Invalid Removing Urshifu's "Illusions"

Havens

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Unsure if this has ever been brought up before, but I'll give it a shot.

So, when you enter a battle using an Urshifu, at team preview, it's sprite appears to that of Single-Strike-Style, or what is considered by the simulator as its "base" form. I play Monotype, so I lead my Aero on Flying teams and my opponent leads Urshifu-Single on Fighting. Nothing unusual happens here.

https://replay.pokemonshowdown.com/gen8monotype-1212391358

However, when I lead my Aero on Flying and my opponent leads with Rapid Strike Urshifu on Water, at preview I'm presented with a couple of variances with the replay below: https://replay.pokemonshowdown.com/gen8monotype-1212391358

-Single-Strike is the shown sprite at preview (even though it is a strict Water team)
-Rapid-Strike is only shown when Urshifu-R enters the field
-When hovering over the Urshifu minisprite, a "possible illusion" box shows for both types with HP percentage values and speed potentials, even though it is completely fine when hovering over the full sprite in battle.

First of all, when an Urshifu shows up on a Water team in Monotype and the Single sprite is the one reflected at preview, it should automatically default to the Rapid Urshifu sprite always. I'd like to think that using the Single sprite for Water is an inconsistency, as for Monotype there's only one possible option for Urshifu to be usable on Water, and that if Single Style was attempted to be used on a Water mono team the builder would prevent that anyway. Secondly, there's no way Urshifu should be appearing as an illusion anyway; it has one ability only and it's not the Illusion ability, and having a box like this knowing which form it is when usable on Dark or Water teams is asanine and unnecessary.

It shouldn't be possible for this "illusion" to be a text-box option after either Urshifu form has appeared or taken damage in battle. If anything, until a 3d sprite is availble for both forms, the "illusion" should be available only when you hover over the minisprite at team preview, to mask what form it is; or even simpler, at preview when you hover over it and have Urshifu-* displayable, make the type boxes reflect either/or form of ( [FIGHT] [DARK] / [FIGHT] [WATER] ). I bring up this suggestion because I feel as if at some point one person will definitely mistake Rapid Urshifu's HP for Single's HP, because Single form has the higher "illusion" box displayed with the Rapid Box under. I'm also suggesting this to prevent a scenario where a player under a time crunch may mistake the opposing Urshifu's HP for another form and be costed the game because of the timer ticking down with minimal time to think.
 
It's not that that Showdown shows the Single sprite instead of the Rapid sprite. The two have the exact same sprite.

That said, Silvally and Arceus also use the same sprite no matter the form, so I have no idea why Urshifu specifically has caused so many problems.
 
Arceus and Silvally using the Normal sprite is due to the fact that, on the carts, they always display as Arceus-Normal and Silvally-Normal on team preview, regardless of what type they actually are. I can't say if the same principle is true for Urshifu but I would assume that's the reason for it.
 
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