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VGC Reg M-A Mega Chimecho Team


https://pokepast.es/cd3b90db3c890d48


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I recently got my alt to top 500 on the showdown ladder and I’ve been having so much fun with this team so I felt I’d share it here.



Chimecho-Mega @ Chimechite
Ability: Levitate
Level: 50
EVs: 32 HP / 9 Def / 25 SpA
Quiet Nature
- Psychic
- Flash Cannon
- Calm Mind
- Trick Room

The basis of this team is mega chimecho. I think it’s a very underrated mega at the moment since it completely walls threats like floette and garchomp while providing a lot of useful tools. The set is pretty simple; dual stab with flash cannon and psychic is able to hit a lot of common mons for super effective or neutral damage, and chimecho can use its bulk to set up trick room and calm mind boosts. I originally had protect instead of trick room but I decided to drop it since the speed control option is unbelievably valuable and chimecho is so bulky that it doesn’t really need to protect itself most of the time (defensive switches cover the times when it is at risk). Very few teams have more than one or two mons which can threaten chimecho, so it’s often able to sit on the field and make use of its kit to set up or deal damage. For the stat investments I maxed out HP for general bulk, got the point bump from the SpA boosting nature, and put the rest in Def since SpD gets boosted by calm mind.


Primarina @ Leftovers
Ability: Liquid Voice
Level: 50
EVs: 21 HP / 19 Def / 24 SpA / 2 SpD
Quiet Nature
- Hyper Voice
- Moonblast
- Dazzling Gleam
- Protect

When I was thinking of the original concept for this team I already knew I wanted sinistcha as a second trick room setter, which left me with a problem: both sinistcha and mega chimecho are weak to both of incineroar’s stabs and can’t hit it for even neutral damage, which gave me the idea to add primarina. It resists both fire and dark and is able to use hyper voice to hit incineroar and other fire types. Primarina has an incredibly valuable typing which has great synergy with the rest of the team and is able to capitalize on trick room with its stab spread damage. Primarina is able to switch in really easily with its good defensive stats and typing and helps the team a lot with its damage output. I gave it leftovers since I often use it as a defensive pivot and it’s bulky enough that it can stay on the field to benefit from the healing. For the stats I gave it enough Hp for a bump in leftovers healing, gave it enough SpA for a point bump from the quiet nature, and then put the rest in defenses.


Sinistcha @ Sitrus Berry
Ability: Hospitality
Level: 50
EVs: 32 HP / 14 Def / 20 SpD
Sassy Nature
- Matcha Gotcha
- Rage Powder
- Life Dew
- Trick Room

Sinistcha is this team’s second trick room setter and a very useful defensive/supportive piece. It heals its team with hospitality and life dew; has rage powder for redirection; uses matcha gotcha to heal itself, deal chip, and fish for burns; and sets trick room for speed control. I gave it sitrus berry and entirely invested in its bulk to help it stay on the field to support the team.


Garchomp @ Choice Scarf
Ability: Rough Skin
Level: 50
EVs: 2 HP / 32 Atk / 32 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Dragon Claw
- Stomping Tantrum

Garchomp is a powerful offensive piece that has great synergy with chimecho. With choice scarf garchomp is often able to move first and take out certain threats to chimecho—notably zard-Y and kingambit—with ground stabs and rock slide. Earthquake can be used next to chimecho and sinistcha, with stomping tantrum being the move of choice next to a different partner or when garchomp was hit with fake out the turn prior and hadn’t selected a move yet. Rock slide is good against flying types like charizard and presents chances to get lucky with flinches which can be nice. Dragon claw is a decent stab option which can be used against opposing dragon types among other things. I fully invested in its speed and offense to maximize the value of choice scarf and chose an adamant nature to maximize garchomp’s damage output. Garchomp gives the team a piece which can outspeed opponents without trick room, and garchomp benefits a lot from the more defensive pieces of the team covering its weaknesses and making space for it to get attacks off.


Incineroar @ Chople Berry
Ability: Intimidate
Level: 50
EVs: 32 HP / 4 Atk / 10 Def / 20 SpD
Careful Nature
- Fake Out
- Parting Shot
- Throat Chop
- Flare Blitz

Incineroar completes the team’s fire water grass core and provides even more defensive utility. Fake out neutralizing an opponent enables incin’s partner to move much more freely for a turn and throat chop and flare blitz are valuable stab options which let incin deal damage. I chose throat chop over darkest lariat since the bp difference isn’t that crazy and shutting down sound-based moves is quite useful. The main selling point for incin on this team is the combination of intimidate and parting shot. The team is very defensive overall, so having a way to reduce the attacking stats of opponents plus a good pivoting option provides so much utility. Chople berry lets incin take sneasler’s close combat and other fighting moves safely. I gave it max hp and enough SpD for a point bump (I invested more in SpD than Def and chose a SpD boosting nature because of intimidate), then put the remaining points in Def and Atk.


Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
Level: 50
EVs: 31 HP / 16 Atk / 2 Def / 16 SpD / 1 Spe
Brave Nature
- Rock Slide
- Knock Off
- Low Kick
- Protect

Tyranitar is the secondary mega of the team, although it can come alongside chimecho since it doesn’t even need to mega evolve to be good. Tyranitar gives the team a weather control option and serves as a very bulky damaging mon. Since the team has so much focus on trick room and ttar is decently slow naturally, I opted to invest a lot in its bulk and offense and use a speed lowering nature for it to work better in trick room. The set is pretty standard: rock slide and knock off are good stab options, low kick provides useful coverage against kingambit and opposing ttar, and protect can keep it safe. I invested enough attack for a stat bump, gave it near max Hp and some bulk investment, and put one point in speed so I don’t speed tie my own mons. Ttar before mega evolving speed ties primarina, and after mega evolving speed ties sinistcha, so I took one point out of Hp to guarantee I know my own turn order.


Overall this team has very good defensive options and utility, having both a fantasy core and a fire water grass core alongside intimidate and hospitality and moves like fake out and rage powder. The two trick room setters provide speed control, but the team is so bulky and has enough options outside of trick room that it isn’t necessary to set it up. This team is probably the most fun I’ve had with reg M-A lol

Thank you for reading!
 
You've got me excited to build with mega-chimecho nice
Is it also good in M-B?
I’d say chimecho is still pretty good in M-B for sure. It can still completely wall a lot of threats with its typing and ability paired with its really good bulk. If you plan to build around it I’d recommend giving yourself good tools to deal with stuff like zard, kingambit, basculegion, and delphox (among others) which can present major issues to chimecho. I can’t say whether or not it will be good in M-C, but it could still be worth giving a shot even if you don’t end up sticking with it.
 
I’d say chimecho is still pretty good in M-B for sure. It can still completely wall a lot of threats with its typing and ability paired with its really good bulk. If you plan to build around it I’d recommend giving yourself good tools to deal with stuff like zard, kingambit, basculegion, and delphox (among others) which can present major issues to chimecho. I can’t say whether or not it will be good in M-C, but it could still be worth giving a shot even if you don’t end up sticking with it.
They kinda already did that. Garchomp deals with Zard and Gambit, Primarina deals with Delphox, Incineroar and Sinistcha together handle Basculegion, and Mega T Tar is good against all 4 if Chimeco looks bad in a match up.
 
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