Reshiram

Status
Not open for further replies.

Lasen

It's as big as a goose egg!
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Community Leaderis a Top Community Contributoris a Top Metagame Resource Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributor
C&C Leader
:bw/reshiram:
[Overview]


Reshiram possesses a good offensive typing, great offensive stats, and an acceptable Speed tier, making it an extremely potent wallbreaker. It takes advantage of the prevalence of defensive Steel-types to blow holes through foes. However, Reshiram's typing is often a detriment defensively. Reshiram is susceptible to all entry hazards and weak to Stealth Rock, making it extremely easy to chip down. Its neutrality to Water means that other Dragon-types such as Eternatus and Palkia can fit onto teams much more easily. Similarly, Ho-Oh can take on Xerneas's Moonblast much better, leaving Reshiram's defensive capabilities completely overshadowed. All in all, Reshiram's biggest problem is the opportunity cost of running it on a team.

[SET]
name: Life Orb
move 1: Blue Flare
move 2: Draco Meteor
move 3: Roost
move 4: Stone Edge
item: Life Orb
ability: Turboblaze
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Blue Flare is Reshiram's primary attack, threatening almost all foes and breaking through the common defensive Steel-types of the metagame, with its only downside being its 85% accuracy. It can OHKO physically defensive Necrozma-DM and is guaranteed to 2HKO specially defensive Yveltal as well as Xerneas. Draco Meteor is also extremely powerful and hits the foes that resist Blue Flare, such as Eternatus, Tyranitar, and Kyogre. Roost allows Reshiram to recover in front of the Steel-types that it threatens out. Stone Edge OHKOes Ho-Oh with a roll or with prior damage. Maximum Speed with a Naive nature ensures that Reshiram Speed ties with other base 90s, giving it more opportunities to get its strong attacks off.

Reshiram fits best on more offensive teams, playing the role of stallbreaker. It appreciates entry hazard support to soften its checks: Spikes from Cloyster or Froslass can put specially defensive Necrozma-DM and Geomancy Xerneas in OHKO range of Blue Flare. It also puts Zekrom in OHKO range of -2 Draco Meteor. Groudon is a fantastic partner for Reshiram, setting up sun to boost its Blue Flare, setting up Stealth Rock, answering Ground- and Rock-type attacks thrown its way, and paralyzing foes so that Reshiram can outspeed them. In return, Reshiram can threaten opposing Groudon and Zygarde with its attacks. Outside of hyper offense, Defog support from Yveltal or Ho-Oh is paramount, as Reshiram is extremely easy to chip down between its weakness to Stealth Rock and Life Orb recoil. Yveltal in particular can use Taunt to stop entry hazards from being set up.

[STRATEGY COMMENTS]
Other Options
====

Heavy-Duty Boots removes Reshiram's weakness to entry hazards, particularly Stealth Rock. However, Reshiram prefers to maximize its damage with Life Orb. Reshiram can utilize Choice Scarf or Choice Specs to become a revenge killer or an even scarier wallbreaker, but being locked into Blue Flare or Draco Meteor leaves it easily checked by Kyogre and Xerneas, respectively. Toxic is an option to wear down some of Reshiram's checks, such as Tyranitar and Ho-Oh, for both Reshiram and its teammates, but the chance to OHKO Ho-Oh with Stone Edge instead is usually too good to pass up. Fighting-type coverage in Body Press or Focus Blast helps Reshiram take on Blissey and Tyranitar. Body Press 2HKOes both Pokemon after Stealth Rock, while Focus Blast can OHKO Tyranitar with some prior chip damage.

Checks and Counters
====

**Entry Hazards**: Entry hazards, particularly Stealth Rock, limit Reshiram, as it gets chipped down extremely easily.

**Revenge Killers**: Calyrex-S, Choice Scarf Kyogre, and offensive Eternatus can all force Reshiram out by threatening to OHKO it.

**Kyogre**: Kyogre can set up rain to weaken Blue Flare's power, (AC) and bulkier sets can stomach a Draco Meteor. Offensive variants don't like the heavy damage that Draco Meteor inflicts on them, though.

**Blissey**: Blissey can take any one of Reshiram's attacks and recover its lost HP with Soft-Boiled while Reshiram aimlessly wastes its PP. It has to be wary of the rare Body Press, however.

**Lunala**: Lunala can both outspeed Reshiram and take on any of its hits, recovering off all the damage it has taken with Roost.

**Tyranitar**: Tyranitar can safely take on Reshiram's attacks and threaten it with Rock Blast or cripple it with Thunder Wave, but its lack of reliable recovery forces it to be cautious as to when it switches in, and it gets nailed by uncommon Fighting-type coverage.

[CREDITS]
- Written by: [[Lasen, 273339]]
- Quality checked by: [[Manaphy, 50695], [TrueNora, 432086]]
- Grammar checked by: [[Finland, 517429], [Muk, 33374]]
 
Last edited:
mention body press/focus blast in OO lol
I would just reiterate resh's wallbreaking role in the 2nd paragraph area, like I don't rly see it as a webs mon per say but something u put as a anti-stall mon

p0vulXBTNkLx.jpg


QC 1/2
 
- Make it consistent/reliable for the Blue Flare mention, as it does have the drawback of 85% accuracy.
- Both spikes and rocks put standard Geomancy Xerneas in range of Blue Flare
- Toxic does not really wear down Blissey due to most running Natural Cure, change that for Ho-Oh?
- "or with prior damage from Blue Flare" just or with prior damage, as Draco Meteor would also put it into guaranteed range. Stone Edge is also not a favorable roll without prior damage
- since you mentioned fighting coverage, consider mentioning how Body Press can 2HKO both Tyranitar and Blissey, whereas Focus Blast only hits Tyranitar for a guranteed OHKO after some chip
- Mention Kyogre as a check as it weakens Blue Flare and can stomach a Draco
QC 2/2
 
Add/Fix Remove Comment
(AC): Add Comma
[Overview]

Reshiram possesses a good offensive typing, great offensive stats, (AC) and an acceptable Speed tier, making it an extremely potent wallbreaker. Reshiram aims to take It takes advantage of the prevalence of defensive Steel-types to blow holes through foes. Despite its breaking power its typing is often a detriment to Reshiram. Reshiram is susceptible to all forms of entry hazard However, Reshiram's typing is often a detriment defensively. It is susceptible to all entry hazards and weak to Stealth Rock, leaving it extremely easy to chip. Its neutrality to Water-type attacks Water means that other Dragon-types such as Eternatus and Palkia can be splashed fit onto teams much more easily. Similarly, Ho-Oh can take on Xerneas's Moonblast much better, leaving Reshiram's defensive capabilities to be completely overshadowed. All in all, Reshiram's biggest problem is the opportunity cost of running it on a team.

[SET]
name: Life Orb
move 1: Blue Flare
move 2: Draco Meteor
move 3: Roost
move 4: Stone Edge
item: Life Orb
ability: Turboblaze
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe


[SET COMMENTS]

Blue Flare is Reshiram's primary attack, being extremely reliable with the only downside being its 85% accuracy and being able to break threatening almost all foes and breaking (i couldnt think of a better way to say "reliable" that doesn't cause confusion with accuracy; does this work?) through the common defensive Steel-types of the metagame. metagame, with its only downside being its 85% accuracy. It can OHKO physically defensive Necrozma-DM and guarantees the 2HKO on specially defensive Yveltal as well as Xerneas. Draco Meteor is Reshiram's secondary attack, exchanging a sharp drop in Special Attack for an extremely high Base Power. It allows Reshiram to hit also extremely powerful and hits the foes that resist its Blue Flare, such as Eternatus, Tyranitar, and Kyogre. Roost can aid Reshiram in remaining healthy by recovering in front of the aforementioned Steel-types that it threatens out. Stone Edge is the final move, with Reshiram luring Ho-Oh in and then KOing it OHKOes Ho-Oh (hard to say it "lures in" when its a standard, expected option. if you meant something like "Stone Edge OHKOes Ho-Oh switching into a STAB move.", though, that's fine.) with a roll or with prior damage. Life Orb is the item of choice so as to boost Reshiram's damage output without locking itself to one move via a Choice item. Maximum Speed with a Naive nature makes sure that Reshiram speedties Speed ties with other base 90s, giving it the most opportunities to get its strong attacks off.

Reshiram fits best on more offensively oriented teams, playing the role of stallbreaker. Reshiram It appreciates entry hazard support to soften its checks: (period -> colon) Spikes from Cloyster or Froslass can put specially defensive Necrozma-DM and Geomancy Xerneas in range to get OHKOed by Blue Flare. It also puts Zekrom in range to get OHKOed by -2 Draco Meteor. Groudon is a fantastic partner for Reshiram, setting up sun for its Blue Flare to boost in power, to boost its Blue Flare, setting up Stealth Rock, answering Ground- and Rock-type attacks thrown its way, and paralyzing foes so that Reshiram can outspeed them. In return, Reshiram can threaten opposing Groudons and Zygarde with its attacks. Outside of hyper offense, Defog support from Yveltal or Ho-Oh is paramount, as Reshiram is extremely easy to chip between its weakness to Stealth Rock and Life Orb recoil. Yveltal in particular can use Taunt to stop entry hazards from being set up.

[STRATEGY COMMENTS]
Other Options
====

Heavy-Duty Boots removes Reshiram's weakness to entry hazards, (AC) and Stealth Rock in particular. However, Reshiram would rather maximize its damage with Life Orb. Reshiram can utilize Choice Scarf or Choice Specs to become a revenge killer or an even scarier wallbreaker, respectively, but the freedom of changing moves is often too valuable to let go of. but locking into Blue Flare or Draco Meteor leaves it easily checked by Kyogre and Xerneas, respectively. Toxic is an option to wear down some of Reshiram's checks, (AC) such as Tyranitar and Ho-Oh, (AC) while also weakening them for Ho-Oh's for both itself and its (I imagine? or do i misunderstand) teammates, but the chance to OHKO Ho-Oh with Stone Edge instead is too good to pass up. Fighting-type coverage in Body Press or Focus Blast helps Reshiram take on Blissey and Tyranitar, with the former move 2HKOing both after Stealth Rock, (AC) while the latter can OHKO Tyranitar with some prior chip damage.

Checks and Counters
====

**Entry Hazards**: Entry hazards, and in particular Stealth Rock, limit Reshiram, (AC) as it gets chipped extremely easily and can only get switch in very a few times.

**Revenge Killers**: Calyrex-S, Choice Scarf Kyogre, and offensive Eternatus can all force Reshiram out by threatening to OHKO it.

**Kyogre**: Kyogre can set up rain to weaken Blue Flare's power and bulkier versions of it sets can stomach a Draco Meteor. Offensive variants don't like the heavy damage that Draco Meteor inflicts on them, though.

**Blissey**: Blissey can take any one of Reshiram's attacks and recover its lost HP with Softboiled Soft-Boiled while Reshiram aimlessly wastes its PP. It has to be wary of the rare Body Press, however.

**Lunala**: Lunala can both outspeed Reshiram and take on any of its hits, Roosting recovering off all the damage it has taken with Roost.

**Tyranitar**: Tyranitar can safely take on Reshiram's attacks and threaten it with Rock Blast or cripple it with Thunder Wave, but its lack of reliable recovery forces it to be careful as to when it can switch in switches in, and it gets nailed by the rare Fighting-type coverage.

[CREDITS]
- Written by: [[Lasen, 273339]]
- Quality checked by: [[Manaphy, 50695], [TrueNora, 432086]]
- Grammar checked by: [[Finland, 517429], [username2, userid2]]
n2.gif
1/2
 
Trying this GP diff app. 2/2
[Overview]


Reshiram possesses a good offensive typing, great offensive stats, and an acceptable Speed tier, making it an extremely potent wallbreaker. It takes advantage of the prevalence of defensive Steel-types to blow holes through foes. However, Reshiram's typing is often a detriment defensively. ItReshiram is susceptible to all entry hazards and weak to Stealth Rock, leavmaking it extremely easy to chip down. Its neutrality to Water means that other Dragon-types such as Eternatus and Palkia can fit onto teams much more easily. Similarly, Ho-Oh can take on Xerneas's Moonblast much better, leaving Reshiram's defensive capabilities to be completely overshadowed. All in all, Reshiram's biggest problem is the opportunity cost of running it on a team.

[SET]
name: Life Orb
move 1: Blue Flare
move 2: Draco Meteor
move 3: Roost
move 4: Stone Edge
item: Life Orb
ability: Turboblaze
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Blue Flare is Reshiram's primary attack, threatening almost all foes and breaking through the common defensive Steel-types of the metagame, with its only downside being its 85% accuracy. It can OHKO physically defensive Necrozma-DM and is guarantees thed to 2HKO on specially defensive Yveltal as well as Xerneas. Draco Meteor is also extremely powerful and hits the foes that resist Blue Flare, such as Eternatus, Tyranitar, and Kyogre. Roost can aidallows Reshiram in remaining healthy byto recovering in front of the Steel-types that it threatens out. Stone Edge OHKOes Ho-Oh with a roll or with prior damage. Maximum Speed with a Naive nature makes ensures that Reshiram Speed ties with other base 90s, giving it the mostre opportunities to get its strong attacks off.

Reshiram fits best on more offensive teams, playing the role of stallbreaker. It appreciates entry hazard support to soften its checks: Spikes from Cloyster or Froslass can put specially defensive Necrozma-DM and Geomancy Xerneas in OHKO range to get OHKOed byof Blue Flare. It also puts Zekrom in OHKO range to get OHKOed byof -2 Draco Meteor. Groudon is a fantastic partner for Reshiram, setting up sun to boost its Blue Flare, setting up Stealth Rock, answering Ground- and Rock-type attacks thrown its way, and paralyzing foes so that Reshiram can outspeed them. In return, Reshiram can threaten opposing Groudons and Zygarde with its attacks. Outside of hyper offense, Defog support from Yveltal or Ho-Oh is paramount, as Reshiram is extremely easy to chip down between its weakness to Stealth Rock and Life Orb recoil. Yveltal in particular can use Taunt to stop entry hazards from being set up.

[STRATEGY COMMENTS]
Other Options
====

Heavy-Duty Boots removes Reshiram's weakness to entry hazards, andparticularly Stealth Rock in particular. However, Reshiram would rathprefers to maximize its damage with Life Orb. Reshiram can utilize Choice Scarf or Choice Specs to become a revenge killer or an even scarier wallbreaker, but being lockinged into Blue Flare or Draco Meteor leaves it easily checked by Kyogre and Xerneas, respectively. Toxic is an option to wear down some of Reshiram's checks, such as Tyranitar and Ho-Oh, for both itselfReshiram and its teammates, but the chance to OHKO Ho-Oh with Stone Edge instead is usually too good to pass up. Fighting-type coverage in Body Press or Focus Blast helps Reshiram take on Blissey and Tyranitar, with the former move. Body Press 2HKOinges both Pokemon after Stealth Rock, while the latterFocus Blast can OHKO Tyranitar with some prior chip damage.

Checks and Counters
====

**Entry Hazards**: Entry hazards, and in particularly Stealth Rock, limit Reshiram, as it gets chipped down extremely easily and can only switch in a few times.

**Revenge Killers**: Calyrex-S, Choice Scarf Kyogre, and offensive Eternatus can all force Reshiram out by threatening to OHKO it.

**Kyogre**: Kyogre can set up rain to weaken Blue Flare's power, (AC) and bulkier sets can stomach a Draco Meteor. Offensive variants don't like the heavy damage that Draco Meteor inflicts on them, though.

**Blissey**: Blissey can take any one of Reshiram's attacks and recover its lost HP with Soft-Boiled while Reshiram aimlessly wastes its PP. It has to be wary of the rare Body Press, however.

**Lunala**: Lunala can both outspeed Reshiram and take on any of its hits, recovering off all the damage it has taken with Roost.

**Tyranitar**: Tyranitar can safely take on Reshiram's attacks and threaten it with Rock Blast or cripple it with Thunder Wave, but its lack of reliable recovery forces it to be carefulutious as to when it switches in, and it gets nailed by the rareuncommon Fighting-type coverage.
 
Status
Not open for further replies.
Back
Top