Ok so as you have probably guessed by the title, this team has som rarely seen immunities that work well together and force people into overprediction to avoid activating them. The three immunities are water, electric, and fire. The electric immunity of electivire helps with my many water types including vaporeon who is my water immunity. Finally, celebi draws out fire attacks for heatran in the ever popular celetran combo. So without further adu, team Trimune. (tri-immunity)
At a glance
In depth
Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 252 HP/96 Def/100 SAtk/60 SDef
Modest nature (+SAtk, -Atk)
- Earth Power
- Lava Plume
- Sleep Talk
- Rest
To go along with the immunity theme and to counter pesky zong leads, enter heatran! This thing takes hits and dishes out burns to it's counters all day long. Also a great sleep absorber and status taker in general. Fire immunity helps in celetran combo.
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Vaporeon (M) @ Choice Specs
Ability: Water Absorb
EVs: 52 HP/252 Def/4 Spd/200 SAtk
Modest nature (+SAtk, -Atk)
- Hidden Power [Electric]
- Ice Beam
- Wish
- Surf
Right out of the peer edit and one of the only water immunities in the game, it's vaporeon! With those nasty shades it hits a bone chilling 502 special attack score to strike fear into those who don't resist it's moves. It is also bulky and can take and un-boosted thunderbolt from anything and ko back. At full health it takes ~95% from magnezones thunderbolt and kos with surf. Wish is very important to the team as it allows members to forgo leftovers for the power of life orb without much worry. Also a great counter to gyrados as it absorbs waterfall and resists ice fang and is neutural to its other attacks while ohkoing with hp electric.
---
Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 94 HP/200 Atk/72 Def/144 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Waterfall
- Ice Fang/Stone Edge
It's everyone's favorite sea monster and psudo dragon gyrados! This is my own ev spread to go somewhere in between bulk and sweeping potential. Attacks are for coverage, though I'm debating over ice fang and stone edge. Anyway the evs allow me to outspeed all non scarfed gengars by one point after a dd and hit hard with an atk score of 554. Hp and defense evs are for bulkyness.
---
Electivire (M) @ Life Orb
Ability: Motor Drive
EVs: 76 Atk/180 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Cross Chop
- Flamethrower
- Hidden Power [Ice]
- Thunderbolt
Now with all the waters, especially gyrados, and yanmega, there are plenty of opportunities for this electric immunity to come in. I like the special version more because it is less easily walled. With motor drive it outspeeds gengar.
---
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Leech Seed
- Recover
- Grass Knot
- Thunder Wave
Ah the cele part of celetran. This thing just dosen't die. Leech seed is good to heal team mates when they come in on their respective resistances. T-wave makes this guy a surefire gyrados counter as it can t-wave it and then whittle away with leech seed and grass knot.
---
Yanmega (M) @ Petaya Berry
Ability: Speed Boost
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Bug Buzz
- Air Slash
- Hidden Power [Ground]
- Substitute
This beast of a late game sweeper can kill just about everything once the pink blob has been taken out. Sub down to petaya and then sweep with 4-6+ spd. This is also the spot I was the most unsure of, because I needed somthing to clean up the mess. I considered empoleon, garchomp, and ddnite to name a few. Suggestions here would be appreciated here.
---
So overall, I use immunites to counter some common threats while powering up/healing. The wish support from vapy gives me more wiggle room and allows my sweepers to forgo leftovers for the more powerful life orb for extra kick.
So rate/fix/steal
At a glance






In depth

Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 252 HP/96 Def/100 SAtk/60 SDef
Modest nature (+SAtk, -Atk)
- Earth Power
- Lava Plume
- Sleep Talk
- Rest
To go along with the immunity theme and to counter pesky zong leads, enter heatran! This thing takes hits and dishes out burns to it's counters all day long. Also a great sleep absorber and status taker in general. Fire immunity helps in celetran combo.
---

Vaporeon (M) @ Choice Specs
Ability: Water Absorb
EVs: 52 HP/252 Def/4 Spd/200 SAtk
Modest nature (+SAtk, -Atk)
- Hidden Power [Electric]
- Ice Beam
- Wish
- Surf
Right out of the peer edit and one of the only water immunities in the game, it's vaporeon! With those nasty shades it hits a bone chilling 502 special attack score to strike fear into those who don't resist it's moves. It is also bulky and can take and un-boosted thunderbolt from anything and ko back. At full health it takes ~95% from magnezones thunderbolt and kos with surf. Wish is very important to the team as it allows members to forgo leftovers for the power of life orb without much worry. Also a great counter to gyrados as it absorbs waterfall and resists ice fang and is neutural to its other attacks while ohkoing with hp electric.
---

Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 94 HP/200 Atk/72 Def/144 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Waterfall
- Ice Fang/Stone Edge
It's everyone's favorite sea monster and psudo dragon gyrados! This is my own ev spread to go somewhere in between bulk and sweeping potential. Attacks are for coverage, though I'm debating over ice fang and stone edge. Anyway the evs allow me to outspeed all non scarfed gengars by one point after a dd and hit hard with an atk score of 554. Hp and defense evs are for bulkyness.
---

Electivire (M) @ Life Orb
Ability: Motor Drive
EVs: 76 Atk/180 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Cross Chop
- Flamethrower
- Hidden Power [Ice]
- Thunderbolt
Now with all the waters, especially gyrados, and yanmega, there are plenty of opportunities for this electric immunity to come in. I like the special version more because it is less easily walled. With motor drive it outspeeds gengar.
---

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Leech Seed
- Recover
- Grass Knot
- Thunder Wave
Ah the cele part of celetran. This thing just dosen't die. Leech seed is good to heal team mates when they come in on their respective resistances. T-wave makes this guy a surefire gyrados counter as it can t-wave it and then whittle away with leech seed and grass knot.
---

Yanmega (M) @ Petaya Berry
Ability: Speed Boost
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Bug Buzz
- Air Slash
- Hidden Power [Ground]
- Substitute
This beast of a late game sweeper can kill just about everything once the pink blob has been taken out. Sub down to petaya and then sweep with 4-6+ spd. This is also the spot I was the most unsure of, because I needed somthing to clean up the mess. I considered empoleon, garchomp, and ddnite to name a few. Suggestions here would be appreciated here.
---
So overall, I use immunites to counter some common threats while powering up/healing. The wish support from vapy gives me more wiggle room and allows my sweepers to forgo leftovers for the more powerful life orb for extra kick.
So rate/fix/steal