ORAS OU Regenerator Stall

I need some help with my stall team. It is doing pretty well (Currently (2015-3-12 22:03) I have a rank of 1711 in the ladder, which is pretty good for my standards). But I have difficulty improving it.

Overview:



My team is really stally, because I love stall. It is not uncommon for me to have a battle last for more than 100 turns with this team. It also got me into some stalemates against other stally teams, but that is the fate of stall.

This team gets most of its wins by either stalling the opponent out of pp of important moves or by doing lots of chip damage.


Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Recover
- Foul Play
- Will-O-Wisp
- Knock Off

Back in X/Y, when I first heard about Mega Sableye getting Magic Bounce I already looked forward to using him, because entry hazards can be a real pain, especially for Chansey , Sableye and Skarmory.
Knock Off is a must because many defensive Pokemon can be almost impossible to kill for me as long as they have their Leftovers. Especially Heatran becomes much easier to kill since they often switch in to take the WoW.
Foul Play helps a lot against set uppers like Talonflame and Zard X who would other use Sableye as set up fodder.


Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Heal Bell
- Seismic Toss
- Thunder Wave

Chansey is really fat and included because his defences are really good. He walls almost all special attackers which is very nice and even some mixed attackers. Thunder Wave is good for physical switchins like Bisharp.


Slowking @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Slack Off
- Scald
- Future Sight

Slowking is part of the Regenerator core and was also included to counter Psyshockers. Toxic is good in general but its main purpose is for Mega Slowbro with Psyshock and CM.
He also counters Megagross if Megagross lacks Thunder Punch.
Slowking helps counter Volturners because despite his electric weakness he can switch into almost any Volt Switch and recover off damage.
Future Sight is mainly filler but it is his strongest move and the delay puts some pressure on opponents.


Tangrowth @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Leech Seed
- Knock Off
- Synthesis
- Giga Drain

Another Part of my Regenrator core. Originally Tangrowth and Slowking where the only regenerators Pokes that I got.
Like Slowking, an important role of Tangrowth is just switching in and out in order to stall.
Tangrowth has Knock Off like Sableye because removing Leftovers is very important for this team. There are a lot of situations where I can not do enough damage to combat Leftover recovery.
Tangrowths Defense is really high and so high that he can even switch in on a lot of U-Turns.



Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Whirlwind
- Defog
- Roost

Defog is pretty important because Sableye cannot stop all entry hazards, and SR is to prevent the opponent from being cheap by stalling me by switching all the time. Skarmory works well against Landorus-T since U-Turn does not phaze him and if he places Rocks Skarmory just places them too.
Whirlwind is for physical set uppers and it racks nice SR damage on the switch.


Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Clear Smog
- Giga Drain
- Foul Play
- Stun Spore

Amoonguss was the latest addition to my team. It counters defensive CMers like Clefable, Restalk Megabro, Suicune, and Sableye-M. As a bonus it also has regenerator which is probably my favorite ability. Foul Play is for physical switchins and mons crazy enough to SD against him.
Stun Spore is for spreading more paralysis and especially on ground types like Landorus which can not be paralyzed by T-Wave.
Giga Drain is for STAB and I it heals which is very nice.


Please do not be angry at me for stalling on the ladder and I appreciate advice, tips, help, and love!
 
Last edited:
Hey!
Your team seems very talonflame weak, since it hits super effectively 3 pokemons ons your team, Slowking is 2HKOd by BB after rocks(OHKOd if it switches on a SD) and U-turn deals a lot of damage, M-Sableye can't do much back and is 2HKOd by CB BB or +2 BB and Chansey also can't do much back and is 2HKOd by the CB variant if has a little chip damage.
252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 252+ Def Eviolite Chansey: 312-367 (44.3 - 52.1%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 252+ Def Mega Sableye: 145-172 (47.6 - 56.5%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 44 Def Slowking: 268-316 (68 - 80.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Another weakness in your team(I dunno how often it's used though) is LO Garchomp, only 2 mons can(barely) live 2 hits(Chansey and Sableye), and only Sableye can do something back, but no decent player would leave their garchomp to get burned
252 Atk Life Orb Garchomp Earthquake vs. 252 HP / 4 Def Slowking: 255-302 (64.7 - 76.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
4 SpA Life Orb Garchomp Fire Blast vs. 252 HP / 4 SpD Skarmory: 229-270 (68.5 - 80.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Life Orb Garchomp Earthquake vs. 252 HP / 4 Def Amoonguss: 285-335 (65.9 - 77.5%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
4 SpA Life Orb Garchomp Fire Blast vs. 252 HP / 4 SpD Tangrowth: 294-348 (72.7 - 86.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Life Orb Garchomp Earthquake vs. 252 HP / 252+ Def Mega Sableye: 133-156 (43.7 - 51.3%) -- guaranteed 2HKO after Stealth Rock
252 Atk Life Orb Garchomp Outrage vs. 252 HP / 252+ Def Eviolite Chansey: 339-399 (48.1 - 56.6%) -- guaranteed 2HKO after Stealth Rock

LO SD Bisharp can steamroll your team if Sableye is weakened, which really isn't hard to do since it has no passive recovery, you might say that Skarmory is an answer, but he can't do anything other than phaze:
+2 252 Atk Life Orb Bisharp Iron Head vs. 252 HP / 252+ Def Mega Sableye: 204-242 (67.1 - 79.6%) -- guaranteed 2HKO after Stealth Rock
+2 252 Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 252+ Def Eviolite Chansey: 530-625 (75.2 - 88.7%) -- 12.5% chance to OHKO after Stealth Rock
+2 252 Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 0 Def Amoonguss: 538-633 (124.5 - 146.5%) -- guaranteed OHKO
+2 252 Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 252+ Def Skarmory: 227-269 (67.9 - 80.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 4 Def Tangrowth: 331-390 (81.9 - 96.5%) -- 62.5% chance to OHKO after Stealth Rock

This could be fixed by changing Skarm's set to a Counter+Taunt, but there are more reliable solutions to this, such as PDef Gliscor and Hippo
Other things that can be a problem: Char X, M-Lopunny
Another issue is that your team seem to lack a wincon, you only have 1 WoW user and 1 toxic user, that's what make your battle take that long. I'd recommend changing Sableye's set to the CM one:
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Dark Pulse
- Calm Mind
- Will-O-Wisp
- Recover

With this you can sweep a weakened team once sableye checks and counter have been killed or crippled, just setup some CMs and spam Dark Pulse until you win.
Another thing, I don't find paralysis to be a very useful status for stall, generally burns or toxic are better, since they can actually kill, you should consider changing t-wave to toxic on chansey. Also Spore is extremely useful on Amoong, you basically shut down an enemy and can use him for setup for Sableye, for example.
Your Skarm is really passive rn, basically anything can switch in on it, so maybe you should change the set(Counter+Taunt being my preffered one).
Isn't Tangrowth+Amoong redundant? What does Tangrowth counters that amoong doesn't?

Slowbro>Slowking would solve your talonflame, garchomp and char X problem.
Gliscor/Hippo>Tangrowth would solve Bisharp problem and help with Char X(if Hippo)
Sorry if it's kinda disorganized, I'm not very experient on rating teams
 
Thanks a lot for the advice.

Lopunny is not that much of a Problem because of Tangrowth. Tangrowth and Amoonguss is not that redundant since Tangrowth can check/counter many physical attackers that Amoonguss can not.

But I think that I am going to try replacing Tangrowth with Gliscor like you said, since that seems like a good idea to me. Gliscor also has nice passive recovery and he can Knock Off.
I think that replacing Slowking with Slowbro might be a good idea but I am afraid it will make me defenceless against M-Gardevoir.
 

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