Registell just owns*awesome sprites here*

I know that i have another RMT, but i made some great changes and i still like the other team, so, with no more, here is the team.

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Orichalcum
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Registell@ Leftovers
Clear Body
Impish 252 hp/136 atk/120 def
-Iron Head
-Ice Punch
-Stealth Rock
-Thunder Wave

Registeel, my star lead<3
Thunder Wave and Stealth rock makes wonders to my team, and both are easy to lay with registell solid defenses.
Iron Head hits weavile very hard and take some chunk of TTar hp, and has a nice flinch hax with thunder wave.
Ice Punch works very well and clear body ignoes salamence intimidate, so this guy performs very well against non-specs/orb fire blast mences.


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Gaara
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Tyranitar@ Life Orb
Sand Stream
Brave 80 hp/252 atk/176 satk
-Fire Blast
-Ice Beam
-Crunch
-Earthquake

I tell ya, this thing is a beast, and with this M7, nothing can wall it 100%.
Fire Blast 2HKO all stells, ice beam alongside with Earthquake has incredible coverage and Crunch is my satb and reason why cresselia don't walk over my team.
The hp EV's offer some endurance to TTar, and i don't fell like i need more satk.


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Missigno
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Starmie@ Life Orb
Natural Cure
Timid 212 hp/80 satk/216 satk
-Surf
-Ice Beam
-Thunderbolt
-Recover

Replacing togekiss with starmie.
So, this starmie is my gyarados counter and band chomp revenge killer.
Also, with life orb, she can take many gengars switch-in that expect a rapid spin, and with recover the passive demage won't be doing so much demage, and my team doesn't need a spinner.

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Orihime
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Blissey@ Leftovers
Natural Cure
Calm 252 def/116 satk/140 sdef
-Wish
-Protect
-Flamethrower
-Grass Knot

Blissey is here Ò_Ó.
Wish passing works wonders to this team as well as this wonderfull special walling.
Grass Knot keep TTar boah away from here and helps me against swampert and hippowdon.
Flamethrower is basic thanks to Obi's blissey, and it really worths using.

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Phantasmagoria
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Mismagius@ Leftovers
Levitate
Timid 160 hp/98 satk/252 speed
-Shadow Ball
-Thunder Wave
-Will o Wisp
-Substitute

Ok, i know that this is Lee's mismagius, but this works so well on my team*-*.
This is the reason why i don't have ground/fighting weakness, and this is my main celebi counter.
Thunder wave is always good and will o wisp helps me against that damm TTars switch-in.
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Zaraki Kenpachi
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Garchomp@ Life Orb
Sand Veil
Naugthy 176 atk/80 satk/252 speed
-Dragon Claw
-Earthquake
-Fire Blast
-Substitute

A very peculiar garchomp.
Fire blast 2HKO skarmory and dragon claw&earthquake offers great coverage.
Sub chomp was always hard to beat, but what if sand veil is coupled with paralize? Very hard to beat i should say.
Of course this thing is walled by cresselia, but this is no problem, since i can call my friend Ttar to play with cress.
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So, this is the team, rate and help(i spent a lot of time in this team).
Maybe i make a threat list, maybe...



 
I'd keep your gaurd up against Dugtrio. May though he didn't have much success, he can pick off your team members one by one if you aren't careful. I'd also be aware of an Infernape, as it might do some damage to this team, even if it's the Swords Dancer.

Still, not a badly structured team.
 
I see no sprites. :(

Also, Do I know you from somewhere Colonel M?
 
Registeel

I don't like the way hippo leads can just earthquake the fuck out of you while you just take it. I doubt ice punch does more than 25%, but I can't be bothered checking.

Tyranitar

Wants more special attack. You want to turn that 2HKO into a OHKO, amirite?

Togekiss.

Ditch bodyslam. Ghosts already walk all over him, so he'd be better if he could retaliate to some degree.

Blissey

Is all wrong. If you think that you stand a chance against tyranitar or swampert, stay in against them and eat a CB pursuit or a Boosted hammer arm. If you think you can take that, then be my guest. Put a status move on there, so that he can give you some support.

Also, why use blissey and togekiss? Special walling, while important, doesn't need to done by both of them.

Dusknoir

metagross and TTar aren't really afraid of thunder wave,

Offensive things, period, should be afraid of paralysis. Unless they can sleep talk like it's 1999.

Also, you don't need an antispinner. You just don't.

Also also, all 3 elemental punches? What?

Swap this guy out for porygon-2 or something like celebi. Dusknoir fills a role that needs to be filled by default, and nothing more.

Garchomp

Is silly. It's like chain chomp, but a bit more counterproductive. Why use just fire blast? It's better just to concentrate it into attack, and you can SD up. Try bright powder chomp.
 
Registeel

I don't like the way hippo leads can just earthquake the fuck out of you while you just take it. I doubt ice punch does more than 25%, but I can't be bothered checking.
You right, but i can just switch into togekiss(ice fang is 3HKO and i have roost).
Tyranitar

Wants more special attack. You want to turn that 2HKO into a OHKO, amirite?
This is something to take in mind, but hippowdon will rarey get OHKOed by TTar anyway, and bronzong will never be OHKOed even with max satk.
Togekiss.

Ditch bodyslam. Ghosts already walk all over him, so he'd be better if he could retaliate to some degree.
Gengar is 2HKOed by air slash, and body slam paralize things like garchomp.
Blissey

Is all wrong. If you think that you stand a chance against tyranitar or swampert, stay in against them and eat a CB pursuit or a Boosted hammer arm. If you think you can take that, then be my guest. Put a status move on there, so that he can give you some support.
I said TTar boah, i acn break it subs. And about swampert, ithelps me, isn't is my counter, I have enough status moves(body slam, thunder wave, wow).
Offensive things, period, should be afraid of paralysis. Unless they can sleep talk like it's 1999.

Also, you don't need an antispinner. You just don't.

Also, you don't need an antispinner. You just don't.
[/quote]Metagrss with it's incredible base 70 speed isn't is going to be afraid of thunder wave, but will o wisp will put a damper into his atack(same case as TTar)
And he isn't serve as my spin blocker, it's just a ghost that covers my fighting weakness and is my "backup" against a lot of pokém(yes, the reason of the punches)
Garchomp

Is silly. It's like chain chomp, but a bit more counterproductive. Why use just fire blast? It's better just to concentrate it into attack, and you can SD up. Try bright powder chomp.
Brigtpowder is cheap:pirate:
And fire blast work very well...(imaginary battle) subs on the switch, then the opponents see the sub and switch again into skarmory/bronzong, just to be smashed by fire blast.

I'd keep your gaurd up against Dugtrio. May though he didn't have much success, he can pick off your team members one by one if you aren't careful. I'd also be aware of an Infernape, as it might do some damage to this team, even if it's the Swords Dancer.
Dugtrio really is a problem, and a big one i tell ya.
Infernape i bet by prediction, and with wish support i can heal the team.
I see no sprites. :(
They are pokesho sprites, not such a great thing, but it makes people look at the team :naughty:
 
yes, that's always a let down.

also, registeel really wants thunderpunch, to take out the mo0st common lead : gyarados
 
I replaced togekiss for starmie for gyarados business, so no need for thunderpunch.
plus, i replaced dusknoir with mismagius.
 
Many sites dislike hotlinking because it steals bandwith from other sites. If you saved them to Imageshack you wouldn't have that problem and could use pokesho sprites.

Since Gyarados is like the most whored lead since I can remember you might want to run Thunderpunch on Registeel. Once it gets one DD... There's nothing on your team that can switch into it.

If you keep T-wave on Regis, I think its kind of redundant to have it on Missmage, so I'd use Calm Mind.

Your team absolutely loathes status and Starmie can't really switch into Breloom. So, might want to look into something that absorbs status or give Bliss Aroma.
 
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