This is the exact thread I have on Nugget Bridge. I have also put it on here to get more views and more feedback.
Hey guys! I have entered all of the online tourneys as of yet. Now, I am going to go to my first regional. I really want to do at least decent but I'm gonna feel bad if I suck completely. This team has been the one I used every time other than a few minor changes. Well, here it is and please help as much as you can. The main help I am looking for are pokemon that will counter or completely run through my team. Thanks!
Politoed @ Iron Ball
Ability: Drizzle
EVs: 252 SAtk / 252 HP / 4 Def
Modest Nature
- Ice Beam
- Surf
- Helping Hand
- Protect
General rain inducer. Iron Ball so I win the weather war if one happens. Ice Beam is a common coverage move. Protect is something that really all pokemon run in VGC. Helping Hand is for my Jellicent and the combo he has with it.
Jellicent @ Choice Scarf
Ability: Water Absorb
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Giga Drain
- Ice Beam
- Shadow Ball
- Water Spout
Jellicent is my main attacker and is usually my first pokemon sent out. Unless I see the opponent is a rain team, I usually stick with Politoed and Jellicent as my leads. STAB Water Spout under Rain with Helping Hand does a ton of damage to anything in its way. Even thought I have the other moves, Water Spout is really the only one I use. If Jellicent happens to be alive late game and I bring it in, that is a time I may use on of the other moves.
Metagross @ Steel Gem
Ability: Clear Body
EVs: 252 Atk / 196 SDef / 60 HP
Adamant Nature
- Bullet Punch
- Meteor Mash
- Earthquake
- Ice Punch
The revenge killer of the team. Usually, Scizor fits better but I like Metagross more and if the chance is there, I can use Meteor Mash and possibly even strengthen Bullet Punch. Bullet Punch is for Revenge killing and priority. Ice Punch is a good move to have as it hits a lot of common pokemon hard including Amoonguss and Thundurus. Earthquake is just when I want to hit both of them . No, I do not have Protect on Metagross nor do I want to have it on him.
Thundurus (M) @ Electric Gem
Ability: Prankster
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Thunder Wave
- Protect
- Discharge
- Hidden Power [Ice]
Semi support yet semi offense. The main reason I have him is for the Prankster Thunder Wave although I do find the STAB Gem Discharge comes in handy often. Protect is just to stall out or give my other mon a chance to attack. HP Ice is for hitting opposing Thundurus and other common pokemon. I am thinking about changing it to HP Grass but not 100% sure yet.
Kabutops @ Rock Gem
Ability: Swift Swim
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Swords Dance
- Rock Slide
- Waterfall
- Protect
The Swift Swimmer of the team and a really good one in my opinion. Swords Dance is there as he is usually paired up with Amoonguss. He can set up then launch off a STAB Boosted Gem Rock Slide. Deals a ton of damage and has a nice chance to flinch. Waterfall is there for the other STAB. That also deals a good amount of damage thanks to being Rain boosted.
Amoonguss @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 196 Def / 60 SDef
Bold Nature
- Giga Drain
- Spore
- Protect
- Rage Powder
The final and pure support pokemon of the team. Rage Powder is great for letting Kabutops set up or taking the attention away from another attacking like Metagross or Jellicent. Giga Drain is there for an attacking move. Also, it helps Moonguss have a little more sustain than just Black Sludge. Spore is fantastic thanks to the 100% accuracy and putting someone to sleep. It is probably one of the best status inducing move in VGC imo.
Well, that is the team. Sorry if this seems a little rushed cause it kind of was. Any input or feedback you can add, please do. Thanks!
P.S. I was in a hurry to get ready for school when I did this and I will add more detail when I get home.
Hey guys! I have entered all of the online tourneys as of yet. Now, I am going to go to my first regional. I really want to do at least decent but I'm gonna feel bad if I suck completely. This team has been the one I used every time other than a few minor changes. Well, here it is and please help as much as you can. The main help I am looking for are pokemon that will counter or completely run through my team. Thanks!
Politoed @ Iron Ball
Ability: Drizzle
EVs: 252 SAtk / 252 HP / 4 Def
Modest Nature
- Ice Beam
- Surf
- Helping Hand
- Protect
General rain inducer. Iron Ball so I win the weather war if one happens. Ice Beam is a common coverage move. Protect is something that really all pokemon run in VGC. Helping Hand is for my Jellicent and the combo he has with it.
Jellicent @ Choice Scarf
Ability: Water Absorb
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Giga Drain
- Ice Beam
- Shadow Ball
- Water Spout
Jellicent is my main attacker and is usually my first pokemon sent out. Unless I see the opponent is a rain team, I usually stick with Politoed and Jellicent as my leads. STAB Water Spout under Rain with Helping Hand does a ton of damage to anything in its way. Even thought I have the other moves, Water Spout is really the only one I use. If Jellicent happens to be alive late game and I bring it in, that is a time I may use on of the other moves.
Metagross @ Steel Gem
Ability: Clear Body
EVs: 252 Atk / 196 SDef / 60 HP
Adamant Nature
- Bullet Punch
- Meteor Mash
- Earthquake
- Ice Punch
The revenge killer of the team. Usually, Scizor fits better but I like Metagross more and if the chance is there, I can use Meteor Mash and possibly even strengthen Bullet Punch. Bullet Punch is for Revenge killing and priority. Ice Punch is a good move to have as it hits a lot of common pokemon hard including Amoonguss and Thundurus. Earthquake is just when I want to hit both of them . No, I do not have Protect on Metagross nor do I want to have it on him.
Thundurus (M) @ Electric Gem
Ability: Prankster
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Thunder Wave
- Protect
- Discharge
- Hidden Power [Ice]
Semi support yet semi offense. The main reason I have him is for the Prankster Thunder Wave although I do find the STAB Gem Discharge comes in handy often. Protect is just to stall out or give my other mon a chance to attack. HP Ice is for hitting opposing Thundurus and other common pokemon. I am thinking about changing it to HP Grass but not 100% sure yet.
Kabutops @ Rock Gem
Ability: Swift Swim
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Swords Dance
- Rock Slide
- Waterfall
- Protect
The Swift Swimmer of the team and a really good one in my opinion. Swords Dance is there as he is usually paired up with Amoonguss. He can set up then launch off a STAB Boosted Gem Rock Slide. Deals a ton of damage and has a nice chance to flinch. Waterfall is there for the other STAB. That also deals a good amount of damage thanks to being Rain boosted.
Amoonguss @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 196 Def / 60 SDef
Bold Nature
- Giga Drain
- Spore
- Protect
- Rage Powder
The final and pure support pokemon of the team. Rage Powder is great for letting Kabutops set up or taking the attention away from another attacking like Metagross or Jellicent. Giga Drain is there for an attacking move. Also, it helps Moonguss have a little more sustain than just Black Sludge. Spore is fantastic thanks to the 100% accuracy and putting someone to sleep. It is probably one of the best status inducing move in VGC imo.
Well, that is the team. Sorry if this seems a little rushed cause it kind of was. Any input or feedback you can add, please do. Thanks!
P.S. I was in a hurry to get ready for school when I did this and I will add more detail when I get home.