:gs/snorlax: :gs/espeon: :gs/gengar: :gs/cloyster: :gs/zapdos: :gs/golem:
(Click on sprites to view move sets)
:gs/snorlax:
Snorlax is the lead for this team due to its good matchups to every non sleep lead. It can lovely kiss the spikers and opposing Snorlax, and boost up against everything else. Snorlax will switch into either Espeon or Zapdos depending on whatever sleep lead it is facing. Snorlax can act as a win condition once its checks, primarily ghost types and normal resists, are removed It can also support the two other offensive threats being Zapdos and Espeon by removing their checks whether it be through pure normal type damage or by sleeping them with lovely kiss. Snorlax is also my teams blanket special check, whether it be the electrics, or Jynx and Nidoking after something else is put to sleep. I picked return over double edge due to lack of recoil which I think is needed due to lack of earthquake or sleep talk. Lacking Sleep Talk is one of the weaknesses of this Snorlax set as well as its mono normal coverage which means it's unable to hit ghost types, both of which are problems solved by...
:gs/espeon:
Espeon's RestTalk move set came from my lack of confidence in it's ability to check Gengar when it has to deal with status from hypnosis and thunder(bolt). This set allows it to wall Gengar and take sleep from from Jynx though it can not stay in on Jynx due it having at 99.8% to 3HKO with ice beam so switching into Snorlax after taking Espeon sleep is the best play. The RestTalk move set also allows to boost up with growth pretty easily and destroy anything that is not immune to psychic. Stall teams, in my experience, do not stand up well to this set especially after Tyranitar goes down. Espeon can boost up on Blissey and non whirlwind Skarmory, Raikou and Snorlax will eventually succumb to its growth boosted psychics and everything else will get destroyed in way less time. Espeon should be female so it doesn't get attracted. The main weakness of this set is its inability to due any damage to dark types so it will need something to take them out like...
:gs/gengar:
Gengar's typing alone will bait in dark types and when they try to kill it they will get destiny bonds. This strategy works particularly well on pursuit Tyranitar and Houndoom. Non pursuing variants of these Pokémon are not the hardest to catch with this set but will take a little more effort. Umbreon specifically RestTalk Umbreon are the hardest to deal with due to not having crunch but can be took down through other means as Gengar can still escape after Umbreon uses Rest. Thief Is used on this set to steal the leftovers of the special wall that might switch in before the dark type if they have one at all. thunderbolt and ice punch are also here as they are the best 2 moves on Gengar as I do not value Forretress and golem as big enough problems for this team to need fire punch or hidden power water/grass due to lovely kiss Snorlax being really good at putting them to sleep.
:gs/cloyster:
Cloyster spikes, Cloyster toxics, Cloyster surfs, Cloyster explodes. The only interesting thing I really have to add to this is that using toxic on Starmie makes it harder for it wall Espeon. Also one match I stayed in on a Raikou to spike and it missed a thunder. It's just standard Cloyster if you know GSC you know why I don't have any of its other options (spin, beam, clamp, hp electric, rest, icy wind) on this offensive team with a Golem. Let's move on to Zapdos now. The mods probably aren't even reading at this point.
:gs/zapdos:
I chose RestTalk Zapdos over something like whirlwind Zapdos as Espeon needs a backup RestTalker for Pokémon like Nidoking, Exeggutor and Snorlax. Zapdos can act as a cleaner late game when its checks are removed by Espeon, Snorlax, and Gengar. Early game it switches into whatever it needs to and clicks thunder forcing Snorlax, Blissey, or Raikou in where they will inevitably be forced to heal or take paralysis. HP Ice is used over HP water due to its need to fight Exeggutor and other Zapdos. One weakness of this Zapdos is its tendency to get blown up on by Exeggutor if Gengar is successfully traded but since Exeggutor resists psychic it does benefit Espeon. Thunder is chosen over thunderbolt for its higher damage on its non ground targets especially Snorlax who will then be phazed by...
:gs/golem:
The only Electric check is a non RestTalk Snorlax? Looks like it Golem time! Golem can pivot in on thunders to draw in hidden powers for Snorlax to take. It can also spin the spikes away which helps everyone not named Zapdos. Roar helps it phaze Snorlax. Explosion allows it to trade with a pokemon whether it kept spikes off/ dealt with snorlax successfully or not. By Having Golem, Cloyster, and Gengar my team is able to play the spikes game very well. of the Normal resistant phazers that fit on offense (Tyranitar, Steelix, Golem, Rhydon) I think that the Rock grounds are the worst of them but my team need a ground type so I can't use Tyranitar and Steelix's and Rhydon's talents (Or in Rhydon's case a lack of) are not as needed on this team as spin is more valuable then anything either of the other two offer and I have gengar to beat monolax and surf variants without a pursuer.
I mentioned this before but This team has an excellent matchup into stall teams, 99% of which have Skarmory. If Skarmory doesn't have drill peck, Gengar switches in for free and can start attacking. If it doesn't have toxic, Golem switches in and spins. No whirlwind means it can't phaze Espeon. No sleep talk Means Snorlax puts it to sleep. And if Skarmory cant deal with something that it's supposed to, Something else worse at the job will have to which unless it is a dark type, the stall team will have one of its walls broken by Espeon or Snorlax. If it is a dark type it then trade with Gengar. Then Golem or Cloyster will blow another hole in this team so Zapdos, Snorlax or Espeon will clean up the remains.
:gs/jynx:
Jynx is the single biggest threat to my team. It's lovely kisses are forced to be absorbed by Espeon, which could be taken advantage of by all three of Jynx's most common last moves being thief, as getting any items stolen hurts especially when when it can deal 20%+, substitute, which allows it to attempt to hax through my Snorlax, Or Nightmare. A non sleep talk Snorlax being the best switch-in to Jynx doesn't help the matchup either. This matchup is bad but it is not impossible as Espeon can take a psychic in a pinch and if luck is on Espeon's side, beat the Jynx.
(Click on sprites to view move sets)
:gs/snorlax:
Snorlax is the lead for this team due to its good matchups to every non sleep lead. It can lovely kiss the spikers and opposing Snorlax, and boost up against everything else. Snorlax will switch into either Espeon or Zapdos depending on whatever sleep lead it is facing. Snorlax can act as a win condition once its checks, primarily ghost types and normal resists, are removed It can also support the two other offensive threats being Zapdos and Espeon by removing their checks whether it be through pure normal type damage or by sleeping them with lovely kiss. Snorlax is also my teams blanket special check, whether it be the electrics, or Jynx and Nidoking after something else is put to sleep. I picked return over double edge due to lack of recoil which I think is needed due to lack of earthquake or sleep talk. Lacking Sleep Talk is one of the weaknesses of this Snorlax set as well as its mono normal coverage which means it's unable to hit ghost types, both of which are problems solved by...
:gs/espeon:
Espeon's RestTalk move set came from my lack of confidence in it's ability to check Gengar when it has to deal with status from hypnosis and thunder(bolt). This set allows it to wall Gengar and take sleep from from Jynx though it can not stay in on Jynx due it having at 99.8% to 3HKO with ice beam so switching into Snorlax after taking Espeon sleep is the best play. The RestTalk move set also allows to boost up with growth pretty easily and destroy anything that is not immune to psychic. Stall teams, in my experience, do not stand up well to this set especially after Tyranitar goes down. Espeon can boost up on Blissey and non whirlwind Skarmory, Raikou and Snorlax will eventually succumb to its growth boosted psychics and everything else will get destroyed in way less time. Espeon should be female so it doesn't get attracted. The main weakness of this set is its inability to due any damage to dark types so it will need something to take them out like...
:gs/gengar:
Gengar's typing alone will bait in dark types and when they try to kill it they will get destiny bonds. This strategy works particularly well on pursuit Tyranitar and Houndoom. Non pursuing variants of these Pokémon are not the hardest to catch with this set but will take a little more effort. Umbreon specifically RestTalk Umbreon are the hardest to deal with due to not having crunch but can be took down through other means as Gengar can still escape after Umbreon uses Rest. Thief Is used on this set to steal the leftovers of the special wall that might switch in before the dark type if they have one at all. thunderbolt and ice punch are also here as they are the best 2 moves on Gengar as I do not value Forretress and golem as big enough problems for this team to need fire punch or hidden power water/grass due to lovely kiss Snorlax being really good at putting them to sleep.
:gs/cloyster:
Cloyster spikes, Cloyster toxics, Cloyster surfs, Cloyster explodes. The only interesting thing I really have to add to this is that using toxic on Starmie makes it harder for it wall Espeon. Also one match I stayed in on a Raikou to spike and it missed a thunder. It's just standard Cloyster if you know GSC you know why I don't have any of its other options (spin, beam, clamp, hp electric, rest, icy wind) on this offensive team with a Golem. Let's move on to Zapdos now. The mods probably aren't even reading at this point.
:gs/zapdos:
I chose RestTalk Zapdos over something like whirlwind Zapdos as Espeon needs a backup RestTalker for Pokémon like Nidoking, Exeggutor and Snorlax. Zapdos can act as a cleaner late game when its checks are removed by Espeon, Snorlax, and Gengar. Early game it switches into whatever it needs to and clicks thunder forcing Snorlax, Blissey, or Raikou in where they will inevitably be forced to heal or take paralysis. HP Ice is used over HP water due to its need to fight Exeggutor and other Zapdos. One weakness of this Zapdos is its tendency to get blown up on by Exeggutor if Gengar is successfully traded but since Exeggutor resists psychic it does benefit Espeon. Thunder is chosen over thunderbolt for its higher damage on its non ground targets especially Snorlax who will then be phazed by...
:gs/golem:
The only Electric check is a non RestTalk Snorlax? Looks like it Golem time! Golem can pivot in on thunders to draw in hidden powers for Snorlax to take. It can also spin the spikes away which helps everyone not named Zapdos. Roar helps it phaze Snorlax. Explosion allows it to trade with a pokemon whether it kept spikes off/ dealt with snorlax successfully or not. By Having Golem, Cloyster, and Gengar my team is able to play the spikes game very well. of the Normal resistant phazers that fit on offense (Tyranitar, Steelix, Golem, Rhydon) I think that the Rock grounds are the worst of them but my team need a ground type so I can't use Tyranitar and Steelix's and Rhydon's talents (Or in Rhydon's case a lack of) are not as needed on this team as spin is more valuable then anything either of the other two offer and I have gengar to beat monolax and surf variants without a pursuer.
Significant matchups
:gs/skarmory:I mentioned this before but This team has an excellent matchup into stall teams, 99% of which have Skarmory. If Skarmory doesn't have drill peck, Gengar switches in for free and can start attacking. If it doesn't have toxic, Golem switches in and spins. No whirlwind means it can't phaze Espeon. No sleep talk Means Snorlax puts it to sleep. And if Skarmory cant deal with something that it's supposed to, Something else worse at the job will have to which unless it is a dark type, the stall team will have one of its walls broken by Espeon or Snorlax. If it is a dark type it then trade with Gengar. Then Golem or Cloyster will blow another hole in this team so Zapdos, Snorlax or Espeon will clean up the remains.
:gs/jynx:
Jynx is the single biggest threat to my team. It's lovely kisses are forced to be absorbed by Espeon, which could be taken advantage of by all three of Jynx's most common last moves being thief, as getting any items stolen hurts especially when when it can deal 20%+, substitute, which allows it to attempt to hax through my Snorlax, Or Nightmare. A non sleep talk Snorlax being the best switch-in to Jynx doesn't help the matchup either. This matchup is bad but it is not impossible as Espeon can take a psychic in a pinch and if luck is on Espeon's side, beat the Jynx.




