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Project Research Projects - Salt Cure @ post 70

  • Thread starter Thread starter UT
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this mon is carried in ou by three things being its vanilla ability, its ability to tera, and its broken signature move that is shut down only by regen and magic guard (and cloak ig)
in aaa its signature ability is effectively obsolete, tera is fully obsolete, and at least one of regen/magic guard is on basically every good team. this is why pixilate garg is the only good set

unhappy UT ?
 
I only had an hour or two and a few games with it, but I've actually done a 180 and I think Garganacl might have some promise.
Some things about Garganacl that remain true:
- Good bulk. Rock typing sucks but it absolutely can take a couple super effective hits from uninvested pokemon like Great Tusk, Ting-Lu, and Corviknight.
- Salt Cure. Magic Guard usage is at an all time low with Roaring Moon structures falling off in favour of more offensive builds and other users like Zamazenta and Iron Treads leaning more towards SoR/Bulletproof respectively. This is without even talking about how the last time Garganacl was used we were still using MGLO Quaquaval on every other team. Well, maybe you weren't. I was. But I think Garganacl's best abilities now are Water Absorb and Sap Sipper.
Sap Sipper is the one I went with. You wall Zarude, Brambleghast, Ogerpon-H, and I'm sure Iron Moth if you run mixed bulk. Also, and this is a big one - Sap Sipper blocks Strength Sap. The more I play the more I begin to recognise how many things Sinistcha beats, and unlike other Sap Sipper candidates I've considered like Great Tusk and Ting-Lu, Garganacl has the valuable niche of having recovery. I paired this guy with Swampert and Zarude - two Knock Off pivots that hate Sinistcha, but I want to try this guy more now alongside Great Tusk, Zamazenta, Ogerpon-Wellspring, and maybe a few others.
I don't think this is the last time I'll use Garganacl this gen but I urge people to give him a try - regen hurts, but most of them are Water-type or weak to Body Press. Great Tusk has no recovery, Landorus-T has no recovery, Zamazenta has no recovery, and just one predict is enough to put out a ton of chip on those guys.
 
I tried Water Absorb on Garg but due to irl absolutely killing me wasn't able to do as much testing as I'd like.
Garg has a simple problem - it dies to Tusk and Zama while offering absolutely no counter threat. If you see Crown, you might have to run for your life too idk. I considered running an EE/levitate set as well but I feel like it then becomes super weak to Water types as well.

Salt Cure is definitely so much fun to click but idk if Garg can really work in a meta where Regen/Magic Guard is everywhere as I saw The Hisui Region point out. Oh also I forgot you instalose to Ghold as well.

Garg is fun as hell but it's an uphill battle to make it work when you're gonna face down 4 supereffective types every game:/

UT present :psytear:
 
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Pinging the person that only plays offense slop to build with beefy mons like this is crazy, but nonetheless I can oblige.

While looking at garganacl I realized something crucial; this mon is beyond garbage, BUT, we can save it with some innovation. I present to you:

:garganacl:
Garganacl @ Stone Plate
Ability: Rocky Payload
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stone Edge
- Salt Cure
- Curse
- Stealth Rock / Recover

Now, I know what you're probably thinking, "He'll just get one-tapped by Zamazenta" "this just makes him even more dogshit" "what the fuck were you thinking", and while I was skeptical myself, I decided to test out my hypothesis by bringing it to the pinnacle of AAA battling, Ladder.
Here are my results:

https://replay.pokemonshowdown.com/gen9almostanyability-2493961477-nu1duen15ud2u6wv2tbdt6j1fffkh3rpw As we can see, the mere presence of Garganacl forces the opponent to lead something that can of course immediately pressure it, which in this case was Samurott-Hisui. This simple play by them brought their downfall, as I was quickly able to set up my board with EE Iron Hands & WBB Sinistcha, quickly sealing the opponents fate, all thanks to Garganacl giving me the lead advantage.

https://replay.pokemonshowdown.com/gen9almostanyability-2493962452-wb0k2014x9pf1rv8f4lyneast2na5fdpw Now this match starts off a little differently, but after a bit of squabble Garganacl is able to enter the field and click Stealth Rock (1) time and get off crucial chip on the Quaquaval. After a couple more turns I manage to get the advantage, and at turn 18 Garganacl enters the field. Left with no switchins to Stone Edge & Salt Cure, the opponent disconnects in a fit of rage, netting me yet another victory.

https://replay.pokemonshowdown.com/gen9almostanyability-2493966849-nubehfd589l47bsgypip4to9jsxrkmdpw This match is similar to the first replay; we mindcontroll the opponent into respecting the Garganacl and leading Great Tusk, letting my Iron Hands quickly set up a Sub + a Swords Dance, and again this alone gives me enough advantage to force the opponent into a forfeit

With all this in mind we can conclude that this mon is capable of not only dealing massive damage (cmon, 21% to a quaquaval is pretty impressive) but also mindcontrolling the opponent into always netting you a early advantage in the lead matchup. I hope this is sufficient and is what you were looking for UT
 
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