Now, my usual method for building teams is to try and take something underrated and construct a team around it to bring out its best qualities. The trick to this is trying to find something that is underused and under appreciated, but still actually has competitive value. I'm not going to build a team around something that requires too much support to be moderately viable; no, it has to be a real diamond in the rough. After some time spent searching for such a pokemon, I finally decided to give Kyurem a try. Despite having fantastic stats and a fairly good movepool to go with it, Kyurem remains one of the few pokemon existing in the BL tier. Why? Well, being an Ice type certainly doesn't help matters, nor does the fact that Kyurem-B, with its superior stats and movepool, is already OU. But does Kyurem still have a place in the metagame? I decided to find out firsthand. Now, for whatever reason, at around this time I got to thinking about one of my favorite pokemon to use in OU; SubDD Dragonite. The old star of one of my earlier teams popped into my head, and I remembered just how easy it was for it to pull off a sweep. And I thought of something crazy; Kyurem has a Sub set that it can use, too. I wonder what would happen if both SubDD Dragonite and SubRoost Kyurem were used on the same team? Turns out, they work together fantastically. Now unfortunately, Dragonite would get replaced by another SubDD pokemon, Gyarados, but the basic idea of remains the same.
So, obviously I started the team off with the pair of SubDD Dragonite and SubRoost Kyurem to see how that would work out.
Of course, whenever you see Dragonite and Kyurem together, you're obviously going to think STEALTH ROCK WEAKNESS. Well, yeah, that is a definite problem. On previous teams, I managed to get around it, but this time, with the focus of the team being Dragonite and Kyurem, I had no choice. I was going to have to put a Rapid Spinner on the team. And I HATE Rapid Spinners. So for starters, I stuck Bulky Starmie on the team.
So with the Rapid Spinner out of the way, I decided the best thing for the team would be a good Steel type to handle Dragons, since nothing on the team wanted to take an Outrage. I decided to go for Offensive Heatran, for its powerful attacks, Stealth Rock support, being a bulky Steel, and being a good Sun check.
At this point, the team was lacking a real defensive backbone, and seeing as how I wanted the team to be Balanced, I needed something to absorb hits. I ended up going with an old favorite of mine, Amoonguss, for the incredible support it can provide with Spore, its synergy with Heatran and Starmie, and for being good against Rain.
With all that in place, the last thing I needed was a Choice Scarfer for some speed. I settled for Choice Scarf Terrakion, bringing the team to its first form.
So, the team was complete! How did it do? ...Eh... not that good. To be fair, there were parts that did really good, and others that just fell flat. Dragonite and Kyurem, to my relief, worked brilliantly together. I'll explain that in detail later. The rest of the team? Not so good. I didn't really like Starmie here as it just wasn't really bulky enough to really take hits, and it really didn't do much for the team outside of Rapid Spin. I also found that I hardly used Terrakion and Heatran. Sure, I used them for checking sweepers and Sun, but outside of that, they served very little purpose to the team. I wanted something that could do those roles and still support the team outside of that. Oh, and Amoonguss worked fine, always does. But clearly some major renovation had to be done to make the team work properly.
For the first step in restructuring the team, I replaced Starmie with Tentacruel for a bulkier Spinner. Tentacruel also provides Toxic Spikes support for the team, which Kyurem and Dragonite absolutely love to have. At the same time, I replaced Amoonguss with Celebi so as to have a status absorber with Starmie gone. Celebi does have its other advantages over Amoonguss though, such as Perish Song and a Psychic STAB.
Now this version of the team worked better, but it still wasn't quite functional. The problem, I realized, was my lack of defense. My only "real" defensive pokemon were Celebi and Tentacruel, and while Tentacruel is bulky, it just isn't meant to take repeated hits, especially outside of Rain. But since I lacked any other defensive teammates, Tentacruel had to take on more pressure than it normally should, and ended up dying far too quickly. So what should I do for a stronger defensive backbone? After giving it some thought, I realized that Terrakion was probably the most replaceable member of the team. It was just a revenge killer; anything could do its job. So I ended up giving the Choice Scarf to Heatran, freeing up a team slot while still keeping a Scarfer. In that empty slot I added an Offensive Pivot Landorus-T to serve as a physical wall.
The team did pretty good at this point. However, I, along with many others, noticed a glaring weakness to Mamoswine, who could come in and proceed to murder my entire team. One of the suggestions made to rectify this, suggested by Halcyon of Light, was to replace Dragonite with SubDD Gyarados, a set that works similarly to Dragonite, but could cover up my weakness to Mamoswine. Naturally, I was reluctant to replace one of my favorite sets in OU, but in the end I felt it was for the better. This brings us to the latest version of the team, which let me reach a new ladder peak just above 2600.
Gyarados @ Leftovers
Ability: Intimidate
EVs: 88 HP / 248 Atk / 4 Def / 168 Spe
Jolly Nature
-Waterfall
-Bounce
-Dragon Dance
-Substitute
Well, meet the new star of the team, SubDD Gyarados. While I think it doesn't quite match up to SubDD Dragonite in terms of pure sweeping ability, it does manage to support the team much better than Dragonite was able to, covering up his teammates weaknesses while receiving valuable support from them. Most of this stems from its Water/Flying typing, and its ability Intimidate. The two combined make it an effective check for threats like Mamoswine, Scizor, and other such physical attackers. Actually, Scizor is one of the few things that can really threaten Kyurem, so having a sweeper that can set up on it is excellent to have.
The moveset here is pretty basic for SubDD Gyarados. Waterfall is the primary STAB move for sweeping, packing a punch after a boost or two. On top of that, it can also take advantage of Rain to become a real powerhouse attack. Oh, it also can flinch. Bounce is a move you really don't see much of in OU, but it works surprisingly well on Gyarados. It hits a little bit harder than Waterfall does (outside of Rain) and offers great neutral coverage. The main drawback is that it takes two turns to execute, one of which Gyarados is invulnerable. While this does give the opponent a turn to retaliate, knowing exactly what I'm going to do, it usually works out to my advantage. Nothing really wants to switch into Bounce since it has a 30% chance to paralyze the target, the same as Scald has for a burn. Combined with Waterfall's flinch, this can cause headaches. It also gives Gyarados some free Leftovers recovery, which is vitally important since Gyarados lacks any other form of recovery to fuel Subs. Speaking of which, Dragon Dance and Substitute make this set what it is, giving Gyarados a way of boosting its stats to incredible levels while also giving it protection from attacks and Status.
While Gyarados was mostly added to the team for the purpose of checking a single threat, it's proven to be useful outside of that role. Its typing and ability allow it to play as a team supporter as well as a sweeper, checking dangerous threats and making sure that physical attackers pack very little punch. And just like Dragonite, it works together brilliantly with Kyurem. Overall, Gyarados might not be the original star of the team, but it has proven itself to be a worthy successor to it. (R.I.P. Dragonite.)
__________________________
Kyurem @ Leftovers
Ability: Pressure
EVs: 52 HP / 220 SAtk / 236 Spe
IVs: 0 Atk
Modest Nature
-Ice Beam
-Earth Power
-Substitute
-Roost
And here's the second star of the team, the one who this whole team was built around, Sub Roost Kyurem. So, why am I using Kyurem? Why use it over Kyurem-B, who has all around better stats? Why use it with Gyarados, another pokemon with a Stealth Rock weakness? Well, for starters, Kyurem does have something Kyurem-B doesn't: Pressure. This is probably Kyurem's biggest claim to fame at the moment, as it can abuse its great bulk to actually PP stall a wide variety of threats, rendering them useless after awhile. It also has slightly more special attack than Kyurem-B, which is perfect for this set. Speaking of the set, this is an interesting wall breaker/staller set designed to tear apart walls while it hides behind the safety of Substitute, a job it does great at. And if it can't flat out kill a wall (which is fairly rare), it can usually just stall it to death, or at least to the point where it can't do anything anymore.Kyurem @ Leftovers
Ability: Pressure
EVs: 52 HP / 220 SAtk / 236 Spe
IVs: 0 Atk
Modest Nature
-Ice Beam
-Earth Power
-Substitute
-Roost
So, onto the moveset. Ice Beam is the main attack Kyurem uses, and it packs quite the punch. Seriously, an Ice Beam coming from a Modest Kyurem leaves a serious dent in anything that isn't either bulky or resists it. Earth Power is a new move Kyurem got from BW2, and it's a great coverage move to complement Ice Beam, tearing up Heatrans and the like who think they are safe from Ice Beam. Substitute is what really makes this set work, giving Kyurem a shield from threats that could otherwise endanger it. From behind it, Kyurem can safely launch its powerful attacks or watch as the opponents PP drops to zero. As a side note, the EVs Kyurem has gives it enough HP for 101 HP subs, meaning they can't be broken in one turn by moves like Seismic Toss or Night Shade. Roost gives Kyurem reliable recovery so it can continue to make more Subs.
Again, why did I decide to use Kyurem with Gyarados in the first place? Well, it turns out they complement each other great. Certain walls like Skarmory, Ferrothorn, and Rotom-W, that could stop Gyarados' sweep cold are easy set-up bait for Kyurem. From behind a Sub, Kyurem is capable of punching holes into teams just perfect for Gyarados to clean up. I was quite impressed by how well Kyurem performs in this metagame, and I have yet to be disappointed by it.
__________________________
Tentacruel @ Black Sludge
Ability: Rain Dish
EVs: 252 HP / 236 Def / 20 Spe
IVs: 0 Atk
Bold Nature
-Rapid Spin
-Scald
-Rain Dance
-Toxic Spikes
Now as I said before, the most obvious flaw with the Gyarados/Kyurem core is that it's weak to Stealth Rocks. Kyurem in particular is hurt by every kind of hazard. That simply would not do. As a result of that, Tentacruel is on the team to make sure that hazards are kept off the field as much as possible. It does a pretty good job at that. So why Tentacruel over something else like Starmie? Simple. Tentacruel can provide support that brings out the very best potential in Gyarados and Kyurem: Toxic Spikes. Once something is badly poisoned, Gyarados and Kyurem can use their Sub Roosting (or Sub Bouncing) abilities to stall the opponent to death. What once could possibly stop Kyurem from breaking through becomes a small delay before inevitable demise. It's for that valuable support that I have Tentacruel on the team.Tentacruel @ Black Sludge
Ability: Rain Dish
EVs: 252 HP / 236 Def / 20 Spe
IVs: 0 Atk
Bold Nature
-Rapid Spin
-Scald
-Rain Dance
-Toxic Spikes
Now aside from that support, Tentacruel is capable of holding his own as part of the team's defensive backbone as well as having some small offensive presence. Rapid Spin and Toxic Spikes are obviously not immediately threatening moves, but they do provide the team with incredibly important support. Scald is definitely Tentacruel's best self defense, threatening potential switch-ins with Burns that could potentially cripple them. Like on any other bulky water, this makes Tentacruel rather difficult to switch into. Rain Dance is a new move I've been trying out on Tentacruel, and so far it's been very effective. Something that I noticed soon after I added Gyarados to the team was that, because it relied solely on Leftovers for recovery, could not recover any HP against Sandstorm or Hail teams. The same applied to Tentacruel and, at least in the case of Hail, Landorus-T. This began to really bug me after awhile. At some point, I realized that Giga Drain just wasn't very helpful on Tentacruel. Too weak to actually break through Bulky Waters. So I figured, why not replace it with Rain Dance to screw up weather teams? Teams that sack their weather inducer early on find their strategies wrecked once their weather is gone. Now, admittedly Rain Dance is useless against Rain teams, but since my team can handle those just fine, I think it's alright.
Now I'll be honest here; initially, I really didn't like Tentacruel. I thought it was just too weak to really do anything and should only be used for the support it provides. And while that technically is true, I've found that it is capable of being a good team player outside of the pure support it provides. Of course, the pure support it does provide is utterly fantastic for this team, and it definitely deserves the spot on the team.
Oh yeah, did I mention that it's near immortal against Rain teams? That's always a plus.
__________________________
Landorus-T @ Leftovers
Ability: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Adamant Nature
-Earthquake
-Stone Edge
-U-Turn
-Stealth Rock
Landorus-T was added to the team in hoped of providing me with a strong defensive pivot for the team to work around. Of course, Landorus-T fulfills that role perfectly. With its enormous attack power, its ability Intimidate, and solid natural bulk, Landorus-T is fantastic at being a wall that can stop physical attackers in their tracks while still hitting hard. As long as it's around, I never have to worry about annoying physical sweepers like Scizor or Lucario possibly sweeping my team. Truly a fantastic pokemon.Landorus-T @ Leftovers
Ability: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Adamant Nature
-Earthquake
-Stone Edge
-U-Turn
-Stealth Rock
Anyway, the moveset here doesn't require much explanation. Earthquake is a powerful STAB attack that can rip things to shreds, while Stone Edge creates the famous EdgeQuake combo for great coverage. U-Turn is a fantastic move on this set, allowing Landorus-T to bounce in and out of play, gaining momentum and constantly forcing switches with Intimidate. Stealth Rock, of course, is the standard hazard that just about any good team should have somewhere. Since Landorus doesn't particularly need that last moveslot for anything, Stealth Rock is an easy fit on it.
Really, I don't think Landorus-T needs too much explanation. It stops threats like Scizor and Terrakion from threatening my team gives me a great pivot for bringing in other team members. He's a valuable member of the team and I'm glad I added him in.
__________________________
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 236 SDef / 20 Spe
IVs: 0 Atk
Calm Nature
-Psychic
-Giga Drain
-Recover
-Perish Song
Specially Defensive Celebi rounds out my defensive core by providing me with a powerful special wall capable of checking dangerous threats like Keldeo and Thundurus-T while also absorbing annoying status conditions for the team. Together with Landorus-T and Tentacruel, they can handle a good portion of the metagame on their own thanks to their solid synergy.Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 236 SDef / 20 Spe
IVs: 0 Atk
Calm Nature
-Psychic
-Giga Drain
-Recover
-Perish Song
Celebi's moveset is a bit interesting as it's much more flexible than other walls are. For a STAB move, I've chosen Psychic for a hard hitting attack that can hit Fighting types, Thundurus-T, and Dragons harder than Giga Drain. Recover is the obvious healing move to keep Celebi alive that much longer. I've actually replaced Baton Pass with Giga Drain as of late. Why? Two reasons: one, it's very easy to predict when a Pursuiter is about to try and come in, and I can usually just switch out before hand. I rarely used Baton Pass, or never needed to, as a result. Secondly, my team had a bit of trouble breaking past Bulky Waters, particularly Jellicent, who could also keep me from Rapid Spinning. So, Giga Drain AND Psychic are being used, and I don't regret it. Perish Song is arguably Celebi's best move on the set, as it lets Celebi put a timer on how long an opponent can stay in, oftentimes ruining a potential sweep. Because of that, Celebi is often my best defense against opposing sweepers. I can't count how many times Perish Song has saved me the game, to be honest.
Celebi's main job on the team is to check opposing Rain teams, as well as being a general special sponge and a check against dangerous set up sweepers. Without it, this team would surely crumble against the powerful Hydro Pumps, Thunders, and Scalds Rain teams love to use. It fits right in with the rest of the team and does its part to keep it functional.
__________________________
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 112 HP / 160 SAtk / 236 Spe
IVs: 0 Atk
Modest Nature
-Overheat
-Earth Power
-Hidden Power (Ice)
-Flamethrower
So, here we are at the last member of the team, and perhaps the most unusual; Choice Scarf Heatran. Yes, it is a rather uncommon set for a Heatran to run, so why am I using it? Well, as I've hopefully established by now, each of the other team members play vital roles in keeping the team together. Take one out and the team doesn't really work, like it did in its earlier stages. Still, the team needs a way of checking those annoying Sun teams, but it also needs a Choice Scarfer. So why not combine the two roles into one? Turns out Choice Scarf Heatran works surprisingly better than you'd imagine.Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 112 HP / 160 SAtk / 236 Spe
IVs: 0 Atk
Modest Nature
-Overheat
-Earth Power
-Hidden Power (Ice)
-Flamethrower
Onto the moveset. Overheat is Heatran's main STAB attack, and for good reason; it's basically a Fire type Draco Meteor. Couple that with Heatran's already huge Special Attack and the investment it has in the stat, and you get a very hard hitting attack. Earth Power complements Overheat by hitting things that could otherwise shrug off Overheat, such as other Heatran or Terrakion. Hidden Power Ice is good for hitting Dragons and Ground/Flying types hard, especially since most of them don't expect to be out sped by a Heatran. Flamethrower is a more reliable alternative to Overheat, being more accurate and not having the Sp. Atk drop Overheat does. It's best suited for late game as a possible cleaning move.
Heatran's role on the team is to be a reliable Sun check while also being a good revenge killer that's capable of taking a hit and retaliating. Heatran finishes off the team brilliantly, covering up a good portion of the holes it would otherwise have, most notably a weakness to Sun. Seriously, this thing is brilliant against Sun. Oh the joy of a Sun boosted, Flash Fire, STAB Overheat...
Kyurem-B, being the near-Uber that it is, is also a huge threat to the team, much in the same way that Mamoswine is. My team rather dislikes the combination of Ice and Ground attacks, and thus any pokemon that can hit hard with both of those is usually a threat, and Kyurem-B is no exception. My best bet against this thing is to hit it with Stealth Rock damage, then send Heatran in for the kill. Still, not the most reliable method.
I rather hate this thing. With its great speed and huge Special Attack, it can hit my team hard with its attacks before I can really do much. The fact that they usually carry a Focus Sash doesn't help. Most of the time, I try to send Celebi in since it can take most of its hits alright and go from there, but lately a lot of Alakazam I see carry Signal Beam. It's a rather difficult threat for me to deal with.
Well, that's my team. I've really enjoyed battling with this team and discovering just what it's capable of. If you haven't tried out Kyurem or any of the other unusual sets I've used here, I recommend giving them a try. They all continue to impress me on a regular basis, and I'm sure they won't disappoint. (Besides, Kyurem should really be OU at this point anyway.) I hope you enjoyed reading through this RMT, and I hope to get some nice feedback! If you have any ideas for how to improve the team, don't hesitate to share with me. I'm always open to new possibilities to make my team the best it can be!
Special Thanks to Halcyon of Light for helping me test out the team as well as providing the Gyarados suggestion.
That's about it then. I look forward to seeing your ideas for improvement!
Last edited: