Reg M-A Metagame Discussion Thread

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Tierlist for current megas in the game:
S: Floette has higher special output than Xerneas and the ability to nuke anything with Light of Ruin. Gengar is able to trap it and get rid of it.
A: Zard X is probably in b rather than A, still solid. Starmie is a strict upgrade over Medicham statwise and gets pretty powerful Flip Turns. Aveil Froslass can power entire archetypes, Lucario is solid into the S tiers and Kanga is Kanga.


Very rushed attempt at tiering and we'll have to see how the metagame unfolds.
 
Current legal megas:
:Venusaur-Mega:, :Charizard-Mega-X:, :Charizard-Mega-Y:, :Blastoise-Mega:, :Beedrill-Mega:, :Pidgeot-Mega:, :Raichu: X, :Raichu: Y, :Alakazam-Mega:, :Victreebell:, :Slowbro-Mega:, :Gengar-Mega:, :Kangaskhan-Mega:, :Starmie-Mega:, :Pinsir-Mega:, Gyarados-Mega:, :Aerodactyl-Mega:, :Dragonite: Mega, :Meganium: Mega, :Feraligatr: Mega, :Ampharos-Mega:, :Steelix-Mega:, :Scizor-Mega:, :Heracross-Mega:, :Skarmory: Mega, :Houndoom-Mega:, :Tyranitar-Mega:, :Gardevoir-Mega:, :Sableye-Mega:, :Aggron-Mega:, :Medicham-Mega:, :Manectric-Mega:, :Sharpedo-Mega:, :Camerupt-Mega:, :Altaria-Mega:, :Banette-Mega:, :Absol-Mega:, :Absol-Mega: Z, :Glalie-Mega:, :Garchomp-Mega:, :Garchomp-Mega: Z, :Lucario-Mega:, :Gallade-Mega:, :Froslass: Mega, :Excadrill: Mega, :Chesnaught: Mega, :Delphox: Mega, :Greninja: Mega, :Diggersby: Mega, :Meowstic-F: Mega, :Hawlucha: Mega, :Crabominable: Mega, :Drampa: Mega, :Scovillain: Mega.
:indeedee-f: is in Champions? If yes then we are going to have fun with :alakazam-mega:
 
Tierlist for current megas in the game:
S: Floette has higher special output than Xerneas and the ability to nuke anything with Light of Ruin. Gengar is able to trap it and get rid of it.
A: Zard X is probably in b rather than A, still solid. Starmie is a strict upgrade over Medicham statwise and gets pretty powerful Flip Turns. Aveil Froslass can power entire archetypes, Lucario is solid into the S tiers and Kanga is Kanga.


Very rushed attempt at tiering and we'll have to see how the metagame unfolds.

Anyone brewing Starmie yet? I'm thinking about shoving it into a Pelipper / Arch rain shell and going from there.

Manual rain setters seem important if Zard / Lass spam is popular
 
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Threw together a tierlist for the general populus, excluded megas except the ones that are amazing both with and without mega (Eg Ttar). Once again put together in a bit of a rush.
S: Sneasler and Incineroar are pretty stupid as always, Sash Sneasler will start off as the main and then it'll probably pivot to a bulky White Herb to one shot Incineroar. I'm tempted to put Basc into S as it stands above p much every other water type.
A: The big steel trio, chomp and tyranitar deserve no explanation, Whims will most likely be carrying every offensive team. This template didn't feature Sinistcha but Sinistcha would also be A if it was here. Pult is a good special attacker with a ton of coverage, alternatively can use a physical set to take advantage of Dragon Darts. Support is even possible. Sylveon's damage is significant in the lower power level right now, and Volcarona/Garganacl have time to set up their board states pretty well at the moment. Arch Peli is because rain is dumb.
 
Here we go

I was thinking about going with Mega Delphox, Tsareena, Azumarill, Garchomp, Conkeldurr, Corviknight but I'm having a block at the builds
Corv wants Tailwind to support the team Brave Bird to deal damage, and roost to potentially get multiple Tailwinds, Garchomp is spamming Earthquake and has stomping Tantrum/Dragon Claw for the reliable stabs. Mega Delphox probably goes for Psychic Heat Wave Overheat Protect, which gives you a lot of flexibility when it comes to targeting next to Garchomp. Azu and Conk are on the slower end, so they can do some prio spamming, most likely prio + stabs, and in conk's case, you go Mach Punch Drain Punch Ice Punch protect. Tsareena not sure what to do so just slap on a set and probably Taunt to get before opposing Taunt.

https://pokepast.es/94931df5a4c21fd7
Something like this? Train everything but corv in power and speed, and for corv just make the thing never die.
 
couple initial thoughts:

M-Gengar + Whimsicott is def going to be very good, especially at the beginning of the format. Fake Tears + M-Gar is something we already know is insanely strong from past formats, and in a format where the power level is so low, its only gonna be better.

The lack of items is something that makes me both a little sad and very excited. While the lack of diversity in what items you can run on Pokemon sucks, and may hurt general set diversity, I think taking away the ability to overly boost your attacking stats is awesome. I think it works very well with the low-power nature of the format, hopefully enabling more mons that didn't have good enough defensive spreads to potentially be viable (Looking at you M-Scovillain).

Many of the things that I personally really disliked in SV and before have been worked on. Prankster tailwind received a big nerf through the lack of Covert Cloak, Unseen Fist is probably balanced now, Dire Claw (while still being a diceroll) is less so, and Sun + Sleep powder is no longer usable. It seems to me that a lot of the more overbearing offensive pressures that certain archetypes could exert have been toned down quite a bit, and that I like.

While there are def a lot of problems with this release, overall, I'm cautiously looking forward to this hopefully more defensive, less RNG influenced meta.
 
Alright I just finished looking through the legal mons, here's my first instincts without looking at what anyone else is saying.

Incineroar, Sinistcha, and Palafin are going to be a really good core. Regulation B was a similar power level to this format and Arcanine, Amoonguss, and Palafin was a really strong core in that format. Sinistcha fulfills similar roles as Amoonguss and Incineroar is just a strict upgrade to Arcanine.

The best mega is Gengar (imo), but it might be tricky to work onto a lot of teams. The most popular mega might end up being Zard Y since Sun is a generally easier strategy to make work on a team.
 
Corv wants Tailwind to support the team Brave Bird to deal damage, and roost to potentially get multiple Tailwinds, Garchomp is spamming Earthquake and has stomping Tantrum/Dragon Claw for the reliable stabs. Mega Delphox probably goes for Psychic Heat Wave Overheat Protect, which gives you a lot of flexibility when it comes to targeting next to Garchomp. Azu and Conk are on the slower end, so they can do some prio spamming, most likely prio + stabs, and in conk's case, you go Mach Punch Drain Punch Ice Punch protect. Tsareena not sure what to do so just slap on a set and probably Taunt to get before opposing Taunt.

https://pokepast.es/94931df5a4c21fd7
Something like this? Train everything but corv in power and speed, and for corv just make the thing never die.
THANK YOU! I'll try it out and get back at you.
 
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