If you browse around the Smogon analyses, it's only a matter of time before you come across the phrase "late-game sweeper." This basically means that a Pokémon can easily take out remainder of the opposing team after all of its counters are taken out. However, the vast majority of each battle, at least in my experience, is trying to figure out how exactly to get to that late-game stage, which cannot be done quickly or easily with any "early-game sweeper." The lack of an possible operational definition for "early-game sweeper" renders the current definition for "late-game sweeper" obsolete. It practically begs us for new terminology for the functions performed by a "sweeper," if sweepers only work well in late-game anyway.
Also, you probably know that competitive Pokémon is divided into tiers, Uber, OU, BL, UU and NU. Even among experts, there is contention as to the official definitions of the tiers, as evidenced in this thread on Smogon (and many others I'm too lazy to look up):
"The Unban Everything" Mentality and the need to define a cutoff for OU.
Is OU the balanced tier that has the least Pokémon banned? Is it the fewest Pokémon on the Shoddy usage statistics on the standard ladder that make up 50% of the metagame? If we go with that accepted definition, should the same definition be applied to the other tiers as well? Another flaw of that definition is that it makes no reference to the changing boundaries of the tiers, with new Pokémon being banned and unbanned. Any official definition would have to take into account the Suspect Test process.
Another term vague enough to be effectively worthless is balance, as contested in this thread:
Stage three and beyond.
In my opinion, balance should be synonimous with diversity, explained by X-Act in this thread:
Further Notes on Centralisation and Diversity
The more diversity a metagame has, the more balanced it is. Both the total species used and the evenness of usage is taken into account. Would there be a better way to define balance?
Finally, the terms "metagame" and "anti-metagame" Pokémon are frequently misused. To my knowledge, metagame Pokémon are those that are used to beat the most commonly used ones, or the "game" Pokémon. Anti-metagame Pokémon are those that beat the metagame Pokémon. This is mistakenly used in the Heatran analysis, labeling it as an "anti-metagame" Pokémon that is "capable of keeping top threats such as Scizor, Lucario, Infernape, and Salamence in check" (please correct me if I'm wrong about the accepted definitions for "metagame" and "anti-metagame"). It is also frequently misused in the forums.
A large portion of the conflict on this site could be solved if standard definitions for standard terms were created, or even if new terminology were created for the somewhat widely accepted definitions. Feel free to add your own examples of said terms. Standardized definitions will greatly expedite the Suspect testing process, and the activities of Smogon in general.
Also, you probably know that competitive Pokémon is divided into tiers, Uber, OU, BL, UU and NU. Even among experts, there is contention as to the official definitions of the tiers, as evidenced in this thread on Smogon (and many others I'm too lazy to look up):
"The Unban Everything" Mentality and the need to define a cutoff for OU.
Is OU the balanced tier that has the least Pokémon banned? Is it the fewest Pokémon on the Shoddy usage statistics on the standard ladder that make up 50% of the metagame? If we go with that accepted definition, should the same definition be applied to the other tiers as well? Another flaw of that definition is that it makes no reference to the changing boundaries of the tiers, with new Pokémon being banned and unbanned. Any official definition would have to take into account the Suspect Test process.
Another term vague enough to be effectively worthless is balance, as contested in this thread:
Stage three and beyond.
In my opinion, balance should be synonimous with diversity, explained by X-Act in this thread:
Further Notes on Centralisation and Diversity
The more diversity a metagame has, the more balanced it is. Both the total species used and the evenness of usage is taken into account. Would there be a better way to define balance?
Finally, the terms "metagame" and "anti-metagame" Pokémon are frequently misused. To my knowledge, metagame Pokémon are those that are used to beat the most commonly used ones, or the "game" Pokémon. Anti-metagame Pokémon are those that beat the metagame Pokémon. This is mistakenly used in the Heatran analysis, labeling it as an "anti-metagame" Pokémon that is "capable of keeping top threats such as Scizor, Lucario, Infernape, and Salamence in check" (please correct me if I'm wrong about the accepted definitions for "metagame" and "anti-metagame"). It is also frequently misused in the forums.
A large portion of the conflict on this site could be solved if standard definitions for standard terms were created, or even if new terminology were created for the somewhat widely accepted definitions. Feel free to add your own examples of said terms. Standardized definitions will greatly expedite the Suspect testing process, and the activities of Smogon in general.