qc 3/3: bludz | hoot hoot | celticpride
gp 2/2: piikachuu | snobalt
[SET]
name: RestTalk
move 1: Scald
move 2: Secret Sword
move 3: Rest
move 4: Sleep Talk
item: Rocky Helmet / Leftovers
ability: Justified
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Scald is Keldeo's most spammable move, with solid neutral coverage against the metagame and a tendency to inflict burns often, crippling Keldeo switch-ins such as Azumarill and Latios. Secret Sword deals more damage to Chansey and Steel-types that resist Scald, specifically Ferrothorn. Rest in conjunction with Sleep Talk allows Keldeo to stay healthy over longer games, reliably beating the likes of Bisharp, Tyranitar, and Weavile.
Set Details
========
Maximum Special Attack investment allows Keldeo to deal as much damage as possible and maximum Speed investment allows Keldeo to outspeed threats such as Garchomp and Lopunny prior to Mega Evolution while also sSpeed tying with Terrakion and opposing Keldeo. Rocky Helmet is used to inflict chip damage on the likes of Bisharp and Weavile, though Leftovers or Life Orb can also be used, but because Keldeo will be switching into Knock Off very often, it's not worth it most of the time. Keldeo can also run a bulkier EV spread, but this leads to its damage output being drastically reduced, and the extra bulk doesn't avoid any specific OHKOs or 2HKOs from opposing Dark-types.
Usage Tips
========
Keldeo should be switched into Dark-types as much as possible and use Scald if it is healthy enough to take another hit and attempt to spread burns to the foe's team. Secret Sword should be used to guarantee the OHKO on Bisharp and Weavile and hit Ferrothorn, opposing Keldeo, and Chansey harder than Scald. Rest should be used when Keldeo is weakened to heal it fully, allowing it to switch into Dark-types again. Sleep turns should be used whenever it is safe so Keldeo is not asleep and relying on Sleep Talk in important situations. Keldeo can also be used to absorb status from the likes of Heatran, reliably handling it outside of Power Herb + Solar Beam lure variants.
Team Options
========
RestTalk Keldeo is limited to a few types of teams, mainly ones that are in desperate need of an answer to Dark-types. Psychic-types such as Alakazam, Latios, Mega Latias, and Slowbro that are threatened by Dark-types appreciate Keldeo's ability to reliably beat the likes of Bisharp, Tyranitar, and Weavile. The aforementioned Psychic-types can also take on Mega Venusaur and Amoonguss, both of which threaten Keldeo. Dark-types can easily handle the Psychic-types that can take advantage of Keldeo. Tyranitar is the most effective choice for beating Latios and Latias and has the additional benefit of taking on Talonflame, Thundurus, and Tornadus-T that lack Fighting-type coverage. Weavile is capable of taking on Alakazam as well as Latios, Latias, Thundurus, and Tornadus-T, but its terrible bulk prevents it from switching in easily. Bisharp can easily beat slower Psychic-types such as Slowbro and Reuniclus, but it has to win Sucker Punch mindgames to beat faster Psychic-types such as Latios and Mega Alakazam. Fire- and Flying-types such as Heatran, Mega Charizard X and Y, and Talonflame can all take on the Grass-types that beat Keldeo such as Amoonguss, Mega Venusaur, Serperior, and Assault Vest Tangrowth. Steel-types such as Mega Scizor, Mega Metagross, and Jirachi can all take on the Fairy-types that beat Keldeo such as Mega Gardevoir, Azumarill, and Clefable.
Last edited:












