Reffing 101 - phoenixlegend vs Iron Caliber (4v4 Singles)

Battle Rules:
B5P4 Singles
2 substitutions
No megas
Training items
Switch=OK
36 hour DQ (24H for tutee to send reffing to tutor)
One Ability
Custom rule: NFEs receive the benefits of one Signature Item of choice (if applicable)

Team phoenixlegend:

Gastly [Male] [Sill]
Types: Ghost/Poison

Abilities::
Levitate

Nature: Naive(Spe *1.5, +29% Accuracy, -1 SpD)

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 4
SpD: 1
Spe: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 0/9
MC: 0
AC: N/A

Attacks:
Level Up
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch

Egg
Clear Smog
Disable
Grudge
Haze
Astonish

TM/HM
Sludge Bomb
Double Team
Toxic
Protect
Substitute

Snugglow [Female] [Slit]
Types: Electric/Poison

Abilities::
Storm Drain/Vital Spirit/Telepathy (H)

Nature: Bold(+Def, -Atk)

Stats:
HP:
90
Atk: 1 (-)
Def: 4 (+)
SpA: 3
SpD: 3
Spe: 70
Size Class: 2
Weight Class: 1
Base Rank Total: 16

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up

Supersonic
Poison Sting
Thundershock
Acid
Encore
Thunder Wave
Clear Smog

Egg
Haze
Signal Beam
Shock Wave
Splash
Water Pulse

TM/HM
Taunt
Protect
Double Team
Substitute
Sludge Bomb

Types: Water/Electric

Abilities::
Trace / Magic Guard / Shell Armor (H)(unlocked)

Nature: Naive (*1.15 Spe, -1 SpD, +17% accuracy

Stats:
HP:
125
Atk: 3
Def: 3
SpA: 3
SpD: 2 (-)
Spe: 121(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: 6/6
MC: 4
AC: 5/5

Attacks:
Level Up

Bubble
Charge
Tackle
Thundershock
Fairy Wind
Detect
Ice Shard
Confuse Ray
Aqua Jet
Mirror Coat
Counter
Imprison
Heart Swap
Thunder
Discharge
Hydro Pump
Copycat
Zap Cannon

Egg
Whirlpool
Mind Reader
Sheer Cold
Me First
Metronome

TM/HM
Thunderbolt
Thunder Wave
Volt Switch
Scald
Double Team
Dive
Waterfall
Fidgit[Male][Breadgun]

Types: Poison/Ground

Abilities::
Persistent / Vital Spirit / Prankster (H)(unlocked)

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP:
100
Atk: 2 (-)
Def: 4
SpA: 4 (+)
SpD: 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 4
AC: 5/5

Attacks:
Level Up

Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Razor Wind
Whirlwind
Me First
Toxic Spikes
Earth Power
Magic Room
Wonder Room
Circle Throw
Rototiller
Misty Terrain

Egg
Wish
Haze
Metronome
Disable
Sand Tomb

Gen 6 TM/HM
Toxic
Double Team
U-turn
Sandstorm
Substitute
Hidden Power Grass
Dig
Reflect
Light Screen

Gen 6 Tutor
Past Gen TMs

Skill Swap

Darmanitan [Male] [Truth]
Types: Fire

Abilities::
Sheer Force / Zen Mode (Unlocked)

Nature: Brave (Atk +1, Spd / 1.15, Evasion -10%)

Stats:
HP:
110
Atk: 5(6)
Def: 2
SpA: 2
SpD: 2
Spe: 82 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Type: Fire/Psychic
Stats:
HP: 110
Atk: 2 (3)
Def: 4
SpA: 5
SpD: 4
Spe: 47 (-)
-10% Evasion
BRT 21


EC: 6/6
MC: 0
AC: 5/5

Attacks: MAXED +4 CC
Level Up

Tackle
Rollout
Incinerate
Rage
Fire Fang
Uproar
Fire Punch
Work Up
Headbutt
Flare Blitz
Swagger
Facade
Superpower
Thrash
Belly Drum
Taunt
Overheat

Egg
Flame Wheel
Encore
Endure
Hammer Arm
Focus Punch
Yawn
Focus Energy
Take Down

TM/HM
Flame Charge
U-Turn
Roar
Toxic
Sunny Day
Grass Knot
Dig
Power-Up-Punch
Bulk Up
Will-O-Wisp
Gyro Ball
Earthquake
Bulldoze
Fling
Smack Down
Facade
Torment
Psychic
Brick Break
Fire Blast
Incinerate
Hidden Power Water
Return
Rest
Rock Slide
Stone Edge
Frustration
Hyper Beam
Solar Beam
Rock Tomb
Round
Flamethrower
Focus Blast
Thief
Attract
Protect
Payback
Giga Impact
Substitute
Sleep Talk
Rock Smash
Confide
Strength
Double Team

Tutor
Heat Wave
Zen Headbutt
Snatch
Snore
Endeavor


Team Iron Caliber:

Hendrix - Krookodile (M)
Nature: Jolly (+15% Speed, +X% Accuracy, -1 SpA)

Type: Ground/Dark
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.


Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 106 (+) (+13% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Abilities: Intimidate / Moxie / Anger Point (H)
Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.


Ability Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Moxie (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (Passive) (Unlocked): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


Moves (26):
=====Level-Up=====
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Outrage
Foul Play
Earthquake
Crunch
Dig
=====Egg=====
Fire Fang
Beat Up
Pursuit
Thunder Fang
Counter
Smack Down
=====TM/HM=====
Bulldoze
Power-Up Punch
Dragon Tail
Taunt
Stone Edge
=====Tutor=====
=====Other=====

Ouroboros - Steelix (M)
Nature: Adamant (+1 Attack, -1 Sp. Attack)

Type: Steel/Ground
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 9
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 4/5

Abilities: Rock Head / Sturdy / Sheer Force (H)
Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force (H) (Toggle): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.


Moves (29):
=====Level-Up=====
Thunder Fang
Ice Fang
Fire Fang
Mud Sport
Tackle
Harden
Screech
Bind
Curse
Rock Throw
Rage
Stealth Rock
Autotomize
Gyro Ball
Smack Down
Dragon Breath
Crunch
Sandstorm
Iron Tail
=====Egg=====
Heavy Slam
Flail
Rock Blast
Block
Rototiller
=====TM/HM=====
Dig
Earthquake
Dragon Tail
Stone Edge
Protect
=====Tutor=====
=====Other=====

Slashe - Weavile (M)
Nature: Jolly (+15% Speed, +X Accuracy, -1 Sp. Attack)

Type: Dark/Ice
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Enables use of Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 (+24% accuracy)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Abilities: Pressure / Pickpocket
Pressure (Passive): This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (Trigger): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.
Ability Command: Activate Pickpocket (ally) - 5 En - Trade items with target ally.


Moves (27):
=====Level-Up=====
Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Screech
Quick Attack
Feint Attack
Icy Wind
Fury Swipes
Metal Claw
Hone Claws
Ice Shard
Night Slash
Beat Up
Agility
Fling
=====Egg=====
Ice Punch
Fake Out
Pursuit
Counter
Punishment
=====TM/HM=====
Aerial Ace
Brick Break
Double Team
X-Scissor
Dig
=====Tutor=====
=====Other=====

Belladonna - Scolipede (F)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Bug / Poison
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112
Size Class: 5
Weight Class: 6
Base Rank Total: 18

EC: 9/9
MC: 0
AC: 5/5

Abilities: Poison Point / Swarm / Speed Boost
Poison Point (Toggle): By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Swarm (Passive): When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2.
Speed Boost (Passive) (Unlocked): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).


Moves (27):
=====Level-Up=====
Megahorn
Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Iron Defense
Bug Bite
Toxic
Steamroller
Venom Drench
Rock Climb
Double-Edge
Baton Pass
=====Egg=====
Pin Missile
Spikes
Toxic Spikes
Twineedle
Take Down
=====TM/HM=====
Poison Jab
Infestation
Double Team
Solarbeam
Earthquake
X-Scissor
=====Tutor=====
=====Other=====

Doomsday - Claydol (N/A)
Nature: Modest (+1 Sp. Attack, -1 Attack)

Type: Ground/Psychic
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0

Abilities: Levitate
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.


Moves (28):
=====Level-Up=====
Teleport
Confusion
Harden
Rapid Spin
Mud-Slap
Psybeam
Rock Tomb
Selfdestruct
Power Trick
Power Split
Ancientpower
Cosmic Power
Extrasensory
Earth Power
Explosion
Heal Block
Sandstorm
Guard Split
Hyper Beam
=====TM/HM=====
Ice Beam
Telekinesis
Toxic
Psyshock
Shadow Ball
Psychic
Earthquake
=====Tutor=====
Gravity
Magic Coat
=====Other=====

How stuff will happen:
phoenixlegend sends out and equips
phoenixlegend specifies an ability and a signature item effect (if NFE)
Iron Caliber follows suit and orders
phoenixlegend orders
YellowAdminSilver refs poorly
Tutor TSRD scolds YAS and corrects his reffing
YAS posts corrected reffing
Everyone dances and eats cake​
 
Last edited:
I'm terribly sorry, I had to take a short notice trip for the weekend out of state. As in, too short notice to use the LoA thread. If this battle got cancelled because of that, then that's alright.
 

acidphoenix

Mafia Champion
Gastly @ Lucky Egg

sig item Rare Candy

(also i deleted all of my posts in the thread for the aforementioned cleanup.)
 
Alright, Slashe, let's get this show on the road.
- Nothing
Beat Up - Night Slash - Beat Up

IF
Beat Up is DISABLED, THEN Feint Attack instead.

IF Double Team, THEN Pursuit and push back.
 
Well, apologies for disappearing for a couple hours. Expect reffing later tonight. Speaking of which, Iron, please specify an ability, since that might affect my reffing.
 
I would have gone for Pickpocket tbh...

Team phoenix AOOO

Sill (M) @ Lucky Egg/Rare Candy
Typing
: Ghost/Poison
Ability: Levitate
HP/EN: 90 / 100
Stats
: 2 / 2 / 4 [6] / 1 / 92
SC/WC/BRT: 3 / 1 / 15
Buffs: +29% Acc / +1LEC
De-Buffs: N/A

FIELD EFFECTS
N/A​

Team Iron Caliber AOOO

Slashe (M)
Typing
:
Dark/Ice
Ability: Pressure
HP/EN: 100 / 100
Stats
:
5 / 3 / 1 / 3 / 144
SC/WC/BRT: 2 / 3 / 21
Buffs: +24% Acc
De-Buffs: N/A​
BEGIN ROUND 1!
---
ACTION ONE
Slashe used Beat Up!
Hit 4 times!
(Crit Roll [<=625]: 988, 7312, 5243, 7545/10000; No)
[(12 + 3 + 7.5 - 3) × 1.5] = 29.25 DMG

-7 EN (Weavile)

Sill used Substitute!
Sill created a copy of itself!
-24 EN (Gastly)
---
ACTION TWO
Slashe used Night Slash!
(Crit Roll [<=1250]: 5829/10000; No)
[(7 + 3 + 7.5 - 3) × 1.5] = 21.75 DMG
The substitute took damage for Sill! [3.25HP Sub]
-4 EN (Weavile)

Sill used Confuse Ray!
Slashe was confused!
Confusion roll: 2/3 => 3 counters
-6 EN (Gastly)
---
ACTION THREE
Slashe used Beat Up!
Hit 4 times!
(Confusion Roll [<=000]: Dark STAB; No)
(Crit Roll [<=625]: 7764, 6836, 8757, 1715/10000; No)
[(12 + 3 + 7.5 - 3) × 1.5] = 29.25 DMG

Sill's Substitute faded!
Sill took spillover damage! [29.25 DMG -3.25 Sub] = 26 HP
-7 EN (Weavile)
Slashe's confusion decayed [2 counters]

Sill used Sludge Bomb!
(Crit Roll [<=625]: 1228/10000; No)
(Effect Roll {Poison} [<=3000]: 3719/10000; No)

[(9 + 3 + 9 - 4.5 + 1) x 1] = 17.5
-8 EN (Gastly)
---
END ROUND
Team phoenix AOOO

Sill (M) @ Lucky Egg/Rare Candy
Typing:
Ghost/Poison
Ability: Levitate
HP/EN: 10 / 62
Stats:
2 / 2 / 4 [6] / 1 / 92
SC/WC/BRT: 3 / 1 / 15
Buffs: +29% Acc / +1LEC
De-Buffs: N/A​

FIELD EFFECTS
N/A

Team Iron Caliber AOOO

Slashe (M)
Typing:
Dark/Ice
Ability: Pressure
HP/EN: 82 / 82
Stats:
5 / 3 / 1 / 3 / 144
SC/WC/BRT: 2 / 3 / 21
Buffs: +24% Acc
De-Buffs: Confused [2 counters]​



TURN ORDER
phoenixlegend orders
Iron Caliber orders
YAS ponders the usefulness of Weavile for Dark Gym
TSRD tutors​
 
Last edited:
I'm not sure I should call my tutor right now... He's super busy and tbh I don't think he could deal with such a difficult round to ref

Team phoenix AOOO

Sill (M) @ Lucky Egg/Rare Candy
Typing
: Ghost/Poison
Ability: Levitate
HP/EN: 10 / 62
Stats
: 2 / 2 / 4 [6] / 1 / 92
SC/WC/BRT: 3 / 1 / 15
Buffs: +29% Acc / +1LEC
De-Buffs: N/A

FIELD EFFECTS
N/A​

Team Iron Caliber AOOO

Slashe (M)
Typing
:
Dark/Ice
Ability: Pressure
HP/EN: 82 / 82
Stats
:
5 / 3 / 1 / 3 / 144
SC/WC/BRT: 2 / 3 / 21
Buffs: +24% Acc
De-Buffs: N/A​
BEGIN ROUND 2!
---
ACTION ONE
Slashe used Night Slash!
(Confusion Roll [<=000]: Dark STAB; No)
(Crit Roll [<=1250]: Irrelevant)
[(7 + 3 + 7.5 - 3) × 1.5] = 21.75 DMG

Sill fainted!
-4 EN (Weavile)
Slashe's confusion decayed [1 counter]
---
END ROUND

Team phoenix XOOO

Sill (M) @ Lucky Egg/Rare Candy
Typing:
Ghost/Poison
Ability: Levitate
HP/EN: KO / 62
Stats:
2 / 2 / 4 [6] / 1 / 92
SC/WC/BRT: 3 / 1 / 15
Buffs: +29% Acc / +1LEC
De-Buffs: KO​

FIELD EFFECTS
N/A


Team Iron Caliber AOOO

Slashe (M)
Typing:
Dark/Ice
Ability: Pressure
HP/EN: 82 / 78
Stats:
5 / 3 / 1 / 3 / 144
SC/WC/BRT: 2 / 3 / 21
Buffs: +24% Acc / +1KOC
De-Buffs: Confused [1 counters] / Getting a drink [1action] / Running some errands [2 actions]​



TURN ORDER
phoenixlegend sends out Pokemon and specifies an ability and item
Iron Caliber orders
phoenixlegend orders
YAS refs
TSRD tutors​
 
Last edited:

acidphoenix

Mafia Champion
Darmanitan @ Amulet Coin

I should rename him to Cashdog, with his role, but screw that.

Sheer Force
 
Last edited:
Alrighty then.
-Exp. Share / Moxie
Earthquake - Foul Play - Earthquake

IF
Belly Drum THEN Taunt and push back, but only once.

IF Swagger THEN Taunt and push back, but only once.
 
Last edited:
Guys seriously you have until tutor TS tutors to specify an ability or I swear to Arceus I'll RNG one and I'm not afraid to give you Zen Mode and Anger Point if I have to

EDIT: Reffing is done, will be posted soon-ish. Since neither of you specified abilities, I RNG'd them both.
 
Last edited:
Yeah, idk how I missed that. Lucky for all of us TSRD pointed it out in time, so we're free of Zen Mode Darm.


Team phoenix XAOO

Truth (M) @ Amulet Coin
Typing
: Fire
Ability: Sheer Force
HP/EN: 110 / 100
Stats
: 6 / 2 / 2 / 2 / 82
SC/WC/BRT: 3 / 4 / 18
Buffs: +1CC (AC), +4CC (maxxed)
De-Buffs: -10% Evasion

Sill (M) @ Lucky Egg/Rare Candy
Typing:
Ghost/Poison
Ability: Levitate
HP/EN: KO / 62
Stats:
2 / 2 / 4 [6] / 1 / 92
SC/WC/BRT: 3 / 1 / 15
Buffs: +29% Acc / +1LEC
De-Buffs: KO


FIELD EFFECTS
N/A​

Team Iron Caliber BAOO

Hendrix (M) @ Exp. Share
Typing:
Ground/Dark
Ability: Moxie]
HP/EN: 100 / 100
Stats
:
5 / 3 / 2 / 3 / 106
SC/WC/BRT: 3 / 4 / 20
Buffs: +13% Acc / +1MC
De-Buffs: N/A

Slashe (M)
Typing:
Dark/Ice
Ability: Pressure
HP/EN: 82 / 78
Stats:
5 / 3 / 1 / 3 / 144
SC/WC/BRT: 2 / 3 / 21
Buffs: +24% Acc / +1KOC
De-Buffs: N/A
BEGIN ROUND 3!
---
ACTION ONE
Hendrix used Earthquake!
(Crit Roll [<=625]: 5891/10000; No)
[(10 + 3 + 7.5 - 3) × 1.5] = 26.25 DMG

-6 EN (Krookodile)

Truth used Taunt!
Hendrix became enraged! [Taunted: 6 actions]
-10 EN (Darmanitan)
---
ACTION TWO
Hendrix used Foul Play!
(Crit Roll [<=625]: 1326/10000; No)
[(10 + 3 + 9 - 3) × 1] = 19 DMG

-6 EN (Krookodile)

Truth used Endeavor!
[(100 - 64.75)/2] = 17.63 DMG
-18 EN (Darmanitan)
---
ACTION THREE
Hendrix used Earthquake!
(Crit Roll [<=625]: 3233/10000; No)
[(10 + 3 + 7.5 - 3) × 1.5] = 26.25 DMG

-6 EN (Krookodile)

Truth used Rock Slide!
(Hit Roll [<=9000]: 6185/10000; Yes)
(Crit Roll [<=625]: 9128/10000; No)

[(8 + 9 + 2 - 4.5) x 0.67] = 9.72
-6 EN (Darmanitan)
---
END ROUND

Team phoenix XAOO

Truth (M) @ Amulet Coin
Typing
: Fire
Ability: Sheer Force
HP/EN: 38 / 66
Stats
: 6 / 2 / 2 / 2 / 82
SC/WC/BRT: 3 / 4 / 18
Buffs: +1CC (AC), +4CC (maxxed)
De-Buffs: -10% Evasion

Sill (M) @ Lucky Egg/Rare Candy
Typing:
Ghost/Poison
Ability: Levitate
HP/EN: KO / 62
Stats:
2 / 2 / 4 [6] / 1 / 92
SC/WC/BRT: 3 / 1 / 15
Buffs: +29% Acc / +1LEC
De-Buffs: KO


FIELD EFFECTS
N/A​

Team Iron Caliber BAOO

Hendrix (M) @ Exp. Share
Typing:
Ground/Dark
Ability: Moxie
HP/EN: 73 / 82
Stats
:
5 / 3 / 2 / 3 / 106
SC/WC/BRT: 3 / 4 / 20
Buffs: +13% Acc / +1MC
De-Buffs: Taunted [3 actions]

Slashe (M)
Typing:
Dark/Ice
Ability: Pressure
HP/EN: 82 / 78
Stats:
5 / 3 / 1 / 3 / 144
SC/WC/BRT: 2 / 3 / 21
Buffs: +24% Acc / +1KOC
De-Buffs: N/A



TURN ORDER
phoenixlegend orders
Iron Caliber orders
YAS refs and apologizes for messing up the abilities
TSRD cleans up after YAS tutors​
 

acidphoenix

Mafia Champion
Endure-Yawn-U-Turn

IF (Krookodile uses Dig(attack)) AND (not suspended) THEN (use Dig) AND (push back).
IF (Krookodile uses Dig(suspend)) THEN (use Dig(suspend)) AND (push back).
 

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