IDGCH Betti
Have to keep the momentum going, while I am only in the 1500s rn, wanted to make an early post as what I am using deviates a bit from what has been proposed/what I have been doing. I already used offensive chomp during seasonal, and found tinted to be an amazing offensive pairing with mons like stail and zarude due to it clearing the pesky steels for them. I think maw is fine, but the damage amp tinted provides in comparison to dmaw for defensive ghold/corv is what sets it above for me. I wanted to use a more utility based chomp instead, so hopefully don't overlap too much with what porcupine wanted to use.

Garchomp @ Rocky Helmet
Ability: Regenerator
Shiny: Yes
Tera Type: Dragon
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Spikes
- Dragon Tail
- Earthquake
Pretty standard chain chomp. I had tried fluffy while building for ssnl, but found it had no longevity even with terrain support, so I decided here I would fully lean into it being the regen mon.






My initial build, I think the ideas are there but the tusk and ghold slots didn't feel right, and I was pretty weak to most physical attackers, needed to make a change.






Much cleaner, and fluffy ghold has great physdef synergy with chomp, as it covers for the chien and zama weakness. AV treads rounds out the spdef and immunity core much better than AV tusk/wbb ghold. Zarude and stail still have very nice synergy with chomp and ghold, so I kept them the same. I also actually thought seed bomb on zarude would be a cool tech for fluffy tusk after seeing it used against me for hamu, but never had the opportunity have it load into the mu.
I really like this build, chomp has great longevity, can survive basically any hit, and punishes all removers while having consistent removal in treads.
I think the bonk replays showcase how even tough mu's like opposing offensive chomp + other overloads is still very playable, just have to get the plays/midgrounds right.
Will probably ladder a bit more with different compositions as the deadline comes closer, but this initial run was fun. The only really bad problem mu was like moldy hearth flame + spike stack, but that felt like a very niche team comp/ladder moment as literally any other fire would be fine to beat as moldy.
Have to keep the momentum going, while I am only in the 1500s rn, wanted to make an early post as what I am using deviates a bit from what has been proposed/what I have been doing. I already used offensive chomp during seasonal, and found tinted to be an amazing offensive pairing with mons like stail and zarude due to it clearing the pesky steels for them. I think maw is fine, but the damage amp tinted provides in comparison to dmaw for defensive ghold/corv is what sets it above for me. I wanted to use a more utility based chomp instead, so hopefully don't overlap too much with what porcupine wanted to use.

Garchomp @ Rocky Helmet
Ability: Regenerator
Shiny: Yes
Tera Type: Dragon
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Spikes
- Dragon Tail
- Earthquake
Pretty standard chain chomp. I had tried fluffy while building for ssnl, but found it had no longevity even with terrain support, so I decided here I would fully lean into it being the regen mon.






My initial build, I think the ideas are there but the tusk and ghold slots didn't feel right, and I was pretty weak to most physical attackers, needed to make a change.






Much cleaner, and fluffy ghold has great physdef synergy with chomp, as it covers for the chien and zama weakness. AV treads rounds out the spdef and immunity core much better than AV tusk/wbb ghold. Zarude and stail still have very nice synergy with chomp and ghold, so I kept them the same. I also actually thought seed bomb on zarude would be a cool tech for fluffy tusk after seeing it used against me for hamu, but never had the opportunity have it load into the mu.
I really like this build, chomp has great longevity, can survive basically any hit, and punishes all removers while having consistent removal in treads.
https://replay.pokemonshowdown.com/gen9almostanyability-2452358817-g5krlglurh1nwtugvv6fw05n4lf9o3epw
https://replay.pokemonshowdown.com/gen9almostanyability-2452436001-njciolqd7et34ymcmyv8qsbcqkmvyohpw
https://replay.pokemonshowdown.com/gen9almostanyability-2452440743-0ul5rwtx3wxbg489fafu219io13v96npw
https://replay.pokemonshowdown.com/gen9almostanyability-2452451886-e37k46mlas1kkunxlbbgtlm3aia169qpw
https://replay.pokemonshowdown.com/gen9almostanyability-2452456218-o9xovu8vbk5i35bcgn5qjl4tayj1pappw
https://replay.pokemonshowdown.com/gen9almostanyability-2452458246-9kef9cwgwgis7x8t3yncaplk63tckvtpw
https://replay.pokemonshowdown.com/gen9almostanyability-2452436001-njciolqd7et34ymcmyv8qsbcqkmvyohpw
https://replay.pokemonshowdown.com/gen9almostanyability-2452440743-0ul5rwtx3wxbg489fafu219io13v96npw
https://replay.pokemonshowdown.com/gen9almostanyability-2452451886-e37k46mlas1kkunxlbbgtlm3aia169qpw
https://replay.pokemonshowdown.com/gen9almostanyability-2452456218-o9xovu8vbk5i35bcgn5qjl4tayj1pappw
https://replay.pokemonshowdown.com/gen9almostanyability-2452458246-9kef9cwgwgis7x8t3yncaplk63tckvtpw
I think the bonk replays showcase how even tough mu's like opposing offensive chomp + other overloads is still very playable, just have to get the plays/midgrounds right.
Will probably ladder a bit more with different compositions as the deadline comes closer, but this initial run was fun. The only really bad problem mu was like moldy hearth flame + spike stack, but that felt like a very niche team comp/ladder moment as literally any other fire would be fine to beat as moldy.
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