Preface
Hello Smogonites, Mastermind here with my first RMT. The concept of Regen Core has always fascinated me ever since it was conceived back in Gen 5. I have always felt that it is a surprisingly under-utilized play style that is excellent for scouting and dealing with residual damage. Although it does have its fair share of counters (such as the ubiquitous use of entry hazards), I feel it is a legitimate strategy that can be both unusual and devastating to the other team.
Proof of Peak
Note: Originally, I meant to post this team the last time I played on the ladder in early June, but I ran into technical difficulties so I couldn’t. Now that I finally have been able to, it is, admittedly, a little outdated due to the BP and Deo bans. In my opinion though, the recent bans have only served to further strengthen this already formidable squad.
Some unusual things about my team
· No entry hazard moves!
· No legendaries
· No stat boosting Pokemon
· No hard hitting Sp. Attacking Pokemon
· No entry hazard moves!
· No legendaries
· No stat boosting Pokemon
· No hard hitting Sp. Attacking Pokemon
The Teambuilding Process
At this point, having two defensive and one specially-defensive pokemon, I felt bulky Tyranitar was essential, as it could counter and pursuit trap hard hitting specially offensive pokemon such as Latios and Latias, while serving as a check to Mega-Gardevior, Mega Charizard-Y, and specially attacking Kyurem-B. The added ability to start a sandstorm is also important, as it allows me to somewhat take away momentum from weather based teams. This duo of Ttar and Mandy has served as valuable support to my core by providing an essential second defensive layer to my Amoongbro core.
Realizing that boosting pokes such as Belly Drum Azumarill and DD Charizard-X could sweep my team, Imposter Ditto logically followed to counter these pokes as well as to potentially sweep my opponent.
Knowing that my team severely lacked offensive presence, and seeing that I had a big weakness to rock and dragon attacks, I then added Mega-Mawile.
The Team At A Glance
The Members
Slowbro (Bill) @ Assault Vest
Ability: Regenerator
EVs: 252 Hp, +252 Def, 4 Sp. Attack
0 attack ivs
Bold Nature
Scald
Fire Blast
Ice Beam
Psychic
Here is the first member of my Regen Core: Slowbro. While he may have standard EVs and IVs, his move set is unusual in that I don’t utilize Slack Off. The reason for this is I feel Slowbro has great move coverage, so I wanted to make use of it. Additionally, Regenerator heals 1/3 of total health upon switch, so I figured slack off was redundant. The Sp. Defense increase due to AV provides a special utility to Slowbro as I can now somewhat take bulky rotom-w’s volt switch and scald the incoming mon, as well as play mind games by being able to switch him in to take attacks from powerful special attackers such as Landorus-I and Latios.
Amoongus (Penelope) @ Black Sludge
Ability: Regenerator
EVs: 252 Hp, 32 Def, +224 Sp. Defense
Calm Nature
Spore
Giga Drain
Clear Smog
Foul Play
The other member of my Regen Core, Amoongus complements Slowbro excellently in terms of synergy. Regarding the EVs, I put as much investment as I possibly could in special defense because Slowbro already serves as my physical wall. Now you may be wondering what I meant by most Sp. Defense investment for her seeing as how I have only 224 Sp. Defense EVs in Amoongus. The reason why I have the extra EVs invested in defense is to check Mega-Heracross. With 32 Defense EVs, I can live at roughly full health a Pin Missile barrage from Adamant nature Mega Heracross and hopefully Spore him in the process. The moveset for Amoongus is pretty typical. I use spore to incapacitate one of my opponent’s pokes, while Giga Drain provides valuable STAB recovery. Clear Smog takes momentum away from boosting mons, while foul play allows me to hit Scizor and Thundurus somewhat hard.
Mandibuzz (Agatha) @ Leftovers
Ability: Overcoat
EVs: 248 Hp, +200 Def, 44 Sp. Defense, 16 Speed
Bold Nature
Foul Play
Defog
Roost
Taunt
Mandibuzz finds its niche on my team through its important role as a defogger as well as its excellent and much needed dark/flying typing. The EV set comes from a fusion of two sets I found on Smogon’s analysis for Mandy. I primarily dump my EVs into hp and defense in order lighten the defensive burden on Slowbro. 44 Sp. Defense EVs are useful for taking hits from Landorus-I and specially attacking Aegislash. The 16 speed EVs are for out speeding max speed Mega Mawile and Azumarill. The attacks are all standard. Foul Play for damage and to check things like SD Mega Scizor and Bisharp. Defog for eliminating entry hazards. Roost is used for healing and taunt for stopping hazard setters.
Tyranitar (Sam) @ Assault Vest
Ability: Sand Stream
EVs: 252 Attack, +248 Sp. Defense, 8 Sp. Attack
Sassy Nature
Crunch
Pursuit
Superpower
Fire Blast
Tyranitar fulfills a plethora of rolls for my team. Initially, he checks many special attacking threats such as Mega Gardevior and Mega Charizard-Y. His bulk is only good enough to check these threats though with the extra padding provided by Assault Vest, which is partially why I don’t run stealth rock. Another thing Tyranitar can do is trap, which is important when against mons like the Lati twins, Mega Manectric, and Gengar. Finally, Tyranitar’s ability Sand Stream allows me to slow the momentum of weather teams, break sashes, and lessen the healing power of synthesis from Mega Venusaur. 252 attack EVs are important for giving Tyranitar an offensive presence, while 248 Sp. Defense is used to help lighten the Sp. Defense load for Amoongus. 8 Sp. Attack EVs are used to amplify the power of Fire Blast which is important against Baton Pass teams that utilize Scolipede to boost defense. While this decision to include Fire Blast may seem questionable, I haven’t lost to BP yet since using this move, whereas Stone Edge doesn’t seem to put much of a dent in bp (when it happens to hit). Crunch is nice for stab and is also useful against bulky psychic-type Pokemon that don’t want to switch and can heal. Superpower is very useful against Chansey, who is very threatening to my team without it.
Ditto (Kevin) @ Choice Scarf
Ability: Imposter
EVs: 252 Hp, 252 Def, 4 Speed+
Naïve Nature
Transform
Transform
Transform
Transform
Ditto fulfills his role on the team by acting as a check and deterrent to stat boosting pokes, most notably Belly Drum Azumarill, Dragon Dance Mega Charizard-X, Dragon Dance Mega Gyarados, and Swords Dance Bisharp. Nature, EVs, and moves are all standard and self-explanatory.
Mawile (Delilah) @ Mawilite
Ability: Intimidate
EVs: 132 Hp, +252 Attack, 124 Speed
Adamant Nature
Sucker Punch
Play Rough
Fire Fang
Focus Punch
Even though this team is focused on Regen Core, Mega Mawile is definitely the star of my team. His unique typing allows me to check mons like Conkeldurr, Tyranitar, Mega Scizor, and opposing Mandibuzz. I obtained the EV set from the Smogon analysis of Mega Mawile. 124 Speed EVs are used to outspeed any no speed investment Scizor as well as opposing Mega Mawile, Azumarill, and Aegislash. While Sucker Punch and Play Rough are self-explanatory, many may question why I have both Focus Punch and Fire Fang. The reason for this is my team really needs fire coverage to take out pokes like Scizor, Ferrothorn, and opposing Mega Mawile. The fighting coverage is needed to take care of Heatran and roosting Mega Charizard X and Y when my opponent anticipates Sucker Punch. Both moves are also important for killing roosting Skarmory, as Skarmory will do its move: I use Fire Fang; Skarmory will roost; and then I hit Skarmory with an Ohko Focus Punch if Skarmory can’t heal all the way and Sturdy doesn’t activate.
Conclusion
So there you have it. It has taken months of hard work to top the ladder with Regen Core, but I can confidently say it has been a fun ride to constantly tweak this unique team. Be warned that although this team is good, if you are new you will probably find it difficult to use. There are a lot of nuances to the team, and scenarios you will have to experience in order to be successful with it. While there are lot of threats out there to this team, if you play these mons right, I believe they can win any battle. As a side note, I plan to take a break from laddering for a while as I have a lot of games I need to finish in my spare time, but if you have any thoughts and/or critiques please share them. I am interested to hear.