like. If you enjoy RTS games, the Command & Conquer games are great (Kane's Wrath being the most recent game). If you enjoy FPS games, some greats such as Halo and CS have already been suggested.
 
I just got a new computer the other week and this has helped me out heaps :) One of the ones I picked up was Call of Duty 4, which is pretty dam awesome online. Only problem is the lack of "local" servers, but when you find one not too far away it's pretty easy just to stick with it. Unlike CS:S (my previous most played online game) CoD4 just seems to retain the "mow down enemies" feel even online somehow, as opposed to CS:S, which ever since I stopped playing it heaps I've been struggling to get more then five kills in a round of 20...
 
all the old Bullfrog games are still awesome

in particular, Theme Hospital and Dungeon Keeper 1 & 2

edit oops didnt see the second page... agree with mastadi :)

oh and the prince of persia games are sweet! sands of time is the best though imo they went downhill

i have a hacker game called 'uplink' that is pretty fun if you are a computery person

also Worms Armageddon & co
 
Kukuichimonji:

In terms of FPS gameplay, I've never found anything better than Unreal Tournament. I've played Halo multiplayer but I thought it was really stale and shallow compared to that of Unreal Tournament. Which isn't realistic at all!

Halo was certainly a good game, though. I enjoyed it very much. Unreal Tournament doesn't have much of a single player aspect at all.

Thanks for the post, though (and everyone else). I am really itching to play some TF2 with my Smogon buddies.
 
One aspect of TF2 that I found quite similar to Unreal Tournament was the soldier class. You can easily play the soldier using the rocket launcher exclusively, and there are so many maps where the soldier can open up holes in defenses by rocket jumping up walls. Also, killing stationary guns with rocket splash damage is always fun.
 
There are too many to name, but I will say that SourceForts and Zombie Master are worth the download (although they both tend to get repetitive, depends on who you play with).
You've played Source Forts too? When you get HL2 Source Forst is one of the multiplayer mods you have to check out. 10/10 for one of the best concepts ever. Unlike conventional CTF games, teams have a (5 minute?) "Build" phase in which they use the Gravity Gun to manouver different shaped panels into place and weld them into place, in order to create their Fort. After this it becomes CTF with HL2 Weapons, but in order to get through the opponents fort you need to either find a way around it (if it's not so well built) or cut straight through it (takes about 10-15 seconds to unweld a single panel, which requires a lot of teamwork but is worth it). Maps are built in such a way as it's not possible to just build one big wall. Mainly via choke points, areas where you can't place panels and the likes. Often teams build crawl passages through their forts to help them get to their flag easier but also end up booby trapping these with mines :) Personally, I've stopped playing it due to scarcity of Aussie servers but it's defenitly worth a look, expecially for free.
 
Half Life 1 / 2 and Portal.

On Steam, Portal is currently.

£3.49 :O

Half Life 2 is only £12.49 as well...

And both are excellent games.
 
Starcraft, Diablo II, COD4, Orange Box.

Only COD4 is expensive too, which is nice.

Try googling phosphor; its a good flash FPS. Really good actually. Play it till Quake Live comes out.
 
This thread is super-old, if you didn't notice. I got all the games I can handle right now :-)
 
If you're into shooting games you could try Touhou unless you loathe the idea of cute girls weaving through 2857238952745897438957349520 on-screen bullets.

2df and ggpo are not PC games but online engines for arcade gaming.

And there is always Mugen nonsense.
 
Back
Top