Relicanth'd. OU RMT.

Relicanth'd.

Ok... so. I've worked pretty hard on this, I think. There's a threat list in the second post of the thread. I've been out of the battle scene for a while, but I'm going to try to make a comeback into it with this team. I'm willing to change ANYTHING except Relicanth. I do like the idea of leading with Hippowdon because the permanent Sandstorm will most definitely help out Relicanth... but she shouldn't be taking many special hits anyway... I dunno. I'll talk more about that down there. On with it!


At A Glance:
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-or-
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So basically, this team revolves around Relicanth and her beastly power with a Life Orb Head Smashing to oblivion. Not much resists rock (Fighting and Steel), so nearly everything takes at least neutral damage. Taking advantage of her naturally high defenses, she can rip through teams. Switching her in on a Pokemon that has to switch out or be killed almost guarantees a kill or at least tremendous damage. As of now I don't have exact stats (I'll update with those later), but even Scizor takes near 80% damage with a LO Head Smash. Crit kills it. Superpower can hurt me, but I can just switch into Rotom-H or Jirachi for that. Let's show you the team though, before I go too much into it.


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Mini (Hippowdon) (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/24 Atk/192 Def/40 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Stealth Rock
- Ice Fang

Ok. Hippowdon. My second favorite lead Poke, just behind Roserade. Massive defense, SR, Roar, instant healing... what more could you ask for? He sets up SR and Sandstorm for Relicanth to have a somewhat decent SDef. Ice Fang for sure now. Helps with Aerodactyl who try to Taunt me so I can't use my Stealth Rock, and just gives me another attack to use against those pesky flying types, because I obviously can't EQ them.


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Dat Ass (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/40 SAtk/216 SDef
Calm nature (+SDef, -Atk)
- Wish/Softboiled
- Heal Bell
- Toxic
- Flamethrower

Wishbliss. Sends a Wish on over to Relicanth/rest of the team when I first send him in just in case of any residual damage or coming into an attack. Debating on Softboiled over wish... but I really don't know. I love having the wish support, it's just hard to keep Blissey alive at times without protect. But I'm not too sure yet. Heal Bell is a MUST with this set. I absolutely have to have it. If Jirachi gets Thunder Waved, she's completely useless. I really like Toxic over Thunder Wave since I can handle steal types with Flamethrower anyway. Calm Nature and all the SDef EVs due to her needing to be able to take Special attacks VERY well.


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Raspberry (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk/252 Spd/6 SAtk
Naive nature (+Spd, -SDef)

- Iron Head
- Trick
- Thunderbolt
- Ice Punch


Jirachi was probably the best idea for this team ever. Iron Head has swept entire teams before without even the need for Relicanth. Choice Scarf helps more than anything I can even imagine. Sweep, sweep, sweep! Trick it if I absolutely need to, but for the most part I don't. I sweep with Iron Head and an Ice Punch of I absolutely have to.

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Juice (Rotom-h) @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Timid nature (+Spd, -Atk)

- Will-o-Wisp
- Thunderbolt
- Overheat
- Shadow Ball


Rotom-H is amazing. Overheat and Will-o-Wisp to take care of idiot attackers who decide to stay in on me, and to scare of Scizor and other Steel types. No HP Fighting because Salamence can take care of that need. I'd rather have Shadow Ball anyway. Better takes care of unsuspecting idiot Gengars, and gives me another stab with Thunderbolt (which is obvious). Rapid Spin and Fighting attack blocker. Helps protect Relicanth.


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Sexy (Relicanth) (F) @ Life Orb
Ability: Rock Head
EVs: 240 HP/252 Atk/16 Def
Adamant nature (+Atk, -SAtk)
- Rest
- Sleep Talk
- Head Smash
- Waterfall/Aqua Tail


The star of our show, Relicanth. NU my ass. She's a true force to be reckoned with. Head Smash just completely wrecks everything it comes up against. It does 48.5% - 57.5% to 176 Def Skarmory, almost always 2HKOs. A critical will do 97.6% - 115%. Really, even Waterfall can 2HKO Steelix rather frequently. Aqua Tail guarantees a 2HKO on Steelix. Once the other Pokemon in the team deal with Relicanth's counters, there's not much that can stand up to her and her evil Head Smash. Add Rest and Sleep Talk into the picture and you have the Devil of Pokemon. Love this little girl.


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Granny Smith (Salamence) (F) @ Life Orb
Ability: Intimidate
EVs: 16 Atk/252 Spd/240 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Fire Blast
- Brick Break
- Roost


Granny Smith the Shiny female Salamence. Oh how I love her. Fire Blast destroys anything Fire weak. Brick Break takes care of Blissey in two hits. Draco Meteor for the much needed Stab. Roost to heal off residual damage from no spinners and Life Orb damage. Blocks fire for me and helps wear down teams as an actual beastly attacker on both spectrums.

-OR-


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Blueberry (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 136 HP/156 Def/216 Spd
Timid nature (+Spd, -Atk)

- Rapid Spin
- Surf
- Thunderbolt
- Recover


Rapid Spinner. Takes care of stupid entry hazards that really wear down Relicanth when she does not want to use Rest immediately. Gives me a nice speedy special attacker as well. Surf/Thunderbolt work really well in conjunction with eachother, and Recover heals off residual damage from coming in to spin off spikes and stealth rocks. Enables me to take fire damage, but gives me yet another grass weakness which I do not need.

I'm MOST likely going with Salamence. He seems to help my team more, and with the addition of Heal Bell on Blissey I just don't have to worry nearly as much about status. Salamence can't be Toxic Spiked anyway, and he just helps rip the team apart faster so I don't exactly NEED Rapid Spin.


Ok. That is my team. As always, I'm open to suggestions and changes. Willing to test almost everything! I just will not take Relicanth out. Thank you!




~Change Log~


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Strawberry (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/216 Def/32 Spd/10 SDef
Bold nature (+Def, -Atk)
- Recover
- Grass Knot
- Thunder Wave/Perish Song
- Hidden Power [Ice]


-FOR-


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Raspberry (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk/252 Spd/6 SAtk
Naive nature (+Spd, -SDef)

- Iron Head
- Trick
- Thunderbolt
- Ice Punch


~~~


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Greg (Gengar) (M) @ Life Orb/Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)/Hasty nature (+Spd, -Def)
- Thunderbolt
- Shadow Ball
- Will-o-wisp
- Destiny Bond/Explosion


-FOR-


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Juice (Rotom-h) @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Timid nature (+Spd, -Atk)

- Will-o-wisp
- Thunderbolt
- Overheat
- Shadow Ball



~~~



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Holy Golden Poo (Forretress) (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/50 Atk/208 Def
Relaxed nature (+Def, -Spd)
- Spikes
- Rapid Spin
- Gyro Ball
- Explosion


-FOR-


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Granny Smith (Salamence) (F) @ Life Orb
Ability: Intimidate
EVs: 16 Atk/252 Spd/240 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Fire Blast
- Brick Break
- Roost

-OR-


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Blueberry (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 136 HP/156 Def/216 Spd
Timid nature (+Spd, -Atk)

- Rapid Spin
- Surf
- Thunderbolt
- Recover
 
Relicanth is very usable in OU, with those EVs you can even survive a Life Orb'd EQ from Mamoswine (tested). The problem I see with your team is lack of reliable attackers... you seem to be relying too much on Relicanth to sweep. I would remove Forretress and replace her by Rotom-H (that way you can take any EQ, Electric or Fighting move aimed at Relicanth and also stop rapid spinners). A sub charge-beam set would be viable...

EDIT: Just realized you have Gengar as a rapid spin blocker, you need to find a replacement for Gengar if you're going to use Rotom-H instead of Forretress. If you need a revenge killer, a scarfed Infernape would probably work for this team. Not only can it take grass-type moves aimed at Relicanth, but it seems to have great synergy with Celebi as well. I would suggest Close Combat, Overheat, HP Ice and Grass Knot (didn't consider Latias because you already have two Pokemon weak to dark-type moves, albeit being able to take them quit well...).
 
Is there any way you could tell me the benefits of Rotom-H over Gengar? I hate Rotom-H. I don't like how slow he is. I absolutely love Gengar and how well he does for the team. Whyyy Rotom-H instead of Forry and then replace Gengar as well? Forretress helps with spinning. You're saying I don't need a Rapid Spinner? I mean, I could imagine that I suppose, and I do love Infernape, but it just seems sort of odd to me, especially with so many spikers/SRers.
 
Why not use Rotom-H instead of Gengar and see how it works for you? Along with Celebi, it has great synergy with Relicanth... It can also switch out way more effectively vs Scizor (who is usually scared of the possibility of getting will-o-wisped or Overheated, usually switches out to Heatran or Tyranitar, by that time you will have subbed and can decide whether to Charge Beam up, use HP Fighting or switch to another Pokemon after you get one hit -- if Pursuit is not being used... either way you will be getting 2 HP Fighting on Tyranitar most of the time if you're subbed... Scarfed Tyranitar's Pursuit just doesn't do enough... and Banded Tyranitar is slow enough for you to hit him with 2 HP Fighting).

As for Rapid Spinning, how much success have you actually had with Forretress? Without Payback?
 
I was actually thinking about changing out Spikes for Payback. It's not like I need the additional entry hazards, Stealth Rocks are more than enough. mmmm. Maybe I'll test Rotom-H. Ok, thank you. (=


EDIT: People are suggesting incorporating BP in the team, and changing Relicanth's moveset to RP. I have some ideas for it, but it just doesn't seem like it would work out as well... what do you guys think?
 
To start off,I really like the idea of a Relicanth-based team,one of the coolest Pokemon ever.

This will be a fairly short rate as I'm sick and tired,but since you asked I'll do my best to help you out. :)

Hippowdon - Nothing wrong here,you need Sand for Relicanth running RestTalk to be viable,so leave it.

Blissey - Another one I see nothing wrong with,needed to assist in weakening stuff up for Relicanth.
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Celebi - Assuming the Perish Song variant,this seems to work well for your team.

Jirachi running a Wish/CM set should be tested here though I think,while it lacks a Ground resist,it's really good defensively and can sweep very well under the right conditions.

Move set in case you're interested:
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Timid|Leftovers|252 HP / 80 SpA / 176 Spe

Calm Mind|Wish|Thunderbolt|Psychic

This set gives you a second Wisher,which is always welcome in a team meant to help a single Pokemon sweep.

It also gives you another viable sweeper because Relicanth isn't always going to be the guy who sweeps the enemy team.
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Gengar - As stated above,change this to a Rotom-it adds some much needed bulk to the team and is generally better in the current meta game as it gives you a check to Lucario,Metagross and similar Pokemon who will otherwise run you over.

You should definitely go with a Will O Wisp variant to cripple the sweepers that will run your team over given the right conditions.
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Forretress - This Pokemon is totally wasted in my opinion,he has very little use on your team.


I suggest dropping him for either a New MixMence or a Scarfed Starmie,Starmie will make you have more weaknesses,but no SR weakness-and is a more reliable check to sweepers(Gyarados,Salamence,Ect.)

Salamence however gives you a good check for Stall teams,which you currently don't really have,a proper stall is going to really hurt you badly.

MixMence won't auto cure your stall weakness,but it's a step in the right direction.

Mence also gives you a Ground immunity,which will help a lot if you go with Jirachi over Celebi.

Up to you which of the two you choose,but I see no reason to keep Forretress.
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Relicanth - He's what the team is based around,under these conditions I see no way to improve him honestly.

To close:I feel this this team has a lot of weakness to any setup sweepers,and to stall in general.

Sadly,I see no way to fix it without a complete reboot of the team to make it a lot more offensive(thus making Relicanth not fit well),or trying to turn it into a Stall team that has a Relicanth randomly thrown in.

Hopefully my rate helps,as for fixing the issues I see with it,the changes I suggested should be a step in the right direction.

Good luck,and have fun with your epic fishy. :)
 
Looking a lot better now.

Looking at your team,you have a massive special based MixApe weakness.

Ape can OHKO your entire team baring Rotom,who takes a huge chunk,and Relicanth who will be ko'd after 2 switch in's with SR up,and if Spikes are up Relicanth is going to be toast.

So,if Rotom has taken a hit or two Jirachi is your only hope,and it gets ohko'd so you're only getting one turn to attack him(note,Tbolt will almost KO..but still.)

Some damage calc's:

Grass Knot on Hippowdon - 81% - 95.7%

Fire Blast on Jirachi - 121.7% - 143.3%

Flamethrower on Jirachi - 95.6% - 113.3%

Close Combat on Blissey - 111.4% - 131.5%

Fire Blast on Rotom - 62.2% - 73.4%

Close Combat on Relicanth - 72.3% - 85.8%

HP Ice on Salamence - 129.9% - 153.8%

Starmie can beat Ape without problems,but I'm not really sure you will get much use out of Starmie on this team.






To fix this you may want to try a Latias,as it can take all of Infernape's common attacks,including HP Ice and hit back with a Surf for the KO.

I recommend a 3 attacks+Recover set for Latias if you do choose to test her out,though Specs is great too since even on Pokemon that resist it Draco Meteor hits like a truck.

She has acceptable synergy with the other members of your team and will patch that weakness up.

However,Salamence is a great pokemon,and it is usually more useful as a pure offensive force since it has no solid counter,whereas Latias is shut down but Ttar and may be lost fairly early.

It's up to you,Special based MixApe isn't terribly common now and Jirachi can hit him with a Tbolt and do massive damage,though it's not a solid KO,and losing Jirachi can be bad.

To sum it up:Solid team,looks like it will do well if played right,I'm having trouble thinking of anything that's a huge threat to your team outside of Ape,though you have a minor weakness to SDLucario,I can't see it being a huge issue for you if handled properly.

Also,I can't see Starmie doing as much for this team as your other options-but it can definitely work,Salamence or Latias in that position seems superior though.

@ post under me,good luck with Latias-be warned though,she may go Uber so don't get too attached just yet. :)
 
Hm. Special based MixApe. You're right. Ahhhhh. I am definitely going to test Latias. Thank you very much! Latias. Hmmmm.

I think that will actually work quite nicely. I still get "levitate" so I'm good with ground and whatnot, and versus toxic spikers. Yeah, I'll try Latias. Thank you!!
 
After seeing this RMT I looked into how I would change it( I am a much more offensive player than the original team was) and ended up going with:

Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 4 HP/252 SpA/252 Spd
Timid Nature (+Spe, -Atk)

- Stealth Rock
- Fire Blast
- Earth Power
- Explosion

With Heatran as the lead I throw out rocks then depending on the opposing lead/ how much hp I have left I choose a SE attack, explode, or switch to a more stable sweeper.

Gliscor @ Yache Berry
Ability: Hyper Cutter
EVs: 252 HP/196 SpD/60 Spe
Timid Nature (+Spe, -Atk)
- Rock Polish
- Swords Dance
- Taunt
- Baton Pass


The weakest link in the team imo, if you can set up with him and pass to either Breloom or Relicanth then you can score an easy sweep because they can get the speed they desperately need to decimate. The being said its hard to find enough time for him to set up without him dying before the BP.

Latias @ Leftovers(Soul Dew if they don't put the clause)
Ability: Levitate
EVs: 4 HP/252 SpA/252 Spe
Timid Nature (+Spe, -Atk)
- Calm Mind
- Dragon Pulse
- Hidden Power(Fire)
- Recover

Calm Mind and proceed to sweep HP Fire for pesky steels who resist D Pulse, Recover to accent Latias good special tanking abilities.

Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/ 252 SpA/ 252 Spe
Timid Nature (+Spe, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Grass Knot

My revenge killer and it does quite a good job at it too, pull him out after after a poke faints and use his amazing type coverage to destroy whatever your facing. Grass Knot should be switched to Trick just for annoyance purposes and the fact Grass Knot wasn't terribly helpful in any of the matches I played.

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 48 HP/252 Atk/208 Spe
Adamant Nature (+Atk, -SpA)
- Spore
- Stone Edge
- Focus Punch
- Seed Bomb

Breloom's feared SporePuncher set and it works quite well especially after a rock polish from Gliscor, if they aren't asleep put them to sleep then Focus Punch if its neutral or better and if not use one of the other 2 attacks.

Relicanth @ Life Orb
Ability: Rock Head
EVs: 240 HP/252 Atk/16 Def
Adamant nature (+Atk, -SAtk)
- Rest
- Sleep Talk
- Head Smash
- Waterfall/Aqua Tail


Realistically you know how this one works and it works quite well.

Overall if you can set up Latias or BP Gliscor to Reli or Breloom it should be a fairly easy sweep. Last night I went 25-1 with this team in a local tournament, and the 1 loss was due to me making some really poor choices in that match
 
I was debating on Latias, but I'm not going to worry about it until we figure out whether or not she's staying in standard.

I really don't like Heatran, and as much as I like the *IDEA* of Gliscor, you're right. The chances of me actually setting up and BPing are highly unlikely. Sandstorm helps my team too much to give it up as well. It really does help by negating my opponent's Leftovers and wearing down those who don't have it.
 
Alright. Thought I'd give an update. I tested your team completely and it really doesn't do anywhere near as well as my team does... not saying that my team does well either.

I went on a HUGE losing streak the other day. I think 8 losses in a row? Granted, there was lots of haxing going on (my Jirachi didn't make anyone flinch even once lol) and I was crit a LOT. And frozen and you know, all that. BUT THAT'S BEYOND THE POINT!

The point is I think the team needs a rough overhaul.

I know for a fact that I'm relatively Heatran weak and MixApe weak. Heatran hurts. Also, I'm weak due to the fact that I have zero priority moves. There have been so many times when I would have won if I just had a gosh darn priority move...

Any suggestions? And no, Gliscor isn't a good suggestion because it just doesn't work. He gets taunted and then killed off too easily. Wasted team slot. Relicanth does just fine on her own without Gliscor "trying" to help. =P
 
lol@Gliscorfail but anyway my 2 cents so far the teams looks pretty solid the only thing i could really suggest here is taking Protect on your Bliss JUST incase you ever do come across a MixApe or something along those lines to see what the kind of threat will be. Really other than that i don't have any other gripes with the team

P.S. i have no idea which move Protect should replace as of right now as your Bliss is pretty well rounded and yes Heal Bell is a must so yeah i'll leave that to testing i guess :)
 
I know. I need to find some way to get Protect on there, but I just CAN'T. =.= It's depressing.

Also, I think I need a grass move... Swampert hurts me. Does a lot of residual damage. D:
 
You could go very risky and maybe swap Toxic for Protect? but then you lose your Stall effectivness. maybe HP Grass or Grass not i think would be the best viable options.
 
I was thinking Grass Knot on Blissey too. I've used it before effectively. But I just can't change her moveset. So far, Energy Ball Mismagius is working out nicely.
 
...ohhh heyyy, I remember you. :0

Don't use Wish without Protect... so Softboiled is probably best yeh?

MixScarf Jirachi is a novel idea, I'm surprised no one else has thought of it. =0 Great way to beat Gyarados, who normally counters Scarf Jirachi...

LOL you have almost the same Salamence as the one on my Aggron team (Aggron is still better BTW >D). I'd use Mence over Starmie, Relicanth isn't weak to SR and the only way she'll have problems is if you repeatedly switch her into rocks and multiple layers of spikes / Tspikes. You can probably afford to skip Starmie as far as spinning duties go, and I think Mence packs more of a punch.

My Aggron's Head Smash is better than your Relicanth's Head Smash. xP
 
But my Waterfall is better than your Aggron. xP

MixScarf Jirachi works VERY well. Thunderbolt works wonders against Gyarados. And yeah, I'm definitely using Salamence over Starmie. I've decided on that for sure I just haven't changed my first post yet.

Wish without Protect has been working sorta well. I'm too scared to test Softboiled over Wish because I DO use Wish support a lot. x_x Bahhh. Makes me want a Vaporeon. )=
 
Hmm. Well I don't suppose having Vaporeon could hurt... (Oh BTW, I haven't read any of the other posts in here, in case I've been saying anything that's already been said. :0 ) Mebbe test the team with Wish-passing Vaporeon in place of Blissey and see how you do. But y'know, if it works, it works, so no sense fixing what isn't broken.

Your Waterfall is only better than my Aggron SOMETIMES. >0
See for yourself: http://www.smogon.com/forums/showthread.php?t=70444
 
Wish-passing Vappy in place of Blissey would make me superhappy... but Blissey is a freaking TANK when it comes to Special attacks... Vappy isn't as much. Especially when you consider electricity and such. Water, of course. Ice, of course. But not grass or electricity. Bah. I dunno. Maybe I will test it. XD


Also! Tomorrow I will rate your team for sure, ok? I can't really do it today because I don't have the time to sit there and read it. )= But I will for SURE tomorrow.
 
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