MY TEAM
To start off with some background, this team was born out of my recently born love for Crocune. I'd used it on other teams, and it worked well enough, but I couldn't help thinking it would fit better elsewhere. Well, this is elsewhere. I started using the Smogon "Team Options" section available on some of the pages, and used some of my own knowledge, and before I knew it this team was born. So without further ado, here's my team in depth.
Roserade- The handy support lead
Item: Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 SAtk/252 Spd
Nature: Timid (+Spd, -Atk)
-Sleep Powder
-Toxic Spikes
-Grass Knot
-Hidden Power Fire
This Roserade works quite well as a lead, despite being slightly slow. First turn, I always use Sleep Powder, incapacitating something, whether it be a huge threat or not. This gives me a free turn to get my first layer of Toxic Spikes down, and unless I can OHKO whatever comes in, I lay down Toxic Spikes again, which Crocune greatly appreciates. Grass Knot is simply there for reliable STAB, and Hidden Power Fire helps deal with any Scizor or other Steel-typed switch-ins. Surprisingly it's 2HKOed a Bronzong before.
One change I've been considering is the item. Most of the leads I've encountered so far haven't been able to (or tried to) OHKO Roserade. However, I've had Sleep Powder miss an obnoxious number of times, resulting in the death of Roserade by the counter sent in, and by extension not getting Toxic Spikes up on the opponent's field. Therefore, I am considering an item change to Wide Lens.
Scizor- The Banded sweeper/threat check
Item: Choice Band
Ability: Technician
EVs: 8 HP/252 Atk/248 Spd
Nature: Adamant (+Atk, -SAtk)
-U-turn
-Bullet Punch
-Brick Break
-Pursuit
Scizor is absolutely marvelous. Being nice and sturdy with an amazing typing, I get plenty of opportunities to switch this guy in on a predicted attack that won't hurt much, often on Ice attacks aimed at Latias or Gliscor. Then my course of action varies. It makes a great Psychic counter. If the Psychic is frail (Azelf, Alakazam, etc.), I Pursuit, probably netting an OHKO whether or not they switch. If it's a bulky Psychic (Cresselia, Starmie, etc.), then I U-turn to get a heavy hit and pull in something that can keep smashin' away. If it's probably packing a fire move, I U-turn to Suicune, the star of the show, so he can come in unscathed and get to setting up. Bullet Punch is power-packed (thanks Technician!) and is great for revenge killing. Just to give an idea of the power behind it, it once did 33% to a Gyarados (not having been Intimidated). Brick Break hasn't really found much use, other than if Blissey is the last poke I need to take out. Pursuit is absolutely wonderful for frail Psychics, as well as Gengar and Blissey (Blissey often switches, fearing Brick Break or Bullet Punch).
Metagross- The unexpected mixed sweeper and wall-breaker
Item: Life Orb
Ability: Clear Body
EVs: 252 Atk/124 SAtk/132 Spd
Nature: Naughty (+Atk, -SDef)
-Meteor Mash
-Earthquake
-Hidden Power Fire
-Grass Knot
This thing is so unexpected, it can usually get two KOs if it ever comes into battle. Play is simple really. I come in and use Meteor Mash or Earthquake on a physically frail opponent. Should they not switch, I've probably gotten an easy KO. If they do switch to a so-called counter, hit it hard with one of my special attacks. Hidden Power Fire does great with Scizor, Skarmory, and Forretress, common switch-ins. Grass Knot hits the Bulky Waters that come to absorb Meteor Mash. Swampert in particular is a very common switch in. After that, just keep sweeping with whatever works.
Latias- The boosting special sweeper
Item: Life Orb
Ability: Levitate
EVs: 4 HP/252 SAtk/252 Spd
Nature: Timid (+Spd, -Atk)
-Calm Mind
-Dragon Pulse
-Surf
-Recover
This works really well. Latias becomes specially infallible, as well as a great sweeping force off a solid (and often overlooked) Base 110 Special Attack stat, after a Calm Mind or two. Recover has great synergy with Life Orb and Latias' special bulk as well. Dragon Pulse for STAB and Surf for coverage means that only Empoleon and Shedinja (easily dealt with by other team members) aren't hurt by this set. A sweeper I've had no trouble with.
Suicune- The invincible boosting wall
Item: Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 Spd
Nature: Bold
-Calm Mind
-Surf
-Rest
-Sleep Talk
Ahhhhh, Crocune. One of my very favorites. Remove Vaporeon and Kingdra, and this becomes boss of the battlefield. The EVs and Bold nature help to keep it physically sturdy, being able to absorb Explosion with a third of its health left, most notably (not sure if that's true for Metagross, that's about the only thing that I haven't had Explode on Crocune). Suicune comes in, CMs up, and before you know it, its defenses are impenetrable, and it's firing preposterously powerful Surfs at anything that dares to stand in the way. Perhaps the best thing about Crocune is its ability to beat Blissey one on one. After six Calm Minds, a 2HKO becomes possible. Pressure helps to stall in general, and of course the classic Rest + Sleep Talk method mimics a reliable recovery move.
Gliscor- The physical wall and Stealth Rock Supporter
Item: Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Def/216 Spd
Nature: Impish (+Def, -SAtk)
-Stealth Rock
-Earthquake
-Stone Edge
-Roost
One of the great things about getting Toxic Spikes set up is that Stealth Rock can wait just a tad. Gliscor can come in mid-battle on a physical attacker and set up Stealth Rock on a team that likely wasn't expecting it to come up midgame. Roost is, of course, for recovery. Earthquake is for STAB and has great type coverage alongside Stone Edge.
I'm considering a second supporting move like Knock Off or something in place of Stone Edge, simply because usually after laying down SR, I'm met with another physical wall and we get into a stall war, which I hate because this Gliscor loses most stall wars. Any suggestions are greatly appreciated.
THE BANE OF MY EXISTENCE:
SUB-PUNCH BRELOOM.
This thing is truly evil. I don't have any sleep absorbers except Suicune, with whom I don't want to risk death by Seed Bomb. If it gets a Sub up, then the Focus Punches start flying. The only way I've ever been able to deal with it is to have Scizor break the Sub after something else has already hit it with Bullet Punch (dying to Focus Punch, ugh) and then bringing in Latias to Dragon Pulse. It absolutely ruins my team. Any ways to get around it would be great.
Thanks for reading!! Don't forget to rate!!






To start off with some background, this team was born out of my recently born love for Crocune. I'd used it on other teams, and it worked well enough, but I couldn't help thinking it would fit better elsewhere. Well, this is elsewhere. I started using the Smogon "Team Options" section available on some of the pages, and used some of my own knowledge, and before I knew it this team was born. So without further ado, here's my team in depth.

Roserade- The handy support lead
Item: Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 SAtk/252 Spd
Nature: Timid (+Spd, -Atk)
-Sleep Powder
-Toxic Spikes
-Grass Knot
-Hidden Power Fire
This Roserade works quite well as a lead, despite being slightly slow. First turn, I always use Sleep Powder, incapacitating something, whether it be a huge threat or not. This gives me a free turn to get my first layer of Toxic Spikes down, and unless I can OHKO whatever comes in, I lay down Toxic Spikes again, which Crocune greatly appreciates. Grass Knot is simply there for reliable STAB, and Hidden Power Fire helps deal with any Scizor or other Steel-typed switch-ins. Surprisingly it's 2HKOed a Bronzong before.
One change I've been considering is the item. Most of the leads I've encountered so far haven't been able to (or tried to) OHKO Roserade. However, I've had Sleep Powder miss an obnoxious number of times, resulting in the death of Roserade by the counter sent in, and by extension not getting Toxic Spikes up on the opponent's field. Therefore, I am considering an item change to Wide Lens.

Scizor- The Banded sweeper/threat check
Item: Choice Band
Ability: Technician
EVs: 8 HP/252 Atk/248 Spd
Nature: Adamant (+Atk, -SAtk)
-U-turn
-Bullet Punch
-Brick Break
-Pursuit
Scizor is absolutely marvelous. Being nice and sturdy with an amazing typing, I get plenty of opportunities to switch this guy in on a predicted attack that won't hurt much, often on Ice attacks aimed at Latias or Gliscor. Then my course of action varies. It makes a great Psychic counter. If the Psychic is frail (Azelf, Alakazam, etc.), I Pursuit, probably netting an OHKO whether or not they switch. If it's a bulky Psychic (Cresselia, Starmie, etc.), then I U-turn to get a heavy hit and pull in something that can keep smashin' away. If it's probably packing a fire move, I U-turn to Suicune, the star of the show, so he can come in unscathed and get to setting up. Bullet Punch is power-packed (thanks Technician!) and is great for revenge killing. Just to give an idea of the power behind it, it once did 33% to a Gyarados (not having been Intimidated). Brick Break hasn't really found much use, other than if Blissey is the last poke I need to take out. Pursuit is absolutely wonderful for frail Psychics, as well as Gengar and Blissey (Blissey often switches, fearing Brick Break or Bullet Punch).

Metagross- The unexpected mixed sweeper and wall-breaker
Item: Life Orb
Ability: Clear Body
EVs: 252 Atk/124 SAtk/132 Spd
Nature: Naughty (+Atk, -SDef)
-Meteor Mash
-Earthquake
-Hidden Power Fire
-Grass Knot
This thing is so unexpected, it can usually get two KOs if it ever comes into battle. Play is simple really. I come in and use Meteor Mash or Earthquake on a physically frail opponent. Should they not switch, I've probably gotten an easy KO. If they do switch to a so-called counter, hit it hard with one of my special attacks. Hidden Power Fire does great with Scizor, Skarmory, and Forretress, common switch-ins. Grass Knot hits the Bulky Waters that come to absorb Meteor Mash. Swampert in particular is a very common switch in. After that, just keep sweeping with whatever works.

Latias- The boosting special sweeper
Item: Life Orb
Ability: Levitate
EVs: 4 HP/252 SAtk/252 Spd
Nature: Timid (+Spd, -Atk)
-Calm Mind
-Dragon Pulse
-Surf
-Recover
This works really well. Latias becomes specially infallible, as well as a great sweeping force off a solid (and often overlooked) Base 110 Special Attack stat, after a Calm Mind or two. Recover has great synergy with Life Orb and Latias' special bulk as well. Dragon Pulse for STAB and Surf for coverage means that only Empoleon and Shedinja (easily dealt with by other team members) aren't hurt by this set. A sweeper I've had no trouble with.

Suicune- The invincible boosting wall
Item: Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 Spd
Nature: Bold
-Calm Mind
-Surf
-Rest
-Sleep Talk
Ahhhhh, Crocune. One of my very favorites. Remove Vaporeon and Kingdra, and this becomes boss of the battlefield. The EVs and Bold nature help to keep it physically sturdy, being able to absorb Explosion with a third of its health left, most notably (not sure if that's true for Metagross, that's about the only thing that I haven't had Explode on Crocune). Suicune comes in, CMs up, and before you know it, its defenses are impenetrable, and it's firing preposterously powerful Surfs at anything that dares to stand in the way. Perhaps the best thing about Crocune is its ability to beat Blissey one on one. After six Calm Minds, a 2HKO becomes possible. Pressure helps to stall in general, and of course the classic Rest + Sleep Talk method mimics a reliable recovery move.

Gliscor- The physical wall and Stealth Rock Supporter
Item: Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Def/216 Spd
Nature: Impish (+Def, -SAtk)
-Stealth Rock
-Earthquake
-Stone Edge
-Roost
One of the great things about getting Toxic Spikes set up is that Stealth Rock can wait just a tad. Gliscor can come in mid-battle on a physical attacker and set up Stealth Rock on a team that likely wasn't expecting it to come up midgame. Roost is, of course, for recovery. Earthquake is for STAB and has great type coverage alongside Stone Edge.
I'm considering a second supporting move like Knock Off or something in place of Stone Edge, simply because usually after laying down SR, I'm met with another physical wall and we get into a stall war, which I hate because this Gliscor loses most stall wars. Any suggestions are greatly appreciated.
THE BANE OF MY EXISTENCE:

SUB-PUNCH BRELOOM.
This thing is truly evil. I don't have any sleep absorbers except Suicune, with whom I don't want to risk death by Seed Bomb. If it gets a Sub up, then the Focus Punches start flying. The only way I've ever been able to deal with it is to have Scizor break the Sub after something else has already hit it with Bullet Punch (dying to Focus Punch, ugh) and then bringing in Latias to Dragon Pulse. It absolutely ruins my team. Any ways to get around it would be great.
Thanks for reading!! Don't forget to rate!!