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RestTalk Keldeo

p2

Banned deucer.
keldeo.gif

qc 3/3: bludz | hoot hoot | celticpride
gp 2/2: piikachuu | snobalt

[SET]
name: RestTalk
move 1: Scald
move 2: Secret Sword
move 3: Rest
move 4: Sleep Talk
item: Rocky Helmet / Leftovers
ability: Justified
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Scald is Keldeo's most spammable move, with solid neutral coverage against the metagame and a tendency to inflict burns often, crippling Keldeo switch-ins such as Azumarill and Latios. Secret Sword deals more damage to Chansey and Steel-types that resist Scald, specifically Ferrothorn. Rest in conjunction with Sleep Talk allows Keldeo to stay healthy over longer games, reliably beating the likes of Bisharp, Tyranitar, and Weavile.

Set Details
========

Maximum Special Attack investment allows Keldeo to deal as much damage as possible and maximum Speed investment allows Keldeo to outspeed threats such as Garchomp and Lopunny prior to Mega Evolution while also sSpeed tying with Terrakion and opposing Keldeo. Rocky Helmet is used to inflict chip damage on the likes of Bisharp and Weavile, though Leftovers or Life Orb can also be used, but because Keldeo will be switching into Knock Off very often, it's not worth it most of the time. Keldeo can also run a bulkier EV spread, but this leads to its damage output being drastically reduced, and the extra bulk doesn't avoid any specific OHKOs or 2HKOs from opposing Dark-types.

Usage Tips
========

Keldeo should be switched into Dark-types as much as possible and use Scald if it is healthy enough to take another hit and attempt to spread burns to the foe's team. Secret Sword should be used to guarantee the OHKO on Bisharp and Weavile and hit Ferrothorn, opposing Keldeo, and Chansey harder than Scald. Rest should be used when Keldeo is weakened to heal it fully, allowing it to switch into Dark-types again. Sleep turns should be used whenever it is safe so Keldeo is not asleep and relying on Sleep Talk in important situations. Keldeo can also be used to absorb status from the likes of Heatran, reliably handling it outside of Power Herb + Solar Beam lure variants.

Team Options
========

RestTalk Keldeo is limited to a few types of teams, mainly ones that are in desperate need of an answer to Dark-types. Psychic-types such as Alakazam, Latios, Mega Latias, and Slowbro that are threatened by Dark-types appreciate Keldeo's ability to reliably beat the likes of Bisharp, Tyranitar, and Weavile. The aforementioned Psychic-types can also take on Mega Venusaur and Amoonguss, both of which threaten Keldeo. Dark-types can easily handle the Psychic-types that can take advantage of Keldeo. Tyranitar is the most effective choice for beating Latios and Latias and has the additional benefit of taking on Talonflame, Thundurus, and Tornadus-T that lack Fighting-type coverage. Weavile is capable of taking on Alakazam as well as Latios, Latias, Thundurus, and Tornadus-T, but its terrible bulk prevents it from switching in easily. Bisharp can easily beat slower Psychic-types such as Slowbro and Reuniclus, but it has to win Sucker Punch mindgames to beat faster Psychic-types such as Latios and Mega Alakazam. Fire- and Flying-types such as Heatran, Mega Charizard X and Y, and Talonflame can all take on the Grass-types that beat Keldeo such as Amoonguss, Mega Venusaur, Serperior, and Assault Vest Tangrowth. Steel-types such as Mega Scizor, Mega Metagross, and Jirachi can all take on the Fairy-types that beat Keldeo such as Mega Gardevoir, Azumarill, and Clefable.
 
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Set Details
I don't really think Max HP is needed on Keldeo. It checks Dark-types really well already and prefers actually being able to deal damage when it attacks. For example, without SpA investment, Keldeo cannot hope defeat an opposing full health Keldeo in a 1v1 situation, and it doesn't even OHKO Terrakion or 2HKO Ferrothorn, so yeah. I would personally make max SpA the main spread with HP being the alternate. Other QC members can weigh in on this but that's how I feel about it.

Usage Tips
Mention that Keldeo can be a good status absorber thanks to rest. This makes it a better check to stuff like SpDef Heatran since it can rest off burns or poison.

Might add something about trying to burn Sleep Talk turns when possible. Keldeo definitely prefers to be awake and is more reliable at checking things when it is.

Team Options

This section is mostly right but lacks a lot of specifics. For example you can explain why certain dark types over others: i.e. Ttar for checking birds and Latios better than other darks, while Bisharp and Weavile do a better job of checking Alakazam and Torn-T.

QC 1/3
 
I'd emphasize somewhere in team options that this set should only be used on teams that very vulnerable to Dark-types and need a sturdy check to patch up the weakness because the other sets serve more use otherwise.

2/3
 
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Looks fine, only thing that jumps out is the Focus Blast mention, and that's only because the current analysis only mentions FB once. I would assume 99.9% of people just assume Secret Swords on any given Keldeo set anyways,

QC 3/3
 
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[SET]
name: RestTalk
move 1: Scald
move 2: Secret Sword
move 3: Rest
move 4: Sleep Talk
item: Rocky Helmet / Leftovers
ability: Justified
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Scald is Keldeo's most spammable move, with solid neutral coverage against the meta and a tendancy tendency to inflict burns often, crippling Keldeo switch-(hyphen)ins such as Azumarill and Latios. Secret Sword deals more damage to Chansey and Steel-types that resist Scald, specifically Ferrothorn. Rest in conjunction with Sleep Talk allows Keldeo to stay healthy over longer games, reliably beating the likes of Bisharp and Weavile.

Set Details
========

Maximum Special Attack investment allows Keldeo to deal as much damage as possible while and maximum Speed investment allows Keldeo to outspeed threats such as Garchomp and Lopunny prior to Mega Evolution while also sSpeed tying with Terrakion and opposing Keldeo. Rocky Helmet is used to inflict chip damage on the likes of Bisharp and Weavile, though Leftovers and or Life Orb can also be used, but because Keldeo will be switching into Knock Off very often, it's not worth it most of the time. Keldeo can also run a bulkier EV spread,(AC) but this leads to its damage output being drastically reduced, and the extra bulk doesn't avoid any specific OHKOs or 2HKOs from opposing Dark-types.

Usage Tips
========

Keldeo should be switched into Dark-types as much as possible and use Scald if it is healthy enough to take another hit,(RC) and attempt to spread burns to the foe's team,(RC).(period) Secret Sword should be used to guarantee the OHKO on Bisharp and Weavile,(RC) as well as hitting and hit Ferrothorn, opposing Keldeo, and Chansey harder than Scald. Rest should be used when Keldeo is weakened to heal it fully, allowing it to switch into Dark-types easily again.(period) and s Sleep turns should be used up as much as possible to avoid Keldeo using Rest when it uses Sleep Talk (this is worded strangely. sleep talk will use rest the same percentage of time no matter when you use up sleep turns.*). Keldeo can also be used to absorb status reliably from the likes of Heatran, reliably handling it outside of Power Herb + Solarbeam lure variants.

*I'll continue here for clarity. I think what you're trying to say is that you should use sleep turns on turns where it doesn't really matter what happens so you're not sleeping on turns where it does matter. Maybe something like "Sleep turns should be used whenever it is safe so Keldeo does not have to rely on Sleep Talk." I'm not entirely sure tbh, it's a little awkward in every way I thought about it. Let me know if you have a better suggestion.
Team Options
========

Psychic-types such as Alakazam, Latios, Mega Latias, and Slowbro that are threatened by Dark-types appreciate Keldeo's ability to reliably beat the likes of Bisharp, Tyranitar, and Weavile. The aforementioned Psychic-types can also take on Mega Venusaur and Amoonguss, both of which threaten Keldeo. Dark-types can handle the Psychic-types that can take advantage of Keldeo more easily. Tyranitar is the most effective for beating Latios and Latias and has the additional benefit of taking on Talonflame, Thundurus, and Tornadus-T that lack Fighting-type coverage. Weavile is capable of taking on Alakazam as well as Latios and Latias, but it'(apostrophe)s terrible bulk prevents it from switching in easily. It also takes on Thundurus and Tornadus-T easily. Bisharp can easily beat slower Psychic-types such as Slowbro and Reuniclus, but it has to win Sucker Punch mindgames to beat faster Psychic-types such as Latios and Mega Alakazam. Fire- and Flying-types such as Heatran, Mega Charizard X and Y, and Talonflame can all take on the Grass-types that beat Keldeo such as Amoonguss, Mega Venusaur, Serperior, and Assault Vest Tangrowth. Steel-types such as Mega Scizor, Mega Metagross, and Jirachi can all take on the Fairy-types that beat Keldeo such as Mega Gardevoir, Azumarill, and Clefable. RestTalk Keldeo is limited to a few types of teams, mainly ones that are in desperate need of an answer to Dark-types. (i think this last sentence should be the first sentence of team options)

gp 1/2
 
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yeah i just went with what you suggested. i think i could probably get away with getting rid of that bit anyway since it's kinda self explanatory, but ill let the next gper decide
 
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[SET]
name: RestTalk
move 1: Scald
move 2: Secret Sword
move 3: Rest
move 4: Sleep Talk
item: Rocky Helmet / Leftovers
ability: Justified
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Scald is Keldeo's most spammable move, with solid neutral coverage against the metagame and a tendency to inflict burns often, crippling Keldeo switch-ins such as Azumarill and Latios. Secret Sword deals more damage to Chansey and Steel-types that resist Scald, specifically Ferrothorn. Rest in conjunction with Sleep Talk allows Keldeo to stay healthy over longer games, reliably beating the likes of Bisharp, Tyranitar, and Weavile.

Set Details
========

Maximum Special Attack investment allows Keldeo to deal as much damage as possible and maximum Speed investment allows Keldeo to outspeed threats such as Garchomp and Lopunny prior to Mega Evolution while also sSpeed tying with Terrakion and opposing Keldeo. Rocky Helmet is used to inflict chip damage on the likes of Bisharp and Weavile, though Leftovers or Life Orb can also be used, but because Keldeo will be switching into Knock Off very often, it's not worth it most of the time. Keldeo can also run a bulkier EV spread, but this leads to its damage output being drastically reduced, and the extra bulk doesn't avoid any specific OHKOs or 2HKOs from opposing Dark-types.

Usage Tips
========

Keldeo should be switched into Dark-types as much as possible and use Scald if it is healthy enough to take another hit and attempt to spread burns to the foe's team. Secret Sword should be used to guarantee the OHKO on Bisharp and Weavile and hit Ferrothorn, opposing Keldeo, and Chansey harder than Scald. Rest should be used when Keldeo is weakened to heal it fully, allowing it to switch into Dark-types again. Sleep turns should be used (What do you mean here? Wouldn't it be better to use Sleep Talk than to just do nothing? Unless PP is an issue here...) whenever it is safe so Keldeo does not have to rely on Sleep Talk. Keldeo can also be used to absorb status reliably from the likes of Heatran, reliably handling it outside of Power Herb + Solarbeam Beam lure variants.

Team Options
========

RestTalk Keldeo is limited to a few types of teams, mainly ones that are in desperate need of an answer to Dark-types. Psychic-types such as Alakazam, Latios, Mega Latias, and Slowbro that are threatened by Dark-types appreciate Keldeo's ability to reliably beat the likes of Bisharp, Tyranitar, and Weavile. The aforementioned Psychic-types can also take on Mega Venusaur and Amoonguss, both of which threaten Keldeo. Dark-types can easily handle the Psychic-types that can take advantage of Keldeo more easily. (You're not making a comparison here) Tyranitar is the most effective choice for beating Latios and Latias and has the additional benefit of taking on Talonflame, Thundurus, and Tornadus-T that lack Fighting-type coverage. Weavile is capable of taking on Alakazam as well as Latios, (AC) and Latias, Thundurus, and Tornadus-T, but its terrible bulk prevents it from switching in easily. It also takes on Thundurus and Tornadus-T easily. Bisharp can easily beat slower Psychic-types such as Slowbro and Reuniclus, but it has to win Sucker Punch mindgames to beat faster Psychic-types such as Latios and Mega Alakazam. Fire- and Flying-types such as Heatran, Mega Charizard X and Y, and Talonflame can all take on the Grass-types that beat Keldeo such as Amoonguss, Mega Venusaur, Serperior, and Assault Vest Tangrowth. Steel-types such as Mega Scizor, Mega Metagross, and Jirachi can all take on the Fairy-types that beat Keldeo such as Mega Gardevoir, Azumarill, and Clefable.
GP 2/2
0AlNOKo.gif
 
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yea poor wording on the sleep talk sentence on my part

i was trying to say sleep turns (and sleep talk) should be used when its safe so keldeo is awake and can choose its move instead of relying on sleep talk, any suggestions Snobalt?

edit: while im here i think "Keldeo can also be used to absorb status reliably from the likes of Heatran..." is better because reliably is used again in the second clause, was too focused on the sentence before during my check :x
 
yea poor wording on the sleep talk sentence on my part

i was trying to say sleep turns (and sleep talk) should be used when its safe so keldeo is awake and can choose its move instead of relying on sleep talk, any suggestions Snobalt?

edit: while im here i think "Keldeo can also be used to absorb status reliably from the likes of Heatran..." is better because reliably is used again in the second clause, was too focused on the sentence before during my check :x
So basically, something along the lines of "use Sleep Talk when it's safe so that Keldeo can wake up more quickly?" Idk the best way to word it, but let's see what the author thinks.

And good catch on that other thing; kinda glanced over it lol :P
 
you can do w/e you want as long it implies something like "attempt to burn sleep turns as much as possible so keldeo doesnt need to risk rolling rest with sleep talk"

if that is too awkward to work with, just drop the part about sleep turns because its kinda self explanatory anyway.
 
just to clarify we're looking for something that says "use up sleep turns when its safe so keldeo is awake to choose the move to use when in an important situation"?

edit: how about "Sleep turns should be used whenever it is safe so Keldeo is not asleep and relying on Sleep Talk in important situations." Snobalt @p3
 
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just to clarify we're looking for something that says "use up sleep turns when its safe so keldeo is awake to choose the move to use when in an important situation"?

edit: how about "Sleep turns should be used whenever it is safe so Keldeo is not asleep wakes up faster and does not have to relying on Sleep Talk in important situations." Snobalt @p3
I think I like the sound of this better. You guys on board with this? If not, I guess it's best to just get rid of it entirely.
 
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I think I like the sound of this better. You guys on board with this? If not, I guess it's best to just get rid of it entirely.

It's a good point but really it applies to any RestTalker so not sure it needs a mention. I guess these analyses are supposed to cater to all audiences though so IDK.
 
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