This was brought up in the "Blissey Substitutes" thread but I felt it's worthwhile enough of a topic to not get jumbled in with the Blissey hate posts.
At least two posters mentioned the use of resistances rather than a generalized wall in that thread. And in the prelude to D/P, a number of people were talking about how resistances will take a much larger role than in ADV.
Obviously, resistances + prediction will stop Choice attackers as well as (or perhaps even better than) a multi-purpose wall. My question is, for people who use this tactic, how do you deal with non-Choice attackers, particularly the ones that have very good type coverage with their attacks?
Do you have a generalized wall on the team as a back-up? Or do you utilize high speed or priority moves on your switch-in Pokemon to KO/scare away the threat?
For example, switching in something like Swampert into a predicted Infernape Flare Blitz is going to be temporary relief at best if the monkey isn't Choice'd and happens to carry Grass Knot. Switching again just allows the Infernape user to keep the initiative and possibly rack up Spikes/SR damage on your team.
Is there just an assumption that non-Choice sweepers are usually Life Orb'd and the recoil will just take of the sweeper eventually?
At least two posters mentioned the use of resistances rather than a generalized wall in that thread. And in the prelude to D/P, a number of people were talking about how resistances will take a much larger role than in ADV.
Obviously, resistances + prediction will stop Choice attackers as well as (or perhaps even better than) a multi-purpose wall. My question is, for people who use this tactic, how do you deal with non-Choice attackers, particularly the ones that have very good type coverage with their attacks?
Do you have a generalized wall on the team as a back-up? Or do you utilize high speed or priority moves on your switch-in Pokemon to KO/scare away the threat?
For example, switching in something like Swampert into a predicted Infernape Flare Blitz is going to be temporary relief at best if the monkey isn't Choice'd and happens to carry Grass Knot. Switching again just allows the Infernape user to keep the initiative and possibly rack up Spikes/SR damage on your team.
Is there just an assumption that non-Choice sweepers are usually Life Orb'd and the recoil will just take of the sweeper eventually?