approved by Quanyails
Context:
Currently, the art submissions wrap up 48 hours after secondary ability closes. This has space to be expanded, but likely happens within the week. Every CAP, those that want to have a chance to win the Art poll need to attempt to fit their design to as many competitive stages as possible in order to maximize their chances. Along with this, there is a strong benefit to building support for your design over time and gain momentum over the course of weeks or even months. However, Secondary ability is the current biggest cause of difficulty for artists, as unlike stats which are fairly tweakable with body proportions, abilities can require completely different cues to be appropriate.
Some examples:
Saharaja had the chance of either being Moxie or Serene Grace- arguably the complete opposite design routes.
Miasmaw had the chance of Motor Drive, Punk Rock, and Thick Fat.
Astrolotl had the chance of being Poison Touch, Volt Absorb, Weak Armor.
Hopefully its clear to see that while we can scout beforehand for potential secondaries people might like, the scope of designs is just completely impossible to cater for and you'll have to roll the dice and hope you match the secondary in the end.
The pacing of CAP does not allow us to add several additional weeks after secondary ability choice for artists to make designs, which makes this somewhat hard to solve without a process change in some way.
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Proposition:
I believe that when we pick a primary ability that is core to the mon's identity (a 4/5 star ability, and/or an immunity) that there is almost no precedent in the secondary ability seeing any competitive play. In this situation, it should be considered akin to "flavour" (it can still be competitive in theory, but just outclassed completely like serene grace this CAP). We can decide these unimpactful flavour abilities once the artwork is chosen- and the extra limitation given by making it fit the artwork should be a) unimportant as the ability wont see much/any use, b) irrelevant anyway as we already pick unflavourful moves like rapid spin/leech seed Saharaja and this should extend to flavour abilities if its desired.
The amount of CAPs that use their secondary ability can be counted on one hand- and out of them, even fewer were built with the Primary/Secondary format. While I'm not suggesting secondary ability should be retired as a stage, at this point we can use foresight to see whether the primary ability is essential to gameplay/executes concept in a strong enough manner and allow artists an easier time if so- which is likely to be the majority of the time. The last CAP where secondary saw any use was Equilibra, and then arguably Naviathan (Equilibra has its secondary removed), and Smokomodo and Jumbao had different processes than Primary/Secondary abilities. Even counting Equilibra they have been so sporadic that its barely happened at all.
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Proposed new pipeline in the situation that primary ability is central:
v
1) Primary ability stage
2) Stats stage
3) Primary ability centrality eval
4) Art poll
5) Secondary ability stage
v
For the last point in this section I wanted to highlight some areas in which Secondary Ability before Art could be seen as necessary:
1) The concept has a high amount of depth, and the Primary Ability touches on a very specific niche inside it- with much more room for exploration. Example: Jumbao
2) The primary ability is mild, and doesn't define the mon. There is clearly a power budget for more abilities here. Example: Cyclohm
Its also worth noting that both of these concepts had 2 abilities in mind before even reaching the secondary stage- Cyclohm's was outlined in the concept, and Jumbao we decided to do a sun and a sand ability prior.
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Counterpoints that might come up:
Counterpoint: We always end up with a great CAP design that fits all the criteria. So why does it matter?
Answer: Because everyone puts a ton of time and effort into their design, and it can get wasted unnecessarily for several artists due to uncontrollable/unpredictable factors.
Counterpoint: CAP is competitive first, flavour second. So unfortunately it doesn't matter
Answer: Correct- which is why we're not asking for this to happen unless the secondary ability is not going to see use- something we are very capable in predicting. Furthermore, because competitive is so important, secondary ability choice can bypass the flavour mismatch if necessary- but this should happen AFTER the art poll because its such a heavy weight on what succeeds and fails.
Counterpoint: You don't have to fit all the criteria to do well in the Art Poll!
Answer: You need to match as much as you can in order to have a chance to win the art poll- which is different than just placing well. Overwhelming majority of recent wins have happened on the back of being very fitting to multiple stages. And furthermore, even if you don't have the intention to win, you will place higher if you have the chance to make a more suitable design and take that opportunity. I know many of the artists are looking to win the art polls, not just do well!
Counterpoint: You cant predict whether the primary will be essential
Answer: I believe we can, off the back of whether it is a tier-defining ability such as Regenerator or an ability that adds unrivalled benefit like an immunity. Its clear that something like Sheer Force, Moxie or Poison Touch could be swapped out for others due to their one-dimensional benefits. Furthermore, we have the ability to not only predict, but decide whether the primary will be essential or not.
Counterpoint: This will slow down the process
Answer: Despite Art poll needing to wrap up before Secondary Ability poll, I think Secondary Ability discussion can still happen before the Art poll wraps up- as this thread doesn't lock anything in as a design requirement yet. We should be able to poll Art 48 hours after Stats result (something that is more easily worked around due to stat limits being outlined clearly) and then keep stages flowing with Secondary Ability discussion while Art is polling. Art poll takes up to 5 days maximum, while Secondary Ability discussion takes around a week- meaning Secondary poll should be able to happen the day after Art results without causing a major break.
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And lastly I'll conclude that the exact same abilities could be placed on CAPs before or after art poll. The only difference is that an ability before art poll hurts art submissions, while the same ability after art poll might suffer being a less flavourful fit- which shouldn't matter in the scope of competitive-focused CAP. If a Secondary ability suffers heavily in the polls because its unflavourful then it probably doesn't stand out from the other options that much competitively (all of which should be viable anyway), which is the basis for the voting. Thanks for listening!
Context:
Currently, the art submissions wrap up 48 hours after secondary ability closes. This has space to be expanded, but likely happens within the week. Every CAP, those that want to have a chance to win the Art poll need to attempt to fit their design to as many competitive stages as possible in order to maximize their chances. Along with this, there is a strong benefit to building support for your design over time and gain momentum over the course of weeks or even months. However, Secondary ability is the current biggest cause of difficulty for artists, as unlike stats which are fairly tweakable with body proportions, abilities can require completely different cues to be appropriate.
Some examples:
Saharaja had the chance of either being Moxie or Serene Grace- arguably the complete opposite design routes.
Miasmaw had the chance of Motor Drive, Punk Rock, and Thick Fat.
Astrolotl had the chance of being Poison Touch, Volt Absorb, Weak Armor.
Hopefully its clear to see that while we can scout beforehand for potential secondaries people might like, the scope of designs is just completely impossible to cater for and you'll have to roll the dice and hope you match the secondary in the end.
The pacing of CAP does not allow us to add several additional weeks after secondary ability choice for artists to make designs, which makes this somewhat hard to solve without a process change in some way.
====================================================================================
Proposition:
I believe that when we pick a primary ability that is core to the mon's identity (a 4/5 star ability, and/or an immunity) that there is almost no precedent in the secondary ability seeing any competitive play. In this situation, it should be considered akin to "flavour" (it can still be competitive in theory, but just outclassed completely like serene grace this CAP). We can decide these unimpactful flavour abilities once the artwork is chosen- and the extra limitation given by making it fit the artwork should be a) unimportant as the ability wont see much/any use, b) irrelevant anyway as we already pick unflavourful moves like rapid spin/leech seed Saharaja and this should extend to flavour abilities if its desired.
The amount of CAPs that use their secondary ability can be counted on one hand- and out of them, even fewer were built with the Primary/Secondary format. While I'm not suggesting secondary ability should be retired as a stage, at this point we can use foresight to see whether the primary ability is essential to gameplay/executes concept in a strong enough manner and allow artists an easier time if so- which is likely to be the majority of the time. The last CAP where secondary saw any use was Equilibra, and then arguably Naviathan (Equilibra has its secondary removed), and Smokomodo and Jumbao had different processes than Primary/Secondary abilities. Even counting Equilibra they have been so sporadic that its barely happened at all.
====================================================================================
Proposed new pipeline in the situation that primary ability is central:
v
1) Primary ability stage
2) Stats stage
3) Primary ability centrality eval
4) Art poll
5) Secondary ability stage
v
For the last point in this section I wanted to highlight some areas in which Secondary Ability before Art could be seen as necessary:
1) The concept has a high amount of depth, and the Primary Ability touches on a very specific niche inside it- with much more room for exploration. Example: Jumbao
2) The primary ability is mild, and doesn't define the mon. There is clearly a power budget for more abilities here. Example: Cyclohm
Its also worth noting that both of these concepts had 2 abilities in mind before even reaching the secondary stage- Cyclohm's was outlined in the concept, and Jumbao we decided to do a sun and a sand ability prior.
====================================================================================
Counterpoints that might come up:
Counterpoint: We always end up with a great CAP design that fits all the criteria. So why does it matter?
Answer: Because everyone puts a ton of time and effort into their design, and it can get wasted unnecessarily for several artists due to uncontrollable/unpredictable factors.
Counterpoint: CAP is competitive first, flavour second. So unfortunately it doesn't matter
Answer: Correct- which is why we're not asking for this to happen unless the secondary ability is not going to see use- something we are very capable in predicting. Furthermore, because competitive is so important, secondary ability choice can bypass the flavour mismatch if necessary- but this should happen AFTER the art poll because its such a heavy weight on what succeeds and fails.
Counterpoint: You don't have to fit all the criteria to do well in the Art Poll!
Answer: You need to match as much as you can in order to have a chance to win the art poll- which is different than just placing well. Overwhelming majority of recent wins have happened on the back of being very fitting to multiple stages. And furthermore, even if you don't have the intention to win, you will place higher if you have the chance to make a more suitable design and take that opportunity. I know many of the artists are looking to win the art polls, not just do well!
Counterpoint: You cant predict whether the primary will be essential
Answer: I believe we can, off the back of whether it is a tier-defining ability such as Regenerator or an ability that adds unrivalled benefit like an immunity. Its clear that something like Sheer Force, Moxie or Poison Touch could be swapped out for others due to their one-dimensional benefits. Furthermore, we have the ability to not only predict, but decide whether the primary will be essential or not.
Counterpoint: This will slow down the process
Answer: Despite Art poll needing to wrap up before Secondary Ability poll, I think Secondary Ability discussion can still happen before the Art poll wraps up- as this thread doesn't lock anything in as a design requirement yet. We should be able to poll Art 48 hours after Stats result (something that is more easily worked around due to stat limits being outlined clearly) and then keep stages flowing with Secondary Ability discussion while Art is polling. Art poll takes up to 5 days maximum, while Secondary Ability discussion takes around a week- meaning Secondary poll should be able to happen the day after Art results without causing a major break.
====================================================================================
And lastly I'll conclude that the exact same abilities could be placed on CAPs before or after art poll. The only difference is that an ability before art poll hurts art submissions, while the same ability after art poll might suffer being a less flavourful fit- which shouldn't matter in the scope of competitive-focused CAP. If a Secondary ability suffers heavily in the polls because its unflavourful then it probably doesn't stand out from the other options that much competitively (all of which should be viable anyway), which is the basis for the voting. Thanks for listening!