Relicanth'd.
Ok... so. I've worked pretty hard on this, I think. There's a threat list in the second post of the thread. I've been out of the battle scene for a while, but I'm going to try to make a comeback into it with this team. I'm willing to change ANYTHING except Relicanth. I do like the idea of leading with Hippowdon because the permanent Sandstorm will most definitely help out Relicanth... but she shouldn't be taking many special hits anyway... I dunno. I'll talk more about that down there. On with it!
So basically, this team revolves around Relicanth and her beastly power with a Life Orb Head Smashing to oblivion. Not much resists rock (Fighting and Steel), so nearly everything takes at least neutral damage. Taking advantage of her naturally high defenses, she can rip through teams. Switching her in on a Pokemon that has to switch out or be killed almost guarantees a kill or at least tremendous damage. As of now I don't have exact stats (I'll update with those later), but even Scizor takes near 80% damage with a LO Head Smash. Crit kills it. Superpower can hurt me, but I can just switch into Rotom-H or Jirachi for that. Let's show you the team though, before I go too much into it.
Mini (Hippowdon) (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/24 Atk/192 Def/40 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Stealth Rock
- Ice Fang
Ok. Hippowdon. My second favorite lead Poke, just behind Roserade. Massive defense, SR, Roar, instant healing... what more could you ask for? He sets up SR and Sandstorm for Relicanth to have a somewhat decent SDef. Ice Fang for sure now. Helps with Aerodactyl who try to Taunt me so I can't use my Stealth Rock, and just gives me another attack to use against those pesky flying types, because I obviously can't EQ them.
Dat Ass (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/40 SAtk/216 SDef
Calm nature (+SDef, -Atk)
- Wish/Softboiled
- Heal Bell
- Toxic
- Flamethrower
Wishbliss. Sends a Wish on over to Relicanth/rest of the team when I first send him in just in case of any residual damage or coming into an attack. Debating on Softboiled over wish... but I really don't know. I love having the wish support, it's just hard to keep Blissey alive at times without protect. But I'm not too sure yet. Heal Bell is a MUST with this set. I absolutely have to have it. If Jirachi gets Thunder Waved, she's completely useless. I really like Toxic over Thunder Wave since I can handle steal types with Flamethrower anyway. Calm Nature and all the SDef EVs due to her needing to be able to take Special attacks VERY well.
Raspberry (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk/252 Spd/6 SAtk
Naive nature (+Spd, -SDef)
- Iron Head
- Trick
- Thunderbolt
- Ice Punch
Jirachi was probably the best idea for this team ever. Iron Head has swept entire teams before without even the need for Relicanth. Choice Scarf helps more than anything I can even imagine. Sweep, sweep, sweep! Trick it if I absolutely need to, but for the most part I don't. I sweep with Iron Head and an Ice Punch of I absolutely have to.
Juice (Rotom-h) @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Timid nature (+Spd, -Atk)
- Will-o-Wisp
- Thunderbolt
- Overheat
- Shadow Ball
Rotom-H is amazing. Overheat and Will-o-Wisp to take care of idiot attackers who decide to stay in on me, and to scare of Scizor and other Steel types. No HP Fighting because Salamence can take care of that need. I'd rather have Shadow Ball anyway. Better takes care of unsuspecting idiot Gengars, and gives me another stab with Thunderbolt (which is obvious). Rapid Spin and Fighting attack blocker. Helps protect Relicanth.
Sexy (Relicanth) (F) @ Life Orb
Ability: Rock Head
EVs: 240 HP/252 Atk/16 Def
Adamant nature (+Atk, -SAtk)
- Rest
- Sleep Talk
- Head Smash
- Waterfall/Aqua Tail
The star of our show, Relicanth. NU my ass. She's a true force to be reckoned with. Head Smash just completely wrecks everything it comes up against. It does 48.5% - 57.5% to 176 Def Skarmory, almost always 2HKOs. A critical will do 97.6% - 115%. Really, even Waterfall can 2HKO Steelix rather frequently. Aqua Tail guarantees a 2HKO on Steelix. Once the other Pokemon in the team deal with Relicanth's counters, there's not much that can stand up to her and her evil Head Smash. Add Rest and Sleep Talk into the picture and you have the Devil of Pokemon. Love this little girl.
Granny Smith (Salamence) (F) @ Life Orb
Ability: Intimidate
EVs: 16 Atk/252 Spd/240 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Fire Blast
- Brick Break
- Roost
Granny Smith the Shiny female Salamence. Oh how I love her. Fire Blast destroys anything Fire weak. Brick Break takes care of Blissey in two hits. Draco Meteor for the much needed Stab. Roost to heal off residual damage from no spinners and Life Orb damage. Blocks fire for me and helps wear down teams as an actual beastly attacker on both spectrums.
-OR-
Blueberry (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 136 HP/156 Def/216 Spd
Timid nature (+Spd, -Atk)
- Rapid Spin
- Surf
- Thunderbolt
- Recover
Rapid Spinner. Takes care of stupid entry hazards that really wear down Relicanth when she does not want to use Rest immediately. Gives me a nice speedy special attacker as well. Surf/Thunderbolt work really well in conjunction with eachother, and Recover heals off residual damage from coming in to spin off spikes and stealth rocks. Enables me to take fire damage, but gives me yet another grass weakness which I do not need.
I'm MOST likely going with Salamence. He seems to help my team more, and with the addition of Heal Bell on Blissey I just don't have to worry nearly as much about status. Salamence can't be Toxic Spiked anyway, and he just helps rip the team apart faster so I don't exactly NEED Rapid Spin.
Ok. That is my team. As always, I'm open to suggestions and changes. Willing to test almost everything! I just will not take Relicanth out. Thank you!
Ok... so. I've worked pretty hard on this, I think. There's a threat list in the second post of the thread. I've been out of the battle scene for a while, but I'm going to try to make a comeback into it with this team. I'm willing to change ANYTHING except Relicanth. I do like the idea of leading with Hippowdon because the permanent Sandstorm will most definitely help out Relicanth... but she shouldn't be taking many special hits anyway... I dunno. I'll talk more about that down there. On with it!
At A Glance:
-or-







So basically, this team revolves around Relicanth and her beastly power with a Life Orb Head Smashing to oblivion. Not much resists rock (Fighting and Steel), so nearly everything takes at least neutral damage. Taking advantage of her naturally high defenses, she can rip through teams. Switching her in on a Pokemon that has to switch out or be killed almost guarantees a kill or at least tremendous damage. As of now I don't have exact stats (I'll update with those later), but even Scizor takes near 80% damage with a LO Head Smash. Crit kills it. Superpower can hurt me, but I can just switch into Rotom-H or Jirachi for that. Let's show you the team though, before I go too much into it.

Mini (Hippowdon) (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/24 Atk/192 Def/40 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Stealth Rock
- Ice Fang
Ok. Hippowdon. My second favorite lead Poke, just behind Roserade. Massive defense, SR, Roar, instant healing... what more could you ask for? He sets up SR and Sandstorm for Relicanth to have a somewhat decent SDef. Ice Fang for sure now. Helps with Aerodactyl who try to Taunt me so I can't use my Stealth Rock, and just gives me another attack to use against those pesky flying types, because I obviously can't EQ them.

Dat Ass (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/40 SAtk/216 SDef
Calm nature (+SDef, -Atk)
- Wish/Softboiled
- Heal Bell
- Toxic
- Flamethrower
Wishbliss. Sends a Wish on over to Relicanth/rest of the team when I first send him in just in case of any residual damage or coming into an attack. Debating on Softboiled over wish... but I really don't know. I love having the wish support, it's just hard to keep Blissey alive at times without protect. But I'm not too sure yet. Heal Bell is a MUST with this set. I absolutely have to have it. If Jirachi gets Thunder Waved, she's completely useless. I really like Toxic over Thunder Wave since I can handle steal types with Flamethrower anyway. Calm Nature and all the SDef EVs due to her needing to be able to take Special attacks VERY well.

Raspberry (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk/252 Spd/6 SAtk
Naive nature (+Spd, -SDef)
- Iron Head
- Trick
- Thunderbolt
- Ice Punch
Jirachi was probably the best idea for this team ever. Iron Head has swept entire teams before without even the need for Relicanth. Choice Scarf helps more than anything I can even imagine. Sweep, sweep, sweep! Trick it if I absolutely need to, but for the most part I don't. I sweep with Iron Head and an Ice Punch of I absolutely have to.

Juice (Rotom-h) @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Timid nature (+Spd, -Atk)
- Will-o-Wisp
- Thunderbolt
- Overheat
- Shadow Ball
Rotom-H is amazing. Overheat and Will-o-Wisp to take care of idiot attackers who decide to stay in on me, and to scare of Scizor and other Steel types. No HP Fighting because Salamence can take care of that need. I'd rather have Shadow Ball anyway. Better takes care of unsuspecting idiot Gengars, and gives me another stab with Thunderbolt (which is obvious). Rapid Spin and Fighting attack blocker. Helps protect Relicanth.

Sexy (Relicanth) (F) @ Life Orb
Ability: Rock Head
EVs: 240 HP/252 Atk/16 Def
Adamant nature (+Atk, -SAtk)
- Rest
- Sleep Talk
- Head Smash
- Waterfall/Aqua Tail
The star of our show, Relicanth. NU my ass. She's a true force to be reckoned with. Head Smash just completely wrecks everything it comes up against. It does 48.5% - 57.5% to 176 Def Skarmory, almost always 2HKOs. A critical will do 97.6% - 115%. Really, even Waterfall can 2HKO Steelix rather frequently. Aqua Tail guarantees a 2HKO on Steelix. Once the other Pokemon in the team deal with Relicanth's counters, there's not much that can stand up to her and her evil Head Smash. Add Rest and Sleep Talk into the picture and you have the Devil of Pokemon. Love this little girl.

Granny Smith (Salamence) (F) @ Life Orb
Ability: Intimidate
EVs: 16 Atk/252 Spd/240 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Fire Blast
- Brick Break
- Roost
Granny Smith the Shiny female Salamence. Oh how I love her. Fire Blast destroys anything Fire weak. Brick Break takes care of Blissey in two hits. Draco Meteor for the much needed Stab. Roost to heal off residual damage from no spinners and Life Orb damage. Blocks fire for me and helps wear down teams as an actual beastly attacker on both spectrums.
-OR-

Blueberry (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 136 HP/156 Def/216 Spd
Timid nature (+Spd, -Atk)
- Rapid Spin
- Surf
- Thunderbolt
- Recover
Rapid Spinner. Takes care of stupid entry hazards that really wear down Relicanth when she does not want to use Rest immediately. Gives me a nice speedy special attacker as well. Surf/Thunderbolt work really well in conjunction with eachother, and Recover heals off residual damage from coming in to spin off spikes and stealth rocks. Enables me to take fire damage, but gives me yet another grass weakness which I do not need.
I'm MOST likely going with Salamence. He seems to help my team more, and with the addition of Heal Bell on Blissey I just don't have to worry nearly as much about status. Salamence can't be Toxic Spiked anyway, and he just helps rip the team apart faster so I don't exactly NEED Rapid Spin.
Ok. That is my team. As always, I'm open to suggestions and changes. Willing to test almost everything! I just will not take Relicanth out. Thank you!
~Change Log~
Strawberry (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/216 Def/32 Spd/10 SDef
Bold nature (+Def, -Atk)
- Recover
- Grass Knot
- Thunder Wave/Perish Song
- Hidden Power [Ice]
-FOR-
Raspberry (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk/252 Spd/6 SAtk
Naive nature (+Spd, -SDef)
- Iron Head
- Trick
- Thunderbolt
- Ice Punch
~~~
Greg (Gengar) (M) @ Life Orb/Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)/Hasty nature (+Spd, -Def)
- Thunderbolt
- Shadow Ball
- Will-o-wisp
- Destiny Bond/Explosion
-FOR-
Juice (Rotom-h) @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Timid nature (+Spd, -Atk)
- Will-o-wisp
- Thunderbolt
- Overheat
- Shadow Ball
~~~
Holy Golden Poo (Forretress) (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/50 Atk/208 Def
Relaxed nature (+Def, -Spd)
- Spikes
- Rapid Spin
- Gyro Ball
- Explosion
-FOR-
Granny Smith (Salamence) (F) @ Life Orb
Ability: Intimidate
EVs: 16 Atk/252 Spd/240 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Fire Blast
- Brick Break
- Roost
-OR-
Blueberry (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 136 HP/156 Def/216 Spd
Timid nature (+Spd, -Atk)
- Rapid Spin
- Surf
- Thunderbolt
- Recover

Strawberry (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/216 Def/32 Spd/10 SDef
Bold nature (+Def, -Atk)
- Recover
- Grass Knot
- Thunder Wave/Perish Song
- Hidden Power [Ice]
-FOR-

Raspberry (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk/252 Spd/6 SAtk
Naive nature (+Spd, -SDef)
- Iron Head
- Trick
- Thunderbolt
- Ice Punch
~~~

Greg (Gengar) (M) @ Life Orb/Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)/Hasty nature (+Spd, -Def)
- Thunderbolt
- Shadow Ball
- Will-o-wisp
- Destiny Bond/Explosion
-FOR-

Juice (Rotom-h) @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Timid nature (+Spd, -Atk)
- Will-o-wisp
- Thunderbolt
- Overheat
- Shadow Ball
~~~

Holy Golden Poo (Forretress) (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/50 Atk/208 Def
Relaxed nature (+Def, -Spd)
- Spikes
- Rapid Spin
- Gyro Ball
- Explosion
-FOR-

Granny Smith (Salamence) (F) @ Life Orb
Ability: Intimidate
EVs: 16 Atk/252 Spd/240 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Fire Blast
- Brick Break
- Roost
-OR-

Blueberry (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 136 HP/156 Def/216 Spd
Timid nature (+Spd, -Atk)
- Rapid Spin
- Surf
- Thunderbolt
- Recover