I need some help with my stall team. It is doing pretty well (Currently (2015-3-12 22:03) I have a rank of 1711 in the ladder, which is pretty good for my standards). But I have difficulty improving it.
Overview:
My team is really stally, because I love stall. It is not uncommon for me to have a battle last for more than 100 turns with this team. It also got me into some stalemates against other stally teams, but that is the fate of stall.
This team gets most of its wins by either stalling the opponent out of pp of important moves or by doing lots of chip damage.
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Recover
- Foul Play
- Will-O-Wisp
- Knock Off
Back in X/Y, when I first heard about Mega Sableye getting Magic Bounce I already looked forward to using him, because entry hazards can be a real pain, especially for Chansey , Sableye and Skarmory.
Knock Off is a must because many defensive Pokemon can be almost impossible to kill for me as long as they have their Leftovers. Especially Heatran becomes much easier to kill since they often switch in to take the WoW.
Foul Play helps a lot against set uppers like Talonflame and Zard X who would other use Sableye as set up fodder.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Heal Bell
- Seismic Toss
- Thunder Wave
Chansey is really fat and included because his defences are really good. He walls almost all special attackers which is very nice and even some mixed attackers. Thunder Wave is good for physical switchins like Bisharp.
Slowking @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Slack Off
- Scald
- Future Sight
Slowking is part of the Regenerator core and was also included to counter Psyshockers. Toxic is good in general but its main purpose is for Mega Slowbro with Psyshock and CM.
He also counters Megagross if Megagross lacks Thunder Punch.
Slowking helps counter Volturners because despite his electric weakness he can switch into almost any Volt Switch and recover off damage.
Future Sight is mainly filler but it is his strongest move and the delay puts some pressure on opponents.
Tangrowth @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Leech Seed
- Knock Off
- Synthesis
- Giga Drain
Another Part of my Regenrator core. Originally Tangrowth and Slowking where the only regenerators Pokes that I got.
Like Slowking, an important role of Tangrowth is just switching in and out in order to stall.
Tangrowth has Knock Off like Sableye because removing Leftovers is very important for this team. There are a lot of situations where I can not do enough damage to combat Leftover recovery.
Tangrowths Defense is really high and so high that he can even switch in on a lot of U-Turns.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Whirlwind
- Defog
- Roost
Defog is pretty important because Sableye cannot stop all entry hazards, and SR is to prevent the opponent from being cheap by stalling me by switching all the time. Skarmory works well against Landorus-T since U-Turn does not phaze him and if he places Rocks Skarmory just places them too.
Whirlwind is for physical set uppers and it racks nice SR damage on the switch.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Clear Smog
- Giga Drain
- Foul Play
- Stun Spore
Amoonguss was the latest addition to my team. It counters defensive CMers like Clefable, Restalk Megabro, Suicune, and Sableye-M. As a bonus it also has regenerator which is probably my favorite ability. Foul Play is for physical switchins and mons crazy enough to SD against him.
Stun Spore is for spreading more paralysis and especially on ground types like Landorus which can not be paralyzed by T-Wave.
Giga Drain is for STAB and I it heals which is very nice.
Please do not be angry at me for stalling on the ladder and I appreciate advice, tips, help, and love!
Overview:
My team is really stally, because I love stall. It is not uncommon for me to have a battle last for more than 100 turns with this team. It also got me into some stalemates against other stally teams, but that is the fate of stall.
This team gets most of its wins by either stalling the opponent out of pp of important moves or by doing lots of chip damage.
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Recover
- Foul Play
- Will-O-Wisp
- Knock Off
Back in X/Y, when I first heard about Mega Sableye getting Magic Bounce I already looked forward to using him, because entry hazards can be a real pain, especially for Chansey , Sableye and Skarmory.
Knock Off is a must because many defensive Pokemon can be almost impossible to kill for me as long as they have their Leftovers. Especially Heatran becomes much easier to kill since they often switch in to take the WoW.
Foul Play helps a lot against set uppers like Talonflame and Zard X who would other use Sableye as set up fodder.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Heal Bell
- Seismic Toss
- Thunder Wave
Chansey is really fat and included because his defences are really good. He walls almost all special attackers which is very nice and even some mixed attackers. Thunder Wave is good for physical switchins like Bisharp.
Slowking @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Slack Off
- Scald
- Future Sight
Slowking is part of the Regenerator core and was also included to counter Psyshockers. Toxic is good in general but its main purpose is for Mega Slowbro with Psyshock and CM.
He also counters Megagross if Megagross lacks Thunder Punch.
Slowking helps counter Volturners because despite his electric weakness he can switch into almost any Volt Switch and recover off damage.
Future Sight is mainly filler but it is his strongest move and the delay puts some pressure on opponents.
Tangrowth @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Leech Seed
- Knock Off
- Synthesis
- Giga Drain
Another Part of my Regenrator core. Originally Tangrowth and Slowking where the only regenerators Pokes that I got.
Like Slowking, an important role of Tangrowth is just switching in and out in order to stall.
Tangrowth has Knock Off like Sableye because removing Leftovers is very important for this team. There are a lot of situations where I can not do enough damage to combat Leftover recovery.
Tangrowths Defense is really high and so high that he can even switch in on a lot of U-Turns.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Whirlwind
- Defog
- Roost
Defog is pretty important because Sableye cannot stop all entry hazards, and SR is to prevent the opponent from being cheap by stalling me by switching all the time. Skarmory works well against Landorus-T since U-Turn does not phaze him and if he places Rocks Skarmory just places them too.
Whirlwind is for physical set uppers and it racks nice SR damage on the switch.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Clear Smog
- Giga Drain
- Foul Play
- Stun Spore
Amoonguss was the latest addition to my team. It counters defensive CMers like Clefable, Restalk Megabro, Suicune, and Sableye-M. As a bonus it also has regenerator which is probably my favorite ability. Foul Play is for physical switchins and mons crazy enough to SD against him.
Stun Spore is for spreading more paralysis and especially on ground types like Landorus which can not be paralyzed by T-Wave.
Giga Drain is for STAB and I it heals which is very nice.
Please do not be angry at me for stalling on the ladder and I appreciate advice, tips, help, and love!
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