Remembering What Was, Take 2 (URGENT! PLEASE HELP!)

How's it going, RMT? Pokémon Bank and Poké Transporter are finally here!!!! It's me again, back from finals and Analysis writing and whatnot, here to bring you guys yet another Ubers RMT. This time, I am going to use the same criteria as I used for my last RMT, except I am going to alter some of my teammates and move sets. The teams may seem a bit similar, but in reality they have entirely different roles and matchups. So, without further ado, my updated Ubers team: (NOTE: this analysis may be a bit more boring than my last one, but that's because I'm tired of typing essays and stuff in general, and I'm just going to stick to the main ideas)

Returning Crew:

Deoxys-A:
96px-386Deoxys-Attack.png

Deoxys Attack @ Focus Sash
Ability: Pressure
Shiny: Yes
EVs: 252 Spd / 4 Atk / 252 SAtk
Hasty Naive Nature
- Psycho Boost
- Ice Beam
- Fire Punch
- Extreme Speed

Ok, just going to say this now: shiny Deoxys is one Avogadro's number times better than standard palette Deoxys. I just couldn't find one online, so I put in the original one.

Deoxys Attack was always my favorite Pokémon, and this generation hasn't made its job that much more difficult (except Yveltal, which can still succumb to my moveset). Its moveset, however, is something I'm not entirely sure about, so I'm just going to write about the set that has given me the most benefits, and you guys can let me know if there are more optimal options out there.
To start things off, I included the ever-powerful Psycho Boost, which is essentially a Psychic-type nuke. It can deal a lot of damage to many Pokémon in the tier. If I face any Yveltal, I will use Ice Beam followed by Extreme Speed for a quick KO, assuming my Sash is intact. Speaking of Extreme Speed, I also tend to use my Deoxys as a revenge killer, so being able to outspeed a huge fraction of the metagame is useful for taking out weakened foes. For the last slot, I included Fire Punch because even with only 4 Attack investment, it does more damage than max Special Attack Hidden Power Fire, plus it has a chance to burn.
I sometimes like to send out Deoxys first, in order to fake a hazard lead, which can really mess with my opponent when played correctly. Usually, however, I just send in another Pokémon like Groudon (see below), so that my Deoxys can act as a late-game cleaner.

Kyogre:
96px-382Kyogre.png

Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Water Spout
- Surf
- Thunder
- Ice Beam

The King of Ubers has been elected for another term, and I was one of the voters. With a Choice Scarf, it is able to function as a powerful Revenge Killer. Rain-boosted Water Spout speaks for itself, putting a major dent into anything that isn't outright KO'd (except Gastrodon). I use Surf when its HP goes below 60%, as that is the point when Water Spout is weaker than Surf. I chose Surf over Hydro Pump because Surf is more accurate, and I don't want luck to decide a KO or even a match. Thunder never misses in rain, and it somehow happens to paralyze as much as Shaymin's Air Slash causes a flinch, so I use than against flying types such as Yveltal and Ho-Oh. Ice Beam is for Pokémon that are 4x weak to Ice, like Rayquaza.

Groudon:
96px-383Groudon.png

Groudon @ Earth Plate
Ability: Drought
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Earthquake
- Stealth Rock
- Stone Edge
- Dragon Tail

I run Groudon as my Stealth Rock setter. Now, in case you haven't read my last thread, you may be wondering why I run both Kyogre and Groudon, as the two provide completely different weather. Indeed, I was a bit skeptical of using both of them together, but I then realized that the weather is renewed whenever they switch, which means that I can ruin any weather-dependent strategy my opponent may have. I run Earth Plate because even with an Earth Plate, Groudon has just enough power to OHKO Dialga. Stone Edge provides it the famous EdgeQuake combo, which is nearly unresisted. The last choice was between Toxic and Dragon Tail. Toxic is a much needed Status on this team, as it allows me to cripple opposing setup sweepers (Hello Extreme Killer), but Dragon Tail allows me to get rid of unwanted opponents, which slowly get damaged by Stealth Rock. In the end, I chose Dragon Tail because I don't usually like to switch out, and in case of an unfavorable matchup I would like to be able to control it.


Newer cast members:

Landorus Therian Forme:
96px-645Landorus-Therian.png

Landorus-T @ Earth Plate
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn

See below for Tomahawk's usage description. Note that I chose U-turn in the last slot so that I can safely switch out to another Pokémon and deal damage rather than just waste a turn getting it out manually.


Mega Gengar:
gengar-mega.png

Gengar (M) @ Gengarite
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Taunt
- Destiny Bond
- Focus Blast
- Shadow Ball Sludge Bomb

Mega Gengar is my go-to Pokémon when I need to remove an unwanted threat. Destiny Bond, Taunt, and Mega Gengar's frailty work really well together, as Taunt make sure my opponent will attack, and because it is almost guaranteed to be taken down by any unresisted move, Destiny Bond ensures the opponent will go down. If I feel like staying in and attacking, I run Focus Blast and Shadow Ball for unresisted coverage. I used to run Sludge Bomb, but I decided not to because then I'd be completely walled by Ghost types, who can freely switch out as they please.

Palkia:
96px-484Palkia.png

Palkia @ Lustrous Orb
Ability: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Timid Nature
- Spacial Rend
- Surf
- Thunder
- Fire Blast

Palkia is one of those Pokémon that doesn't mind the weather, rain or shine. Spacial Rend is my preferred Dragon STAB, as it doesn't weaken the power of its other moves and it has a higher critical hit ratio. Surf is my preferred Water STAB, and if you need to know why, look at Kyogre (above). Thunder is one of the reasons it likes rain, having perfect accuracy and a Paralysis chance, and Fire Blast is why it likes harsh sunlight. Lustrous Orb is my preferred item of choice because of the following scenario: my opponent brings in Pokémon A, after which I use Spacial Rend. They then either switch out Pokémon A or let it faint, after which they send out Pokémon B. I continue spamming Spacial Rend, and with its higher damage output, they think I'm running Choice Specs. They then switch into a Steel-type, which resists Spacial Rend, only to have it taken down with Fire Blast. This doesn't always work, but when it does, I have a field day.

Electric Arceus:
96px-493Arceus.png

Arceus-Electric @ Zap Plate
Ability: Multitype
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Calm Mind
- Judgment
- Ice Beam
- Recover

Arceus Electric was one of the Pokémon I had to include on my team. I wrote an analysis on this guy, and I wanted to put Him into my team. The mere presence of the Supreme Deity is enough to make people worry about the set He's running. As for mine, I had Him run a Calm Mind set, which is arguably the most feared one. In fact, I'll copy down what I wrote on my analysis, word for word, so that you can understand why I chose what I chose:
"Calm Mind Electric Arceus is a powerful force that must not be underestimated, as after a Calm Mind boost Electric Arceus puts a major dent into any Pokémon without a resistance to Electric-type moves. Judgment is Electric Arceus's preferred STAB move, as it has a solid 100 Base Power. When boosted by STAB, Zap Plate, and possible Calm Mind boosts, Judgment can rip through many Pokémon in the tier. Ice Beam provides BoltBeam coverage, which is resisted by very few Pokémon in Ubers. Recover is in the final moveslot so that Electric Arceus can prolong His lifespan, to assist in setup or allow Him to maintain a sweep."
* * *​

So, here is my revised team. It's not the most perfect team, and I'll list a few problems this team fails to address:

Hazards: There is no way for me to get rid of hazards. This puts some pressure on sweepers like Deoxys, whose Focus Sash is easily broken, and Kyogre, who has to fight with a weakened Water Spout. I didn't really see Sticky Web, but if it gets set up successfully, it could cause problems.
Rayquaza: I recently battled my friend, who managed to get a Dragon Dance on his Rayquaza and proceeded to sweep me. This may have been due to the fact that I could've KO'd him on three separate opportunities, which I didn't, but it really made me realize that I underestimated the power of Rayquaza.
Xerneas: I do not have any reliable method for dealing with Xerneas, apart from Calm Mind Arceus Electric and some revenge-killing gimmicks.
EDIT: Thanks to Haruno, I have more checks and counters:
"All mewtwo variants give you hell since you have no switchins and no actual answers to any of them outside of deo-a which is far from reliable. You're forced to rely on scarf ogre to remove mewtwo, which can be worn down.
Blaziken wrecks rampage and it can set up on ice beam ogre/Kia in sun, etc.
Ho oh is also free to wreck rampage over your team thanks to having no safe switchins."

I would really appreciate all feedback I get for this team, whether it ranges from changes to my EV spreads to the abandonment of one or two Pokémon. However, I will provide some criteria for changes made. The following rules range in order of importance, with the most important guidelines being first:
  1. DON'T REPLACE ARCEUS ELECTRIC. EVER. NO IF'S, AND'S, OR BUT'S. NO EXCEPTIONS.
  2. DON'T REPLACE DEOXYS OR CHANGE ITS FORME, EITHER. I MAY ALLOW A FEW EXCEPTIONS, BUT ONLY VERY FEW.
  3. All Pokémon must have a national Pokédex number ranging from #001-#649 (Mega Evolutions keep their original counterpart's number). The reason being is that I don't have perfect IV's or natures on my Xerneas or Yveltal, and I want my team to reach its maximum potential.
  4. I prefer not to use duplicate items for the sake of Battle Spot.
If you feel like you need to break one of these rules, only do so if there is no viable alternative (especially don't break rules 1 and 2). Other than that, I look forward to any praise or criticism I get, constructive or destructive. This will really benefit me, and every piece of knowledge shared is not only imparted upon me, but upon the whole of the community as well. And anything can happen when new knowledge spreads about. So, please, feel free to comment!

PS: I don't want this to end up like my last post, where I have to wait three days to get a response from only one person (by the way, thank you very much for your suggestions, Pokemon Trainer AZ!)

I will update this post with new info and sets as I receive feedback.
CHANGES: (Also shown above in Blue)
Changed Shadow Ball to Sludge Bomb on Gengar
Changed Palkia's nature to Timid
Changed Groudon to Landorus-Therian
 
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Geoxern gives you hell since after a boost it is pretty much free to 6-0 your team.
All mewtwo variants give you hell since you have no switchins and no actual answers to any of them outside of deo-a which is far from reliable. You're forced to rely on scarf ogre to remove mewtwo, which can be worn down.
Blaziken wrecks rampage and it can set up on ice beam ogre/Kia in sun, etc.
Ho oh is also free to wreck rampage over your team thanks to having no safe switchins.

Also thanks to you having no hazard removal your team gets easily worn down and will fall to offensive teams.
 
Xerneas is your biggest problem and it is a big one. It's the most common Pokemon in Ubers and unfortunately you do not have a way of stopping it after a Geomancy. If Xerneas is set up, it outspeeds everything on your team; Deoxys-A's ExtremeSpeed moves before it but it doesn't come close to KOing unfortunately. It also OHKOes everything on your team with +2 Moonblast, regardless of the coverage moves you are losing. Deoxys-A has a Focus Sash and Gengar has a 56% chance of not being OHKOed, but both are gone for when Stealth Rock is up and the latter is instantly KOed by Psyshock. You don't have a Defogger either so there's no way to prevent SR from being up.

You don't really have a way to deal with SD Mega Blaziken either. Fortunately it's not really great at setting up especially against your team, but Ice Beam-locked Kyogre is easy to set up on and it is also threatening enough to force out Groudon at 50%-, Gengar after a Protect, etc. If it does, you are in big trouble. Fortunately, Deoxys-A with ExtremeSpeed can at least damage it, but it does 46% maximum. You can't wear Blaziken down with Life Orb damage, just Flare Blitz damage.

You also lack a Dragon resist, this is another big problem in my opinion. Thanks to Groudon you can deal with Dragons like Zekrom, but mainly Palkia is a big threat. Let's say it switches in on a Kyogre Surf. You have no switchin for it. Arceus-Electric is maybe your best bet, but it is 2HKOed by Spacial Rend or Hydro Pump, and Thunder + Hydro Pump in rain 2HKOes as well (Hydro Pump in rain does 81% minimum and can even OHKO). Finally, Mega Mewtwo Y can be a bitch. If it sets up a Calm Mind, which it is usually able to do, it can KO pretty much everything on your team with Psystrike (and Ice Beam for Groudon). Arceus-Electric can take one, but after SR it can actually be OHKOed and also it won't do much back thanks to Calm Mind's Special Defense boost. Kyogre can revenge kill though, but if you aren't close to full health Surf does 47% maximum. Deoxys-A can also revenge kill, but once again only at low health, ExtremeSpeed does 43% maximum, so a combination of Surf + ExtremeSpeed + Judgment or Water Spout + Extreme Speed or Judgment KOes. That means you gotta sacrifice at least two Pokemon if the opponent has SR up pretty much.

Personally, the first thing I would do is change Arceus to a support set. Changing it to Fairy Arceus with Defog and possibly Stealth Rock, gives you a Palkia counter as well as a Defogger. You can also then replace Groudon with a Ho-Oh that has enough Defense EVs and fix most of your problems. Unfortunately, you said you don't want to change Arceus to another type, which makes this impossible. Still, it is a simple and probably the best solution.

Otherwise, consider using Aegislash, possible over Gengar. It is a good Xerneas switchin, with solid defenses when it defends, good offenses when it attacks, with +2 Thunder and +2 Moonblast both not 2HKOing. On the other hand, Gyro Ball does 82% - 96%, it can KO after SR and it definitely KOes after 2 rounds of SR. It is also a pretty good Palkia and Mewtwo switchin, though if sun is up you have to be very careful, especially with the former. The latter doesn't run Fire Blast often from my experience. In rain, +1 Mega Metwo Y can't even 2HKO with Fire Blast and if it doesn't have Fire Blast it never 2HKOes with Psystrike. It can retaliate with a 2HKO from Gyro Ball or use Toxic to wear it down along with King's Shield. Palkia is a little more dangerous for Aegislash, Shadow Ball unfortunately doesn't 2HKO at full health so you usually have to rely on Toxic and King's Shield. In sun, Aegislash is also 2HKOed by Fire Blast, as well as 2HKOed by Hydro Pump in rain. So, if weather is up and the opponent predicts you switching in, it can be risky.

Also, to accomadate for Blaziken, consider changing Groudon to Landorus-T. It has both Flying-type and Intimidate to deal with it. The former lets it resist Low Kick / Hi Jump Kick, and it also doesn't summon sun to power up Blaziken's STAB. Intimidate also does a great job at making Blaziken less threatening. It isn't as great of a fix as Ho-Oh, but you need SR and you don't have Defog either.

681BMS.png
681MS.png

Aegislash @ Leftovers
Ability: Stance Change
EVs: 4 Atk / 252 HP / 252 SDef
Sassy Nature
IVs: 0 Spd
- Toxic
- Gyro Ball
- Shadow Ball
- King's Shield

645TMS.png

Landorus-T @ Earth Plate
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Toxic / U-turn
GL
 
I'm going to bump this. I really would like some more insight on this, as I really like this team and don't want to completely abandon it. I see teams that were on the forums for less time than this one get more replies, and I don't know if it's just me or not, but that seems to suggest a little ignorance. Sorry if I'm being too harsh, but I really want this team to shine, and I need some kind of advice/feedback.
 
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Small edits. Doesn't fix your teams problems but it'd help overall later

On gengar
Sludge bomb > shadow ball

On palkia
Timid > modest

On deo-a
Naive > hasty
 
Small edits. Doesn't fix your teams problems but it'd help overall later

On gengar
Sludge bomb > shadow ball

On palkia
Timid > modest

On deo-a
Naive > hasty
I understand why I should use Sludge Bomb over Shadow Ball (Fairies), and I understand why I should use Timid over Modest (more speed), but would changing Deoxys's nature make a difference? It still gets KO'd by everything, and those that won't KO it will get it to less than half and/or break its Sash.
 
Wow. The fact that changing just one minor aspect can sway an entire matchup is why I started competitive battling in the first place. On another note, I will now accept changing Arceus's type. If you choose to do so, however, you should (but don't have to) compile two separate lists of changes: one with the new Arceus type, and one with Arceus Electric.
 
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